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  1. [0288.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2. [0288.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  3. [0289.48] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  4. [0289.83] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  5. [0290.16] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  6. [0290.36] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
  7. [0291.36] TacticalSuppressors: Event OnProjectileFireSound triggered SparkRifle_CV
  8. [0291.92] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
  9. [0292.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  10. [0292.28] TacticalSuppressors: Event OnProjectileFireSound triggered SparkRifle_CV
  11. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  12. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  13. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  14. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  15. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  16. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  17. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  18. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  19. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  20. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  21. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  22. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  23. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  24. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  25. [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
  26. [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
  27. [0292.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  28. [0292.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  29. [0293.12] TacticalSuppressors: Event OnProjectileFireSound triggered SparkRifle_CV
  30. [0295.12] TacticalSuppressors: Event OnProjectileFireSound triggered Sectoid_WPN
  31. [0295.22] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  32. [0295.87] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  33. [0295.89] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
  34. [0296.20] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  35. [0299.55] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  36. [0302.64] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
  37. [0302.88] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
  38. [0302.95] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  39. [0303.93] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
  40. [0304.82] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  41. [0305.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  42. [0305.10] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_MOCXReinforcementSpawner
  43. Script call stack:
  44. (Default__X2EventListener_TacticalDrop) X2EventListener_TacticalDrop::DropMOCXSquad
  45.  
  46. [0305.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  47. [0305.83] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  48. [0307.03] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  49. [0307.32] TacticalSuppressors: Event OnProjectileFireSound triggered Sectoid_WPN
  50. [0308.71] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  51. [0309.26] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
  52. [0310.17] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  53. [0312.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  54. [0312.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  55. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  56. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  57. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  58. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  59. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  60. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  61. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  62. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  63. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  64. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  65. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  66. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  67. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  68. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  69. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  70. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  71. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  72. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  73. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  74. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  75. [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
  76. [0312.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  77. [0312.23] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
  78. [0312.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  79. [0312.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  80. [0312.37] EUAimRollsVis: Notif event requested
  81. [0312.39] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
  82. [0312.41] Log: Kismet: << Handling death of a civilian unit >>
  83. [0312.41] Log: Kismet: X : Updating civilian list counts
  84. [0312.41] Log: Kismet: 8 : Civilian units in play
  85. [0312.41] Log: Kismet: 5 : Civilian units killed
  86. [0312.41] Log: Kismet: 6 : Civilian units extracted
  87. [0312.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  88. [0312.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  89. [0312.72] TacticalSuppressors: Event OnProjectileFireSound triggered Sectoid_WPN
  90. [0313.46] Log: XComPawnPhysicsProp_22 is attached to XComHumanPawn_24 which is in another level. Using actor's location as collision center.
  91. [0314.55] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  92. [0315.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  93. [0315.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  94. [0315.86] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  95. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  96. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  97. [0316.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  98. [0316.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  99. [0316.39] ScriptLog: CheckEvacZoneAlert Updating location of Evac Zone.
  100. [0316.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  101. [0316.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  102. [0316.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  103. [0316.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  104. [0317.88] Log: XComPawnPhysicsProp_9 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
  105. [0317.88] Log: XComPawnPhysicsProp_10 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
  106. [0317.88] Log: XComPawnPhysicsProp_11 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
  107. [0317.88] Log: XComPawnPhysicsProp_9 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
  108. [0317.88] Log: XComPawnPhysicsProp_10 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
  109. [0317.88] Log: XComPawnPhysicsProp_11 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
  110. [0319.02] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  111. [0319.46] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  112. [0320.19] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
  113. [0320.23] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  114. [0320.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  115. [0320.80] EUAimRollsVis: Notif event requested
  116. [0320.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  117. [0320.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  118. [0321.13] Log: XComPawnPhysicsProp_12 is attached to XComAlienPawn_3 which is in another level. Using actor's location as collision center.
  119. [0321.13] Log: XComPawnPhysicsProp_13 is attached to XComAlienPawn_3 which is in another level. Using actor's location as collision center.
  120. [0321.13] Log: XComPawnPhysicsProp_14 is attached to XComAlienPawn_3 which is in another level. Using actor's location as collision center.
  121. [0322.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  122. [0324.09] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  123. [0324.45] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
  124. [0324.83] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  125. [0325.01] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  126. [0325.22] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  127. [0325.43] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  128. [0325.45] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  129. [0325.59] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  130. [0325.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  131. [0325.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  132. [0325.76] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  133. [0325.88] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  134. [0325.90] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  135. [0325.95] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  136. [0326.05] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  137. [0326.14] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  138. [0326.35] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  139. [0327.20] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  140. [0328.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  141. [0328.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  142. [0328.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  143. [0328.80] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
  144. [0328.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  145. [0329.52] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
  146. [0329.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  147. [0329.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  148. [0329.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  149. [0329.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  150. [0330.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  151. [0330.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  152. [0330.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  153. [0330.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  154. [0330.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  155. [0330.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  156. [0330.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  157. [0331.05] Error: (AddNetObject) Objects SoundCue SoundAdventFX.ShieldBearer_ShieldHit_Cue and SoundCue SoundAdventFX.ShieldBearer_Impact_Cue have duplicate NetIndex 75
  158. [0331.05] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
  159. [0331.32] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
  160. [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
  161. [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
  162. [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  163. [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
  164. [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  165. [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
  166. [0331.63] Warning: Warning, Failed to load 'FX_Globe.M_Projection_Cone'! Referenced by 'RM_Perk_BodyShield.fX.P_Body_Shield:ParticleModuleRequired_25' ('Engine.ParticleModuleRequired:Material').
  167. [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
  168. [0331.63] Warning: Warning, Failed to load 'FX_Globe.Projection_Cone'! Referenced by 'RM_Perk_BodyShield.fX.P_Body_Shield:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  169. [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
  170. [0331.63] Warning: Warning, Failed to load 'FX_Globe.M_Projection_Cone'! Referenced by 'FX_MEC_Abilities.P_Body_Shield_Flash:ParticleModuleRequired_25' ('Engine.ParticleModuleRequired:Material').
  171. [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
  172. [0331.63] Warning: Warning, Failed to load 'FX_Globe.Projection_Cone'! Referenced by 'FX_MEC_Abilities.P_Body_Shield_Flash:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  173. [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
  174. [0331.68] Log: Object : AkBank SoundAdventFX.WwiseDefaultBank_SoundAdventFX
  175. [0331.68] Log: Object Linker : None
  176. [0331.68] Log: Linker LinkerRoot : None
  177. [0331.68] Log: Detach Linker : LinkerLoad Transient.LinkerLoad_2677
  178. [0331.68] Log: Detach LinkerRoot : Package AdventMale1_Bank0_SF
  179. [0331.76] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\9a884cb2af69f6ff\main\XCOM2\Development\Src\Core\Src\UnLinker.cpp] [Line: 4629]
  180. Linker object AkBank AdventMale1_Bank0_SF.WwiseDefaultBank_SoundAdventFX mislinked!
  181. Stack: Address = 0x8cff48dc (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  182. Address = 0x8cfa48e3 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  183. Address = 0x8cfa3ea8 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  184. Address = 0x8cfdc802 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  185. Address = 0x8cfd4741 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  186. Address = 0x8da1351c (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  187. Address = 0x8da1339b (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  188. Address = 0x8dbed0b3 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  189. Address = 0x8da5e05a (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  190. Address = 0x8cf9e8a7 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  191. Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  192. Address = 0x8cf9e815 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  193. Address = 0x8cf8e166 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  194. Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  195. Address = 0x8cf9e815 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  196. Address = 0x8cf8e166 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  197. Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  198. Address = 0x8cf9e815 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  199. Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  200. Address = 0x8cfb4600 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  201. Address = 0x8d251952 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  202. Address = 0x8d3dfb49 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  203. Address = 0x8d3dc025 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  204. Address = 0x8d3d9554 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  205. Address = 0x8d3b03ef (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  206. Address = 0x8d3da61b (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  207. Address = 0x8d36ba6d (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  208. Address = 0x8da27af0 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  209. Address = 0x8d92dbe3 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  210. Address = 0x8d9273ac (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  211. Address = 0x8d9273fa (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  212. Address = 0x8d92fe13 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  213. Address = 0x8df14683 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
  214. Address = 0x4dfb7bd4 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL]
  215. Address = 0x4f68ced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
  216. Address = 0x4f68ced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
  217.  
  218. [0331.76] Critical: Windows GetLastError: The operation completed successfully. (0)
  219. [0331.79] Log: GIsGuarded is true
  220. [0331.79] Log: Crash Detected: Dumping C:\Users\The Scout\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-T2H8418-CL374751-2020.01.19-20.49.46-Crash\XCom-DESKTOP-T2H8418-CL374751-2020.01.19-20.49.46_Minidump.dmp
  221. [0331.79] Log: Crash: GettingNameData
  222. [0331.79] Log: Suspending Threads
  223. [0331.82] Log: Writing Minidmp
  224. [0332.12] Log: Crash: Saving Names Array
  225. [0332.12] Log: Crash: Saving Names Array Data
  226. [0332.12] Log: Dumping name table: (5905224)
  227. [0332.12] Log: Dumping name table: 0x0da1c000 (5905224)
  228. [0332.12] Log: Crash: Saving Names Array Blocks
  229. [0332.12] Log: Crash: Saving Objects Array
  230. [0332.12] Log: Crash: Saving Objects Array Data
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