Ufomodz101

not really my script but here

Apr 19th, 2020
359
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  1. local plr = game.Players.LocalPlayer
  2. local torso = plr.Character.Torso
  3. local flying = true
  4. local deb = true
  5. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  6. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  7. local maxspeed = 50
  8. local speed = 0
  9.  
  10. function Fly()
  11. local bg = Instance.new("BodyGyro", torso)
  12. bg.P = 9e4
  13. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  14. bg.cframe = torso.CFrame
  15. local bv = Instance.new("BodyVelocity", torso)
  16. bv.velocity = Vector3.new(0,0.1,0)
  17. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  18. repeat wait()
  19. plr.Character.Humanoid.PlatformStand = true
  20. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  21. speed = speed+.5+(speed/maxspeed)
  22. if speed > maxspeed then
  23. speed = maxspeed
  24. end
  25. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  26. speed = speed-1
  27. if speed < 0 then
  28. speed = 0
  29. end
  30. end
  31. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  32. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  33. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  34. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  35. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  36. else
  37. bv.velocity = Vector3.new(0,0.1,0)
  38. end
  39. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  40. until not flying
  41. ctrl = {f = 0, b = 0, l = 0, r = 0}
  42. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  43. speed = 0
  44. bg:Destroy()
  45. bv:Destroy()
  46. plr.Character.Humanoid.PlatformStand = false
  47. end
  48. mouse.KeyDown:connect(function(key)
  49. if key:lower() == "e" then
  50. if flying then flying = false
  51. else
  52. flying = true
  53. Fly()
  54. end
  55. elseif key:lower() == "w" then
  56. ctrl.f = 1
  57. elseif key:lower() == "s" then
  58. ctrl.b = -1
  59. elseif key:lower() == "a" then
  60. ctrl.l = -1
  61. elseif key:lower() == "d" then
  62. ctrl.r = 1
  63. end
  64. end)
  65. mouse.KeyUp:connect(function(key)
  66. if key:lower() == "w" then
  67. ctrl.f = 0
  68. elseif key:lower() == "s" then
  69. ctrl.b = 0
  70. elseif key:lower() == "a" then
  71. ctrl.l = 0
  72. elseif key:lower() == "d" then
  73. ctrl.r = 0
  74. end
  75. end)
  76. Fly()
  77. RAW Paste Data
  78. repeat wait()
  79.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  80. local mouse = game.Players.LocalPlayer:GetMouse()
  81. repeat wait() until mouse
  82. local plr = game.Players.LocalPlayer
  83. local torso = plr.Character.Torso
  84. local flying = true
  85. local deb = true
  86. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  87. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  88. local maxspeed = 50
  89. local speed = 0
  90.  
  91. function Fly()
  92. local bg = Instance.new("BodyGyro", torso)
  93. bg.P = 9e4
  94. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  95. bg.cframe = torso.CFrame
  96. local bv = Instance.new("BodyVelocity", torso)
  97. bv.velocity = Vector3.new(0,0.1,0)
  98. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  99. repeat wait()
  100. plr.Character.Humanoid.PlatformStand = true
  101. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  102. speed = speed+.5+(speed/maxspeed)
  103. if speed > maxspeed then
  104. speed = maxspeed
  105. end
  106. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  107. speed = speed-1
  108. if speed < 0 then
  109. speed = 0
  110. end
  111. end
  112. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  113. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  114. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  115. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  116. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  117. else
  118. bv.velocity = Vector3.new(0,0.1,0)
  119. end
  120. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  121. until not flying
  122. ctrl = {f = 0, b = 0, l = 0, r = 0}
  123. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  124. speed = 0
  125. bg:Destroy()
  126. bv:Destroy()
  127. plr.Character.Humanoid.PlatformStand = false
  128. end
  129. mouse.KeyDown:connect(function(key)
  130. if key:lower() == "e" then
  131. if flying then flying = false
  132. else
  133. flying = true
  134. Fly()
  135. end
  136. elseif key:lower() == "w" then
  137. ctrl.f = 1
  138. elseif key:lower() == "s" then
  139. ctrl.b = -1
  140. elseif key:lower() == "a" then
  141. ctrl.l = -1
  142. elseif key:lower() == "d" then
  143. ctrl.r = 1
  144. end
  145. end)
  146. mouse.KeyUp:connect(function(key)
  147. if key:lower() == "w" then
  148. ctrl.f = 0
  149. elseif key:lower() == "s" then
  150. ctrl.b = 0
  151. elseif key:lower() == "a" then
  152. ctrl.l = 0
  153. elseif key:lower() == "d" then
  154. ctrl.r = 0
  155. end
  156. end)
  157. Fly()
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RAW Paste Data

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