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  1. # Input Overlay config v.3
  2. #
  3. # The amount of keys in the overlay
  4. 1_key_count=7
  5. # The type of layout (1 for mouse, 2 for keyboard, 3 for controller)
  6. # Make sure that this value is before all values below!
  7. 1_layout_type=2
  8. # Amount of Key rows
  9. 1_key_rows=4
  10. # Amount of Key Coloumns
  11. 1_key_cols=4
  12. # Global Key size of a key
  13. 1_key_abs_w=401
  14. 1_key_abs_h=402
  15. # Space vertically and horizontally (Negative numbers for offset left/up offset)
  16. 1_key_space_v=5
  17. 1_key_space_h=5
  18. # The amount of buttons per row in the texture file
  19. 1_texture_w=7
  20. # The space between two rows of textures (usually button height * two) if a button takes up
  21. # two times the height or more adjust this value (3px gap will be added by the plugin)
  22. 1_texture_v_space=800
  23. ###
  24. #
  25. # Order of buttons in the texture file
  26. # Special keys need hexadecimal value
  27. # Get them here (Search for "VC_" and then the key name):
  28. # https://github.com/univrsal/input-overlay/blob/master/libuiohook/include/uiohook.h#L137
  29. #
  30. # The Texture needs to contain the buttons in that oder going from left to right
  31. # With the top row containing the texture for unpressed buttons and the bottom
  32. # row for pressed buttons. The plugin calculates a 3px gap between all textures
  33. # and 1 px border around the entire texture
  34. # After the amount of buttons specified in texture_w the plugin will stop searching
  35. # for textures to the right and start in the next row
  36. #
  37. 2_key_order=0x0010,0x0011,0x001E,0x001F,0x0020,0x002A,0x0039
  38. #
  39. # Width & Height of the buttons in the order specified above
  40. # These values are multipliers
  41. # Meaning '1' resultes in a width/height that is specified in key_w/key_h
  42. # '2' results in key_w/key_h * 2
  43. 2_key_width=1,1,1,1,1,2,2
  44. 2_key_height=1,1,1,1,1,2,2
  45. # Coloumn = X, Row = Y postion of the buttons in the order spcified above
  46. # Once again not absolute numbers but rather multipliers
  47. # E.g. key_row=3 means that the y position is 3 times the button height
  48. 2_key_row=0,0,1,1,1,2,2
  49. 2_key_col=0,1,0,1,2,0,2
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