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- # Configuration file
- ####################
- # creature-general-settings
- ####################
- creature-general-settings {
- # Allows creatures to attack horses.
- B:AttackHorses=false
- # Allows creatures to attack wolves.
- B:AttackWolves=false
- B:DestroyDrops=false
- # Makes horse breeding simpler.
- B:EasyBreeding=false
- B:ElephantBulldozer=true
- B:KillAllVillagers=false
- B:StaticBed=true
- B:StaticLitter=true
- # The percent for spawning a zebra.
- I:ZebraChance=10
- B:useDefaultBiomeGroups=true
- }
- ####################
- # custom-id-settings
- ####################
- custom-id-settings {
- # Basic block for terrain generation, needs to be less than 256
- I:DirtBlockID=255
- # Basic block for terrain generation, needs to be less than 256
- I:GrassBlockID=254
- # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
- I:ItemID=8772
- I:LeafBlockID=700
- I:LogBlockID=701
- I:PlanksBlockID=703
- # Basic block for terrain generation, needs to be less than 256
- I:StoneBlockID=202
- I:TallGrassBlockID=702
- I:WyvernLairBiomeID=207
- I:WyvernLairDimensionID=-17
- }
- ####################
- # customspawner-settings
- ####################
- customspawner-settings {
- # Allows Custom Spawner to despawn vanilla every despawnTickRate. This helps prevent vanilla from overwhelming custom spawns.
- B:DespawnVanilla=true
- # Forces Custom Spawner to handle vanilla spawns otherwise the default vanilla spawner is used.
- B:ModifyVanillaSpawns=true
- # The amount of ticks it takes to spawn ambients. A tick rate of 100 would cause Custom Spawner to spawn ambients every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
- I:ambientSpawnTickRate=100
- # Turns on check for lightLevel for Ambient creature spawns.
- B:checkAmbientLightLevel=false
- # The amount of ticks it takes to spawn animals. A tick rate of 100 would cause Custom Spawner to spawn animals every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
- I:creatureSpawnTickRate=60
- # Turns on CustomMobSpawner debug logging.
- B:debugCMS=false
- # The light level threshold used to determine whether or not to despawn a creature.
- I:despawnLightLevel=7
- # The amount of ticks it takes to despawn vanilla creatures. Requires despawnVanilla to be enabled. Note: 20 ticks takes about 1 second.
- I:despawnTickRate=111
- # Prevents monsters from spawning anywhere during the day. Note: this will affect underground spawns as well.
- B:disallowMonsterSpawningDuringDay=false
- # If enabled, all spawns will stop when max spawn limits have been reached for type.
- B:enforceMaxSpawnLimits=false
- # Max entity spawn distance from the player (chunks aren't loaded). Note: This value must be equal or greater than view-distance.
- I:entitySpawnRange=8
- # Turns on check for lightLevel before killing an entity during a killall. If entity is under lightLevel threshold, it will be killed.
- B:killallUseLightLevel=true
- # The light level threshold used to determine whether or not to spawn a creature.
- I:lightLevel=2
- # Max amount of ambients.
- I:maxAmbients=20
- # Max amount of animals.
- I:maxCreatures=150
- # Max amount of monster.
- I:maxMonsters=250
- # Max amount of watercreatures.
- I:maxWaterCreatures=20
- # The amount of ticks it takes to spawn mobs. A tick rate of 100 would cause Custom Spawner to spawn mobs every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
- I:monsterSpawnTickRate=10
- # Allow ambients to spawn. Turn off to disable all ambient entity types.
- B:spawnAmbients=true
- # Allow creatures to spawn. Turn off to disable all creature entity types.
- B:spawnCreatures=true
- # Allow monsters to spawn. Turn off to disable all monster entity types.
- B:spawnMonsters=true
- # Allow watercreatures to spawn. Turn off to disable all watercreature entity types.
- B:spawnWaterCreatures=true
- # If enabled, Custom Spawner will be activated and process all entities in MoCProperties.cfg. Any entity not configured with a biome group will be ignored and used by Vanilla's spawner instead.
- B:useCustomSpawner=true
- # The amount of ticks it takes to spawn water creatures. A tick rate of 100 would cause Custom Spawner to spawn water creatures every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
- I:waterSpawnTickRate=60
- # Allows spawns during world chunk generation.
- B:worldGenCreatureSpawning=true
- }
- ####################
- # global-settings
- ####################
- global-settings {
- # Allows you to instantly spawn MoCreatures from GUI.
- B:allowInstaSpawn=false
- # Animate Textures
- B:animateTextures=true
- # Turns on verbose logging
- B:debugLogging=false
- # Shows Pet Health
- B:displayPetHealth=true
- # Shows Pet Emotes
- B:displayPetIcons=true
- # Shows Pet Name
- B:displayPetName=true
- I:particleFX=3
- }
- ####################
- # mod-mappings
- ####################
- mod-mappings {
- S:arsmagica <ARS:ArsMagica.cfg>
- S:atomicstryker <ATOM:InfernalMobs.cfg>
- S:biomesop <BOP:BiomesOPlenty.cfg>
- S:bluedart <BLUEDART:bluedart.cfg>
- S:dalivinfart <DALIVINFART:dalivinfart.cfg>
- S:doggytalents <DOGGYTALENTS:doggytalents.cfg>
- S:drzhark <MOC:MoCreatures.cfg>
- S:extrabiomes <XL:ExtraBiomesXL.cfg>
- S:gaia <GAI:GrimoireOfGaia.cfg>
- S:highlands <HI:Highlands.cfg>
- S:info <INFO:info.cfg>
- S:natura <NATURA:natura.cfg>
- S:projectzulu <ZULU:ProjectZulu.cfg>
- S:rikmuld <RIKMULD:rikmuld.cfg>
- S:shadwdrgn <SHADWDRGN:shadwdrgn.cfg>
- S:tconstruct <TCONSTRUCT:tconstruct.cfg>
- S:ted80 <BWG:BWG.cfg>
- S:thaumcraft <TC:Thaumcraft.cfg>
- S:twilightforest <TL:TwilightForest.cfg>
- S:undefined <U:Undefined.cfg>
- S:vanilla <MC:Vanilla.cfg>
- S:xcompwiz <XCOMPWIZ:xcompwiz.cfg>
- }
- ####################
- # monster-general-settings
- ####################
- monster-general-settings {
- # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
- I:CaveOgreChance=75
- # The block destruction radius of Cave Ogres
- D:CaveOgreStrength=3.0
- # The chance percentage of spawning Fire ogres in the Overworld
- I:FireOgreChance=25
- # The block destruction radius of Fire Ogres
- D:FireOgreStrength=2.0
- # The block radius where ogres 'smell' players
- I:OgreAttackRange=12
- # The block destruction radius of green Ogres
- D:OgreStrength=2.5
- # Allows Big Golems to break blocks.
- B:golemDestroyBlocks=true
- }
- ####################
- # ownership-settings
- ####################
- ownership-settings {
- # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
- B:enableOwnership=false
- # Allows players to remove a tamed creatures owner essentially untaming it.
- B:enableResetOwnerScroll=false
- # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
- I:maxTamedPerOP=20
- # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
- I:maxTamedPerPlayer=10
- }
- ####################
- # water-mob-general-settings
- ####################
- water-mob-general-settings {
- # Allows water creatures to attack dolphins.
- B:AttackDolphins=false
- }
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