coboney

Weapons and Armour

Aug 4th, 2014
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  1. Weapons and Armour
  2. Combat is dangerous. And sadly you can’t take your mech with you on every mission or to do everything. And when you’re out and about without that – you have tools of the trade.
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  4. General rules
  5. - Weapons and Armour are scaled typically between 0 and 4. Special weapons or Armour can break this but it is uncommon.
  6. - Vehicles and Mechas when targeting people count as using Weapon 4.
  7. - When using a Weapon at a person if you hit, add that weapons ratings to the number of shifts of damage you inflict
  8. - Armor reduces the amount of shifts in damage you would take. If it reduces it to 0, the person instead gets a Boost.
  9. - When using a personal weapon against a vehicle or mech, the weapon rating is the *maximum* amount of damage it can inflict. Thus a steak knife Weapon 0 cannot harm a tank. It could however create an advantage cutting the threads or something else, which weapon ratings do not apply to.
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  11. Example Weapon Ratings
  12. 0 – Steak Knife
  13. 1 – Combat Knife, Swords
  14. 2 – Pistols, two handed swords
  15. 3 – Rifles
  16. 4 – Heavy weapons such as Rocket Launchers, Vehicle weapons
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  18. Example Armour Ratings
  19. 0 – Birthday suit
  20. 1 – Flak Jacket
  21. 2 – Interceptor Body Armour
  22. 3 – Powered Exoskeleton (New Design)
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  24. Typically heavy end weapons and armour have other restrictions on them – and these are only an example.
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