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- //===== Hercules Script ===========================================
- //= King of Emperium Hill
- //===== By: =======================================================
- //= AnnieRuru
- //===== Current Version: ==========================================
- //= 1.2
- //===== Compatible With: ==========================================
- //= hercules & rathena 2018-04-08
- //===== Description: ==============================================
- //= defends the emperium in the middle of the map until times up
- //===== Topic =====================================================
- //= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/
- //===== Additional Comments: ======================================
- //= Finally there is a topic for this !
- //=================================================================
- - script KoE FAKE_NPC,{
- OnInit:
- disablenpc "The King#KoE";
- disablenpc "Exit#KoE";
- bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100;
- end;
- OnCommand:
- if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
- else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
- else {
- dispbottom "type - '@koe on' to start the event";
- dispbottom "type - '@koe off' to end the event";
- }
- end;
- L_start:
- OnClock2000: // 8:00 PM
- if ( .start ) end;
- gvgon "guild_vs1";
- announce "The King of Emperium Hill has begun!", bc_all;
- .start = true;
- enablenpc "The King#KoE";
- disablenpc "Exit#KoE";
- $koegid = 0;
- donpcevent "::OnRevKoE";
- maprespawnguildid "guild_vs1", $koegid, 3;
- killmonster "guild_vs1", "KoE::OnEmpDead";
- monster "guild_vs1",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
- end;
- L_end:
- OnClock2100: // 9:00 PM
- gvgoff "guild_vs1";
- announce "The King of Emperium Hill is over!", bc_all;
- .start = 0;
- enablenpc "Exit#KoE";
- disablenpc "The King#KoE";
- killmonster "guild_vs1", "KoE::OnEmpDead";
- maprespawnguildid "guild_vs1", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends
- end;
- OnEmpDead:
- $koegid = getcharid(2);
- announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
- donpcevent "::OnRevKoE";
- maprespawnguildid "guild_vs1", $koegid, 2;
- killmonster "guild_vs1", "KoE::OnEmpDead";
- sleep 500;
- if ( .start )
- monster "guild_vs1",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
- end;
- }
- // KoE Entrance
- turbo_room,121,121,4 script The King#KoE 1_M_MERCHANT,{
- mes "[The King]";
- if ( !getcharid(2) ) {
- mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
- close;
- }
- mes "Hello.";
- mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
- if ( select ( "Yes", "No" ) == 2 ) close;
- if ( !getvariableofnpc( .start, "KoE" ) ) close;
- switch( rand(1,4) ){
- case 1: warp "guild_vs1", 50, 88; end;
- case 2: warp "guild_vs1", 88, 50; end;
- case 3: warp "guild_vs1", 50, 11; end;
- case 4: warp "guild_vs1", 11, 50; end;
- }
- }
- // KoE Exit
- guild_vs1,49,56,5 script Exit#KoE 1_M_BARD,{
- mes "[Exit]";
- mes "Here's the rewards.";
- mes "See ya!";
- close2;
- warp "Save",0,0;
- if ( getcharid(2) == $koegid )
- getitem 22783, 25; // Finale Token
- getitem 22780, 25; // Guild Weapon Box
- end;
- }
- // Flags
- guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag GUILD_FLAG,{
- if ( !$koegid ) end;
- mes "[King of Emperium Hill]";
- mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
- close;
- //OnInit: // Uncomment this line to make the emblem stay after @reloadscript
- OnRevKoE:
- flagemblem $koegid;
- end;
- }
- guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 GUILD_FLAG
- guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 GUILD_FLAG
- guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 GUILD_FLAG
- guild_vs1 mapflag nobranch
- guild_vs1 mapflag nomemo
- guild_vs1 mapflag nopenalty
- guild_vs1 mapflag noreturn
- guild_vs1 mapflag nosave SavePoint
- guild_vs1 mapflag noteleport
- guild_vs1 mapflag gvg_noparty
- guild_vs1 mapflag nowarp
- guild_vs1 mapflag nowarpto
- guild_vs1 mapflag guildlock
- //guild_vs1 mapflag noicewall
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