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- [0288.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0288.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0289.48] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0289.83] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0290.16] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0290.36] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
- [0291.36] TacticalSuppressors: Event OnProjectileFireSound triggered SparkRifle_CV
- [0291.92] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
- [0292.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0292.28] TacticalSuppressors: Event OnProjectileFireSound triggered SparkRifle_CV
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: Kismet: << Handling extraction of an XCOM controlled unit >>
- [0292.84] Log: Kismet: X : Extracting unit was not an XCOM soldier type
- [0292.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0292.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0293.12] TacticalSuppressors: Event OnProjectileFireSound triggered SparkRifle_CV
- [0295.12] TacticalSuppressors: Event OnProjectileFireSound triggered Sectoid_WPN
- [0295.22] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0295.87] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0295.89] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
- [0296.20] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0299.55] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0302.64] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
- [0302.88] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
- [0302.95] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0303.93] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
- [0304.82] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0305.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0305.10] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_MOCXReinforcementSpawner
- Script call stack:
- (Default__X2EventListener_TacticalDrop) X2EventListener_TacticalDrop::DropMOCXSquad
- [0305.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0305.83] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0307.03] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0307.32] TacticalSuppressors: Event OnProjectileFireSound triggered Sectoid_WPN
- [0308.71] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0309.26] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
- [0310.17] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0312.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0312.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.20] None: FindClosestValidLocation FAILED! Returning original location.
- [0312.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0312.23] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
- [0312.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0312.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0312.37] EUAimRollsVis: Notif event requested
- [0312.39] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
- [0312.41] Log: Kismet: << Handling death of a civilian unit >>
- [0312.41] Log: Kismet: X : Updating civilian list counts
- [0312.41] Log: Kismet: 8 : Civilian units in play
- [0312.41] Log: Kismet: 5 : Civilian units killed
- [0312.41] Log: Kismet: 6 : Civilian units extracted
- [0312.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0312.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0312.72] TacticalSuppressors: Event OnProjectileFireSound triggered Sectoid_WPN
- [0313.46] Log: XComPawnPhysicsProp_22 is attached to XComHumanPawn_24 which is in another level. Using actor's location as collision center.
- [0314.55] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0315.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.86] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0316.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0316.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0316.39] ScriptLog: CheckEvacZoneAlert Updating location of Evac Zone.
- [0316.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0316.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0316.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0316.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0317.88] Log: XComPawnPhysicsProp_9 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
- [0317.88] Log: XComPawnPhysicsProp_10 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
- [0317.88] Log: XComPawnPhysicsProp_11 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
- [0317.88] Log: XComPawnPhysicsProp_9 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
- [0317.88] Log: XComPawnPhysicsProp_10 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
- [0317.88] Log: XComPawnPhysicsProp_11 is attached to XComAlienPawn_2 which is in another level. Using actor's location as collision center.
- [0319.02] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0319.46] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0320.19] TacticalSuppressors: Event OnProjectileFireSound triggered Sidearm_CV
- [0320.23] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0320.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0320.80] EUAimRollsVis: Notif event requested
- [0320.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0320.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0321.13] Log: XComPawnPhysicsProp_12 is attached to XComAlienPawn_3 which is in another level. Using actor's location as collision center.
- [0321.13] Log: XComPawnPhysicsProp_13 is attached to XComAlienPawn_3 which is in another level. Using actor's location as collision center.
- [0321.13] Log: XComPawnPhysicsProp_14 is attached to XComAlienPawn_3 which is in another level. Using actor's location as collision center.
- [0322.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0324.09] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0324.45] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
- [0324.83] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.01] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.22] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.43] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0325.45] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.59] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0325.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0325.76] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.88] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0325.90] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0325.95] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0326.05] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0326.14] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0326.35] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0327.20] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0328.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0328.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0328.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0328.80] TacticalSuppressors: Event OnProjectileFireSound triggered ChosenSniperPistol_CV
- [0328.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0329.52] TacticalSuppressors: Event OnProjectileFireSound triggered Bullpup_CV
- [0329.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0329.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0329.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0329.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0330.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0330.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0330.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0330.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0330.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0330.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0330.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0331.05] Error: (AddNetObject) Objects SoundCue SoundAdventFX.ShieldBearer_ShieldHit_Cue and SoundCue SoundAdventFX.ShieldBearer_Impact_Cue have duplicate NetIndex 75
- [0331.05] TacticalSuppressors: Event OnProjectileFireSound triggered AdvPurifierPistolM1_WPN
- [0331.32] TacticalSuppressors: Event OnProjectileFireSound triggered AdventPathfinder_SMG
- [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
- [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
- [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
- [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0331.55] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
- [0331.63] Warning: Warning, Failed to load 'FX_Globe.M_Projection_Cone'! Referenced by 'RM_Perk_BodyShield.fX.P_Body_Shield:ParticleModuleRequired_25' ('Engine.ParticleModuleRequired:Material').
- [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
- [0331.63] Warning: Warning, Failed to load 'FX_Globe.Projection_Cone'! Referenced by 'RM_Perk_BodyShield.fX.P_Body_Shield:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
- [0331.63] Warning: Warning, Failed to load 'FX_Globe.M_Projection_Cone'! Referenced by 'FX_MEC_Abilities.P_Body_Shield_Flash:ParticleModuleRequired_25' ('Engine.ParticleModuleRequired:Material').
- [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
- [0331.63] Warning: Warning, Failed to load 'FX_Globe.Projection_Cone'! Referenced by 'FX_MEC_Abilities.P_Body_Shield_Flash:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0331.63] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
- [0331.68] Log: Object : AkBank SoundAdventFX.WwiseDefaultBank_SoundAdventFX
- [0331.68] Log: Object Linker : None
- [0331.68] Log: Linker LinkerRoot : None
- [0331.68] Log: Detach Linker : LinkerLoad Transient.LinkerLoad_2677
- [0331.68] Log: Detach LinkerRoot : Package AdventMale1_Bank0_SF
- [0331.76] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\9a884cb2af69f6ff\main\XCOM2\Development\Src\Core\Src\UnLinker.cpp] [Line: 4629]
- Linker object AkBank AdventMale1_Bank0_SF.WwiseDefaultBank_SoundAdventFX mislinked!
- Stack: Address = 0x8cff48dc (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfa48e3 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfa3ea8 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfdc802 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfd4741 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8da1351c (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8da1339b (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8dbed0b3 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8da5e05a (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cf9e8a7 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cf9e815 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cf8e166 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cf9e815 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cf8e166 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cf9e815 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfb4890 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8cfb4600 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d251952 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d3dfb49 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d3dc025 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d3d9554 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d3b03ef (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d3da61b (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d36ba6d (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8da27af0 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d92dbe3 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d9273ac (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d9273fa (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8d92fe13 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x8df14683 (filename not found) [in D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
- Address = 0x4dfb7bd4 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL]
- Address = 0x4f68ced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
- Address = 0x4f68ced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
- [0331.76] Critical: Windows GetLastError: The operation completed successfully. (0)
- [0331.79] Log: GIsGuarded is true
- [0331.79] Log: Crash Detected: Dumping C:\Users\The Scout\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-T2H8418-CL374751-2020.01.19-20.49.46-Crash\XCom-DESKTOP-T2H8418-CL374751-2020.01.19-20.49.46_Minidump.dmp
- [0331.79] Log: Crash: GettingNameData
- [0331.79] Log: Suspending Threads
- [0331.82] Log: Writing Minidmp
- [0332.12] Log: Crash: Saving Names Array
- [0332.12] Log: Crash: Saving Names Array Data
- [0332.12] Log: Dumping name table: (5905224)
- [0332.12] Log: Dumping name table: 0x0da1c000 (5905224)
- [0332.12] Log: Crash: Saving Names Array Blocks
- [0332.12] Log: Crash: Saving Objects Array
- [0332.12] Log: Crash: Saving Objects Array Data
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