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Nov 19th, 2017
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  1. -- input
  2. function GetRecursiveChildren(Part, Children)
  3. for _, Part in pairs(Part:GetChildren()) do
  4. pcall(function()
  5. table.insert(Children, Part)
  6. GetRecursiveChildren(Part, Children)
  7. end)
  8. end
  9. return Children
  10. end
  11.  
  12.  
  13. local Phrases = {
  14. "SUCK MY WET PUSSY"
  15. }
  16.  
  17.  
  18. Textures = {
  19. "http://www.roblox.com/Asset/?id=59515602",
  20. "http://www.roblox.com/Asset/?id=48308661",
  21. "http://www.roblox.com/Asset/?id=42198984",
  22. "http://www.roblox.com/Asset/?id=59421095",
  23. "http://www.roblox.com/Asset/?id=59454680",
  24. "http://www.roblox.com/Asset/?id=59784967",
  25. "http://www.roblox.com/Asset/?id=45791014",
  26. "http://www.roblox.com/Asset/?id=58492970",
  27. "http://www.roblox.com/Asset/?id=59278856"
  28. }
  29.  
  30.  
  31. Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
  32. Instance.new("Message", Workspace)
  33. Instance.new("Hint", Workspace)
  34.  
  35.  
  36. while true do
  37. for _, Part in pairs(GetRecursiveChildren(game, {})) do
  38. pcall(function()
  39. if not Part:IsA("Player")then
  40. pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
  41. pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
  42. pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
  43. pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
  44. pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
  45. pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
  46. pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
  47. pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
  48. pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
  49. pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
  50. pcall(function()
  51. Part.SkyboxUp = Textures[math.random(1, #Textures)]
  52. Part.SkyboxDn = Textures[math.random(1, #Textures)]
  53. Part.SkyboxLf = Textures[math.random(1, #Textures)]
  54. Part.SkyboxRt = Textures[math.random(1, #Textures)]
  55. Part.SkyboxFt = Textures[math.random(1, #Textures)]
  56. Part.SkyboxBk = Textures[math.random(1, #Textures)]
  57. end)
  58. pcall(function()
  59. Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  60. Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
  61. Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
  62. end)
  63. pcall(function()
  64. Part.Pitch = math.random() * 5
  65. Part.Volume = 1
  66. Part.Looped = true
  67. Part:Play()
  68. end)
  69. pcall(function()
  70. if math.random(1, 5) == 1 then Part.Anchored = false end
  71. if Part.Anchored == false then
  72. Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
  73. Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  74. end
  75. Part.Locked = false
  76. Part.BrickColor = BrickColor.random()
  77. Part.TopSurface = "Weld"
  78. Part.BottomSurface = "Weld"
  79. Part.FrontSurface = "Weld"
  80. Part.BackSurface = "Weld"
  81. Part.LeftSurface = "Weld"
  82. Part.RightSurface = "Weld"
  83. Part:BreakJoints()
  84. end)
  85. end
  86. end)
  87. if math.random(1, 50) == 1 then wait() end
  88. end
  89. end
  90. s.Parent = game.workspace
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