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- std::ifstream in(szMapFilePath, std::ios::in | std::ios::binary);
- if (!in.is_open())
- return;
- in.ignore(std::numeric_limits<std::streamsize>::max());
- std::streamsize size = in.gcount();
- in.clear();
- if(size <=0)
- {in.close();return;}
- char* m_pData = (char*)malloc((int)size);
- in.seekg(0, std::ios::beg);
- in.read(m_pData, size);
- in.close();
- if(FAILED(D3DXCreateTextureFromFileInMemory(pDevice, m_pData, size , &m_pRadarImage)))
- {free(m_pData);return;}
- //successfully
- free(m_pData);
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