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- // Generic Standing around with a rifle
- c4coming2cDf_genericstani1
- c4coming2cDf_genericstani2
- c4coming2cDf_genericstani3
- // Sitting, chillin the fuck out of his life
- c5efe_MichalLoop
- // Standing without a gun, like a boss
- HubBriefing_loop
- HubBriefing_scratch
- HubBriefing_stretch
- HubBriefing_think
- // Swimming with a gun
- AdvePercMstpSnonWrflDnon
- AdvePercMstpSnonWrflDnon_relax
- // Treating wounded
- Acts_TreatingWounded01
- Acts_TreatingWounded02
- Acts_TreatingWounded03
- Acts_TreatingWounded04
- Acts_TreatingWounded05
- Acts_TreatingWounded06
- Acts_LyingWounded_loop1
- Acts_LyingWounded_loop2
- Acts_LyingWounded_loop3
- // Swimming, no gun
- AdvePercMstpSnonWnonDnon_relax
- AdvePercMstpSnonWnonDnon
- // Prone, fixing vehicle, no gun, without movement
- HubFixingVehicleProne_idle1
- // Standing, fixing vehicle
- InBaseMoves_assemblingVehicleErc
- // Crouching, fixing vehicle, our crafting animation
- Acts_carFixingWheel
- // Our vehicle trader animations
- InBaseMoves_repairVehicleKnl
- InBaseMoves_repairVehiclePne
- // Sitting at table on computer
- HubSittingAtTableU_idle1
- HubSittingAtTableU_idle2
- HubSittingAtTableU_idle3
- // Sitting on a chair, with a rifle
- HubSittingChairA_idle1
- HubSittingChairA_idle2
- HubSittingChairA_idle3
- HubSittingChairA_move1
- // Sitting on a chair, not sure if rifle, pistol or unarmed
- HubSittingChairB_idle1
- HubSittingChairB_idle2
- HubSittingChairB_idle3
- HubSittingChairB_move1
- // Sitting on a chair, probably a rifle
- HubSittingChairC_idle1
- HubSittingChairC_idle2
- HubSittingChairC_idle3
- HubSittingChairC_move1
- // Sitting on a chair, with a rifle, like a boss
- InBaseMoves_SittingRifle1
- InBaseMoves_SittingRifle2
- // Standing, no rifle, on a table. Maybe a counter (our food trader thing?)
- InBaseMoves_table1
- // Standing, no rifle, aircraft trader
- LHD_krajPaluby
- // Sitting on a chair, probably NO rifle
- HubSittingChairUA_idle1
- HubSittingChairUA_idle2
- HubSittingChairUA_idle3
- HubSittingChairUA_move1
- // Sitting on a chair, no rifle
- HubSittingChairUB_idle1
- HubSittingChairUB_idle2
- HubSittingChairUB_idle3
- HubSittingChairUB_move1
- // Sitting on a chair, no rifle <<< EXTRA CHILLIN
- HubSittingChairUC_idle1
- HubSittingChairUC_idle2
- HubSittingChairUC_idle3
- HubSittingChairUC_move1
- // IRONMAN TRAINING
- AmovPercMstpSnonWnonDnon_exercisePushup
- AmovPercMstpSnonWnonDnon_exercisePushup
- AmovPercMstpSnonWnonDnon_exercisekneeBendA
- AmovPercMstpSnonWnonDnon_exercisekneeBendA
- AmovPercMstpSnonWnonDnon_exercisekneeBendB
- // Sitting up HIGH (?), with a rifle
- sitTableRfl_listening
- // Sitting up HIGH (?), with a rifle
- HubSittingHighA_idle1
- HubSittingHighB_move1
- // Sitting up HIGH (?), with a rifle
- HubSittingHighB_idle1
- HubSittingHighB_idle2
- HubSittingHighB_idle3
- // Standing, with a rifle
- HubStanding_idle1
- HubStanding_idle2
- HubStanding_idle3
- // Standing, no rifle
- HubStandingUA_idle1
- HubStandingUA_idle2
- HubStandingUA_idle3
- HubStandingUA_move1
- HubStandingUA_move2
- // Standing, no rifle, probably needs a gun belt to look okay
- HubStandingUB_idle1
- HubStandingUB_idle2
- HubStandingUB_idle3
- HubStandingUB_move1
- // Standing, no rifle, looks like a diva
- HubStandingUC_idle1
- HubStandingUC_idle2
- HubStandingUC_idle3
- HubStandingUC_move1
- HubStandingUC_move2
- // Standing, hands behind back, could be prisoner
- InBaseMoves_HandsBehindBack1
- InBaseMoves_HandsBehindBack2
- // Patrolling moves, maybe for guards
- InBaseMoves_patrolling1
- InBaseMoves_patrolling2
- // Standing, no rifle, hands behind back
- UnaErcPoslechVelitele1
- UnaErcPoslechVelitele2
- UnaErcPoslechVelitele3
- UnaErcPoslechVelitele4
- // Lying (?), rifle
- Acts_InjuredLookingRifle01
- Acts_InjuredLookingRifle02
- Acts_InjuredLookingRifle03
- Acts_InjuredLookingRifle04
- Acts_InjuredLookingRifle05
- // Standing, no rifle
- Acts_CivilListening_2
- // Prisoner, sitting
- Acts_AidlPsitMstpSsurWnonDnon01
- Acts_AidlPsitMstpSsurWnonDnon02
- Acts_AidlPsitMstpSsurWnonDnon03
- Acts_AidlPsitMstpSsurWnonDnon04
- Acts_AidlPsitMstpSsurWnonDnon05
- // Sitting on the ground, rifle
- AmovPsitMstpSrasWrflDnon_WeaponCheck1
- AmovPsitMstpSrasWrflDnon_WeaponCheck2
- AmovPsitMstpSrasWrflDnon_Smoking
- // Sitting on the ground, no rifle
- Acts_passenger_flatground_leanright
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