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SDOT

Trader Animations

Sep 6th, 2016
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  1. // Generic Standing around with a rifle
  2. c4coming2cDf_genericstani1
  3. c4coming2cDf_genericstani2
  4. c4coming2cDf_genericstani3
  5.  
  6. // Sitting, chillin the fuck out of his life
  7. c5efe_MichalLoop
  8.  
  9. // Standing without a gun, like a boss
  10. HubBriefing_loop
  11. HubBriefing_scratch
  12. HubBriefing_stretch
  13. HubBriefing_think
  14.  
  15. // Swimming with a gun
  16. AdvePercMstpSnonWrflDnon
  17. AdvePercMstpSnonWrflDnon_relax
  18.  
  19. // Treating wounded
  20. Acts_TreatingWounded01
  21. Acts_TreatingWounded02
  22. Acts_TreatingWounded03
  23. Acts_TreatingWounded04
  24. Acts_TreatingWounded05
  25. Acts_TreatingWounded06
  26.  
  27. Acts_LyingWounded_loop1
  28. Acts_LyingWounded_loop2
  29. Acts_LyingWounded_loop3
  30.  
  31. // Swimming, no gun
  32. AdvePercMstpSnonWnonDnon_relax
  33. AdvePercMstpSnonWnonDnon
  34.  
  35. // Prone, fixing vehicle, no gun, without movement
  36. HubFixingVehicleProne_idle1
  37.  
  38. // Standing, fixing vehicle
  39. InBaseMoves_assemblingVehicleErc
  40.  
  41. // Crouching, fixing vehicle, our crafting animation
  42. Acts_carFixingWheel
  43.  
  44. // Our vehicle trader animations
  45. InBaseMoves_repairVehicleKnl
  46. InBaseMoves_repairVehiclePne
  47.  
  48. // Sitting at table on computer
  49. HubSittingAtTableU_idle1
  50. HubSittingAtTableU_idle2
  51. HubSittingAtTableU_idle3
  52.  
  53. // Sitting on a chair, with a rifle
  54. HubSittingChairA_idle1
  55. HubSittingChairA_idle2
  56. HubSittingChairA_idle3
  57. HubSittingChairA_move1
  58.  
  59. // Sitting on a chair, not sure if rifle, pistol or unarmed
  60. HubSittingChairB_idle1
  61. HubSittingChairB_idle2
  62. HubSittingChairB_idle3
  63. HubSittingChairB_move1
  64.  
  65. // Sitting on a chair, probably a rifle
  66. HubSittingChairC_idle1
  67. HubSittingChairC_idle2
  68. HubSittingChairC_idle3
  69. HubSittingChairC_move1
  70.  
  71. // Sitting on a chair, with a rifle, like a boss
  72. InBaseMoves_SittingRifle1
  73. InBaseMoves_SittingRifle2
  74.  
  75. // Standing, no rifle, on a table. Maybe a counter (our food trader thing?)
  76. InBaseMoves_table1
  77.  
  78. // Standing, no rifle, aircraft trader
  79. LHD_krajPaluby
  80.  
  81. // Sitting on a chair, probably NO rifle
  82. HubSittingChairUA_idle1
  83. HubSittingChairUA_idle2
  84. HubSittingChairUA_idle3
  85. HubSittingChairUA_move1
  86.  
  87. // Sitting on a chair, no rifle
  88. HubSittingChairUB_idle1
  89. HubSittingChairUB_idle2
  90. HubSittingChairUB_idle3
  91. HubSittingChairUB_move1
  92.  
  93. // Sitting on a chair, no rifle <<< EXTRA CHILLIN
  94. HubSittingChairUC_idle1
  95. HubSittingChairUC_idle2
  96. HubSittingChairUC_idle3
  97. HubSittingChairUC_move1
  98.  
  99. // IRONMAN TRAINING
  100. AmovPercMstpSnonWnonDnon_exercisePushup
  101. AmovPercMstpSnonWnonDnon_exercisePushup
  102. AmovPercMstpSnonWnonDnon_exercisekneeBendA
  103. AmovPercMstpSnonWnonDnon_exercisekneeBendA
  104. AmovPercMstpSnonWnonDnon_exercisekneeBendB
  105.  
  106. // Sitting up HIGH (?), with a rifle
  107. sitTableRfl_listening
  108.  
  109. // Sitting up HIGH (?), with a rifle
  110. HubSittingHighA_idle1
  111.  
  112. HubSittingHighB_move1
  113.  
  114. // Sitting up HIGH (?), with a rifle
  115. HubSittingHighB_idle1
  116. HubSittingHighB_idle2
  117. HubSittingHighB_idle3
  118.  
  119. // Standing, with a rifle
  120. HubStanding_idle1
  121. HubStanding_idle2
  122. HubStanding_idle3
  123.  
  124. // Standing, no rifle
  125. HubStandingUA_idle1
  126. HubStandingUA_idle2
  127. HubStandingUA_idle3
  128. HubStandingUA_move1
  129. HubStandingUA_move2
  130.  
  131. // Standing, no rifle, probably needs a gun belt to look okay
  132. HubStandingUB_idle1
  133. HubStandingUB_idle2
  134. HubStandingUB_idle3
  135. HubStandingUB_move1
  136.  
  137. // Standing, no rifle, looks like a diva
  138. HubStandingUC_idle1
  139. HubStandingUC_idle2
  140. HubStandingUC_idle3
  141. HubStandingUC_move1
  142. HubStandingUC_move2
  143.  
  144. // Standing, hands behind back, could be prisoner
  145. InBaseMoves_HandsBehindBack1
  146. InBaseMoves_HandsBehindBack2
  147.  
  148. // Patrolling moves, maybe for guards
  149. InBaseMoves_patrolling1
  150. InBaseMoves_patrolling2
  151.  
  152. // Standing, no rifle, hands behind back
  153. UnaErcPoslechVelitele1
  154. UnaErcPoslechVelitele2
  155. UnaErcPoslechVelitele3
  156. UnaErcPoslechVelitele4
  157.  
  158. // Lying (?), rifle
  159. Acts_InjuredLookingRifle01
  160. Acts_InjuredLookingRifle02
  161. Acts_InjuredLookingRifle03
  162. Acts_InjuredLookingRifle04
  163. Acts_InjuredLookingRifle05
  164.  
  165. // Standing, no rifle
  166. Acts_CivilListening_2
  167.  
  168. // Prisoner, sitting
  169. Acts_AidlPsitMstpSsurWnonDnon01
  170. Acts_AidlPsitMstpSsurWnonDnon02
  171. Acts_AidlPsitMstpSsurWnonDnon03
  172. Acts_AidlPsitMstpSsurWnonDnon04
  173. Acts_AidlPsitMstpSsurWnonDnon05
  174.  
  175. // Sitting on the ground, rifle
  176. AmovPsitMstpSrasWrflDnon_WeaponCheck1
  177. AmovPsitMstpSrasWrflDnon_WeaponCheck2
  178. AmovPsitMstpSrasWrflDnon_Smoking
  179.  
  180. // Sitting on the ground, no rifle
  181. Acts_passenger_flatground_leanright
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