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Any% w/ Flavio

Oct 18th, 2016
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  1. Lord Crump
  2. Mario: Jump x2
  3. Superguard
  4. Mario: Jump x2
  5.  
  6. Note: It's always faster to fail the action command for the 2nd jump.
  7.  
  8. Goombella joins your party
  9. Break Contact Lens
  10.  
  11. Toad Bros. Bazaar
  12. Order Contact Lens
  13. Buy 5 Fright Masks
  14. Buy 4 Fire Flowers
  15.  
  16. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  17.  
  18.  
  19. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  20. Meet Frankly
  21. Say "No" to the action command tutorial
  22.  
  23. Goomba Trio
  24. Fright Mask
  25.  
  26. Get the Star Piece from behind the block
  27. Get Pretty Lucky from invisible block (directly south of Puni hole)
  28. Get Black Key and Plane Curse
  29. Use HRG to get to the Petal Meadows pipe early
  30.  
  31.  
  32. Collect Close Call on the 2nd screen
  33. Go to Petalburg
  34. Talk to Mayor Kroop
  35. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  36.  
  37.  
  38. Get the Star Piece in first bush in the first area east of Petalburg
  39. Get POW block in box
  40. Bald Clefts
  41. Mario: POW Block
  42.  
  43. Get POW Block from bush
  44. Bristles
  45. Mario: POW Block
  46.  
  47. Get Fire Flower from Block
  48. Use the recover block to heal outside Shwonk Fortress
  49. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  50. Get Moon Stone
  51.  
  52. Fuzzy Battle
  53. Mario: Fire Flower
  54.  
  55. Get Sun Stone
  56. Fuzzy Battle
  57. Mario: Fire Flower
  58.  
  59. Gold Fuzzy Battle
  60. Mario: Fire Flower
  61. (Fuzzy horde appears)
  62. Goombella: Headbonk x2 on Gold Fuzzy
  63. Guard Fuzzy horde
  64. Superguard Gold Fuzzy
  65. Mario: Jump x2 on Gold Fuzzy
  66. Goombella: Headbonk x2 on Gold Fuzzy
  67.  
  68. Get Multibounce from block
  69. Go Back to Petal Meadows
  70. Koops joins your party
  71. Get Fire Flower from block
  72. Go to Hooktail Castle
  73.  
  74.  
  75. Get Power Bounce in first hall from block
  76. Koops’ Dad letter (don’t read)
  77.  
  78. Red Bones Battle
  79. Mario: Fire Flower
  80. Koops: Fire Flower
  81. Level up FP
  82.  
  83.  
  84.  
  85. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  86. Get the Star Piece while doing Flip Skip
  87. Go all the way to the right and get Black Key from chest
  88. Get Paper Curse
  89. Get Attack FX R
  90.  
  91. As you unspin from bars (pause menu will cut this animation short)
  92. Equip Attack FX R
  93. Equip Power Bounce
  94. Check the e-mail
  95.  
  96.  
  97. Backtrack to Red Bones room and get Castle Key
  98. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  99. In Upper Hallway, hit first “!” block
  100. Use Koops to hit 2nd “!” block
  101.  
  102. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  103.  
  104. In big green block room, grab life shroom on the way up with Koops. (This is necessary)
  105. Ms. Mowz Cutscene
  106. Get Castle Key
  107.  
  108. Dry Bones
  109. Mario: Run Away
  110.  
  111. Go through locked door
  112. Get last Castle Key and go through big locked door
  113.  
  114. Boss: Hooktail
  115. Mario: Power Bounce x9
  116. Koops: Shell Toss
  117. Guard Hooktail Fire
  118. Mario: Power Bounce x8
  119. Koops: Shell Toss
  120. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  121. Mario: Power Bounce x8
  122. Koops: Shell Toss
  123.  
  124.  
  125. Peach Segment
  126. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  127. Visit TEC
  128.  
  129. Bowser Segment
  130. Walk to the end of the hall
  131.  
  132. (Peach Email before bridge in Petal Meadows)
  133. Get the Star Piece in the tree to the left of the pipe to Rogueport Sewers
  134. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  135.  
  136. Go back to the Thousand-Year Door
  137. Go into the sewers to the room with Dazzle
  138. Get the Star Piece behind the pillar next to Dazzle
  139. Buy Item Hog from Dazzle
  140. Go to Boggly Woods
  141.  
  142.  
  143. Go right for Shadow Sirens cutscene
  144. Go to the Great Tree
  145. Talk to Punio by the door
  146. Talk to Punio again
  147.  
  148. Leave Great Tree for Flurrie cutscene
  149. Go to Flurrie’s House
  150. Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
  151. Raise Plane Panel
  152.  
  153. Talk to Flurrie
  154. Leave Flurrie’s house for Shadow Sirens cutscene
  155. Go back to the Shadow Sirens
  156. Get Quake Hammer in the block on the way to the Shadow Sirens
  157.  
  158. Shadow Sirens
  159. Mario: Jump x2 on Marilyn
  160. Koops: Power Shell
  161. Guard all attacks
  162. Mario: Full Earth Tremor
  163. Koops: Power Shell
  164.  
  165. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  166.  
  167. Grab necklace
  168. Go back to Flurrie’s House
  169. Flurrie joins your party
  170. Go back to Great Tree
  171. (Email on screen with great tree)
  172. Blow away secret entrance and enter Great Tree
  173.  
  174.  
  175. X-Nauts
  176. Mario: Fright Mask
  177.  
  178. Go to the top of the tree (where the cells are)
  179. Enter storage room
  180.  
  181. X-Naut
  182. Mario: Power Bounce x4
  183.  
  184. Get the Ultra Shroom
  185. Get Red Key and unlock Elder
  186. Get Power Punch on the way back to Tree Entrance
  187. Get 10 Punies and Puni Orb
  188. Use Puni Orb to make Pipe appear
  189.  
  190. X-Nauts
  191. Mario: Fright Mask
  192.  
  193. Blow Punies across gap (unlock door while they are in bubbles)
  194. 10 Jabbi fight
  195. Get Blue Key
  196.  
  197. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  198.  
  199. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  200. Go back to cells and release all Punies.
  201. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  202. Go back to bubble room and blow the 91 Punies across
  203.  
  204.  
  205. Puni Glitch down to the next pipe
  206. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  207.  
  208. (If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.)
  209.  
  210.  
  211. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  212.  
  213.  
  214. 100 Jabbi fight
  215. Cage Skip
  216. Puni glitch to the pipe in the next room.
  217. Use Koops to hit Blue switch in water room
  218.  
  219.  
  220. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  221.  
  222. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  223.  
  224. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  225.  
  226. X-Nauts
  227. Mario: Fright Mask
  228.  
  229. During the first escape, go and grab the super boots
  230. Get Charge with Koops on the way back
  231. Return back to the escape room (via red door) and re-trigger the escape
  232. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  233.  
  234. X-Nauts
  235. Mario: Jump x2
  236. Koops: Fright Mask
  237. Level up BP
  238.  
  239.  
  240. Escape to front of tree
  241.  
  242. Boss: Magnus Von Grapple
  243. Koops: Power Punch on Mario
  244. Mario: Power Bounce x7
  245. Superguard Magnus Attack
  246. Koops: Shell Toss
  247. Mario: Power Bounce x6
  248. Magnus creates fists
  249. Mario: Power Bounce x6
  250. Koops: Shell Toss (if needed)
  251.  
  252. Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
  253.  
  254.  
  255. Peach Segment
  256. Visit TEC for dancing (just walk around the door until it opens)
  257.  
  258. Bowser Segment
  259. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  260.  
  261. (Peach Email outside Great Tree)
  262. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs on the way to The Thousand-Year Door)
  263. Go to The Thousand-Year Door
  264.  
  265. Howz of Badges
  266. Sell all of your badges except for Charge, Item Hog, Power Bounce, and Multibounce
  267. Buy Power Rush
  268.  
  269.  
  270. Get the Ultra Hammer
  271.  
  272. Toad Bros Bazaar
  273. Buy Contact Lens (Mushroom from 10 Shop Points)
  274.  
  275.  
  276. Charlieton
  277. Buy Boo Sheet
  278.  
  279. Note: If Charlieton isn’t selling the Boo sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  280.  
  281. West Side Goods
  282. Sell Ultra Shroom
  283. Buy Dried Shroom
  284. Buy Dizzy Dial
  285.  
  286. Answer anything for first question, “Yellow” for second (3rd option)
  287. Talk to Don Pianta
  288.  
  289. West Side Goods
  290. Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  291.  
  292. On your way to the harbor, check to see if Charlieton has the Boo Sheet if you didn’t get it 1st try.
  293. Go to Rougeport Harbor and talk to Francesca
  294. Give Lumpy 300 coins
  295.  
  296. Toad Bros Bazaar
  297. Buy 6 Fright Masks (1 is an extra)
  298.  
  299. Go Back to Don Pianta and get Blimp Ticket
  300. (Email on the way to the sewers)
  301. Enter the vent into the sewers
  302. Teleporter Room Early
  303.  
  304.  
  305. Go 2 rooms to the right
  306. Read the red note
  307. Go right to Grodus’ office and get a card key
  308. Go into the far left room and get the card key
  309. Go in the first teleporter on the left and go to Sublevel 1
  310.  
  311.  
  312. Go right and enter access code (014029)
  313. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  314.  
  315. Get Elevator Key
  316. Go to Sublevel 2
  317. Take the teleporter back to Rogueport Sewers (First door to the right of the elevator)
  318.  
  319.  
  320. Go to Glitzville
  321. Inventory should currently be:
  322. 6 Fright Masks
  323. (Boo Sheet if you got it)
  324. 1 Thunder Rage
  325. 1 Life Shroom
  326. 1 Fire Flower
  327.  
  328.  
  329. Take the Blimp back to Rogueport (This is necessary)
  330. Go back to Glitzville
  331. Move backwards against the Minor League door to be able to open it
  332.  
  333. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do.
  334.  
  335. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  336.  
  337. Note 3: For all of the Minor League, you can only get a maximum of 12 extra Star Points. It also saves a lot of time time later on to level up right after defeating the Hand-It-Overs.
  338.  
  339. 4 Text Boxes to each condition
  340.  
  341. Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
  342. #19 Goomba Bros (5 Goombas)
  343. Standard: Koops: Power Shell
  344. Don't Attack With Partners: Multibounce
  345. Don't Use FP: Earth Tremor
  346.  
  347. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  348. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  349. No Items: Jumps + Shell Tosses
  350.  
  351. #17 Pokey Triplets (3 Pokeys)
  352. Standard: Fright Mask
  353. No Items: Ultra Hammer spin
  354.  
  355. #16 Dead Bones (3 Dull Bones)
  356. Standard: Power Shell
  357. Don't Attack With Partners: Multibounce
  358. Dont Use FP: Hammer + Shell Toss
  359.  
  360. #15 Spike Storm (2 Spinies and 1 Lakitu)
  361. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  362. No Items: Earth Tremor
  363.  
  364. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  365. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  366. No Items: Hammer/Jumps + Shell Tosses
  367.  
  368. (Sleep in the bed if you don't get "Don't use items" and have less than 4 FP)
  369.  
  370. #13 Punk Rocks (3 Hyper Bald Clefts)
  371. Standard: Thunder Rage
  372. No Items: Ultra Hammer spin
  373.  
  374. #12 Bomb Squad
  375. Standard: Fire Flower
  376. No Items: Multibounce + Power Shell
  377.  
  378. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  379. (You want to leave this fight with no more than 7 Star Points)
  380. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  381. No Items: Gale Force, Power Bounce if one is left
  382.  
  383. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  384. You may level up here. If you do, level up BP
  385.  
  386. #10 Armored Harriers
  387. Mario: Run Away
  388.  
  389. Yoshi hatches and joins your party
  390. Sleep in the bed if < 4 FP
  391.  
  392. Go to the shop before leaving Glitzville
  393. If you leveled up in the Minor League:
  394. If you have more than 1 extra item, then you should store them until you only have 1 extra item. (Fright Masks, Thunder Rage, Fire Flower)
  395. Buy Power Punch
  396. Buy 3 Point Swaps (Buy an extra one if you didn't have any extra items from before)
  397. Get Ice Storm from 20 shop points
  398.  
  399. If you did not level up in the Minor League:
  400. If you have more than 1 extra item, then you should store them until you only have 1 extra item. (Fright Masks, Thunder Rage, Fire Flower)
  401. Buy 3 Point Swaps
  402. Buy 2 Power Punches
  403. Get Ice Storm from 20 shop points
  404.  
  405. (You should be leaving this shop with exactly 8 items, or 7 if you didn't get the Boo Sheet yet.)
  406. Leave Glitzville
  407.  
  408.  
  409. If you didn't get the Boo Sheet from Charlieton, check for it now.
  410. Go to the Trouble Center (pay Gus)
  411. Take on Frankie’s trouble (4th from bottom)
  412. Go to Rogueport Square
  413. Get 999 coins from Lumpy
  414. Talk to Frankie about the trouble
  415.  
  416. If you didn't get the Boo Sheet from Charlieton, go to the blimp area to reset his inventory and then check for it again.
  417. Pay Gus and use Yoshi to get to the Wedding Ring
  418. Give Frankie the wedding ring to get the gold card
  419. Go to Pianta Parlor and buy exactly 204 piantas
  420. Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
  421.  
  422. If you still don't have the Boo Sheet, then you must keep reloading his inventory and checking until you have it.
  423. While going into Paper Mode above the vent:
  424. Equip 3 Power Rushes (Or 6 if you leveled up in Chapter 3)
  425.  
  426. Go into the vent and into the pipe to the Fahr Outpost area
  427. Get Double Dip P from the hidden block on the screen with the pipe
  428.  
  429. Go to Keelhaul
  430. Thunder Rage
  431. Bobbery Early
  432.  
  433. Embers
  434. Mario: Ultra Hammer Spin
  435. Yoshi: Thunder Rage
  436.  
  437. Get a Coconut
  438. Do the stuff to get Flavio
  439.  
  440. Go back to the sewers and through the teleporter
  441.  
  442.  
  443. Go to the right elevator and go to Sublevel 3
  444. Go left to the third electric tile room and get card key
  445.  
  446. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  447.  
  448. Go right and use the 3 card keys
  449. Get first struck by the X-Naut PhD to do Conveyor Belt Skip
  450.  
  451. (You will want to try to Guard/Superguard the attack. For the Magnus 2.0 fight, you will want to have either 10 HP, 7 HP, or 6 HP. If you need to heal, you can either use the Heal Block by the Yux, or do Sort Glitch to heal with the Life Shroom.)
  452.  
  453. Navigate the room and hit the stairs switch
  454. Hover with Yoshi to get the card key
  455. Hit the heart block
  456. Use Card key to enter the final room
  457.  
  458. Boss: Magnus Von Grapple 2.0
  459. (Magnus's attacks do 6 damage unguarded)
  460.  
  461. If you have 10 HP and you only have 3 Power Rushes equipped:
  462. Mario: Full Hammer
  463. Yoshi: Swap to Koops
  464. (Guarding Magnus's attack is probably faster)
  465. Koops: Power Punch on Mario
  466. Mario: Power Bounce x6
  467. Magnus summons drills
  468. Koops: Swap to Yoshi
  469. Mario: Power Bounce x6
  470.  
  471. If you have 10 HP and you have 6 Power Rushes equipped:
  472. Mario: Swap to Flurrie
  473. Flurrie: Swap to Koops
  474. (Guarding Magnus's attack is probably faster)
  475. Mario: Power Bounce x4
  476. Koops: Swap to Yoshi
  477. Magnus summons drills
  478. Mario: Power Bounce x3
  479.  
  480.  
  481. Bowser Segment
  482. Go into Poshley Sanctum
  483.  
  484. Intermission
  485. Go to Sublevel 4 and talk to TEC
  486. Head to sublevel 2 and go 2 rooms to the left
  487. Leave the X-Naut Fortress via teleport
  488. (Email near loading zone)
  489. Open The Thousand-Year Door
  490.  
  491.  
  492.  
  493. Run past swoopulas on first staircase
  494. Get the Shooting Star from the yellow block
  495. Avoid Bombshell Bills by running between them with Yoshi
  496. Go through Spike Room
  497. Get the Boo Sheet in the Fire Bar room
  498. First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last fire bars
  499. Make sure you enter the Dark Bones fight with Mario at least 5 HP
  500.  
  501. Before the Dark Bones fight
  502. Equip Multibounce
  503. Unequip Power Bounce
  504. Equip all of your Power Rushes (Should be 7 total)
  505. Swap to Yoshi
  506.  
  507. Dark Bones
  508. Mario: Multibounce
  509. Yoshi: Shooting Star
  510. Level up BP
  511.  
  512. Get Palace Key
  513. Get the Ultra Shroom from the yellow block
  514. Run between Bombshell Bills
  515.  
  516. Bombshell Bill Blasters
  517. Mario: Run Away
  518.  
  519. Run between second Bombshell Bills
  520.  
  521. Bombshell Bill Blasters
  522. Mario: Run Away
  523.  
  524. Endless Room
  525. Down - Down - Up - Up - Down - Up - Down
  526. Go right to the room before Gloomtail
  527.  
  528. Equip Item Hog
  529. Palace Skip (You can use the Ultra Shroom for this. Do not use the Life Shroom.)
  530.  
  531. Hit red “!” switch and use Yoshi to get to the Palace Key
  532. Get First Struck by the Chain Chomp after getting the Palace Key if you have more than 5 HP (The Chain Chomp does 6 damage unguarded)
  533.  
  534. Multibounce the Chomp and Dark Wizzerd (BP)
  535.  
  536. (If you don't have a Life Shroom, you will need to use Yoshi to hover to the platform with the Life Shroom on it.)
  537.  
  538. Fall down and use the spring to get back up to the Plane Panel
  539. Fly across the room and unlock the door
  540.  
  541.  
  542. Before Grodus:
  543. Unequip Item Hog
  544. Equip Power Bounce
  545.  
  546. Boss: Grodus
  547. Mario: Ice Storm
  548. Yoshi: Swap to Flurrie
  549. Mario: Power Bounce x5
  550.  
  551. Boss: Bowser / Kammy Koopa
  552. Flurrie: Power Punch on Mario
  553. Mario: Power Bounce Bowser x5
  554. Guard Kammy's attack if she targets Mario
  555.  
  556. If Mario has 5 HP or less:
  557. Flurrie: Swap to Yoshi
  558. Mario: Power Bounce x3
  559.  
  560. If Mario is attacked, dies, and is now at 10 HP:
  561. Flurrie: Point Swap on Mario
  562. Mario: Power Bounce x4
  563.  
  564. Level up BP
  565.  
  566. After the fight:
  567. Equip Double Dip P
  568. Equip Charge
  569.  
  570. (If you have a Life Shroom left, you should use it on Mario or one of your partners excluding Koops. This will save time as it is likely that Koops will die in the fights, and it is faster to have him dead than to have him revived. You will also want to have a partner with more than 7 HP, so you could use it on one of them.)
  571.  
  572. Final Boss: Shadow Queen
  573. Mario: Swap to Flurrie
  574. Flurrie: Swap to any partner with more than 7 HP (Excluding Koops)
  575.  
  576. If the Shadow Queen attacked Mario:
  577. Mario: Power Bounce x3
  578. Partner: Swap to Koops
  579.  
  580. If the Shadow Queen didn't attack Mario:
  581. Mario: Charge
  582. Partner: Double Dip: Point Swap on Mario + Nothing (Press B to cancel the 2nd item and select the 1st answer for the textbox)
  583. Shadow Queen powers up
  584. Mario: Power Bounce x3
  585. Partner: Swap to Koops
  586.  
  587. Phase 2 starts
  588. Mario: Failed Jump
  589. Koops: Boo Sheet on Mario
  590. Mario: Failed Jump
  591. (If Koops is still alive) Koops: Defend
  592. Mario: Failed Jump
  593. (If Koops is still alive) Koops: Defend
  594.  
  595. Crystal Stars Cutscene
  596. Mario: Charge
  597. Koops: Double Dip: Point Swap on Mario + Boo Sheet on Mario
  598. Mario: Power Bounce x6 (x7 for safety in case she steals HP)
  599. (If Koops is still alive) Koops: Swap to Yoshi
  600. Mario: Power Bounce x5 (x6 for safety in case she steals HP)
  601. If the Shadow Queen steals HP from your partners, then you will need to do an extra jump.
  602.  
  603. Aftermath
  604. Credits Roll
  605.  
  606.  
  607. Timing Ends as soon as you see “The End” on screen after the credits.
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