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- @name Gman Self Speak
- @inputs A V:vector
- @outputs
- @outputs SA:array SN Time Debug Target:entity
- @trigger
- findSortByDistance(entity():pos())
- findByClass("npc_gman")
- interval(950)
- NPC=find()
- if(first()|duped())
- {
- SN = 1
- SA[1,string] = "vo/outland_02/junction/gman_mono24.wav"
- SA[2,string] = "vo/outland_02/junction/gman_mono01.wav"
- SA[3,string] = "vo/outland_02/junction/gman_mono02.wav"
- SA[4,string] = "vo/outland_02/junction/gman_mono03.wav"
- SA[5,string] = "vo/outland_02/junction/gman_mono04.wav"
- SA[6,string] = "vo/outland_02/junction/gman_mono05.wav"
- SA[7,string] = "vo/outland_02/junction/gman_mono06.wav"
- SA[8,string] = "vo/outland_02/junction/gman_mono08.wav"
- SA[9,string] = "vo/outland_02/junction/gman_mono09.wav"
- SA[10,string] = "vo/outland_02/junction/gman_mono10.wav"
- SA[11,string] = "vo/outland_02/junction/gman_mono11.wav"
- SA[12,string] = "vo/outland_02/junction/gman_mono12.wav"
- SA[13,string] = "vo/outland_02/junction/gman_mono13.wav"
- SA[14,string] = "vo/outland_02/junction/gman_mono14.wav"
- SA[15,string] = "vo/outland_02/junction/gman_mono15.wav"
- SA[16,string] = "vo/outland_02/junction/gman_mono16.wav"
- SA[17,string] = "vo/outland_02/junction/gman_mono17.wav"
- SA[18,string] = "vo/outland_02/junction/gman_mono22.wav"
- SA[19,string] = "vo/outland_02/junction/gman_mono24.wav"
- SA[20,string] = "vo/outland_02/junction/gman_mono25.wav"
- SA[21,string] = "vo/outland_02/junction/gman_mono26.wav"
- SA[22,string] = "vo/outland_02/junction/gman_mono27.wav"
- SA[23,string] = "vo/outland_02/junction/gman_mono28.wav"
- SA[24,string] = "vo/outland_02/junction/gman_mono29.wav"
- SA[25,string] = "vo/outland_02/junction/gman_mono30.wav"
- SA[26,string] = "vo/outland_02/junction/gman_mono31.wav"
- SA[27,string] = "vo/outland_02/junction/gman_mono32.wav"
- SA[28,string] = "vo/outland_02/junction/gman_mono33.wav"
- SA[29,string] = "vo/outland_02/junction/gman_mono34.wav"
- soundPlay(1, 0, SA[0,string])
- Debug = soundDuration(SA[SN,string])
- exit()
- }
- Time++
- if(Time>=soundDuration(SA[SN,string]))
- {
- Time = 0
- SN++
- if(SN==SA:count()+1)
- {
- SN = 1
- }
- Debug = soundDuration(SA[SN,string])
- NPC:soundPlay(1, 0, SA[SN,string])
- }
- ### Look pos ###
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