Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Configuration file
- general {
- ##########################################################################################################
- # client
- #--------------------------------------------------------------------------------------------------------#
- # Client-only configs.
- ##########################################################################################################
- client {
- ##########################################################################################################
- # sounds
- #--------------------------------------------------------------------------------------------------------#
- # Control sounds triggered by guns
- ##########################################################################################################
- sounds {
- # If true, a ding sound will play when you successfully hit a player with a gun
- B:"Play Hit Sound"=true
- }
- ##########################################################################################################
- # display
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for display related options
- ##########################################################################################################
- display {
- # If true, an animation is performed while cycling items in the Workbench
- B:"Workbench Animation"=true
- }
- ##########################################################################################################
- # controls
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for control options
- ##########################################################################################################
- controls {
- # If true, uses the old controls in order to aim and shoot
- B:"Use Old Controls"=false
- }
- }
- ##########################################################################################################
- # server
- #--------------------------------------------------------------------------------------------------------#
- # Server-only configs.
- ##########################################################################################################
- server {
- ##########################################################################################################
- # aggro mobs
- #--------------------------------------------------------------------------------------------------------#
- # Nearby mobs are angered and/or scared by the firing of guns.
- ##########################################################################################################
- "aggro mobs" {
- # If true, nearby mobs are angered and/or scared by the firing of guns.
- B:"Aggro Mobs Enabled"=true
- # If true, in addition to causing peaceful mobs to panic, firing a gun will also cause nearby hostile mobs to target the shooter.
- B:"Anger Hostile Mobs"=true
- # Any mobs of classes with class paths in this list will not aggro on shooters.
- S:"Exempt Mob Classes" <
- net.minecraft.entity.passive.EntityVillager
- >
- # Any mobs within a sphere of this radius will aggro on the shooter of a silenced gun.
- # Min: 0.0
- # Max: 1.7976931348623157E308
- D:"Range Silenced"=20.0
- # Any mobs within a sphere of this radius will aggro on the shooter of an unsilenced gun.
- # Min: 0.0
- # Max: 1.7976931348623157E308
- D:"Range Unsilenced"=50.0
- }
- ##########################################################################################################
- # guns
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of guns
- ##########################################################################################################
- guns {
- ##########################################################################################################
- # pistol
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Pistol
- ##########################################################################################################
- pistol {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=9
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=9
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=15.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=true
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=false
- # The amount of ticks before the projectile is removed for the world
- I:Life=10
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=false
- # The amount of bullets added to the gun on each reload
- D:Size=0.20000000298023224
- # The amount of bullets added to the gun on each reload
- D:Speed=10.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=false
- }
- }
- ##########################################################################################################
- # shotgun
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Shotgun
- ##########################################################################################################
- shotgun {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=6
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=1
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=15.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=true
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=false
- # The amount of ticks before the projectile is removed for the world
- I:Life=5
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=true
- # The amount of bullets added to the gun on each reload
- D:Size=1.0
- # The amount of bullets added to the gun on each reload
- D:Speed=10.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=false
- }
- }
- ##########################################################################################################
- # rifle
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Rifle
- ##########################################################################################################
- rifle {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=6
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=1
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=30.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=false
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=false
- # The amount of ticks before the projectile is removed for the world
- I:Life=10
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=true
- # The amount of bullets added to the gun on each reload
- D:Size=0.0625
- # The amount of bullets added to the gun on each reload
- D:Speed=20.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=false
- }
- }
- ##########################################################################################################
- # grenade launcher
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Grenade Launcher
- ##########################################################################################################
- "grenade launcher" {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=4
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=1
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=50.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=false
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=true
- # The amount of ticks before the projectile is removed for the world
- I:Life=50
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=false
- # The amount of bullets added to the gun on each reload
- D:Size=0.20000000298023224
- # The amount of bullets added to the gun on each reload
- D:Speed=1.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=true
- }
- }
- ##########################################################################################################
- # bazooka
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Bazooka
- ##########################################################################################################
- bazooka {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=1
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=1
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=60.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=false
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=true
- # The amount of ticks before the projectile is removed for the world
- I:Life=100
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=false
- # The amount of bullets added to the gun on each reload
- D:Size=0.20000000298023224
- # The amount of bullets added to the gun on each reload
- D:Speed=2.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=true
- }
- }
- ##########################################################################################################
- # minigun
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Minigun
- ##########################################################################################################
- minigun {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=400
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=10
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=8.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=true
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=false
- # The amount of ticks before the projectile is removed for the world
- I:Life=10
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=false
- # The amount of bullets added to the gun on each reload
- D:Size=0.20000000298023224
- # The amount of bullets added to the gun on each reload
- D:Speed=10.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=false
- }
- }
- ##########################################################################################################
- # assault rifle
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the Assault Rifle
- ##########################################################################################################
- "assault rifle" {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Change the general properties of the gun
- ##########################################################################################################
- general {
- # The maximum amount of ammo this gun can hold
- I:"Max Ammo"=30
- # The amount of bullets added to the gun on each reload
- I:"Reload Speed"=30
- }
- ##########################################################################################################
- # projectile
- #--------------------------------------------------------------------------------------------------------#
- # Change the properties of the projectile fired from the gun
- ##########################################################################################################
- projectile {
- # The damage this gun will cause. Each value is equivalent to half a heart.
- D:Damage=18.0
- # If true, the damage of the gun will reduce the further the target is away
- B:"Damage Falloff"=false
- # If true, the projectile will be affected by gravity and drop
- B:Gravity=false
- # The amount of ticks before the projectile is removed for the world
- I:Life=10
- # If true, the damage of the gun will be reduced if not zoomed
- B:"Reduce Damage Not Zoomed"=true
- # The amount of bullets added to the gun on each reload
- D:Size=0.20000000298023224
- # The amount of bullets added to the gun on each reload
- D:Speed=10.0
- # If true, will render the projectile. This is disabled for fast projectiles because of rendering issues
- B:Visible=false
- }
- }
- }
- ##########################################################################################################
- # stun grenades
- #--------------------------------------------------------------------------------------------------------#
- # Blinding/deafening properties of stun grenades.
- ##########################################################################################################
- "stun grenades" {
- ##########################################################################################################
- # blind
- #--------------------------------------------------------------------------------------------------------#
- # Blinding properties of stun grenades.
- ##########################################################################################################
- blind {
- # After the duration drops to this many ticks, the transparency of the overlay when blinded will gradually fade to 0 alpha.
- # Min: 0
- # Max: 255
- I:"Overlay Alpha"=255
- # Transparency of the overlay when blinded will be this alpha value, before eventually fading to 0 alpha.
- # Min: 0
- # Max: 2147483647
- I:"Overlay Fade Threshold"=40
- ##########################################################################################################
- # effect criteria
- #--------------------------------------------------------------------------------------------------------#
- # Criteria that determines the presence/absence and duration of the blinding effect.
- ##########################################################################################################
- "effect criteria" {
- # Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
- # Min: 0.0
- # Max: 360.0
- D:"Angle Of Effect"=170.0
- # After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
- # Min: 0.0
- # Max: 1.0
- D:"Max Attenuation By Angle"=0.75
- # Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
- # Min: 0
- # Max: 2147483647
- I:"Max Duration"=220
- # Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
- # Min: 0
- # Max: 2147483647
- I:"Min Duration By Distance"=10
- # Grenade must be no more than this many meters away to have an effect.
- # Min: 0.0
- # Max: 1.7976931348623157E308
- D:Radius=15.0
- # If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
- B:"Raytrace Opaque Blocks"=true
- }
- }
- ##########################################################################################################
- # deafen
- #--------------------------------------------------------------------------------------------------------#
- # Deafening properties of stun grenades.
- ##########################################################################################################
- deafen {
- # Volume of the ringing sound when deafened will play at this volume, before eventually fading to 0.
- # Min: 0.0
- # Max: 1.7976931348623157E308
- D:"Ring Volume"=1.0
- # After the duration drops to this many ticks, the ringing volume will gradually fade to 0 and other sound volumes will fade back to %100.
- # Min: 0
- # Max: 2147483647
- I:"Sound Fade Threshold"=90
- # Volume of most game sounds when deafened will play at this percent, before eventually fading back to %100.
- # Min: 0.0
- # Max: 1.0
- D:"Sound Percentage"=0.05
- ##########################################################################################################
- # effect criteria
- #--------------------------------------------------------------------------------------------------------#
- # Criteria that determines the presence/absence and duration of the deafening effect.
- ##########################################################################################################
- "effect criteria" {
- # Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
- # Min: 0.0
- # Max: 360.0
- D:"Angle Of Effect"=360.0
- # After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
- # Min: 0.0
- # Max: 1.0
- D:"Max Attenuation By Angle"=0.75
- # Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
- # Min: 0
- # Max: 2147483647
- I:"Max Duration"=280
- # Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
- # Min: 0
- # Max: 2147483647
- I:"Min Duration By Distance"=100
- # Grenade must be no more than this many meters away to have an effect.
- # Min: 0.0
- # Max: 1.7976931348623157E308
- D:Radius=15.0
- # If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
- B:"Raytrace Opaque Blocks"=false
- }
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement