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- Proficiency/Expertise/Enlightenment
- Increases the Ninja's infliction rate and dodge rate as their HP gets lower.
- Data Unknown.
- Novice Skills:
- Concealment
- Max Level: 5. No Prerequisites.
- Increases the Ninja's evasion.
- 1: Increases evasion by 5%.
- 2: Increases evasion by 7%.
- 3: Increases evasion by 9%.
- 4: Increases evasion by 11%.
- 5: Increases evasion by 13%.
- Ninpo: Daggers
- Max Level: 5. No Prerequisites. Uses the head.
- A ranged Stab attack that can hit up to 5 tiles in front of the Ninja, and cause an enemy to fall asleep for a few turns.
- 1: 7 TP. 100% to 105% Damage. +0 Hit Rate. 60% chance to cause the target to fall asleep for 5 turns.
- 2: 7 TP. 100% to 110% Damage. +0 Hit Rate. 62% chance to cause the target to fall asleep for 5 turns.
- 3: 10 TP. 100% to 115% Damage. +0 Hit Rate. 64% chance to cause the target to fall asleep for 5 turns.
- 4: 10 TP. 100% to 120% Damage. +0 Hit Rate. 66% chance to cause the target to fall asleep for 6 turns.
- 5: 13 TP. 100% to 125% Damage. +0 Hit Rate. 68% chance to cause the target to fall asleep for 6 turns.
- Shadow Bind
- Max Level: 5. No Prerequisites. Uses the arms.
- Deals Cut damage to an enemy in front of the Ninja, and has a chance to bind their legs for a few turns.
- 1: 5 TP. 105% Damage. +3 Hit Rate. 70% chance to bind the target's legs for 5 turns.
- 2: 5 TP. 110% Damage. +3 Hit Rate. 73% chance to bind the target's legs for 5 turns.
- 3: 7 TP. 115% Damage. +3 Hit Rate. 76% chance to bind the target's legs for 6 turns.
- 4: 7 TP. 120% Damage. +3 Hit Rate. 79% chance to bind the target's legs for 6 turns.
- 5: 9 TP. 125% Damage. +3 Hit Rate. 82% chance to bind the target's legs for 7 turns.
- Ninpo: Divert
- Max Level: 3. No Prerequisites. Uses the head.
- Places a buff on an ally to force enemies to go after them for 5 turns.
- 1: 8 TP.
- 2: 7 TP.
- 3: 5 TP.
- Dendrology
- Max Level: 10. No Prerequisites.
- May cause Chop Points to give out extra items. Only activates if the user steps on them.
- 1: Gain up to 1 extra item.
- 2: Gain up to 2 extra items.
- 3: Gain up to 3 extra items.
- 4: Gain up to 4 extra items.
- 5: Gain up to 5 extra items.
- 6: Gain up to 6 extra items.
- 7: Gain up to 7 extra items.
- 8: Gain up to 8 extra items.
- 9: Gain up to 9 extra items.
- 10: Gain up to 10 extra items.
- Veteran Skills:
- Ninpo: Smoke
- Max Level: 8. Reqs: L3 Concealment. Uses the legs.
- Sacrifices a percentage of the Ninja's max HP to boost their dodge rate for a few turns. The HP loss cannot kill the Ninja. Can act after use.
- 1: 11 TP. Sacrifices 30% of the Ninja's HP. Increases the Ninja's evasion by 15%. Lasts for 3 turns.
- 2: 11 TP. Sacrifices 30% of the Ninja's HP. Increases the Ninja's evasion by 16%. Lasts for 3 turns.
- 3: 13 TP. Sacrifices 30% of the Ninja's HP. Increases the Ninja's evasion by 17%. Lasts for 4 turns.
- 4: 13 TP. Sacrifices 35% of the Ninja's HP. Increases the Ninja's evasion by 18%. Lasts for 4 turns.
- 5: 15 TP. Sacrifices 35% of the Ninja's HP. Increases the Ninja's evasion by 19%. Lasts for 6 turns.
- 6: 15 TP. Sacrifices 35% of the Ninja's HP. Increases the Ninja's evasion by 20%. Lasts for 6 turns.
- 7: 17 TP. Sacrifices 40% of the Ninja's HP. Increases the Ninja's evasion by 21%. Lasts for 7 turns.
- 8: 17 TP. Sacrifices 40% of the Ninja's HP. Increases the Ninja's evasion by 22%. Lasts for 7 turns.
- Ninpo: Flight
- Max Level: 8. Reqs: L3 Ninpo: Smoke. Uses the legs.
- Places a buff on the Ninja that may cause them to nullify physical attacks for a certain amount of turns. Can act after use.
- 1: 12 TP. 25% Activation Rate. Lasts for 3 turns.
- 2: 12 TP. 28% Activation Rate. Lasts for 3 turns.
- 3: 14 TP. 31% Activation Rate. Lasts for 4 turns.
- 4: 14 TP. 34% Activation Rate. Lasts for 4 turns.
- 5: 16 TP. 37% Activation Rate. Lasts for 6 turns.
- 6: 16 TP. 40% Activation Rate. Lasts for 6 turns.
- 7: 18 TP. 43% Activation Rate. Lasts for 7 turns.
- 8: 18 TP. 46% Activation Rate. Lasts for 7 turns.
- Ninpo: Caltrops
- Max Level: 8. Reqs: L3 Ninpo: Daggers. Uses the arms.
- Places a buff on the Ninja that gives them a chance to counter attacks from enemies and to poison enemies. Can act after use.
- 1: 9 TP. 30% damage. 50% activation rate. 70% chance to inflict Poison. Buff and Poison lasts for 3 turns.
- 2: 9 TP. 32% damage. 55% activation rate. 73% chance to inflict Poison. Buff and Poison lasts for 3 turns.
- 3: 11 TP. 34% damage. 60% activation rate. 76% chance to inflict Poison. Buff and Poison lasts for 4 turns.
- 4: 11 TP. 36% damage. 65% activation rate. 79% chance to inflict Poison. Buff and Poison lasts for 4 turns.
- 5: 13 TP. 38% damage. 70% activation rate. 82% chance to inflict Poison. Buff and Poison lasts for 6 turns.
- 6: 13 TP. 40% damage. 75% activation rate. 85% chance to inflict Poison. Buff and Poison lasts for 6 turns.
- 7: 15 TP. 42% damage. 80% activation rate. 88% chance to inflict Poison. Buff and Poison lasts for 7 turns.
- 8: 15 TP. 44% damage. 85% activation rate. 91% chance to inflict Poison. Buff and Poison lasts for 7 turns.
- Ninpo: Mirror
- Max Level: 3. Reqs: L3 Ninpo: Caltrops. Uses the legs.
- If an enemy next to the Ninja is suffering an ailment, this skill attempts to cause all enemies in the room to be affected by it as well. Can act after use.
- 1: 10 TP. 60% infliction rate.
- 2: 10 TP. 62% infliction rate.
- 3: 12 TP. 64% infliction rate.
- Hawk Strike
- Max Level: 8. Reqs: L3 Ninpo: Caltrops. Uses the legs.
- The Ninja dashes forward a few tiles, dealing Cut damage to every enemy that was in the way. If an enemy is blocking their destination, they'll appear at the left or right of them.
- 1: 9 TP. 130% Damage. +5 Hit Rate. Moves forward 4 tiles.
- 2: 9 TP. 135% Damage. +5 Hit Rate. Moves forward 4 tiles.
- 3: 11 TP. 140% Damage. +5 Hit Rate. Moves forward 4 tiles.
- 4: 11 TP. 145% Damage. +5 Hit Rate. Moves forward 4 tiles.
- 5: 13 TP. 150% Damage. +5 Hit Rate. Moves forward 4 tiles.
- 6: 13 TP. 155% Damage. +5 Hit Rate. Moves forward 5 tiles.
- 7: 15 TP. 160% Damage. +5 Hit Rate. Moves forward 5 tiles.
- 8: 15 TP. 165% Damage. +5 Hit Rate. Moves forward 5 tiles.
- Ninpo: Decoy
- Max Level: 5. No Prerequisites. Uses the legs.
- Places a buff on the Ninja that gives them a chance to dodge an enemy's attack, and then teleport behind them, dealing damage in the process. Can act after use.
- 1: 10 TP. 120% Damage. 25% Activation Rate. Lasts for 3 turns.
- 2: 10 TP. 125% Damage. 27% Activation Rate. Lasts for 3 turns.
- 3: 12 TP. 130% Damage. 29% Activation Rate. Lasts for 4 turns.
- 4: 12 TP. 135% Damage. 31% Activation Rate. Lasts for 4 turns.
- 5: 14 TP. 140% Damage. 33% Activation Rate. Lasts for 6 turns.
- Water Beetle
- Max Level: 3. No Prerequisites. Uses the legs.
- Enables the Ninja to walk on water until they go to the next floor. Can act after use.
- 1: 13 TP.
- 2: 11 TP.
- 3: 9 TP.
- Master Skills:
- Acrobatics
- Max Level: 8. Reqs: L3 Ninpo: Flight.
- Gives the Ninja a chance to recover TP when dodging an attack.
- 1: 60% chance to recover 1 TP.
- 2: 63% chance to recover 1 TP.
- 3: 66% chance to recover 2 TP.
- 4: 69% chance to recover 2 TP.
- 5: 72% chance to recover 3 TP.
- 6: 75% chance to recover 3 TP.
- 7: 78% chance to recover 4 TP.
- 8: 81% chance to recover 4 TP.
- Beheading
- Max Level: 5. Reqs: L3 Ninpo: Mirror.
- Gives the Ninja a chance to instantly kill an enemy when using a normal attack.
- 1: 10% chance.
- 2: 11% chance.
- 3: 12% chance.
- 4: 13% chance.
- 5: 15% chance.
- Drawing Slice
- Max Level: 8. Reqs: L3 Hawk Strike. Uses the arms.
- Randomly deals Cut damage to all enemies in the room.
- 1: 13 TP. Hits 2 to 3 times. 90% to 99% Damage Per Hit. -3 Hit Rate.
- 2: 13 TP. Hits 2 to 3 times. 90% to 102% Damage Per Hit. -3 Hit Rate.
- 3: 15 TP. Hits 2 to 4 times. 90% to 105% Damage Per Hit. -3 Hit Rate.
- 4: 15 TP. Hits 2 to 4 times. 90% to 108% Damage Per Hit. -3 Hit Rate.
- 5: 17 TP. Hits 3 to 4 times. 90% to 111% Damage Per Hit. -3 Hit Rate.
- 6: 17 TP. Hits 3 to 4 times. 90% to 114% Damage Per Hit. -3 Hit Rate.
- 7: 19 TP. Hits 3 to 5 times. 90% to 117% Damage Per Hit. -3 Hit Rate.
- 8: 19 TP. Hits 3 to 5 times. 90% to 120% Damage Per Hit. -3 Hit Rate.
- Headstart
- Max Level: 3. Reqs: L3 Ninpo: Decoy. Uses the legs.
- Moves the Ninja forward a few spaces when used.
- 1: 15 TP. Moves the Ninja up to 5 spaces.
- 2: 12 TP. Moves the Ninja up to 7 spaces.
- 3: 9 TP. Moves the Ninja up to 10 spaces.
- Body Swap
- Max Level: 3. Reqs: L3 Headstart. Uses the head.
- The Ninja launches a projectile that has a range of 10 spaces. If it hits an enemy, the Ninja will swap places with them.
- 1: 15 TP.
- 2: 12 TP.
- 3: 9 TP.
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