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- --[[
- ____ __ __ _ _____ __
- / __ )/ /___ ______/ /_(_)___ ____ _/ ___// /_____ ____ ___
- / __ / / __ `/ ___/ __/ / __ \/ __ `/\__ \/ __/ __ \/ __ \/ _ \
- / /_/ / / /_/ (__ ) /_/ / / / / /_/ /___/ / /_/ /_/ / / / / __/
- /_____/_/\__,_/____/\__/_/_/ /_/\__, //____/\__/\____/_/ /_/\___/
- ACS Engine Explosion /____/ Made by BlastingStone#8878
- ]]--
- local plr = game.Players.LocalPlayer
- local Evt = game.ReplicatedStorage.ACS_Engine.Eventos
- local Settings = {
- ["ExplosiveHit"] = true, --- false 하면 스크립트는 실행되지 않고 true하면 스크립트 실행됨
- ["ExPressure"] = math.huge,
- ["ExpRadius"] = math.huge, ---이거 있으면 폭파하면서 죽음
- ["DestroyJointRadiusPercent"] = math.huge,
- ["ExplosionDamage"] = math.huge,
- }
- while wait() do
- pcall(function()
- for i,v in pairs(game.Players:GetChildren()) do
- game.ReplicatedStorage.ACS_Engine.Eventos.Hit:FireServer(v.Character.Head.Position, v.Character.Head, v.Character.Head.Position, Enum.Material.Plastic, Settings)
- end
- end)
- end
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