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EMD Ninja Skill Data

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Feb 25th, 2016
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  1. Proficiency/Expertise/Enlightenment
  2. Increases the Ninja's infliction rate and dodge rate as their HP gets lower.
  3. Data Unknown.
  4.  
  5. Novice Skills:
  6.  
  7. Concealment
  8. Max Level: 5. No Prerequisites.
  9. Increases the Ninja's evasion.
  10. 1: Increases evasion by 5%.
  11. 2: Increases evasion by 7%.
  12. 3: Increases evasion by 9%.
  13. 4: Increases evasion by 11%.
  14. 5: Increases evasion by 13%.
  15.  
  16. Ninpo: Daggers
  17. Max Level: 5. No Prerequisites. Uses the head.
  18. A ranged Stab attack that can hit up to 5 tiles in front of the Ninja, and cause an enemy to fall asleep for a few turns.
  19. 1: 7 TP. 100% to 105% Damage. +0 Hit Rate. 60% chance to cause the target to fall asleep for 5 turns.
  20. 2: 7 TP. 100% to 110% Damage. +0 Hit Rate. 62% chance to cause the target to fall asleep for 5 turns.
  21. 3: 10 TP. 100% to 115% Damage. +0 Hit Rate. 64% chance to cause the target to fall asleep for 5 turns.
  22. 4: 10 TP. 100% to 120% Damage. +0 Hit Rate. 66% chance to cause the target to fall asleep for 6 turns.
  23. 5: 13 TP. 100% to 125% Damage. +0 Hit Rate. 68% chance to cause the target to fall asleep for 6 turns.
  24.  
  25. Shadow Bind
  26. Max Level: 5. No Prerequisites. Uses the arms.
  27. Deals Cut damage to an enemy in front of the Ninja, and has a chance to bind their legs for a few turns.
  28. 1: 5 TP. 105% Damage. +3 Hit Rate. 70% chance to bind the target's legs for 5 turns.
  29. 2: 5 TP. 110% Damage. +3 Hit Rate. 73% chance to bind the target's legs for 5 turns.
  30. 3: 7 TP. 115% Damage. +3 Hit Rate. 76% chance to bind the target's legs for 6 turns.
  31. 4: 7 TP. 120% Damage. +3 Hit Rate. 79% chance to bind the target's legs for 6 turns.
  32. 5: 9 TP. 125% Damage. +3 Hit Rate. 82% chance to bind the target's legs for 7 turns.
  33.  
  34. Ninpo: Divert
  35. Max Level: 3. No Prerequisites. Uses the head.
  36. Places a buff on an ally to force enemies to go after them for 5 turns.
  37. 1: 8 TP.
  38. 2: 7 TP.
  39. 3: 5 TP.
  40.  
  41. Dendrology
  42. Max Level: 10. No Prerequisites.
  43. May cause Chop Points to give out extra items. Only activates if the user steps on them.
  44. 1: Gain up to 1 extra item.
  45. 2: Gain up to 2 extra items.
  46. 3: Gain up to 3 extra items.
  47. 4: Gain up to 4 extra items.
  48. 5: Gain up to 5 extra items.
  49. 6: Gain up to 6 extra items.
  50. 7: Gain up to 7 extra items.
  51. 8: Gain up to 8 extra items.
  52. 9: Gain up to 9 extra items.
  53. 10: Gain up to 10 extra items.
  54.  
  55. Veteran Skills:
  56.  
  57. Ninpo: Smoke
  58. Max Level: 8. Reqs: L3 Concealment. Uses the legs.
  59. Sacrifices a percentage of the Ninja's max HP to boost their dodge rate for a few turns. The HP loss cannot kill the Ninja. Can act after use.
  60. 1: 11 TP. Sacrifices 30% of the Ninja's HP. Increases the Ninja's evasion by 15%. Lasts for 3 turns.
  61. 2: 11 TP. Sacrifices 30% of the Ninja's HP. Increases the Ninja's evasion by 16%. Lasts for 3 turns.
  62. 3: 13 TP. Sacrifices 30% of the Ninja's HP. Increases the Ninja's evasion by 17%. Lasts for 4 turns.
  63. 4: 13 TP. Sacrifices 35% of the Ninja's HP. Increases the Ninja's evasion by 18%. Lasts for 4 turns.
  64. 5: 15 TP. Sacrifices 35% of the Ninja's HP. Increases the Ninja's evasion by 19%. Lasts for 6 turns.
  65. 6: 15 TP. Sacrifices 35% of the Ninja's HP. Increases the Ninja's evasion by 20%. Lasts for 6 turns.
  66. 7: 17 TP. Sacrifices 40% of the Ninja's HP. Increases the Ninja's evasion by 21%. Lasts for 7 turns.
  67. 8: 17 TP. Sacrifices 40% of the Ninja's HP. Increases the Ninja's evasion by 22%. Lasts for 7 turns.
  68.  
  69. Ninpo: Flight
  70. Max Level: 8. Reqs: L3 Ninpo: Smoke. Uses the legs.
  71. Places a buff on the Ninja that may cause them to nullify physical attacks for a certain amount of turns. Can act after use.
  72. 1: 12 TP. 25% Activation Rate. Lasts for 3 turns.
  73. 2: 12 TP. 28% Activation Rate. Lasts for 3 turns.
  74. 3: 14 TP. 31% Activation Rate. Lasts for 4 turns.
  75. 4: 14 TP. 34% Activation Rate. Lasts for 4 turns.
  76. 5: 16 TP. 37% Activation Rate. Lasts for 6 turns.
  77. 6: 16 TP. 40% Activation Rate. Lasts for 6 turns.
  78. 7: 18 TP. 43% Activation Rate. Lasts for 7 turns.
  79. 8: 18 TP. 46% Activation Rate. Lasts for 7 turns.
  80.  
  81. Ninpo: Caltrops
  82. Max Level: 8. Reqs: L3 Ninpo: Daggers. Uses the arms.
  83. Places a buff on the Ninja that gives them a chance to counter attacks from enemies and to poison enemies. Can act after use.
  84. 1: 9 TP. 30% damage. 50% activation rate. 70% chance to inflict Poison. Buff and Poison lasts for 3 turns.
  85. 2: 9 TP. 32% damage. 55% activation rate. 73% chance to inflict Poison. Buff and Poison lasts for 3 turns.
  86. 3: 11 TP. 34% damage. 60% activation rate. 76% chance to inflict Poison. Buff and Poison lasts for 4 turns.
  87. 4: 11 TP. 36% damage. 65% activation rate. 79% chance to inflict Poison. Buff and Poison lasts for 4 turns.
  88. 5: 13 TP. 38% damage. 70% activation rate. 82% chance to inflict Poison. Buff and Poison lasts for 6 turns.
  89. 6: 13 TP. 40% damage. 75% activation rate. 85% chance to inflict Poison. Buff and Poison lasts for 6 turns.
  90. 7: 15 TP. 42% damage. 80% activation rate. 88% chance to inflict Poison. Buff and Poison lasts for 7 turns.
  91. 8: 15 TP. 44% damage. 85% activation rate. 91% chance to inflict Poison. Buff and Poison lasts for 7 turns.
  92.  
  93. Ninpo: Mirror
  94. Max Level: 3. Reqs: L3 Ninpo: Caltrops. Uses the legs.
  95. If an enemy next to the Ninja is suffering an ailment, this skill attempts to cause all enemies in the room to be affected by it as well. Can act after use.
  96. 1: 10 TP. 60% infliction rate.
  97. 2: 10 TP. 62% infliction rate.
  98. 3: 12 TP. 64% infliction rate.
  99.  
  100. Hawk Strike
  101. Max Level: 8. Reqs: L3 Ninpo: Caltrops. Uses the legs.
  102. The Ninja dashes forward a few tiles, dealing Cut damage to every enemy that was in the way. If an enemy is blocking their destination, they'll appear at the left or right of them.
  103. 1: 9 TP. 130% Damage. +5 Hit Rate. Moves forward 4 tiles.
  104. 2: 9 TP. 135% Damage. +5 Hit Rate. Moves forward 4 tiles.
  105. 3: 11 TP. 140% Damage. +5 Hit Rate. Moves forward 4 tiles.
  106. 4: 11 TP. 145% Damage. +5 Hit Rate. Moves forward 4 tiles.
  107. 5: 13 TP. 150% Damage. +5 Hit Rate. Moves forward 4 tiles.
  108. 6: 13 TP. 155% Damage. +5 Hit Rate. Moves forward 5 tiles.
  109. 7: 15 TP. 160% Damage. +5 Hit Rate. Moves forward 5 tiles.
  110. 8: 15 TP. 165% Damage. +5 Hit Rate. Moves forward 5 tiles.
  111.  
  112. Ninpo: Decoy
  113. Max Level: 5. No Prerequisites. Uses the legs.
  114. Places a buff on the Ninja that gives them a chance to dodge an enemy's attack, and then teleport behind them, dealing damage in the process. Can act after use.
  115. 1: 10 TP. 120% Damage. 25% Activation Rate. Lasts for 3 turns.
  116. 2: 10 TP. 125% Damage. 27% Activation Rate. Lasts for 3 turns.
  117. 3: 12 TP. 130% Damage. 29% Activation Rate. Lasts for 4 turns.
  118. 4: 12 TP. 135% Damage. 31% Activation Rate. Lasts for 4 turns.
  119. 5: 14 TP. 140% Damage. 33% Activation Rate. Lasts for 6 turns.
  120.  
  121. Water Beetle
  122. Max Level: 3. No Prerequisites. Uses the legs.
  123. Enables the Ninja to walk on water until they go to the next floor. Can act after use.
  124. 1: 13 TP.
  125. 2: 11 TP.
  126. 3: 9 TP.
  127.  
  128. Master Skills:
  129.  
  130. Acrobatics
  131. Max Level: 8. Reqs: L3 Ninpo: Flight.
  132. Gives the Ninja a chance to recover TP when dodging an attack.
  133. 1: 60% chance to recover 1 TP.
  134. 2: 63% chance to recover 1 TP.
  135. 3: 66% chance to recover 2 TP.
  136. 4: 69% chance to recover 2 TP.
  137. 5: 72% chance to recover 3 TP.
  138. 6: 75% chance to recover 3 TP.
  139. 7: 78% chance to recover 4 TP.
  140. 8: 81% chance to recover 4 TP.
  141.  
  142. Beheading
  143. Max Level: 5. Reqs: L3 Ninpo: Mirror.
  144. Gives the Ninja a chance to instantly kill an enemy when using a normal attack.
  145. 1: 10% chance.
  146. 2: 11% chance.
  147. 3: 12% chance.
  148. 4: 13% chance.
  149. 5: 15% chance.
  150.  
  151. Drawing Slice
  152. Max Level: 8. Reqs: L3 Hawk Strike. Uses the arms.
  153. Randomly deals Cut damage to all enemies in the room.
  154. 1: 13 TP. Hits 2 to 3 times. 90% to 99% Damage Per Hit. -3 Hit Rate.
  155. 2: 13 TP. Hits 2 to 3 times. 90% to 102% Damage Per Hit. -3 Hit Rate.
  156. 3: 15 TP. Hits 2 to 4 times. 90% to 105% Damage Per Hit. -3 Hit Rate.
  157. 4: 15 TP. Hits 2 to 4 times. 90% to 108% Damage Per Hit. -3 Hit Rate.
  158. 5: 17 TP. Hits 3 to 4 times. 90% to 111% Damage Per Hit. -3 Hit Rate.
  159. 6: 17 TP. Hits 3 to 4 times. 90% to 114% Damage Per Hit. -3 Hit Rate.
  160. 7: 19 TP. Hits 3 to 5 times. 90% to 117% Damage Per Hit. -3 Hit Rate.
  161. 8: 19 TP. Hits 3 to 5 times. 90% to 120% Damage Per Hit. -3 Hit Rate.
  162.  
  163. Headstart
  164. Max Level: 3. Reqs: L3 Ninpo: Decoy. Uses the legs.
  165. Moves the Ninja forward a few spaces when used.
  166. 1: 15 TP. Moves the Ninja up to 5 spaces.
  167. 2: 12 TP. Moves the Ninja up to 7 spaces.
  168. 3: 9 TP. Moves the Ninja up to 10 spaces.
  169.  
  170. Body Swap
  171. Max Level: 3. Reqs: L3 Headstart. Uses the head.
  172. The Ninja launches a projectile that has a range of 10 spaces. If it hits an enemy, the Ninja will swap places with them.
  173. 1: 15 TP.
  174. 2: 12 TP.
  175. 3: 9 TP.
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