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- 3 Routes each with a "good" and "evil" route
- Wisdom Route - Fight
- - MC will ignore orders and instead follow the commander into battle, this is the most difficult route
- - MC will die and will be reincarnated/revived as either a hero or the villain, depending on how the fight ends in part 1
- - Defeating the villain turns them into them, starting the Path of the Fallen
- - Losing to the villain them begins the path of the Hero
- - This route's only deciding factor is the result of the fight against the villain
- - Path of the Fallen has the MC revived as the darkness that threatens the land and has them fight with their own sanity to ultimately decide to subjugate or
- - Path of the Hero has the MC revived well into the future in a ruined world
- Power Route - Call for backup
- - MC will follow the orders given to them by the commander to fight their way to the southern fortress
- - From there, the choices made on the journey will affect which path begins
- - Choosing to help more optional quests while following orders will influence the Path of the Guardian
- - Choosing to ignore them and focus on securing the royal family's safety will influence the Path of the Mercenary in Part 2
- Courage Route - Flee
- - MC will flee the battlefield entirely, seeing no way for victory in any way
- - During this route, there will be infighting, as soldiers will view the MC's group as traitorous
- - Depending on choices made at this point will influence either the Path of the Knight or the Path of the Bandit in Part 2
- - Path of the
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