meninodapacocaII

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Mar 2nd, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. ----------------------
  148. --[[ Name : WAOV2 ]]--
  149. -------------------------------------------------------
  150. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  151.  
  152. --Discord Creterisk#2958 <- makhail07's discord
  153.  
  154. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  155. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  156. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  157. --YOU FUCKING SKIDS,
  158. --For Those who log/decompile this, If you sell or trade this,
  159. --and I find out who you are, i will take massive action.
  160. --:b:
  161. -------------------------------------------------------
  162.  
  163. local FavIDs = {
  164. 340106355, --Nefl Crystals
  165. 927529620, --Dimension
  166. 876981900, --Fantasy
  167. 398987889, --Ordinary Days
  168. 1117396305, --Oh wait, it's you.
  169. 885996042, --Action Winter Journey
  170. 919231299, --Sprawling Idiot Effigy
  171. 743466274, --Good Day Sunshine
  172. 727411183, --Knife Fight
  173. 1402748531, --The Earth Is Counting On You!
  174. 595230126 --Robot Language
  175. }
  176.  
  177.  
  178.  
  179. --The reality of my life isn't real but a Universe -Creterisk
  180. --All people can be nice, Even if you don't think so. -2003boobear
  181. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  182. wait()
  183. local plr = game:service'Players'.LocalPlayer
  184. local char = plr.Character
  185. local hum = char.Humanoid
  186. local hed = char.Head
  187. local root = char.HumanoidRootPart
  188. local rootj = root.RootJoint
  189. local tors = char.Torso
  190. local ra = char["Right Arm"]
  191. local la = char["Left Arm"]
  192. local rl = char["Right Leg"]
  193. local ll = char["Left Leg"]
  194. local neck = tors["Neck"]
  195. local mouse = plr:GetMouse()
  196. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  197. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  198. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  199. local maincolor = BrickColor.new("Dark green")
  200. exploitable = true
  201. -------------------------------------------------------
  202. --Start Whitelist and Invincibility--
  203. -------------------------------------------------------
  204. ff = Instance.new("ForceField",char)
  205. ff.Visible = false
  206. hum.Name = "Base"
  207. hum.MaxHealth = 1.0E298
  208. hum.Health = 1.0E298
  209. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  210. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  211. hum.MaxHealth = 1.0E298
  212. hum.Health = 1.0E298
  213. end
  214. end)
  215. -------------------------------------------------------
  216. --End Whitelist and Invincibility--
  217. -------------------------------------------------------
  218.  
  219. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  220.  
  221. warn("I hope you enjoy.")
  222.  
  223. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  224.  
  225. -------------------------------------------------------
  226. --Start Good Stuff--
  227. -------------------------------------------------------
  228. cam = game.Workspace.CurrentCamera
  229. CF = CFrame.new
  230. VT = Vector3.new
  231. angles = CFrame.Angles
  232. attack = false
  233. Euler = CFrame.fromEulerAnglesXYZ
  234. Rad = math.rad
  235. IT = Instance.new
  236. BrickC = BrickColor.new
  237. Cos = math.cos
  238. Acos = math.acos
  239. Sin = math.sin
  240. Asin = math.asin
  241. Abs = math.abs
  242. Mrandom = math.random
  243. Floor = math.floor
  244. -------------------------------------------------------
  245. --End Good Stuff--
  246. -------------------------------------------------------
  247. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  248. RSH, LSH = nil, nil
  249. RW = Instance.new("Weld")
  250. LW = Instance.new("Weld")
  251. RH = tors["Right Hip"]
  252. LH = tors["Left Hip"]
  253. RSH = tors["Right Shoulder"]
  254. LSH = tors["Left Shoulder"]
  255. RSH.Parent = nil
  256. LSH.Parent = nil
  257. RW.Name = "RW"
  258. RW.Part0 = tors
  259. RW.C0 = CF(1.5, 0.5, 0)
  260. RW.C1 = CF(0, 0.5, 0)
  261. RW.Part1 = ra
  262. RW.Parent = tors
  263. LW.Name = "LW"
  264. LW.Part0 = tors
  265. LW.C0 = CF(-1.5, 0.5, 0)
  266. LW.C1 = CF(0, 0.5, 0)
  267. LW.Part1 = la
  268. LW.Parent = tors
  269. Effects = {}
  270. -------------------------------------------------------
  271. --Start HeartBeat--
  272. -------------------------------------------------------
  273. ArtificialHB = Instance.new("BindableEvent", script)
  274. ArtificialHB.Name = "Heartbeat"
  275. script:WaitForChild("Heartbeat")
  276.  
  277. frame = 1 / 60
  278. tf = 0
  279. allowframeloss = false
  280. tossremainder = false
  281.  
  282.  
  283. lastframe = tick()
  284. script.Heartbeat:Fire()
  285.  
  286.  
  287. game:GetService("RunService").Heartbeat:connect(function(s, p)
  288. tf = tf + s
  289. if tf >= frame then
  290. if allowframeloss then
  291. script.Heartbeat:Fire()
  292. lastframe = tick()
  293. else
  294. for i = 1, math.floor(tf / frame) do
  295. script.Heartbeat:Fire()
  296. end
  297. lastframe = tick()
  298. end
  299. if tossremainder then
  300. tf = 0
  301. else
  302. tf = tf - frame * math.floor(tf / frame)
  303. end
  304. end
  305. end)
  306. -------------------------------------------------------
  307. --End HeartBeat--
  308. -------------------------------------------------------
  309.  
  310. TAUNT = Instance.new("Sound", tors)
  311. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  312. TAUNT.Volume = 10
  313. TAUNT.Pitch = 1
  314. TAUNT.Looped = false
  315. TAUNT.TimePosition = 0.12
  316.  
  317. BTAUNT = Instance.new("Sound", tors)
  318. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  319. BTAUNT.Volume = 10
  320. BTAUNT.Pitch = 1
  321. BTAUNT.Looped = false
  322. BTAUNT.TimePosition = 0.2
  323.  
  324. ITAUNT = Instance.new("Sound", tors)
  325. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  326. ITAUNT.Volume = 10
  327. ITAUNT.Pitch = 1
  328. ITAUNT.Looped = false
  329. ITAUNT.TimePosition = 0
  330.  
  331. BATAUNT = Instance.new("Sound", tors)
  332. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  333. BATAUNT.Volume = 10
  334. BATAUNT.Pitch = 1
  335. BATAUNT.Looped = false
  336. BATAUNT.TimePosition = 0
  337.  
  338. STAUNT = Instance.new("Sound", tors)
  339. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  340. STAUNT.Volume = 10
  341. STAUNT.Pitch = 1
  342. STAUNT.Looped = false
  343. STAUNT.TimePosition = 0.05
  344.  
  345. DTAUNT = Instance.new("Sound", tors)
  346. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  347. DTAUNT.Volume = 10
  348. DTAUNT.Pitch = 1
  349. DTAUNT.Looped = false
  350. DTAUNT.TimePosition = 0
  351.  
  352. LAZOR = Instance.new("Sound", ra)
  353. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  354. LAZOR.Volume = 10
  355. LAZOR.Pitch = 0.7
  356. LAZOR.Looped = false
  357. LAZOR.TimePosition = 0
  358.  
  359. -------------------------------------------------------
  360. --Start Important Functions--
  361. -------------------------------------------------------
  362. function swait(num)
  363. if num == 0 or num == nil then
  364. game:service("RunService").Stepped:wait(0)
  365. else
  366. for i = 0, num do
  367. game:service("RunService").Stepped:wait(0)
  368. end
  369. end
  370. end
  371. function thread(f)
  372. coroutine.resume(coroutine.create(f))
  373. end
  374. function clerp(a, b, t)
  375. local qa = {
  376. QuaternionFromCFrame(a)
  377. }
  378. local qb = {
  379. QuaternionFromCFrame(b)
  380. }
  381. local ax, ay, az = a.x, a.y, a.z
  382. local bx, by, bz = b.x, b.y, b.z
  383. local _t = 1 - t
  384. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  385. end
  386. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  387. coroutine.resume(coroutine.create(function()
  388. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  389. wave.Anchored = true
  390. wave.CFrame = Part.CFrame * cframe1
  391. local Msh = Create("SpecialMesh"){
  392. Parent = wave,
  393. MeshType = "Sphere"
  394. }
  395. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  396. for i = 0, 1, 0.2 do
  397. wait()
  398. local dir = wave.CFrame.lookVector * -1
  399. local pos = rayCast(wave.Position, dir, 5, Character)
  400. wave.CFrame = wave.CFrame * cframe2
  401. table.insert(Effects, {
  402. wave,
  403. "Sphere",
  404. 0.01,
  405. .03,
  406. .03,
  407. .03,
  408. })
  409. end
  410. end))
  411. end
  412.  
  413. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  414. local type = type
  415. local rng = Instance.new("Part", char)
  416. rng.Anchored = true
  417. rng.BrickColor = color
  418. rng.CanCollide = false
  419. rng.FormFactor = 3
  420. rng.Name = "Ring"
  421. rng.Material = "Neon"
  422. rng.Size = Vector3.new(1, 1, 1)
  423. rng.Transparency = 0
  424. rng.TopSurface = 0
  425. rng.BottomSurface = 0
  426. rng.CFrame = pos
  427. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  428. local rngm = Instance.new("SpecialMesh", rng)
  429. rngm.MeshType = "Brick"
  430. rngm.Scale = VT(x1,y1,z1)
  431. if rainbowmode == true then
  432. rng.Color = Color3.new(r/255,g/255,b/255)
  433. end
  434. local scaler2 = 1
  435. local speeder = FastSpeed/10
  436. if type == "Add" then
  437. scaler2 = 1*value
  438. elseif type == "Divide" then
  439. scaler2 = 1/value
  440. end
  441. coroutine.resume(coroutine.create(function()
  442. for i = 0,10/bonuspeed,0.1 do
  443. swait()
  444. if type == "Add" then
  445. scaler2 = scaler2 - 0.01*value/bonuspeed
  446. elseif type == "Divide" then
  447. scaler2 = scaler2 - 0.01/value*bonuspeed
  448. end
  449. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  450. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  451. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  452. end
  453. rng:Destroy()
  454. end))
  455. end
  456. New = function(Object, Parent, Name, Data)
  457. local Object = Instance.new(Object)
  458. for Index, Value in pairs(Data or {}) do
  459. Object[Index] = Value
  460. end
  461. Object.Parent = Parent
  462. Object.Name = Name
  463. return Object
  464. end
  465. function QuaternionFromCFrame(cf)
  466. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  467. local trace = m00 + m11 + m22
  468. if trace > 0 then
  469. local s = math.sqrt(1 + trace)
  470. local recip = 0.5 / s
  471. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  472. else
  473. local i = 0
  474. if m00 < m11 then
  475. i = 1
  476. end
  477. if m22 > (i == 0 and m00 or m11) then
  478. i = 2
  479. end
  480. if i == 0 then
  481. local s = math.sqrt(m00 - m11 - m22 + 1)
  482. local recip = 0.5 / s
  483. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  484. elseif i == 1 then
  485. local s = math.sqrt(m11 - m22 - m00 + 1)
  486. local recip = 0.5 / s
  487. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  488. elseif i == 2 then
  489. local s = math.sqrt(m22 - m00 - m11 + 1)
  490. local recip = 0.5 / s
  491. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  492. end
  493. end
  494. end
  495. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  496. local xs, ys, zs = x + x, y + y, z + z
  497. local wx, wy, wz = w * xs, w * ys, w * zs
  498. local xx = x * xs
  499. local xy = x * ys
  500. local xz = x * zs
  501. local yy = y * ys
  502. local yz = y * zs
  503. local zz = z * zs
  504. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  505. end
  506. function QuaternionSlerp(a, b, t)
  507. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  508. local startInterp, finishInterp
  509. if cosTheta >= 1.0E-4 then
  510. if 1 - cosTheta > 1.0E-4 then
  511. local theta = math.acos(cosTheta)
  512. local invSinTheta = 1 / Sin(theta)
  513. startInterp = Sin((1 - t) * theta) * invSinTheta
  514. finishInterp = Sin(t * theta) * invSinTheta
  515. else
  516. startInterp = 1 - t
  517. finishInterp = t
  518. end
  519. elseif 1 + cosTheta > 1.0E-4 then
  520. local theta = math.acos(-cosTheta)
  521. local invSinTheta = 1 / Sin(theta)
  522. startInterp = Sin((t - 1) * theta) * invSinTheta
  523. finishInterp = Sin(t * theta) * invSinTheta
  524. else
  525. startInterp = t - 1
  526. finishInterp = t
  527. end
  528. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  529. end
  530. function rayCast(Position, Direction, Range, Ignore)
  531. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  532. end
  533. local RbxUtility = LoadLibrary("RbxUtility")
  534. local Create = RbxUtility.Create
  535.  
  536. -------------------------------------------------------
  537. --Start Damage Function--
  538. -------------------------------------------------------
  539. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  540. if hit.Parent == nil then
  541. return
  542. end
  543. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  544. for _, v in pairs(hit.Parent:children()) do
  545. if v:IsA("Humanoid") then
  546. h = v
  547. end
  548. end
  549. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  550.  
  551. hit.Parent:FindFirstChild("Head"):BreakJoints()
  552. end
  553.  
  554. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  555. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  556. if hit.Parent.DebounceHit.Value == true then
  557. return
  558. end
  559. end
  560. if insta == true then
  561. hit.Parent:FindFirstChild("Head"):BreakJoints()
  562. end
  563. local c = Create("ObjectValue"){
  564. Name = "creator",
  565. Value = game:service("Players").LocalPlayer,
  566. Parent = h,
  567. }
  568. game:GetService("Debris"):AddItem(c, .5)
  569. if HitSound ~= nil and HitPitch ~= nil then
  570. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  571. end
  572. local Damage = math.random(minim, maxim)
  573. local blocked = false
  574. local block = hit.Parent:findFirstChild("Block")
  575. if block ~= nil then
  576. if block.className == "IntValue" then
  577. if block.Value > 0 then
  578. blocked = true
  579. block.Value = block.Value - 1
  580. print(block.Value)
  581. end
  582. end
  583. end
  584. if blocked == false then
  585. h.Health = h.Health - Damage
  586. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  587. else
  588. h.Health = h.Health - (Damage / 2)
  589. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  590. end
  591. if Type == "Knockdown" then
  592. local hum = hit.Parent.Humanoid
  593. hum.PlatformStand = true
  594. coroutine.resume(coroutine.create(function(HHumanoid)
  595. swait(1)
  596. HHumanoid.PlatformStand = false
  597. end), hum)
  598. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  599. local bodvol = Create("BodyVelocity"){
  600. velocity = angle * knockback,
  601. P = 5000,
  602. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  603. Parent = hit,
  604. }
  605. local rl = Create("BodyAngularVelocity"){
  606. P = 3000,
  607. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  608. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  609. Parent = hit,
  610. }
  611. game:GetService("Debris"):AddItem(bodvol, .5)
  612. game:GetService("Debris"):AddItem(rl, .5)
  613. elseif Type == "Normal" then
  614. local vp = Create("BodyVelocity"){
  615. P = 500,
  616. maxForce = Vector3.new(math.huge, 0, math.huge),
  617. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  618. }
  619. if knockback > 0 then
  620. vp.Parent = hit.Parent.Torso
  621. end
  622. game:GetService("Debris"):AddItem(vp, .5)
  623. elseif Type == "Up" then
  624. local bodyVelocity = Create("BodyVelocity"){
  625. velocity = Vector3.new(0, 20, 0),
  626. P = 5000,
  627. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  628. Parent = hit,
  629. }
  630. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  631. elseif Type == "DarkUp" then
  632. coroutine.resume(coroutine.create(function()
  633. for i = 0, 1, 0.1 do
  634. swait()
  635. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  636. end
  637. end))
  638. local bodyVelocity = Create("BodyVelocity"){
  639. velocity = Vector3.new(0, 20, 0),
  640. P = 5000,
  641. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  642. Parent = hit,
  643. }
  644. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  645. elseif Type == "Snare" then
  646. local bp = Create("BodyPosition"){
  647. P = 2000,
  648. D = 100,
  649. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  650. position = hit.Parent.Torso.Position,
  651. Parent = hit.Parent.Torso,
  652. }
  653. game:GetService("Debris"):AddItem(bp, 1)
  654. elseif Type == "Freeze" then
  655. local BodPos = Create("BodyPosition"){
  656. P = 50000,
  657. D = 1000,
  658. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  659. position = hit.Parent.Torso.Position,
  660. Parent = hit.Parent.Torso,
  661. }
  662. local BodGy = Create("BodyGyro") {
  663. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  664. P = 20e+003,
  665. Parent = hit.Parent.Torso,
  666. cframe = hit.Parent.Torso.CFrame,
  667. }
  668. hit.Parent.Torso.Anchored = true
  669. coroutine.resume(coroutine.create(function(Part)
  670. swait(1.5)
  671. Part.Anchored = false
  672. end), hit.Parent.Torso)
  673. game:GetService("Debris"):AddItem(BodPos, 3)
  674. game:GetService("Debris"):AddItem(BodGy, 3)
  675. end
  676. local debounce = Create("BoolValue"){
  677. Name = "DebounceHit",
  678. Parent = hit.Parent,
  679. Value = true,
  680. }
  681. game:GetService("Debris"):AddItem(debounce, Delay)
  682. c = Create("ObjectValue"){
  683. Name = "creator",
  684. Value = Player,
  685. Parent = h,
  686. }
  687. game:GetService("Debris"):AddItem(c, .5)
  688. end
  689. end
  690. -------------------------------------------------------
  691. --End Damage Function--
  692. -------------------------------------------------------
  693.  
  694. -------------------------------------------------------
  695. --Start Damage Function Customization--
  696. -------------------------------------------------------
  697. function ShowDamage(Pos, Text, Time, Color)
  698. local Rate = (1 / 30)
  699. local Pos = (Pos or Vector3.new(0, 0, 0))
  700. local Text = (Text or "")
  701. local Time = (Time or 2)
  702. local Color = (Color or Color3.new(1, 0, 1))
  703. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  704. EffectPart.Anchored = true
  705. local BillboardGui = Create("BillboardGui"){
  706. Size = UDim2.new(3, 0, 3, 0),
  707. Adornee = EffectPart,
  708. Parent = EffectPart,
  709. }
  710. local TextLabel = Create("TextLabel"){
  711. BackgroundTransparency = 1,
  712. Size = UDim2.new(1, 0, 1, 0),
  713. Text = Text,
  714. Font = "Bodoni",
  715. TextColor3 = Color,
  716. TextScaled = true,
  717. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  718. Parent = BillboardGui,
  719. }
  720. game.Debris:AddItem(EffectPart, (Time))
  721. EffectPart.Parent = game:GetService("Workspace")
  722. delay(0, function()
  723. local Frames = (Time / Rate)
  724. for Frame = 1, Frames do
  725. wait(Rate)
  726. local Percent = (Frame / Frames)
  727. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  728. TextLabel.TextTransparency = Percent
  729. end
  730. if EffectPart and EffectPart.Parent then
  731. EffectPart:Destroy()
  732. end
  733. end)
  734. end
  735. -------------------------------------------------------
  736. --End Damage Function Customization--
  737. -------------------------------------------------------
  738.  
  739. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  740. for _, c in pairs(workspace:children()) do
  741. local hum = c:findFirstChild("Humanoid")
  742. if hum ~= nil then
  743. local head = c:findFirstChild("Head")
  744. if head ~= nil then
  745. local targ = head.Position - Part.Position
  746. local mag = targ.magnitude
  747. if magni >= mag and c.Name ~= plr.Name then
  748. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  749. end
  750. end
  751. end
  752. end
  753. end
  754.  
  755.  
  756. CFuncs = {
  757. Part = {
  758. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  759. local Part = Create("Part")({
  760. Parent = Parent,
  761. Reflectance = Reflectance,
  762. Transparency = Transparency,
  763. CanCollide = false,
  764. Locked = true,
  765. BrickColor = BrickColor.new(tostring(BColor)),
  766. Name = Name,
  767. Size = Size,
  768. Material = Material
  769. })
  770. RemoveOutlines(Part)
  771. return Part
  772. end
  773. },
  774. Mesh = {
  775. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  776. local Msh = Create(Mesh)({
  777. Parent = Part,
  778. Offset = OffSet,
  779. Scale = Scale
  780. })
  781. if Mesh == "SpecialMesh" then
  782. Msh.MeshType = MeshType
  783. Msh.MeshId = MeshId
  784. end
  785. return Msh
  786. end
  787. },
  788. Mesh = {
  789. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  790. local Msh = Create(Mesh)({
  791. Parent = Part,
  792. Offset = OffSet,
  793. Scale = Scale
  794. })
  795. if Mesh == "SpecialMesh" then
  796. Msh.MeshType = MeshType
  797. Msh.MeshId = MeshId
  798. end
  799. return Msh
  800. end
  801. },
  802. Weld = {
  803. Create = function(Parent, Part0, Part1, C0, C1)
  804. local Weld = Create("Weld")({
  805. Parent = Parent,
  806. Part0 = Part0,
  807. Part1 = Part1,
  808. C0 = C0,
  809. C1 = C1
  810. })
  811. return Weld
  812. end
  813. },
  814. Sound = {
  815. Create = function(id, par, vol, pit)
  816. coroutine.resume(coroutine.create(function()
  817. local S = Create("Sound")({
  818. Volume = vol,
  819. Pitch = pit or 1,
  820. SoundId = id,
  821. Parent = par or workspace
  822. })
  823. wait()
  824. S:play()
  825. game:GetService("Debris"):AddItem(S, 6)
  826. end))
  827. end
  828. },
  829. ParticleEmitter = {
  830. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  831. local fp = Create("ParticleEmitter")({
  832. Parent = Parent,
  833. Color = ColorSequence.new(Color1, Color2),
  834. LightEmission = LightEmission,
  835. Size = Size,
  836. Texture = Texture,
  837. Transparency = Transparency,
  838. ZOffset = ZOffset,
  839. Acceleration = Accel,
  840. Drag = Drag,
  841. LockedToPart = LockedToPart,
  842. VelocityInheritance = VelocityInheritance,
  843. EmissionDirection = EmissionDirection,
  844. Enabled = Enabled,
  845. Lifetime = LifeTime,
  846. Rate = Rate,
  847. Rotation = Rotation,
  848. RotSpeed = RotSpeed,
  849. Speed = Speed,
  850. VelocitySpread = VelocitySpread
  851. })
  852. return fp
  853. end
  854. }
  855. }
  856. function RemoveOutlines(part)
  857. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  858. end
  859. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  860. local Part = Create("Part")({
  861. formFactor = FormFactor,
  862. Parent = Parent,
  863. Reflectance = Reflectance,
  864. Transparency = Transparency,
  865. CanCollide = false,
  866. Locked = true,
  867. BrickColor = BrickColor.new(tostring(BColor)),
  868. Name = Name,
  869. Size = Size,
  870. Material = Material
  871. })
  872. RemoveOutlines(Part)
  873. return Part
  874. end
  875. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  876. local Msh = Create(Mesh)({
  877. Parent = Part,
  878. Offset = OffSet,
  879. Scale = Scale
  880. })
  881. if Mesh == "SpecialMesh" then
  882. Msh.MeshType = MeshType
  883. Msh.MeshId = MeshId
  884. end
  885. return Msh
  886. end
  887. function CreateWeld(Parent, Part0, Part1, C0, C1)
  888. local Weld = Create("Weld")({
  889. Parent = Parent,
  890. Part0 = Part0,
  891. Part1 = Part1,
  892. C0 = C0,
  893. C1 = C1
  894. })
  895. return Weld
  896. end
  897.  
  898.  
  899. -------------------------------------------------------
  900. --Start Effect Function--
  901. -------------------------------------------------------
  902. EffectModel = Instance.new("Model", char)
  903. Effects = {
  904. Block = {
  905. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  906. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  907. prt.Anchored = true
  908. prt.CFrame = cframe
  909. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. if Type == 1 or Type == nil then
  912. table.insert(Effects, {
  913. prt,
  914. "Block1",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. elseif Type == 2 then
  922. table.insert(Effects, {
  923. prt,
  924. "Block2",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. else
  932. table.insert(Effects, {
  933. prt,
  934. "Block3",
  935. delay,
  936. x3,
  937. y3,
  938. z3,
  939. msh
  940. })
  941. end
  942. end
  943. },
  944. Sphere = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Cylinder",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. end
  961. },
  962. Cylinder = {
  963. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  964. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  965. prt.Anchored = true
  966. prt.CFrame = cframe
  967. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  968. game:GetService("Debris"):AddItem(prt, 10)
  969. table.insert(Effects, {
  970. prt,
  971. "Cylinder",
  972. delay,
  973. x3,
  974. y3,
  975. z3,
  976. msh
  977. })
  978. end
  979. },
  980. Wave = {
  981. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  983. prt.Anchored = true
  984. prt.CFrame = cframe
  985. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. table.insert(Effects, {
  988. prt,
  989. "Cylinder",
  990. delay,
  991. x3 / 60,
  992. y3 / 60,
  993. z3 / 60,
  994. msh
  995. })
  996. end
  997. },
  998. Ring = {
  999. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1000. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1001. prt.Anchored = true
  1002. prt.CFrame = cframe
  1003. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1004. game:GetService("Debris"):AddItem(prt, 10)
  1005. table.insert(Effects, {
  1006. prt,
  1007. "Cylinder",
  1008. delay,
  1009. x3,
  1010. y3,
  1011. z3,
  1012. msh
  1013. })
  1014. end
  1015. },
  1016. Break = {
  1017. Create = function(brickcolor, cframe, x1, y1, z1)
  1018. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1019. prt.Anchored = true
  1020. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1021. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1022. local num = math.random(10, 50) / 1000
  1023. game:GetService("Debris"):AddItem(prt, 10)
  1024. table.insert(Effects, {
  1025. prt,
  1026. "Shatter",
  1027. num,
  1028. prt.CFrame,
  1029. math.random() - math.random(),
  1030. 0,
  1031. math.random(50, 100) / 100
  1032. })
  1033. end
  1034. },
  1035. Spiral = {
  1036. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1037. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1038. prt.Anchored = true
  1039. prt.CFrame = cframe
  1040. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1041. game:GetService("Debris"):AddItem(prt, 10)
  1042. table.insert(Effects, {
  1043. prt,
  1044. "Cylinder",
  1045. delay,
  1046. x3,
  1047. y3,
  1048. z3,
  1049. msh
  1050. })
  1051. end
  1052. },
  1053. Push = {
  1054. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1055. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1056. prt.Anchored = true
  1057. prt.CFrame = cframe
  1058. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1059. game:GetService("Debris"):AddItem(prt, 10)
  1060. table.insert(Effects, {
  1061. prt,
  1062. "Cylinder",
  1063. delay,
  1064. x3,
  1065. y3,
  1066. z3,
  1067. msh
  1068. })
  1069. end
  1070. }
  1071. }
  1072. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1073. local fp = IT("Part")
  1074. fp.formFactor = formfactor
  1075. fp.Parent = parent
  1076. fp.Reflectance = reflectance
  1077. fp.Transparency = transparency
  1078. fp.CanCollide = false
  1079. fp.Locked = true
  1080. fp.BrickColor = brickcolor
  1081. fp.Name = name
  1082. fp.Size = size
  1083. fp.Position = tors.Position
  1084. RemoveOutlines(fp)
  1085. fp.Material = "SmoothPlastic"
  1086. fp:BreakJoints()
  1087. return fp
  1088. end
  1089.  
  1090. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1091. local mesh = IT(Mesh)
  1092. mesh.Parent = part
  1093. if Mesh == "SpecialMesh" then
  1094. mesh.MeshType = meshtype
  1095. if meshid ~= "nil" then
  1096. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1097. end
  1098. end
  1099. mesh.Offset = offset
  1100. mesh.Scale = scale
  1101. return mesh
  1102. end
  1103.  
  1104. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1105. local type = type
  1106. local rng = Instance.new("Part", char)
  1107. rng.Anchored = true
  1108. rng.BrickColor = color
  1109. rng.CanCollide = false
  1110. rng.FormFactor = 3
  1111. rng.Name = "Ring"
  1112. rng.Material = "Neon"
  1113. rng.Size = Vector3.new(1, 1, 1)
  1114. rng.Transparency = 1
  1115. rng.TopSurface = 0
  1116. rng.BottomSurface = 0
  1117. rng.CFrame = pos
  1118. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1119. local rngm = Instance.new("SpecialMesh", rng)
  1120. rngm.MeshType = MType
  1121. rngm.Scale = Vector3.new(x1, y1, z1)
  1122. local scaler2 = 1
  1123. local speeder = FastSpeed
  1124. if type == "Add" then
  1125. scaler2 = 1 * value
  1126. elseif type == "Divide" then
  1127. scaler2 = 1 / value
  1128. end
  1129. coroutine.resume(coroutine.create(function()
  1130. for i = 0, 10 / bonuspeed, 0.1 do
  1131. swait()
  1132. if type == "Add" then
  1133. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1134. elseif type == "Divide" then
  1135. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1136. end
  1137. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1138. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1139. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1140. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1141. end
  1142. rng:Destroy()
  1143. end))
  1144. end
  1145.  
  1146. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1147. local type = type
  1148. local rng = Instance.new("Part", char)
  1149. rng.Anchored = true
  1150. rng.BrickColor = color
  1151. rng.CanCollide = false
  1152. rng.FormFactor = 3
  1153. rng.Name = "Ring"
  1154. rng.Material = "Neon"
  1155. rng.Size = Vector3.new(1, 1, 1)
  1156. rng.Transparency = 0
  1157. rng.TopSurface = 0
  1158. rng.BottomSurface = 0
  1159. rng.CFrame = pos
  1160. local rngm = Instance.new("SpecialMesh", rng)
  1161. rngm.MeshType = MType
  1162. rngm.Scale = scale
  1163. local scaler2 = 1
  1164. if type == "Add" then
  1165. scaler2 = 1 * value
  1166. elseif type == "Divide" then
  1167. scaler2 = 1 / value
  1168. end
  1169. coroutine.resume(coroutine.create(function()
  1170. for i = 0, 10 / bonuspeed, 0.1 do
  1171. swait()
  1172. if type == "Add" then
  1173. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1174. elseif type == "Divide" then
  1175. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1176. end
  1177. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1178. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1179. end
  1180. rng:Destroy()
  1181. end))
  1182. end
  1183.  
  1184. function Eviscerate(dude)
  1185. if dude.Name ~= char then
  1186. local bgf = IT("BodyGyro", dude.Head)
  1187. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1188. local val = IT("BoolValue", dude)
  1189. val.Name = "IsHit"
  1190. local ds = coroutine.wrap(function()
  1191. dude:WaitForChild("Head"):BreakJoints()
  1192. wait(0.5)
  1193. target = nil
  1194. coroutine.resume(coroutine.create(function()
  1195. for i, v in pairs(dude:GetChildren()) do
  1196. if v:IsA("Accessory") then
  1197. v:Destroy()
  1198. end
  1199. if v:IsA("Humanoid") then
  1200. v:Destroy()
  1201. end
  1202. if v:IsA("CharacterMesh") then
  1203. v:Destroy()
  1204. end
  1205. if v:IsA("Model") then
  1206. v:Destroy()
  1207. end
  1208. if v:IsA("Part") or v:IsA("MeshPart") then
  1209. for x, o in pairs(v:GetChildren()) do
  1210. if o:IsA("Decal") then
  1211. o:Destroy()
  1212. end
  1213. end
  1214. coroutine.resume(coroutine.create(function()
  1215. v.Material = "Neon"
  1216. v.CanCollide = false
  1217. local PartEmmit1 = IT("ParticleEmitter", v)
  1218. PartEmmit1.LightEmission = 1
  1219. PartEmmit1.Texture = "rbxassetid://284205403"
  1220. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1221. PartEmmit1.Rate = 150
  1222. PartEmmit1.Lifetime = NumberRange.new(1)
  1223. PartEmmit1.Size = NumberSequence.new({
  1224. NumberSequenceKeypoint.new(0, 0.75, 0),
  1225. NumberSequenceKeypoint.new(1, 0, 0)
  1226. })
  1227. PartEmmit1.Transparency = NumberSequence.new({
  1228. NumberSequenceKeypoint.new(0, 0, 0),
  1229. NumberSequenceKeypoint.new(1, 1, 0)
  1230. })
  1231. PartEmmit1.Speed = NumberRange.new(0, 0)
  1232. PartEmmit1.VelocitySpread = 30000
  1233. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1234. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1235. local BodPoss = IT("BodyPosition", v)
  1236. BodPoss.P = 3000
  1237. BodPoss.D = 1000
  1238. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1239. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1240. v.Color = maincolor.Color
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 0, 49 do
  1243. swait(1)
  1244. v.Transparency = v.Transparency + 0.08
  1245. end
  1246. wait(0.5)
  1247. PartEmmit1.Enabled = false
  1248. wait(3)
  1249. v:Destroy()
  1250. dude:Destroy()
  1251. end))
  1252. end))
  1253. end
  1254. end
  1255. end))
  1256. end)
  1257. ds()
  1258. end
  1259. end
  1260.  
  1261. function FindNearestHead(Position, Distance, SinglePlayer)
  1262. if SinglePlayer then
  1263. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1264. end
  1265. local List = {}
  1266. for i, v in pairs(workspace:GetChildren()) do
  1267. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1268. table.insert(List, v)
  1269. end
  1270. end
  1271. return List
  1272. end
  1273.  
  1274. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1275. local type = type
  1276. local rng = Instance.new("Part", char)
  1277. rng.Anchored = true
  1278. rng.BrickColor = color
  1279. rng.CanCollide = false
  1280. rng.FormFactor = 3
  1281. rng.Name = "Ring"
  1282. rng.Material = "Neon"
  1283. rng.Size = Vector3.new(1, 1, 1)
  1284. rng.Transparency = 0
  1285. rng.TopSurface = 0
  1286. rng.BottomSurface = 0
  1287. rng.CFrame = pos
  1288. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1289. local rngm = Instance.new("SpecialMesh", rng)
  1290. rngm.MeshType = MType
  1291. rngm.Scale = Vector3.new(x1, y1, z1)
  1292. local scaler2 = 1
  1293. local speeder = FastSpeed
  1294. if type == "Add" then
  1295. scaler2 = 1 * value
  1296. elseif type == "Divide" then
  1297. scaler2 = 1 / value
  1298. end
  1299. coroutine.resume(coroutine.create(function()
  1300. for i = 0, 10 / bonuspeed, 0.1 do
  1301. swait()
  1302. if type == "Add" then
  1303. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1304. elseif type == "Divide" then
  1305. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1306. end
  1307. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1308. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1309. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1310. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1311. end
  1312. rng:Destroy()
  1313. end))
  1314. end
  1315.  
  1316. function SoulSteal(dude)
  1317. if dude.Name ~= char then
  1318. local bgf = IT("BodyGyro", dude.Head)
  1319. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1320. local val = IT("BoolValue", dude)
  1321. val.Name = "IsHit"
  1322. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1323. local soulst = coroutine.wrap(function()
  1324. local soul = Instance.new("Part",dude)
  1325. soul.Size = Vector3.new(1,1,1)
  1326. soul.CanCollide = false
  1327. soul.Anchored = false
  1328. soul.Position = torso.Position
  1329. soul.Transparency = 1
  1330. local PartEmmit1 = IT("ParticleEmitter", soul)
  1331. PartEmmit1.LightEmission = 1
  1332. PartEmmit1.Texture = "rbxassetid://569507414"
  1333. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1334. PartEmmit1.Rate = 250
  1335. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1336. PartEmmit1.Size = NumberSequence.new({
  1337. NumberSequenceKeypoint.new(0, 1, 0),
  1338. NumberSequenceKeypoint.new(1, 0, 0)
  1339. })
  1340. PartEmmit1.Transparency = NumberSequence.new({
  1341. NumberSequenceKeypoint.new(0, 0, 0),
  1342. NumberSequenceKeypoint.new(1, 1, 0)
  1343. })
  1344. PartEmmit1.Speed = NumberRange.new(0, 0)
  1345. PartEmmit1.VelocitySpread = 30000
  1346. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1347. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1348. local BodPoss = IT("BodyPosition", soul)
  1349. BodPoss.P = 3000
  1350. BodPoss.D = 1000
  1351. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1352. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1353. wait(1.6)
  1354. soul.Touched:connect(function(hit)
  1355. if hit.Parent == char then
  1356. soul:Destroy()
  1357. end
  1358. end)
  1359. wait(1.2)
  1360. while soul do
  1361. swait()
  1362. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1363. BodPoss.Position = tors.Position
  1364. end
  1365. end)
  1366. soulst()
  1367. end
  1368. end
  1369. function FaceMouse()
  1370. local Cam = workspace.CurrentCamera
  1371. return {
  1372. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1373. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1374. }
  1375. end
  1376. -------------------------------------------------------
  1377. --End Effect Function--
  1378. -------------------------------------------------------
  1379. function Cso(ID, PARENT, VOLUME, PITCH)
  1380. local NSound = nil
  1381. coroutine.resume(coroutine.create(function()
  1382. NSound = IT("Sound", PARENT)
  1383. NSound.Volume = VOLUME
  1384. NSound.Pitch = PITCH
  1385. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1386. swait()
  1387. NSound:play()
  1388. game:GetService("Debris"):AddItem(NSound, 10)
  1389. end))
  1390. return NSound
  1391. end
  1392. function CameraEnshaking(Length, Intensity)
  1393. coroutine.resume(coroutine.create(function()
  1394. local intensity = 1 * Intensity
  1395. local rotM = 0.01 * Intensity
  1396. for i = 0, Length, 0.1 do
  1397. swait()
  1398. intensity = intensity - 0.05 * Intensity / Length
  1399. rotM = rotM - 5.0E-4 * Intensity / Length
  1400. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1401. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1402. end
  1403. hum.CameraOffset = Vector3.new(0, 0, 0)
  1404. end))
  1405. end
  1406. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1407. local Hitboxpart = Instance.new("Part", EffectModel)
  1408. RemoveOutlines(Hitboxpart)
  1409. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1410. Hitboxpart.CanCollide = false
  1411. Hitboxpart.Transparency = 1
  1412. Hitboxpart.Anchored = true
  1413. Hitboxpart.CFrame = Pose
  1414. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1415. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1416. end
  1417. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1418. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1419. prt.Anchored = true
  1420. prt.CFrame = cframe
  1421. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1422. game:GetService("Debris"):AddItem(prt, 10)
  1423. if Type == 1 or Type == nil then
  1424. table.insert(Effects, {
  1425. prt,
  1426. "Block1",
  1427. delay,
  1428. x3,
  1429. y3,
  1430. z3,
  1431. msh
  1432. })
  1433. elseif Type == 2 then
  1434. table.insert(Effects, {
  1435. prt,
  1436. "Block2",
  1437. delay,
  1438. x3,
  1439. y3,
  1440. z3,
  1441. msh
  1442. })
  1443. elseif Type == 3 then
  1444. table.insert(Effects, {
  1445. prt,
  1446. "Block3",
  1447. delay,
  1448. x3,
  1449. y3,
  1450. z3,
  1451. msh
  1452. })
  1453. end
  1454. end
  1455.  
  1456. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1457. local Part = Create("Part"){
  1458. Parent = Parent,
  1459. Reflectance = Reflectance,
  1460. Transparency = Transparency,
  1461. CanCollide = false,
  1462. Locked = true,
  1463. BrickColor = BrickColor.new(tostring(BColor)),
  1464. Name = Name,
  1465. Size = Size,
  1466. Material = Material,
  1467. }
  1468. RemoveOutlines(Part)
  1469. return Part
  1470. end
  1471.  
  1472. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1473. local Msh = Create(Mesh){
  1474. Parent = Part,
  1475. Offset = OffSet,
  1476. Scale = Scale,
  1477. }
  1478. if Mesh == "SpecialMesh" then
  1479. Msh.MeshType = MeshType
  1480. Msh.MeshId = MeshId
  1481. end
  1482. return Msh
  1483. end
  1484.  
  1485. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1486. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1487. prt.Anchored = true
  1488. prt.CFrame = cframe
  1489. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1490. game:GetService("Debris"):AddItem(prt,2)
  1491. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1492. for i=0,1,delay do
  1493. swait()
  1494. Part.Transparency=i
  1495. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1496. end
  1497. Part.Parent=nil
  1498. end),prt,msh,(math.random(0,1)+math.random())/5)
  1499. end
  1500. -------------------------------------------------------
  1501. --End Important Functions--
  1502. -------------------------------------------------------
  1503.  
  1504.  
  1505.  
  1506. --[[
  1507. Thanks for using Build-To-Lua by jarredbcv.
  1508. ]]--
  1509.  
  1510. New = function(Object, Parent, Name, Data)
  1511. local Object = Instance.new(Object)
  1512. for Index, Value in pairs(Data or {}) do
  1513. Object[Index] = Value
  1514. end
  1515. Object.Parent = Parent
  1516. Object.Name = Name
  1517. return Object
  1518. end
  1519.  
  1520. Gunty = New("Model",char,"Gunty",{})
  1521. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1522. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1523. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1524. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1525. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1526. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1527. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1528. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1529. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1530. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1531. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1532. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1533. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1534. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1535. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1536. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1537. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1538. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1539. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1540. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1541. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1542. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1543. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1544. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1545. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1546. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1547. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1548. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1549. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1550. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1551. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1552. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1553. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1554. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1555. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1556. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1557. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1558. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1559. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1560. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1561. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1562. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1563. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1564. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1565. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1566. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1567. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1568. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1569. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1570. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1571. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1572. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1573. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1574. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1575. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1576. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1577. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1578. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1579. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1580. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1581. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1582. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1583. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1584. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1585. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1586. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1587. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1588. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1589. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1590. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1591. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1592. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1593. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1594. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1595. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1596. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1597. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1598. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1599. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1600. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1601. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1602. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1603. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1604. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1605. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1606. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1607. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1608. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1609. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1610. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1611. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1612. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1613. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1614. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1615. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1616. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1617. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1618. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1619. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1620. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1621. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1622. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1623. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1624. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1625. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1626. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1627. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1628. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1629. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1630. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1631. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1632. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1633. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1634. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1635. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1636. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1637. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1638. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1639. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1640. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1641. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1642. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1643. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1644. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1645. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1646. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1647. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1648. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1649.  
  1650.  
  1651. local NewInstance = function(instance,parent,properties)
  1652. local inst = Instance.new(instance,parent)
  1653. if(properties)then
  1654. for i,v in next, properties do
  1655. pcall(function() inst[i] = v end)
  1656. end
  1657. end
  1658. return inst;
  1659. end
  1660.  
  1661. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1662.  
  1663. ArmorColorParts = {}
  1664. ArmorColorParts2 = {}
  1665. NeonColorParts = {}
  1666. local all, last = {}, nil
  1667. function scan(p)
  1668. for _, v in pairs(p:GetChildren()) do
  1669. if v:IsA("BasePart") then
  1670. if v.BrickColor == BrickColor.new("Black") then
  1671. table.insert(ArmorColorParts, v)
  1672. end
  1673. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1674. table.insert(ArmorColorParts2, v)
  1675. end
  1676. if v.BrickColor == BrickColor.new("Dark green") then
  1677. table.insert(NeonColorParts, v)
  1678. end
  1679. if last then
  1680. local w = Instance.new("Weld")
  1681. w.Part0, w.Part1 = last, v
  1682. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1683. w.Parent = last
  1684. end
  1685. table.insert(all, v)
  1686. last = v
  1687. end
  1688. scan(v)
  1689. end
  1690. end
  1691. scan(Gunty)
  1692. for _, v in pairs(all) do
  1693. v.Anchored = false
  1694. v.CanCollide = false
  1695. end
  1696. -------------------------------------------------------
  1697. --Start Customization--
  1698. -------------------------------------------------------
  1699. local Player_Size = 1
  1700. if Player_Size ~= 1 then
  1701. root.Size = root.Size * Player_Size
  1702. tors.Size = tors.Size * Player_Size
  1703. hed.Size = hed.Size * Player_Size
  1704. ra.Size = ra.Size * Player_Size
  1705. la.Size = la.Size * Player_Size
  1706. rl.Size = rl.Size * Player_Size
  1707. ll.Size = ll.Size * Player_Size
  1708. ----------------------------------------------------------------------------------
  1709. rootj.Parent = root
  1710. neck.Parent = tors
  1711. RW.Parent = tors
  1712. LW.Parent = tors
  1713. RH.Parent = tors
  1714. LH.Parent = tors
  1715. ----------------------------------------------------------------------------------
  1716. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1717. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1718. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1719. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1720. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1721. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1722. ----------------------------------------------------------------------------------
  1723. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1724. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1725. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1726. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1727. --hat.Parent = Character
  1728. end
  1729. ----------------------------------------------------------------------------------
  1730. local SONG = 1547042045
  1731. local SONG2 = 0
  1732. local Music = Instance.new("Sound",tors)
  1733. Music.Volume = 2.5
  1734. Music.Looped = true
  1735. Music.Pitch = 1 --Pitcher
  1736. ----------------------------------------------------------------------------------
  1737. local equipped = false
  1738. local idle = 0
  1739. local change = 1
  1740. local val = 0
  1741. local toim = 0
  1742. local idleanim = 0.4
  1743. local sine = 0
  1744. local Mode = 1
  1745. ----------------------------------------------------------------------------------
  1746. hum.WalkSpeed = 8
  1747. hum.JumpPower = 57
  1748. hum.Animator.Parent = nil
  1749. local naeeym2 = IT("BillboardGui",char)
  1750. naeeym2.AlwaysOnTop = true
  1751. naeeym2.Size = UDim2.new(5,35,2,15)
  1752. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1753. naeeym2.MaxDistance = 75
  1754. naeeym2.Adornee = hed
  1755. naeeym2.Name = "Name"
  1756. --naeeym2.PlayerToHideFrom = Player
  1757. local tecks2 = IT("TextLabel",naeeym2)
  1758. tecks2.BackgroundTransparency = 1
  1759. tecks2.TextScaled = true
  1760. tecks2.BorderSizePixel = 0
  1761. tecks2.Text = "Normal"
  1762. tecks2.Font = "Fantasy"
  1763. tecks2.TextSize = 30
  1764. tecks2.TextStrokeTransparency = 0
  1765. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1766. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1767. tecks2.Size = UDim2.new(1,0,0.5,0)
  1768. tecks2.Parent = naeeym2
  1769. -------------------------------------------------------
  1770. --End Customization--
  1771. -------------------------------------------------------
  1772.  
  1773.  
  1774. -------------------------------------------------------
  1775. --Start Attacks N Stuff--
  1776. -------------------------------------------------------
  1777. function resetmode()
  1778. tecks2.Text = "Normal"
  1779. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1780. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1781. for i, v in pairs(ArmorColorParts) do
  1782. v.BrickColor = BrickColor.new("Black")
  1783. v.Material = "SmoothPlastic"
  1784. v.Transparency = 0
  1785. end
  1786. for i, v in pairs(ArmorColorParts2) do
  1787. v.BrickColor = BrickColor.new("Medium stone grey")
  1788. v.Material = "Metal"
  1789. v.Transparency = 0
  1790. end
  1791. for i, v in pairs(NeonColorParts) do
  1792. maincolor = BrickColor.new("Dark green")
  1793. v.BrickColor = maincolor
  1794. v.Material = "Neon"
  1795. v.Transparency = 0
  1796. end
  1797. Mode = 1
  1798. SONG = 1547042045
  1799. end
  1800. function Taunt()
  1801. attack = true
  1802. hum.WalkSpeed = 0
  1803. TAUNT:Play()
  1804. repeat
  1805. swait()
  1806. TAUNT.Parent = tors
  1807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1808. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1809. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1813. until TAUNT.Playing == false
  1814. attack = false
  1815. hum.WalkSpeed = 8
  1816. end
  1817. function attackone()
  1818. attack = true
  1819. hum.WalkSpeed = 3.01
  1820. for i = 0, 1.7, 0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1825. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1826. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1828. end
  1829. Cso("203426541", ra, 10, 1)
  1830. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1831. CameraEnshaking(2, 5)
  1832. for i = 0, 1.4, 0.1 do
  1833. swait()
  1834. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1837. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1838. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1839. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1840. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1841. end
  1842. hum.WalkSpeed = 8
  1843. attack = false
  1844. end
  1845. function attacktwo()
  1846. attack = true
  1847. hum.WalkSpeed = 3.01
  1848. for i = 0, 1.7, 0.1 do
  1849. swait()
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1852. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1853. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1854. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1856. end
  1857. Cso("203426541", rl, 10, 1)
  1858. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1859. CameraEnshaking(2, 3)
  1860. for i = 0, 1.4, 0.1 do
  1861. swait()
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1865. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1866. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1867. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1868. end
  1869. hum.WalkSpeed = 8
  1870. attack = false
  1871. end
  1872. function attackthree()
  1873. attack = true
  1874. hum.WalkSpeed = 3.01
  1875. for i = 0, 1.4, 0.1 do
  1876. swait()
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1879. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1880. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1881. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1882. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1883. end
  1884. Cso("203426541", hed, 10, 1)
  1885. for i = 0, 1.7, 0.1 do
  1886. swait()
  1887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1889. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1890. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1891. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1892. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1893. end
  1894. CameraEnshaking(2, 8)
  1895. Cso("260435136", hed, 10, .9)
  1896. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1897. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1898. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1899. for i = 0, 1.8, 0.1 do
  1900. swait()
  1901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1903. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1904. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1905. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1906. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1907. end
  1908. hum.WalkSpeed = 8
  1909. attack = false
  1910. end
  1911. function Power_Burst()
  1912. hum.WalkSpeed = 4
  1913. attack = true
  1914. Cso("163619849", Handle, 10, 1.35)
  1915. for i = 0,4.3,0.1 do
  1916. swait()
  1917. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1920. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1921. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1924. end
  1925. CameraEnshaking(2.5, 20)
  1926. Cso("539294959", Handle, 10, .9)
  1927. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1928. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1929. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1930. for i = 0,3,0.1 do
  1931. swait()
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1938. end
  1939. hum.WalkSpeed = 8
  1940. attack = false
  1941. end
  1942. function Magic_Bombs()
  1943. attack = true
  1944. hum.WalkSpeed = 0
  1945. local GYRO = IT("BodyGyro",root)
  1946. GYRO.D = 100
  1947. GYRO.P = 2000
  1948. GYRO.MaxTorque = VT(0,4000000,0)
  1949. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1950. for i = 0,3.6,0.1 do
  1951. swait()
  1952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1955. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1956. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1958. end
  1959. CameraEnshaking(1, 6)
  1960. GYRO:Destroy()
  1961. Cso("588734356", Handle, 10, 1.05)
  1962. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1963. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1964. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1965. for i = 0,2,0.1 do
  1966. swait()
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1971. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1973. end
  1974. local GYRO = IT("BodyGyro",root)
  1975. GYRO.D = 100
  1976. GYRO.P = 2000
  1977. GYRO.MaxTorque = VT(0,4000000,0)
  1978. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1979. for i = 0,2.4,0.1 do
  1980. swait()
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1987. end
  1988. GYRO:Destroy()
  1989. CameraEnshaking(1, 6)
  1990. Cso("588734356", Handle, 10, 1.05)
  1991. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1992. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1993. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1994. for i = 0,2,0.1 do
  1995. swait()
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2002. end
  2003. local GYRO = IT("BodyGyro",root)
  2004. GYRO.D = 100
  2005. GYRO.P = 2000
  2006. GYRO.MaxTorque = VT(0,4000000,0)
  2007. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2008. for i = 0,2.4,0.1 do
  2009. swait()
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2013. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2016. end
  2017. GYRO:Destroy()
  2018. CameraEnshaking(1, 6)
  2019. Cso("588734356", Handle, 10, 1.05)
  2020. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2021. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2022. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2023. for i = 0,2,0.1 do
  2024. swait()
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2030. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2031. end
  2032. attack = false
  2033. hum.WalkSpeed = 8
  2034. end
  2035. function Dangerous_Field()
  2036. attack = true
  2037. hum.WalkSpeed = 0
  2038. for i = 0,10,0.1 do
  2039. swait()
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  2046. CameraEnshaking(1, 7)
  2047. Cso("588734356", Handle, 10, 1.2)
  2048. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  2049. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  2050. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  2051. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  2052. end
  2053. attack = false
  2054. hum.WalkSpeed = 8
  2055. end
  2056. function Shockwave()
  2057. attack = true
  2058. hum.WalkSpeed = 0
  2059. for i = 0,4,0.1 do
  2060. swait()
  2061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2067. end
  2068. coroutine.resume(coroutine.create(function()
  2069. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2070. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2071. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2072. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2073. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2074. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2075. CameraEnshaking(1, 7)
  2076. wait(0.05)
  2077. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2078. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2079. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2080. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2081. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2082. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2083. CameraEnshaking(1, 7)
  2084. wait(0.05)
  2085. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2086. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2088. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2089. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2090. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2091. CameraEnshaking(1, 7)
  2092. wait(0.05)
  2093. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2094. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2096. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2097. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2098. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2099. CameraEnshaking(1, 7)
  2100. wait(0.05)
  2101. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2102. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2103. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2104. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2105. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2106. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2107. CameraEnshaking(1, 7)
  2108. wait(0.05)
  2109. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2110. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2111. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2112. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2113. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2114. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2115. CameraEnshaking(1, 7)
  2116. end))
  2117. Cso("440145223", Handle, 10, 1.05)
  2118. for i = 1,7,0.1 do
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2121. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2125. end
  2126. wait(.6)
  2127. hum.WalkSpeed = 8
  2128. attack = false
  2129. end
  2130. function Pulse()
  2131. attack = true
  2132. hum.WalkSpeed = 0
  2133. local GYRO = IT("BodyGyro",root)
  2134. GYRO.D = 100
  2135. GYRO.P = 2000
  2136. GYRO.MaxTorque = VT(0,4000000,0)
  2137. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2138. for i = 0,4,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2146. end
  2147. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2148. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2149. CameraEnshaking(1, 25)
  2150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2151. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2153. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2155. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2157. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2159. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2161. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2163. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2165. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2167. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2169. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2170. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2171. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2172. Cso("440145223", Handle, 10, 1.05)
  2173. GYRO:Destroy()
  2174. for i = 1,2,0.1 do
  2175. swait()
  2176. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2183. end
  2184. hum.WalkSpeed = 8
  2185. attack = false
  2186. end
  2187. function LAZER()
  2188. attack = true
  2189. hum.WalkSpeed = 0.03
  2190. for i = 0,4,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2198. end
  2199. LAZOR:Play()
  2200. local GYRO = IT("BodyGyro",root)
  2201. GYRO.D = 100
  2202. GYRO.P = 2000
  2203. GYRO.MaxTorque = VT(0,4000000,0)
  2204. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2205. repeat
  2206. swait(2)
  2207. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2208. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2209. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2210. LAZOR.Parent = ra
  2211. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2212. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2213. CameraEnshaking(1, 7)
  2214. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2215. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2217. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2218. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2219. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2220. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2221. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2222. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2223. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2224. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2225. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2226. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2227. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2228. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2229. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2230. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2231. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2233. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2235. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2237. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2239. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2241. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2242. until LAZOR.Playing == false
  2243. GYRO:Destroy()
  2244. hum.WalkSpeed = 8
  2245. attack = false
  2246. end
  2247. function Spirit_Beam()
  2248. attack = true
  2249. hum.WalkSpeed = 0
  2250. local GYRO = IT("BodyGyro",root)
  2251. GYRO.D = 100
  2252. GYRO.P = 2000
  2253. GYRO.MaxTorque = VT(0,4000000,0)
  2254. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2255. for i = 0,5,0.1 do
  2256. swait()
  2257. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2264. end
  2265. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2266. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2267. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2268. local beam = Instance.new("Part", workspace)
  2269. beam.BrickColor = BrickColor.new("Fog")
  2270. beam.FormFactor = "Custom"
  2271. beam.Material = "Glass"
  2272. beam.Transparency = 0.5
  2273. beam.Anchored = true
  2274. beam.Locked = true
  2275. beam.CanCollide = false
  2276. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2277. beam.Size = Vector3.new(1.05, 1.05, distance)
  2278. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2279. game:GetService("Debris"):AddItem(beam, 0.14)
  2280. local sound = Instance.new('Sound',Handle)
  2281. sound.SoundId = 'rbxassetid://588697948'
  2282. sound.Volume = 7
  2283. sound.EmitterSize = 40
  2284. sound.MaxDistance = 450
  2285. sound:Play()
  2286. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2287. GYRO:Destroy()
  2288. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2289. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2290. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2298. wait(0.3)
  2299. attack = false
  2300. hum.WalkSpeed = 8
  2301. ref:Destroy()
  2302. end
  2303. function Distort()
  2304. attack = true
  2305. hum.WalkSpeed = 0
  2306. local pos = root.Position
  2307. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2308. Cso("261227592", tors, 10, 0.85)
  2309. for i = 1,2.5,0.1 do
  2310. swait()
  2311. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2312. end
  2313. attack = false
  2314. hum.WalkSpeed = 8
  2315. end
  2316. function Ancient_Rage()
  2317. attack = true
  2318. hum.WalkSpeed = 4
  2319. Cso("907329532", tors, 10, 1.05)
  2320. for i = 1,14,0.1 do
  2321. swait()
  2322. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2328. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2329. if v:FindFirstChild("Head") then
  2330. Eviscerate(v)
  2331. end
  2332. end
  2333. end
  2334. attack = false
  2335. hum.WalkSpeed = 8
  2336. end
  2337. function TTTTTTTTTTTaunt()
  2338. attack = true
  2339. hum.WalkSpeed = 0
  2340. DTAUNT:Play()
  2341. repeat
  2342. swait()
  2343. DTAUNT.Parent = tors
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2350. until DTAUNT.Playing == false
  2351. attack = false
  2352. hum.WalkSpeed = 8
  2353. end
  2354. function HAAH()
  2355. attack = true
  2356. hum.WalkSpeed = 0
  2357. Cso("300208779", hed, 10, 1)
  2358. for i = 0,9,0.1 do
  2359. swait()
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2362. if Mrandom(1,15) == 1 then
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2364. end
  2365. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2369. end
  2370. attack = false
  2371. hum.WalkSpeed = 10
  2372. end
  2373. function again()
  2374. attack = true
  2375. hum.WalkSpeed = 0
  2376. ITAUNT:Play()
  2377. repeat
  2378. swait()
  2379. ITAUNT.Parent = tors
  2380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2381. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2382. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2383. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2384. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2386. until ITAUNT.Playing == false
  2387. attack = false
  2388. hum.WalkSpeed = 8
  2389. end
  2390. function LunarSpin()
  2391. attack = true
  2392. hum.WalkSpeed = 0
  2393. for i = 0,17,0.05 do
  2394. CameraEnshaking(1, 5)
  2395. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2396. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2397. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2398. swait()
  2399. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2406. end
  2407. hum.WalkSpeed = 8
  2408. attack = false
  2409. end
  2410. function Decapitate()
  2411. local target = nil
  2412. local targettorso = nil
  2413. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2414. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2415. target = mouse.Target.Parent.Humanoid
  2416. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2417. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2418. end
  2419. end
  2420. if target ~= nil then
  2421. targettorso.Anchored = true
  2422. attack = true
  2423. hum.WalkSpeed = 0
  2424. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2425. for i = 0,4.2,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2433. end
  2434. local ModelHead01 = New("Model", char, "", {})
  2435. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2436. local Head01 = targethead:Clone()
  2437. targethead.Transparency = 1
  2438. Head01.Parent = ModelHead01
  2439. local weldHead01 = Instance.new("Weld")
  2440. weldHead01.Parent = Head01
  2441. weldHead01.Part0 = targethead
  2442. weldHead01.Part1 = Head01
  2443. weldHead01.C1 = CFrame.new(0, 0, 0)
  2444. targethead.face:Remove()
  2445. weldHead01.Part0 = ra
  2446. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2447. targettorso:BreakJoints()
  2448. CreateSound("314390675", targettorso, 5, .7)
  2449. for i = 0,3.2,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2457. end
  2458. for i = 0,4.2,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2466. end
  2467. CreateSound("541909763", targettorso, 5, .8)
  2468. weldHead01:Destroy()
  2469. Head01.CanCollide = true
  2470. local bodyVelocity2 = Create("BodyVelocity")({
  2471. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2472. P = 5000,
  2473. maxForce = Vector3.new(8000, 8000, 8000),
  2474. Parent = Head01
  2475. })
  2476. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2477. for i = 0,6.2,0.1 do
  2478. swait()
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2483. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2485. end
  2486. targettorso.Anchored = false
  2487. attack = false
  2488. hum.WalkSpeed = 8
  2489. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2490. end
  2491. end
  2492. function BalanceSpin()
  2493. attack = true
  2494. hum.WalkSpeed = 2
  2495. for i = 0,17,0.07 do
  2496. CameraEnshaking(1, 5)
  2497. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2498. swait()
  2499. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2500. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2501. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2508. end
  2509. hum.WalkSpeed = 8
  2510. attack = false
  2511. end
  2512.  
  2513. function BARK()
  2514. attack = true
  2515. hum.WalkSpeed = 0
  2516. BATAUNT:Play()
  2517. repeat
  2518. BATAUNT.Parent = tors
  2519. swait()
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2522. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2523. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2524. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2525. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2526. until BATAUNT.Playing == false
  2527. attack = false
  2528. hum.WalkSpeed = 8
  2529. end
  2530. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2531. local NSound = nil
  2532. coroutine.resume(coroutine.create(function()
  2533. NSound = Instance.new("Sound", PARENT)
  2534. NSound.Volume = VOLUME
  2535. NSound.Pitch = PITCH
  2536. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2537. swait()
  2538. NSound:play()
  2539. game:GetService("Debris"):AddItem(NSound, 10)
  2540. end))
  2541. return NSound
  2542. end
  2543. function Bark_Splosion()
  2544. attack = true
  2545. for i = 0,2,0.05 do
  2546. swait()
  2547. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2548. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2555. end
  2556. CreateSound("331666100", tors, 10, 1)
  2557. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2558. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2559. CameraEnshaking(1.5, 10)
  2560. for i = 1,2,0.1 do
  2561. swait()
  2562. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2563. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2564. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2567. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2569. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2571. end
  2572. wait(.6)
  2573. attack = false
  2574. end
  2575. corrupted = false
  2576. function Pixel_Corrupt()
  2577. attack = true
  2578. corrupted = true
  2579. for i = 0,3,0.05 do
  2580. swait()
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2583. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2584. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2585. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2593. end
  2594. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2595. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2596. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2597. CreateSound("331666100", refa, 10, 1)
  2598. CameraEnshaking(1.5, 10)
  2599. coroutine.resume(coroutine.create(function()
  2600. for i = 1,20,0.1 do
  2601. swait(5)
  2602. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2603. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2604. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2605. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2606. CreateSound("331666100", refa, 10, 1)
  2607. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2608. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2609. end
  2610. refa:Destroy()
  2611. corrupted = false
  2612. end))
  2613. for i = 1,2.5,0.1 do
  2614. swait()
  2615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2621. end
  2622. wait(.3)
  2623. attack = false
  2624. end
  2625. function un_fun()
  2626. attack = true
  2627. hum.WalkSpeed = 0
  2628. BTAUNT:Play()
  2629. repeat
  2630. swait()
  2631. BTAUNT.Parent = tors
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2637. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2638. until BTAUNT.Playing == false
  2639. attack = false
  2640. hum.WalkSpeed = 8
  2641. end
  2642. function thisisit()
  2643. attack = true
  2644. hum.WalkSpeed = 0
  2645. STAUNT:Play()
  2646. repeat
  2647. swait()
  2648. STAUNT.Parent = tors
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2651. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2652. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2653. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2655. until STAUNT.Playing == false
  2656. attack = false
  2657. hum.WalkSpeed = 8
  2658. end
  2659. function Exploit()
  2660. exploitable = false
  2661. Cso("907332670", tors, 10, 1.05)
  2662. coroutine.resume(coroutine.create(function()
  2663. for i = 1,20,0.1 do
  2664. swait()
  2665. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2666. end
  2667. Cso("12222030", tors, 10, 1.05)
  2668. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2669. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2670. if v:FindFirstChild("Head") then
  2671. Eviscerate(v)
  2672. SoulSteal(v)
  2673. end
  2674. end
  2675. wait(15)
  2676. exploitable = true
  2677. end))
  2678. end
  2679. function ASCENTION()
  2680. attack = true
  2681. hum.WalkSpeed = 0
  2682. Cso("987502413", tors, 10, 1.05)
  2683. local vel2 = Instance.new("BodyVelocity",tors)
  2684. vel2.Velocity = Vector3.new(0,30,0)
  2685. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2686. for i = 0,20,0.1 do
  2687. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2688. swait()
  2689. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2690. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2691. CameraEnshaking(1, 4)
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2698. end
  2699. hum.WalkSpeed = 8
  2700. vel2:Destroy()
  2701. attack = false
  2702. end
  2703. -------------------------------------------------------
  2704. --End Attacks N Stuff--
  2705. -------------------------------------------------------
  2706. Sprinting = false
  2707. mouse.KeyDown:connect(function(key)
  2708. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2709. Swing = 2
  2710. hum.WalkSpeed = 38.82
  2711. Sprinting = true
  2712. end
  2713. end)
  2714. mouse.KeyUp:connect(function(key)
  2715. if string.byte(key) == 48 and attack == false then
  2716. Swing = 1
  2717. Sprinting = false
  2718. hum.WalkSpeed = 8
  2719. end
  2720. end)
  2721. mouse.KeyDown:connect(function(key)
  2722. if attack == false then
  2723. if key == 'q' and Mode == 1 then
  2724. Power_Burst()
  2725. elseif key == '1' and Mode ~= 2 then
  2726. Mode = 2
  2727. SONG = 409475133
  2728. tecks2.Text = "Machinery"
  2729. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2730. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2731. for i, v in pairs(ArmorColorParts) do
  2732. v.BrickColor = BrickColor.new("Bright red")
  2733. v.Material = "Metal"
  2734. v.Transparency = 0
  2735. end
  2736. for i, v in pairs(ArmorColorParts2) do
  2737. v.BrickColor = BrickColor.new("Persimmon")
  2738. v.Material = "Metal"
  2739. v.Transparency = 0
  2740. end
  2741. for i, v in pairs(NeonColorParts) do
  2742. maincolor = BrickColor.new("New Yeller")
  2743. v.BrickColor = maincolor
  2744. v.Material = "Neon"
  2745. v.Transparency = 0
  2746. end
  2747. elseif key == '1' and Mode == 2 then
  2748. resetmode()
  2749. elseif key == 't' and Mode == 1 then
  2750. Taunt()
  2751. elseif key == 'q' and Mode == 2 then
  2752. Magic_Bombs()
  2753. elseif key == 'e' and Mode == 2 then
  2754. Dangerous_Field()
  2755. elseif key == 't' and Mode == 2 then
  2756. HAAH()
  2757. end
  2758. ---------------------------------------------------------------------
  2759. if key == 'm' and Mode == 1 then
  2760. Mode = pIXELATED
  2761. SONG = 1244332148
  2762. tecks2.Text = "Pixels"
  2763. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2764. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2765. for i, v in pairs(ArmorColorParts) do
  2766. v.BrickColor = BrickColor.new("Navy blue")
  2767. v.Material = "Glass"
  2768. v.Transparency = 0
  2769. end
  2770. for i, v in pairs(ArmorColorParts2) do
  2771. v.BrickColor = BrickColor.new("Dark blue")
  2772. v.Material = "Glass"
  2773. v.Transparency = 0
  2774. end
  2775. for i, v in pairs(NeonColorParts) do
  2776. maincolor = BrickColor.new("Lapis")
  2777. v.BrickColor = maincolor
  2778. v.Material = "Neon"
  2779. v.Transparency = 0
  2780. end
  2781. elseif key == 'm' and Mode == pIXELATED then
  2782. resetmode()
  2783. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2784. Pixel_Corrupt()
  2785. end
  2786. ---------------------------------------------------------------------
  2787. if key == '2' and Mode ~= 3 then
  2788. Mode = 3
  2789. SONG = 1634231515
  2790. tecks2.Text = "Below-Zero"
  2791. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2792. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2793. for i, v in pairs(ArmorColorParts) do
  2794. v.BrickColor = BrickColor.new("Bright blue")
  2795. v.Material = "Marble"
  2796. v.Transparency = 0
  2797. end
  2798. for i, v in pairs(ArmorColorParts2) do
  2799. v.BrickColor = BrickColor.new("Institutional white")
  2800. v.Material = "Metal"
  2801. v.Transparency = 0
  2802. end
  2803. for i, v in pairs(NeonColorParts) do
  2804. maincolor = BrickColor.new("Toothpaste")
  2805. v.BrickColor = maincolor
  2806. v.Material = "Neon"
  2807. v.Transparency = 0
  2808. end
  2809. elseif key == '2' and Mode == 3 then
  2810. resetmode()
  2811. elseif key == 't' and Mode == 3 then
  2812. un_fun()
  2813. elseif key == 'q' and Mode == 3 then
  2814. Shockwave()
  2815. end
  2816. ---------------------------------------------------------------------
  2817. if key == '3' and Mode ~= 4 then
  2818. Mode = 4
  2819. SONG = 539526132
  2820. tecks2.Text = "Infused"
  2821. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2822. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2823. for i, v in pairs(ArmorColorParts) do
  2824. v.BrickColor = BrickColor.new("Black")
  2825. v.Material = "SmoothPlastic"
  2826. v.Transparency = 0
  2827. end
  2828. for i, v in pairs(ArmorColorParts2) do
  2829. v.BrickColor = BrickColor.new("Really black")
  2830. v.Material = "Metal"
  2831. v.Transparency = 0
  2832. end
  2833. for i, v in pairs(NeonColorParts) do
  2834. maincolor = BrickColor.new("Bright yellow")
  2835. v.BrickColor = maincolor
  2836. v.Material = "Neon"
  2837. v.Transparency = 0
  2838. end
  2839. elseif key == '3' and Mode == 4 then
  2840. resetmode()
  2841. elseif key == 't' and Mode == 4 then
  2842. again()
  2843. elseif key == 'q' and Mode == 4 then
  2844. Pulse()
  2845. end
  2846. ---------------------------------------------------------------------
  2847. if key == 'm' and Mode == 4 then
  2848. attack = true
  2849. SONG = 1764195391
  2850. hum.WalkSpeed = 0
  2851. for i = 1,20,0.1 do
  2852. swait()
  2853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2854. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2855. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2856. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2857. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2858. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2859. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2860. end
  2861. hum.WalkSpeed = 8
  2862. attack = false
  2863. Mode = 100
  2864. tecks2.Text = "Overclocked"
  2865. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2866. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2867. Cso("743499393", tors, 10, 1.05)
  2868. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2869. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2870. for i, v in pairs(ArmorColorParts) do
  2871. v.BrickColor = BrickColor.new("Bright yellow")
  2872. v.Material = "DiamondPlate"
  2873. v.Transparency = 0.2
  2874. end
  2875. for i, v in pairs(ArmorColorParts2) do
  2876. v.BrickColor = BrickColor.new("Really black")
  2877. v.Material = "Neon"
  2878. v.Transparency = 0
  2879. end
  2880. for i, v in pairs(NeonColorParts) do
  2881. maincolor = BrickColor.new("New Yeller")
  2882. v.BrickColor = maincolor
  2883. v.Material = "Glass"
  2884. v.Transparency = 0.5
  2885. end
  2886. elseif key == 'm' and Mode == 100 then
  2887. resetmode()
  2888. elseif key == 'q' and Mode == 100 then
  2889. LAZER()
  2890. end
  2891. ---------------------------------------------------------------------
  2892. if key == '4' and Mode ~= 5 then
  2893. Mode = 5
  2894. SONG = 170282324
  2895. tecks2.Text = "Cyber"
  2896. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2897. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2898. for i, v in pairs(ArmorColorParts) do
  2899. v.BrickColor = BrickColor.new("Black")
  2900. v.Material = "SmoothPlastic"
  2901. v.Transparency = 0
  2902. end
  2903. for i, v in pairs(ArmorColorParts2) do
  2904. v.BrickColor = BrickColor.new("Really black")
  2905. v.Material = "Metal"
  2906. v.Transparency = 0
  2907. end
  2908. for i, v in pairs(NeonColorParts) do
  2909. maincolor = BrickColor.new("Toothpaste")
  2910. v.BrickColor = maincolor
  2911. v.Material = "Neon"
  2912. v.Transparency = 0
  2913. end
  2914. elseif key == '4' and Mode == 5 then
  2915. resetmode()
  2916. elseif key == 'q' and Mode == 5 and exploitable == true then
  2917. Exploit()
  2918. end
  2919. ---------------------------------------------------------------------
  2920. if key == '5' and Mode ~= 6 then
  2921. Mode = 6
  2922. SONG = 407749940
  2923. tecks2.Text = "ControlledBR"
  2924. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2925. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2926. for i, v in pairs(ArmorColorParts) do
  2927. v.BrickColor = BrickColor.new("Dark red")
  2928. v.Material = "SmoothPlastic"
  2929. v.Transparency = 0
  2930. end
  2931. for i, v in pairs(ArmorColorParts2) do
  2932. v.BrickColor = BrickColor.new("Really black")
  2933. v.Material = "Metal"
  2934. v.Transparency = 0
  2935. end
  2936. for i, v in pairs(NeonColorParts) do
  2937. maincolor = BrickColor.new("Really red")
  2938. v.BrickColor = maincolor
  2939. v.Material = "Neon"
  2940. v.Transparency = 0
  2941. end
  2942. elseif key == '5' and Mode == 6 then
  2943. resetmode()
  2944. elseif key == 'q' and Mode == 6 then
  2945. Distort()
  2946. elseif key == 'e' and Mode == 6 then
  2947. Ancient_Rage()
  2948. elseif key == 't' and Mode == 6 then
  2949. TTTTTTTTTTTaunt()
  2950. end
  2951. ---------------------------------------------------------------------
  2952. if key == '6' and Mode ~= 7 then
  2953. Mode = 7
  2954. SONG = 150794704
  2955. tecks2.Text = "Such Wow"
  2956. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2957. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2958. for i, v in pairs(ArmorColorParts) do
  2959. v.BrickColor = BrickColor.new("Cool yellow")
  2960. v.Material = "SmoothPlastic"
  2961. v.Transparency = 0
  2962. end
  2963. for i, v in pairs(ArmorColorParts2) do
  2964. v.BrickColor = BrickColor.new("Medium stone grey")
  2965. v.Material = "Metal"
  2966. v.Transparency = 0
  2967. end
  2968. for i, v in pairs(NeonColorParts) do
  2969. maincolor = BrickColor.new("New Yeller")
  2970. v.BrickColor = maincolor
  2971. v.Material = "Neon"
  2972. v.Transparency = 0
  2973. end
  2974. elseif key == '6' and Mode == 7 then
  2975. resetmode()
  2976. elseif key == 't' and Mode == 7 then
  2977. BARK()
  2978. elseif key == 'q' and Mode == 7 then
  2979. Bark_Splosion()
  2980. end
  2981. if key == 'm' and Mode == 7 then
  2982. SONG = 257453119
  2983. attack = true
  2984. hum.WalkSpeed = 0
  2985. for i = 0,10,0.08 do
  2986. swait()
  2987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2989. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2993. end
  2994. attack = false
  2995. hum.WalkSpeed = 8
  2996. Mode = 50
  2997. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2998. tecks2.Text = "ASCEND"
  2999. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  3000. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  3001. for i, v in pairs(ArmorColorParts) do
  3002. v.BrickColor = BrickColor.new("Magenta")
  3003. v.Material = "Foil"
  3004. v.Transparency = 0
  3005. end
  3006. for i, v in pairs(ArmorColorParts2) do
  3007. v.BrickColor = BrickColor.new("Dark indigo")
  3008. v.Material = "Glass"
  3009. v.Transparency = 0.1
  3010. end
  3011. for i, v in pairs(NeonColorParts) do
  3012. maincolor = BrickColor.new("White")
  3013. v.BrickColor = maincolor
  3014. v.Material = "Neon"
  3015. v.Transparency = 0
  3016. end
  3017. elseif key == 'm' and Mode == 50 then
  3018. resetmode()
  3019. elseif key == 'q' and Mode == 50 then
  3020. ASCENTION()
  3021. end
  3022. ---------------------------------------------------------------------
  3023. if key == 'm' and Mode == 8 then
  3024. Mode = 25
  3025. SONG = 1770978966
  3026. tecks2.Text = "Spirit"
  3027. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3028. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3029. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  3030. for i, v in pairs(ArmorColorParts) do
  3031. v.BrickColor = BrickColor.new("Ghost grey")
  3032. v.Material = "SmoothPlastic"
  3033. v.Transparency = 0.7
  3034. end
  3035. for i, v in pairs(ArmorColorParts2) do
  3036. v.BrickColor = BrickColor.new("Quill grey")
  3037. v.Material = "Glass"
  3038. v.Transparency = 0.5
  3039. end
  3040. for i, v in pairs(NeonColorParts) do
  3041. maincolor = BrickColor.new("Fog")
  3042. v.BrickColor = maincolor
  3043. v.Material = "Neon"
  3044. v.Transparency = 0.5
  3045. end
  3046. elseif key == 'm' and Mode == 25 then
  3047. resetmode()
  3048. elseif key == 't' and Mode == 25 then
  3049. thisisit()
  3050. elseif key == 'q' and Mode == 25 then
  3051. Spirit_Beam()
  3052. end
  3053. ---------------------------------------------------------------------
  3054. if key == '7' and Mode ~= 8 then
  3055. Mode = 8
  3056. SONG = 561833161
  3057. tecks2.Text = "Lunar"
  3058. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  3059. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  3060. for i, v in pairs(ArmorColorParts) do
  3061. v.BrickColor = BrickColor.new("Teal")
  3062. v.Material = "SmoothPlastic"
  3063. v.Transparency = 0
  3064. end
  3065. for i, v in pairs(ArmorColorParts2) do
  3066. v.BrickColor = BrickColor.new("Medium stone grey")
  3067. v.Material = "Metal"
  3068. v.Transparency = 0
  3069. end
  3070. for i, v in pairs(NeonColorParts) do
  3071. maincolor = BrickColor.new("Cyan")
  3072. v.BrickColor = maincolor
  3073. v.Material = "Neon"
  3074. v.Transparency = 0
  3075. end
  3076. elseif key == '7' and Mode == 8 then
  3077. resetmode()
  3078. elseif key == 'q' and Mode == 8 then
  3079. LunarSpin()
  3080. end
  3081. ---------------------------------------------------------------------
  3082. if key == '8' and Mode ~= 9 then
  3083. Mode = 9
  3084. SONG = 933385346
  3085. tecks2.Text = "Balance"
  3086. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3087. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3088. for i, v in pairs(ArmorColorParts) do
  3089. v.BrickColor = BrickColor.new("Institutional white")
  3090. v.Material = "Glass"
  3091. v.Transparency = 0
  3092. end
  3093. for i, v in pairs(ArmorColorParts2) do
  3094. v.BrickColor = BrickColor.new("Really black")
  3095. v.Material = "Glass"
  3096. v.Transparency = 0.5
  3097. end
  3098. for i, v in pairs(NeonColorParts) do
  3099. maincolor = BrickColor.new("Institutional white")
  3100. v.BrickColor = maincolor
  3101. v.Material = "Neon"
  3102. v.Transparency = 0
  3103. end
  3104. elseif key == '8' and Mode == 9 then
  3105. resetmode()
  3106. elseif key == 't' and Mode == 9 then
  3107. heregoes()
  3108. elseif key == 'q' and Mode == 9 then
  3109. BalanceSpin()
  3110. end
  3111. ---------------------------------------------------------------------------
  3112. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3113. Mode = 10
  3114. SONG = 919231299
  3115. local A = math.random(1,4)
  3116. if A == 1 then
  3117. SONG = 919231299
  3118. elseif A == 2 then
  3119. SONG = 460874877
  3120. elseif A == 3 then
  3121. SONG = 943961217
  3122. elseif A == 4 then
  3123. SONG = 623662713
  3124. end
  3125. tecks2.Text = "InSaNe"
  3126. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3127. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3128. for i, v in pairs(ArmorColorParts) do
  3129. v.BrickColor = BrickColor.random()
  3130. v.Material = "Glass"
  3131. v.Transparency = 0
  3132. end
  3133. for i, v in pairs(ArmorColorParts2) do
  3134. v.BrickColor = BrickColor.random()
  3135. v.Material = "Glass"
  3136. v.Transparency = 0
  3137. end
  3138. for i, v in pairs(NeonColorParts) do
  3139. maincolor = BrickColor.random()
  3140. v.BrickColor = maincolor
  3141. v.Material = "Neon"
  3142. v.Transparency = 0
  3143. end
  3144. elseif key == 'm' and Mode == 10 then
  3145. resetmode()
  3146. elseif key == 'q' and Mode == 10 then
  3147. Decapitate()
  3148. end
  3149. end
  3150. end)
  3151. local Combo = 1
  3152. mouse.Button1Down:connect(function(key)
  3153. if attack == false then
  3154. if Combo == 1 then
  3155. Combo = 2
  3156. attackone()
  3157. elseif Combo == 2 then
  3158. Combo = 3
  3159. attacktwo()
  3160. elseif Combo == 3 then
  3161. Combo = 1
  3162. attackthree()
  3163. end
  3164. end
  3165. end)
  3166.  
  3167.  
  3168.  
  3169.  
  3170.  
  3171.  
  3172.  
  3173. -------------------------------------------------------
  3174. --Start Animations--
  3175. -------------------------------------------------------
  3176. while true do
  3177. swait()
  3178. sine = sine + change
  3179. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3180. local velderp = root.Velocity.y
  3181. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3182. if equipped == true or equipped == false then
  3183. if attack == false then
  3184. idle = idle + 1
  3185. else
  3186. idle = 0
  3187. end
  3188. if Mode == 5 then
  3189. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3190. end
  3191. if Mode == 25 then
  3192. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3193. end
  3194. if Mode == 100 then
  3195. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3196. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3197. end
  3198. if Mode == 7 then
  3199. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3200. end
  3201. if Mode == 10 then
  3202. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3203. tecks2.TextColor3 = maincolor.Color
  3204. tecks2.TextStrokeColor3 = maincolor.Color
  3205. for i, v in pairs(ArmorColorParts) do
  3206. v.BrickColor = BrickColor.random()
  3207. v.Material = "Glass"
  3208. v.Transparency = 0
  3209. end
  3210. for i, v in pairs(ArmorColorParts2) do
  3211. v.BrickColor = BrickColor.random()
  3212. v.Material = "Glass"
  3213. v.Transparency = 0
  3214. end
  3215. for i, v in pairs(NeonColorParts) do
  3216. maincolor = BrickColor.random()
  3217. v.BrickColor = maincolor
  3218. v.Material = "Neon"
  3219. v.Transparency = 0
  3220. end
  3221. end
  3222. if Mode == 6 then
  3223. local A = math.random(1,15)
  3224. if A == 1 then
  3225. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3226. if A == 2 then
  3227. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3228. end
  3229. end
  3230. end
  3231. if 1 < root.Velocity.y and hitfloor == nil then
  3232. Anim = "Jump"
  3233. if attack == false then
  3234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3235. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3240. end
  3241. elseif -1 > root.Velocity.y and hitfloor == nil then
  3242. Anim = "Fall"
  3243. if attack == false then
  3244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3245. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3250. end
  3251. elseif torvel < 1 and hitfloor ~= nil then
  3252. Anim = "Idle"
  3253. change = 1
  3254. if attack == false then
  3255. if Mode == 1 then --Normal
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3262. elseif Mode == pIXELATED then --PIXELATED
  3263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3264. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3265. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3266. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3269. elseif Mode == 50 then --ASCENDED
  3270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3271. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3275. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3276. elseif Mode == 2 then --Machinery
  3277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3278. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3279. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3280. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3281. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3282. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3283. elseif Mode == 3 then --ICE
  3284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3285. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3287. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3290. elseif Mode == 4 then --Infused
  3291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3292. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3293. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3294. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3295. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3296. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3297. elseif Mode == 5 then --Cybernetic
  3298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3302. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3303. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3304. elseif Mode == 25 then --Spiritual
  3305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3311. elseif Mode == 6 then --Controlled Beyond Recognition
  3312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3313. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3314. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3315. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3316. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3317. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3318. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3321. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3322. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3323. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3324. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3325. elseif Mode == 100 then --Overclocked
  3326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3328. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3332. elseif Mode == 8 then --Lunarist
  3333. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3335. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3336. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3337. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3338. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3339. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3340. elseif Mode == 10 then --INSANITY
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3349. end
  3350. end
  3351. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3352. Anim = "Walk"
  3353. change = 1.1
  3354. if attack == false then
  3355. if Mode == 6 then
  3356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3357. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3358. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3359. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3360. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3361. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3362. elseif Mode == 5 then
  3363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3364. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3365. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3366. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3367. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3368. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3369. elseif Mode == 25 then
  3370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3371. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3372. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3373. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3374. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3375. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3376. elseif Mode == 100 then
  3377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3379. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3383. elseif Mode == 10 then
  3384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3387. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3391. elseif Mode == 8 then
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3394. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3395. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3396. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3397. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3398. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3400. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3401. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3402. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3403. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3404. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3405. end
  3406. end
  3407. elseif torvel >= 25 and hitfloor ~= nil then
  3408. Anim = "Sprint"
  3409. change = 1.35
  3410. if attack == false then
  3411. if Mode == 5 then
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3414. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3415. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3417. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3418. elseif Mode == 25 or Mode == 10 then
  3419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3420. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3421. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3422. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3423. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3424. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3425. elseif Mode ~= 5 then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3429. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3430. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3431. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3432. end
  3433. end
  3434. end
  3435. end
  3436. Music.SoundId = "rbxassetid://"..SONG
  3437. Music.Looped = true
  3438. Music.Pitch = 1
  3439. Music.Volume = 2.5
  3440. Music.Parent = tors
  3441. Music:Resume()
  3442. if 0 < #Effects then
  3443. for e = 1, #Effects do
  3444. if Effects[e] ~= nil then
  3445. local Thing = Effects[e]
  3446. if Thing ~= nil then
  3447. local Part = Thing[1]
  3448. local Mode = Thing[2]
  3449. local Delay = Thing[3]
  3450. local IncX = Thing[4]
  3451. local IncY = Thing[5]
  3452. local IncZ = Thing[6]
  3453. if 1 >= Thing[1].Transparency then
  3454. if Thing[2] == "Block1" then
  3455. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3456. local Mesh = Thing[1].Mesh
  3457. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3458. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3459. elseif Thing[2] == "Block2" then
  3460. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3461. local Mesh = Thing[7]
  3462. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3464. elseif Thing[2] == "Block3" then
  3465. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3466. local Mesh = Thing[7]
  3467. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3469. elseif Thing[2] == "Cylinder" then
  3470. local Mesh = Thing[1].Mesh
  3471. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3472. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3473. elseif Thing[2] == "Blood" then
  3474. local Mesh = Thing[7]
  3475. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3476. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3478. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3479. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3480. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3481. elseif Thing[2] == "Disappear" then
  3482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3483. elseif Thing[2] == "Shatter" then
  3484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3485. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3486. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3487. Thing[6] = Thing[6] + Thing[5]
  3488. end
  3489. else
  3490. Part.Parent = nil
  3491. table.remove(Effects, e)
  3492. end
  3493. end
  3494. end
  3495. end
  3496. end
  3497. end
  3498. -------------------------------------------------------
  3499. --End Animations And Script--
  3500. -------------------------------------------------------
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