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korea_EX

ACS폭발 올킬

Feb 19th, 2022
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  1. --[[
  2. ____ __ __ _ _____ __
  3. / __ )/ /___ ______/ /_(_)___ ____ _/ ___// /_____ ____ ___
  4. / __ / / __ `/ ___/ __/ / __ \/ __ `/\__ \/ __/ __ \/ __ \/ _ \
  5. / /_/ / / /_/ (__ ) /_/ / / / / /_/ /___/ / /_/ /_/ / / / / __/
  6. /_____/_/\__,_/____/\__/_/_/ /_/\__, //____/\__/\____/_/ /_/\___/
  7. ACS Engine Explosion /____/ Made by BlastingStone#8878
  8.  
  9. ]]--
  10.  
  11. local plr = game.Players.LocalPlayer
  12. local Evt = game.ReplicatedStorage.ACS_Engine.Eventos
  13.  
  14. local Settings = {
  15. ["ExplosiveHit"] = true, --- false 하면 스크립트는 실행되지 않고 true하면 스크립트 실행됨
  16. ["ExPressure"] = math.huge,
  17. ["ExpRadius"] = math.huge, ---이거 있으면 폭파하면서 죽음
  18. ["DestroyJointRadiusPercent"] = math.huge,
  19. ["ExplosionDamage"] = math.huge,
  20. }
  21.  
  22.  
  23. while wait() do
  24. pcall(function()
  25. for i,v in pairs(game.Players:GetChildren()) do
  26. game.ReplicatedStorage.ACS_Engine.Eventos.Hit:FireServer(v.Character.Head.Position, v.Character.Head, v.Character.Head.Position, Enum.Material.Plastic, Settings)
  27. end
  28. end)
  29. end
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