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MoCGlobal.cfg

Oct 20th, 2013
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  1. # Configuration file
  2.  
  3. ####################
  4. # creature-general-settings
  5. ####################
  6.  
  7. creature-general-settings {
  8. # Allows creatures to attack horses.
  9. B:AttackHorses=false
  10.  
  11. # Allows creatures to attack wolves.
  12. B:AttackWolves=false
  13. B:DestroyDrops=false
  14.  
  15. # Makes horse breeding simpler.
  16. B:EasyBreeding=false
  17. B:ElephantBulldozer=true
  18. B:KillAllVillagers=false
  19. B:StaticBed=true
  20. B:StaticLitter=true
  21.  
  22. # The percent for spawning a zebra.
  23. I:ZebraChance=10
  24. B:useDefaultBiomeGroups=true
  25. }
  26.  
  27.  
  28. ####################
  29. # custom-id-settings
  30. ####################
  31.  
  32. custom-id-settings {
  33. # Basic block for terrain generation, needs to be less than 256
  34. I:DirtBlockID=255
  35.  
  36. # Basic block for terrain generation, needs to be less than 256
  37. I:GrassBlockID=254
  38.  
  39. # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
  40. I:ItemID=8772
  41. I:LeafBlockID=700
  42. I:LogBlockID=701
  43. I:PlanksBlockID=703
  44.  
  45. # Basic block for terrain generation, needs to be less than 256
  46. I:StoneBlockID=202
  47. I:TallGrassBlockID=702
  48. I:WyvernLairBiomeID=207
  49. I:WyvernLairDimensionID=-17
  50. }
  51.  
  52.  
  53. ####################
  54. # customspawner-settings
  55. ####################
  56.  
  57. customspawner-settings {
  58. # Allows Custom Spawner to despawn vanilla every despawnTickRate. This helps prevent vanilla from overwhelming custom spawns.
  59. B:DespawnVanilla=true
  60.  
  61. # Forces Custom Spawner to handle vanilla spawns otherwise the default vanilla spawner is used.
  62. B:ModifyVanillaSpawns=true
  63.  
  64. # The amount of ticks it takes to spawn ambients. A tick rate of 100 would cause Custom Spawner to spawn ambients every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  65. I:ambientSpawnTickRate=100
  66.  
  67. # Turns on check for lightLevel for Ambient creature spawns.
  68. B:checkAmbientLightLevel=false
  69.  
  70. # The amount of ticks it takes to spawn animals. A tick rate of 100 would cause Custom Spawner to spawn animals every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  71. I:creatureSpawnTickRate=60
  72.  
  73. # Turns on CustomMobSpawner debug logging.
  74. B:debugCMS=false
  75.  
  76. # The light level threshold used to determine whether or not to despawn a creature.
  77. I:despawnLightLevel=7
  78.  
  79. # The amount of ticks it takes to despawn vanilla creatures. Requires despawnVanilla to be enabled. Note: 20 ticks takes about 1 second.
  80. I:despawnTickRate=111
  81.  
  82. # Prevents monsters from spawning anywhere during the day. Note: this will affect underground spawns as well.
  83. B:disallowMonsterSpawningDuringDay=false
  84.  
  85. # If enabled, all spawns will stop when max spawn limits have been reached for type.
  86. B:enforceMaxSpawnLimits=false
  87.  
  88. # Max entity spawn distance from the player (chunks aren't loaded). Note: This value must be equal or greater than view-distance.
  89. I:entitySpawnRange=8
  90.  
  91. # Turns on check for lightLevel before killing an entity during a killall. If entity is under lightLevel threshold, it will be killed.
  92. B:killallUseLightLevel=true
  93.  
  94. # The light level threshold used to determine whether or not to spawn a creature.
  95. I:lightLevel=2
  96.  
  97. # Max amount of ambients.
  98. I:maxAmbients=20
  99.  
  100. # Max amount of animals.
  101. I:maxCreatures=150
  102.  
  103. # Max amount of monster.
  104. I:maxMonsters=250
  105.  
  106. # Max amount of watercreatures.
  107. I:maxWaterCreatures=20
  108.  
  109. # The amount of ticks it takes to spawn mobs. A tick rate of 100 would cause Custom Spawner to spawn mobs every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  110. I:monsterSpawnTickRate=10
  111.  
  112. # Allow ambients to spawn. Turn off to disable all ambient entity types.
  113. B:spawnAmbients=true
  114.  
  115. # Allow creatures to spawn. Turn off to disable all creature entity types.
  116. B:spawnCreatures=true
  117.  
  118. # Allow monsters to spawn. Turn off to disable all monster entity types.
  119. B:spawnMonsters=true
  120.  
  121. # Allow watercreatures to spawn. Turn off to disable all watercreature entity types.
  122. B:spawnWaterCreatures=true
  123.  
  124. # If enabled, Custom Spawner will be activated and process all entities in MoCProperties.cfg. Any entity not configured with a biome group will be ignored and used by Vanilla's spawner instead.
  125. B:useCustomSpawner=true
  126.  
  127. # The amount of ticks it takes to spawn water creatures. A tick rate of 100 would cause Custom Spawner to spawn water creatures every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  128. I:waterSpawnTickRate=60
  129.  
  130. # Allows spawns during world chunk generation.
  131. B:worldGenCreatureSpawning=true
  132. }
  133.  
  134.  
  135. ####################
  136. # global-settings
  137. ####################
  138.  
  139. global-settings {
  140. # Allows you to instantly spawn MoCreatures from GUI.
  141. B:allowInstaSpawn=false
  142.  
  143. # Animate Textures
  144. B:animateTextures=true
  145.  
  146. # Turns on verbose logging
  147. B:debugLogging=false
  148.  
  149. # Shows Pet Health
  150. B:displayPetHealth=true
  151.  
  152. # Shows Pet Emotes
  153. B:displayPetIcons=true
  154.  
  155. # Shows Pet Name
  156. B:displayPetName=true
  157. I:particleFX=3
  158. }
  159.  
  160.  
  161. ####################
  162. # mod-mappings
  163. ####################
  164.  
  165. mod-mappings {
  166. S:arsmagica <ARS:ArsMagica.cfg>
  167. S:atomicstryker <ATOM:InfernalMobs.cfg>
  168. S:biomesop <BOP:BiomesOPlenty.cfg>
  169. S:bluedart <BLUEDART:bluedart.cfg>
  170. S:dalivinfart <DALIVINFART:dalivinfart.cfg>
  171. S:doggytalents <DOGGYTALENTS:doggytalents.cfg>
  172. S:drzhark <MOC:MoCreatures.cfg>
  173. S:extrabiomes <XL:ExtraBiomesXL.cfg>
  174. S:gaia <GAI:GrimoireOfGaia.cfg>
  175. S:highlands <HI:Highlands.cfg>
  176. S:info <INFO:info.cfg>
  177. S:natura <NATURA:natura.cfg>
  178. S:projectzulu <ZULU:ProjectZulu.cfg>
  179. S:rikmuld <RIKMULD:rikmuld.cfg>
  180. S:shadwdrgn <SHADWDRGN:shadwdrgn.cfg>
  181. S:tconstruct <TCONSTRUCT:tconstruct.cfg>
  182. S:ted80 <BWG:BWG.cfg>
  183. S:thaumcraft <TC:Thaumcraft.cfg>
  184. S:twilightforest <TL:TwilightForest.cfg>
  185. S:undefined <U:Undefined.cfg>
  186. S:vanilla <MC:Vanilla.cfg>
  187. S:xcompwiz <XCOMPWIZ:xcompwiz.cfg>
  188. }
  189.  
  190.  
  191. ####################
  192. # monster-general-settings
  193. ####################
  194.  
  195. monster-general-settings {
  196. # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
  197. I:CaveOgreChance=75
  198.  
  199. # The block destruction radius of Cave Ogres
  200. D:CaveOgreStrength=3.0
  201.  
  202. # The chance percentage of spawning Fire ogres in the Overworld
  203. I:FireOgreChance=25
  204.  
  205. # The block destruction radius of Fire Ogres
  206. D:FireOgreStrength=2.0
  207.  
  208. # The block radius where ogres 'smell' players
  209. I:OgreAttackRange=12
  210.  
  211. # The block destruction radius of green Ogres
  212. D:OgreStrength=2.5
  213.  
  214. # Allows Big Golems to break blocks.
  215. B:golemDestroyBlocks=true
  216. }
  217.  
  218.  
  219. ####################
  220. # ownership-settings
  221. ####################
  222.  
  223. ownership-settings {
  224. # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
  225. B:enableOwnership=false
  226.  
  227. # Allows players to remove a tamed creatures owner essentially untaming it.
  228. B:enableResetOwnerScroll=false
  229.  
  230. # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
  231. I:maxTamedPerOP=20
  232.  
  233. # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
  234. I:maxTamedPerPlayer=10
  235. }
  236.  
  237.  
  238. ####################
  239. # water-mob-general-settings
  240. ####################
  241.  
  242. water-mob-general-settings {
  243. # Allows water creatures to attack dolphins.
  244. B:AttackDolphins=false
  245. }
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