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All Cards Ryoma Ending

Jul 3rd, 2017 (edited)
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  1. This route does Jr. Troopa Skip, Parakarryless Seed, Record Skip, Bow Skip and is overall very risky. Do not use this route unless grinding for the WR in All Cards. Last Update: 7/21/2021.
  2.  
  3. -- Prologue --
  4.  
  5. - Jr. Troopa Skip
  6. - Bush coin [1 coin]
  7. - Playground 10 coin Block [11 coins]
  8. - Coin block [12 coins]
  9. - 4 Trampoline coins [16 coins]
  10. - Equip Power Jump
  11. - Goomnut
  12. - 2 Block coins [18 coins]
  13. - Get Close Call
  14.  
  15. Red and Blue Goomba:
  16. T1: Power Jump Red; Headbonk Red [3FP]
  17. T2: Power Jump Blue; Do Nothing [1FP]
  18. T3: Fire Flower [Up 1]
  19.  
  20. - Eat Goomnut [Mash A] [4FP]
  21.  
  22. Goomba King:
  23. T1: Power Jump King; Headbonk Tree
  24. T2: Power Jump King; Headbonk King
  25.  
  26. Magikoopa:
  27. T1: Power Jump; Do Nothing
  28. T2: Power Jump [1 FP]
  29.  
  30. -- Chapter 1 --
  31.  
  32. - 1 Block coin [19 coins]
  33. - 1 Fright Jar
  34. - 1 POW Block
  35. - 10 coin Block [29 coins]
  36. - Buy 2 POW and 2 Fire Flowers [5 coins]
  37.  
  38. Fuzzy Shell Fight:
  39. T1: Fire Flower [Mash A]
  40.  
  41. - Get HP Plus
  42. - Bush Coin [6 coins]
  43. - 5 Path coins [11 coins]
  44. - T. Bolt
  45. - Hidden Fire Flower
  46. - Hit Heart Block
  47.  
  48. Koopa Fight 1: Key
  49. T1: Power Jump; Power Shell (untimed) [0FP]
  50.  
  51. - Power Bounce
  52. - Staircase Skip
  53. - Hit Heart Block before talking to Bombette
  54.  
  55. Jail Fight:
  56. T1: Fire Flower [Mash A]; Body Slam
  57.  
  58. - 9 Jail Fight coins [20 coins]
  59. - First Strike with Bomb
  60.  
  61. Pit Fight 1:
  62. T1: Bomb [2FP]
  63.  
  64. Pit Fight 2:
  65. T1: Fright Jar [Up 1]
  66. T2: T. Bolt [Mash A]
  67. ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before or after Cannons, Slow Jr. Troopa Fight
  68.  
  69. - First Strike with Bomb
  70.  
  71. Pit Fight 3:
  72. T1: Power Jump; Body Slam (untimed)
  73.  
  74. Level Up: FP
  75. 10, 10, 3
  76.  
  77. - Both Fire Bar coins [40 coins]
  78.  
  79. Cannons:
  80. T1: POW Block [Up 1]; Do Nothing
  81. T2: POW Block [Up 1]
  82.  
  83. - 10 cannon coins [50 coins]
  84.  
  85. Koopa Bros: Bowser
  86. T1: Power Jump; Bomb
  87. T2: Power Jump
  88.  
  89. Koopa Bros:
  90. T1: Bomb
  91. T2: POW Block [Up 1]; Do Nothing
  92. T3: Fire Flower [Up 1]
  93.  
  94. Peach Scene: Yes to all 3 questions
  95.  
  96. -- Parakarry --
  97.  
  98. - Say No to Both Tutorials
  99. - Honey Syrup
  100. - Get Dizzy Attack
  101. - Say Yes to Jr. Troopa
  102.  
  103. Jr. Troopa:
  104. T1: Thunder Bolt [Up 1]; Bomb
  105. T2: Power Jump; Bomb
  106. If you lost the Thunder Bolt do this:
  107. T1: Power Jump; Bomb
  108. T2: Power Jump; Bomb
  109. T3: Hammer
  110.  
  111. - Get Speedy Spin
  112. - Take off Power Jump
  113. - Equip Power Bounce and Speedy Spin
  114. - Get Seed
  115. - Ride train
  116.  
  117. - Find Parakarry's Letters and bring them to him
  118. - Get 1 Whacka
  119. - Get 2nd Flower Seed Early
  120. - Get Damage Dodge
  121. - Hit Heart Block
  122. - Go to Toad Town
  123.  
  124. -- Sushie --
  125.  
  126. - Blue House Skip
  127.  
  128. Blooper: 30 HP
  129. T1: Power Bounce; Sky Dive
  130. T2: Power Bounce; Shell Shot
  131.  
  132. Level UP: FP
  133. 10, 15, 3
  134.  
  135. - Get Jammin' Jelly
  136. - Get Sushie
  137.  
  138. - Get Power Quake
  139. - Take off Power Bounce
  140. - Equip Power Quake
  141. - Chapter 5 pipe to sewers
  142. - Go left into Dark Koopa room
  143.  
  144. - Let them all first strike you for Peril
  145. - Avoid heart drops
  146. ~ Get a POW Block drop to skip the double equip in Chapter 8, this POW will never get in the way of anything
  147.  
  148. Koopa 1:
  149. T1: Power Quake; Do Nothing [11 FP]
  150. T2: Power Quake [7 FP]
  151.  
  152. - Eat Honey Syrup if no FP drop [Up 1]
  153.  
  154. Koopa 2:
  155. T1: Power Quake; Do Nothing [8 FP]
  156. T2: Power Quake [4 FP]
  157.  
  158. - Eat Jammin' Jelly [Mash A]
  159.  
  160. Koopa 3:
  161. T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
  162. T2: Power Quake [7 FP]
  163.  
  164. - Double FP drop = [9 FP]
  165.  
  166. - Enter pipe to Boo's mansion
  167. - Record Skip
  168. ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
  169. - Place Weight
  170. - Get Super Boots; Switch to Parakarry [Down 1]
  171. - Get Strange Leaf only if you had to use the Honey Syrup or didn't get double FP drop
  172.  
  173. -- Chapter 3 --
  174.  
  175. - Do Bow Skip
  176. - Do Stanley Save
  177. - Get Repel Gel
  178. - Go left for Key
  179. - Upgrade Parakarry [Up 2]
  180. - Get caught by guard
  181. - Go right, open door
  182. - Get Key in Spike room
  183. - Get Mega Rush
  184. - Don't eat if you have [9 FP] from double FP drop
  185. - Eat Honey [Up 1] or Strange Leaf [Down 1]
  186. - Get Maple Syrup
  187. - Get Key
  188. - Open chest for talking key
  189. - Run away from Tubba
  190. ~ Make sure you have 9 FP for the Heart Fight
  191. - Take off Power Quake and Speedy Spin
  192. - Equip Power Bounce and Mega Rush
  193. Order: Power Quake [3rd], Power Bounce [2nd], Speedy Spin [8th], Mega Rush [6th]
  194.  
  195. Tubba's Heart: 50 HP [Runs at 45 HP]
  196. T1: Bounce x6; Shell Shot
  197. T2: Bounce x4; [5 + 5 Works too]
  198.  
  199. Tubba Blubba: 10 HP
  200. T1: Jump x2
  201.  
  202. Level Up: BP
  203. 10, 15, 6
  204.  
  205. -- Enter Volcano --
  206.  
  207. - Say Yes to Bow
  208. - Equip Power Quake [3rd] and Speedy Spin [7th]
  209. - Jump LZS into card
  210. - Run to Chapter 5 by blue pipe and Sushie platform
  211. - Enter Volcano
  212.  
  213. -- Chapter 5--
  214.  
  215. - Get hidden Life Shroom
  216. - Get Ultra Hammer
  217. - Get into Peril from Fire Bars
  218. - Switch to Sushie [Down 1]
  219.  
  220. Lava Piranha: 40 HP each Phase
  221. Phase 1:
  222. T1: Bounce x5; Do Nothing if 5 cap / Belly Flop if 4/3 capped
  223. T2: Bounce x5; Untimed Belly Flop if (4 + 4)
  224.  
  225. (5 + 5) = 0 HP skip belly flop
  226. (5 + 4) = 2 HP
  227. (4 + 4) = 4 HP (this is why we belly flop)
  228. (3 + 5) = 5 HP (Do two timed belly flops)
  229.  
  230. Phase 2:
  231. T1: Squirt; Bounce x4
  232. T2: Bounce x3
  233.  
  234. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  235.  
  236. -- Lantern Ghost --
  237.  
  238. - Seed
  239. - Switch to Sushie [Down 2]
  240. - Enter Blue Pipe and exit sewers using Sushie
  241. - Switch to Parakarry [Up 1]
  242. - Enter Chapter 4
  243. - Go to Green Station (Hit right switch) [Down 1]
  244. - Go to Pink Station (Hit right switch) [Down 2]
  245. - Go downright into the Frying Pan room
  246.  
  247. Fuzzy Fight:
  248. T1: Power Quake
  249.  
  250. - Get Frying Pan
  251. - Go to Red Station (Hit left switch) [Down 1]
  252. - Hit Heart Block
  253. - Get Volt Shroom
  254.  
  255. Lantern Ghost: 40 HP - Block (1/2)
  256. T1: Volt Shroom [Mash A]; Do Nothing
  257. T2: Do Nothing; Switch to Goombario [Down 2]
  258. T3: Headbonk x2; Power Bounce x5 [Down 1]
  259. T4: Headbonk x2; Power Bounce x4
  260.  
  261. - Upgrade Watt [Up 2]
  262. - Switch to Bombette [Up or Down 3]
  263. - Switch to Watt [Down 2]
  264.  
  265. General Guy:
  266. Phase 1:
  267. T1: Jump x2; Electro Dash
  268. T2: Power Quake
  269. T3: Jump x2; Power Shock
  270. T4: Jump x2
  271.  
  272. Phase 2:
  273. T1: Repel [Down 1]; Electro Dash
  274. T2: Bounce x4; Electro Dash
  275. T3: Jump x2; Electro Dash
  276.  
  277. Level Up: FP
  278. 10, 20, 6
  279.  
  280. -- Enter Ruins --
  281.  
  282. - Jump LZS into card
  283. - Go to Blue Station (Hit left switch) [Down 2]
  284. - Enter Forever Forest
  285. ~ Peril on Plants strat saves 5 seconds
  286. ~ Left x2 if you're getting Peril on Plants, Get First Struck
  287.  
  288. Piranha Plants: Get First Struck
  289. T1: Do Nothing; Do Nothing
  290. T2: Run Away
  291.  
  292. - Right x2
  293. - Left x1
  294. - Left x1
  295. - Go left for Flower Seed 4
  296. From the Seed:
  297. - Right x1
  298. - Enter Toad Town Tunnels from green pipe
  299. - Smash Super Block to fight Electro Blooper
  300.  
  301. Electro Blooper: Block (0/2)
  302. T1: Do Nothing; Do Nothing
  303. T2: Jump x2; Do Nothing
  304. T3: Jump x1; Do Nothing
  305. T4: Bounce x5; Switch to Parakarry [Up 2]
  306. T5: Shell Shot; Bounce x4
  307.  
  308. ~ If Shell Shot missed do
  309. T5: Shell Shot; Refresh - Block
  310. T6: Bounce x4; Shell shot
  311.  
  312. ~ Peril on Plants
  313. Electro Blooper:
  314. T1: Power Shock; Jump x2
  315. T2: Bounce x5; Switch to Parakarry [Up 2]
  316. T3: Bounce x4
  317.  
  318. Electro Blooper:
  319. T1: Power Shock; Lullaby
  320. T2: Bounce x6; Electro Dash
  321. T3: Bounce x6; Electro Dash
  322.  
  323. - Enter left pipe
  324. - Enter Dry Dry Desert
  325. - Left one, then up left for the rest of the rooms
  326.  
  327. -- Tutankoopa --
  328.  
  329. - Get Key in sand (bottom)
  330. - Go right for another Key
  331. - Go to the bottom-right room
  332.  
  333. ~ First Strike with Jump, beware of heart drops
  334. Stone Chomp 1: Triangle
  335. T1: Jump x1; Star Storm if you missed the first strike
  336.  
  337. - Open Both doors
  338. - Drop to basement and go right
  339.  
  340. Stone Chomp 2: Moon
  341. T1: Power Quake (untimed)
  342.  
  343. - Get Super Hammer
  344. - Go down-left to blow up wall
  345. - Upgrade Bombette [Down 2]
  346. - Blow up wall
  347.  
  348. Stone Chomp 3: Star
  349. T1: Power Quake (untimed)
  350.  
  351. - Triangle [Up 1], Star [Up 1], Moon [Mash A] (TSM)
  352.  
  353. Tutankoopa:
  354. T1: Bounce x4; Do Nothing
  355. T2: Jump x2
  356. ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2
  357.  
  358. -- Enter Flower Fields --
  359.  
  360. - Jump LZS into card
  361. - Exit ruins
  362. - Go right once, then down right for the rest of the rooms
  363. - Take Blue Pipe
  364. - Place Seeds
  365.  
  366. -- Chapter 6 --
  367.  
  368. - Grab 2 Red Berries for Yellow Berry Skip
  369.  
  370. Top Left Mole:
  371. T1: Jump x2
  372.  
  373. Level Up: BP
  374. 10, 20, 9
  375.  
  376. - Equip Power Jump
  377. ~ You can equip Close Call and skip eating red berry but then laki fight is weird if you get a cc unless you do risky
  378.  
  379. Top Right Mole:
  380. T1: Power Quake; Do Nothing
  381. T2: Power Quake
  382.  
  383. Bottom Right Mole:
  384. T1: Untimed Power Quake; Power Bomb
  385.  
  386. - Eat Maple [Down 2]
  387. - Switch to Parakarry [Down 1]
  388.  
  389. Bottom Left Mole: First Strike with Jump or Hammer
  390. T1: Shell Shot 2nd Mole; Untimed Power Quake
  391.  
  392. - Yellow Berry Skip, Eat Red Berry [Mash A]
  393. - Talk to Lily
  394. - Get Blue Berry, give Blue Berry [Mash A]
  395. ~ To save 1s you can get the hidden Shooting Star and use that in the Lakitu Fight
  396.  
  397. Lakitu Fight:
  398. T1: Shell Shot Lakitu; Star Storm / Shooting Star [Mash A]
  399. Spinyless: Block (0/1)
  400. T2: Power Jump
  401. Spiny Spawn:
  402. T2: Star Storm
  403.  
  404. Level Up: BP
  405. 10, 20, 12
  406.  
  407. - Talk to Rosie
  408. - Talk to Posie
  409. - Talk to Rosie
  410. - Get Dizzy Dial
  411. - Talk to Lily
  412. - Switch to Sushie [Down 2]
  413. - Switch to Parakarry [Up 2]
  414. - Get Bubble Berry and give to Bubble plant
  415. - Get Shooting Star
  416. - Switch to Bombette and break rock [Up 1]
  417.  
  418. Lakilester: Block (3/3)
  419. T1: Power Jump; Switch to Parakarry [Down 1]
  420. T2: Power Jump; Shell Shot
  421. T3: Power Jump; Shell Shot
  422. T4: Bounce x5; Shell Shot if 4 capped
  423.  
  424. - Get hidden Thunder Rage
  425.  
  426. Dizzy Dial Details:
  427. It will work 100% of the time on all Lakitu's and 75% of the time on the Magikoopa. If it fails on the Magikoopa, don't worry you will not die, the Magikoopa will electrify the Lakitu's 100% of the time and you'll lose 8.8 seconds compared to it working. This route saves 8.2 over the other route so if it fails you come out just about even with the old route.
  428.  
  429. Machine Fight:
  430. T1: Dizzy Dial [Down 2]; Do Nothing
  431. T2: Thunder Rage [Mash A]; Do Nothing
  432. T3: Star Storm
  433.  
  434. - Eat Whacka Bump while planting [Up 1]
  435. - Get S. Jump Charge
  436. - Take off Power Jump and Power Quake
  437. - Equip S. Jump Charge, HP Plus and Damage Dodge
  438. Order: Power Jump [1st], S. Jump Charge [2nd] Power Quake [4th], HP Plus [5th], Damage Dodge [6th]
  439.  
  440. Huff N' Puff: Block (2/3)
  441. T1: Charge; Do Nothing - Block to get to 7
  442. T2: Charge; Do Nothing - Go for 3 on Wind
  443. T3: Charge; Switch to Parakarry [Up 3] - Don't block if at 6, Block if at 4
  444. T4: Bounce x5; Shell Shot if 4 capped
  445.  
  446. Level Up: FP
  447. 10+5, 25, 12
  448.  
  449. ~ If going risky on Crystal King Level Up BP instead of FP on Huff or on Clubba 1
  450.  
  451. ~ Spiny Spawn - Level Up on Huff
  452. ~ Spinyless - Level Up on Clubba 1
  453.  
  454. Peach Scene: Sneaky Parasol
  455.  
  456. -- Ultra Boots --
  457.  
  458. - Switch to Sushie [Down 2]
  459. - Switch to Lakilester [Mash A]
  460. - Run to sewers and break panel
  461. - Clippy Boots
  462. - Peach Warp
  463.  
  464. -- Chapter 7 --
  465.  
  466. - Go Right and get the Key
  467. - Mirror Clip
  468. - Enter Top door, break panel and leave
  469. - Hit Red Button
  470. - Switch to Bombette [Down 3]
  471. - Go to Bottom door and get Red Key
  472. - Bombette is the 4th one from left
  473. - Hit Blue Button
  474.  
  475. Clubba 1:
  476. T1: Jump x2; Bomb
  477.  
  478. Level Up: FP
  479. 10+5, 25, 12
  480.  
  481. Clubba 2:
  482. T1: Up & Away [Up 1]; Do Nothing
  483.  
  484. ~ If any Up & Away fails, do these backups
  485. Spinyless:
  486. T2: Jump x2; Bomb
  487. Spiny Spawn:
  488. T2: Up & Away
  489.  
  490. Clubba 3:
  491. T1: Shooting Star [Mash A]; Power Bomb
  492.  
  493. - Get hidden Jammin' Jelly
  494. - Get P-Up D-Down
  495. - Get Key
  496. - Switch to Parakarry [Down 2]
  497. - Hit Heart Block
  498.  
  499. Crystal King: 70 HP - Block (5/6)
  500. T1: Charge; Do Nothing
  501. T2: Charge; Do Nothing
  502. T3: Charge; Do Nothing
  503. T4: Charge; Shell Shot
  504. T5: Bounce x5; Shell Shot if 4 capped
  505.  
  506. ~ 5 cap saves 10.53 seconds, 6 cap saves 15.86 seconds vs. safe fight 5 cap
  507. ~ Level Up BP instead of FP on Huff or on Clubba 1
  508. ~ Equip Close Call [9th] and P-Up D-Down [7th] and Power Quake [4th]
  509. ~ Take off Damage Dodge [6th]
  510. ~ Equip Order: Close Call, P-Up D-Down, Damage Dodge, Power Quake
  511. ~ Hit Heart Block
  512. ~ Switch to Watt
  513.  
  514. 1st try Power Shock
  515. RISKY Power Shock Crystal King: 70 HP - Block (1/3)
  516. T1: Charge; Untimed Electro Dash King
  517. T2: Charge; Power Shock
  518. T3: Charge; Do Nothing
  519. T4: Bounce x6; Electro Dash if 5 capped / Power Shock if 4 capped
  520. T5: Jump x2; Electro Dash
  521.  
  522. 2nd try Power Shock
  523. RISKY Power Shock Crystal King: 70 HP - Block (1/3)
  524. T1: Charge; Untimed Electro Dash King
  525. T2: Charge; Power Shock
  526. T3: Charge; Power Shock or rely on close call
  527. T4: Bounce x6; Electro Dash if 5 or 4 capped
  528. T5: Jump x2
  529. ~ Level Up FP on Koopatrols
  530. ~ Take off Power Quake for Damage Dodge
  531.  
  532. Peach Scene: Hold B
  533.  
  534. -- Jr. Troopa --
  535.  
  536. - Get Repel Gel
  537. - Switch to Bombette [Up 1]
  538.  
  539. No POW Block:
  540. - Take off Power Bounce [3rd]
  541. - Equip Power Quake [4th]
  542. ~ Skip equip if you got POW Block
  543.  
  544. Koopatrols:
  545. T1: Untimed Power Quake; Power Bomb
  546. T1: POW Block [Up 1]; Power Bomb
  547.  
  548. Level Up: BP
  549. 10+5, 25, 15
  550.  
  551. No POW Block:
  552. - Take off Power Quake
  553. - Equip Power Bounce
  554. - Equip Close Call [9th] and P-Up D-Down [7th]
  555.  
  556. POW Block:
  557. - Equip Close Call [9th] and P-Up D-Down [7th]
  558.  
  559. - Get Jail Life Shroom
  560. - Switch to Lakilester [Up 3]
  561. - Switch to Parakarry [Up 3]
  562. - Block Clip
  563. - Switch to Lakilester [Down 3]
  564. - Fast Flood Room
  565. - Cannonless
  566. - Switch to Kooper [Down 2]
  567. - Quiz: 1, 1, 2, 1, 1
  568. - Switch to Parakarry [Down 2]
  569. ~ You can skip this if you're playing it risky on Duplighosts
  570. - Up, down, down, up, down, up
  571.  
  572. Duplighosts:
  573. T1: Up & Away [Up 2]; Air Lift
  574.  
  575. - Switch to Watt [Down 1] or [Down 3 if you skipped switching to Parakarry]
  576.  
  577. Jr. Troopa: Block (2/2)
  578. T1: Charge; Untimed Electro Dash
  579. T2: Charge; Turbo Charge
  580. T3: Bounce x6; Electro Dash if 5 capped / Power Shock if 4 or 3 capped
  581. T4: Jump x2 if 4 / Bounce x5 if 3
  582. T5: Jump x1
  583.  
  584. - Eat Jammin' Jelly [Up 1]
  585. - Take off S. Jump Charge [2nd] and HP Plus [5th]
  586. - Equip Power Jump [1st]
  587.  
  588. Hallway Bowser: Turn 1 Power Shock
  589. T1: Bounce x7 [Up 1]; Power Shock [Get a Close Call if it dinks]
  590. T2: Bounce; Do Nothing
  591. T3: Jump x2
  592.  
  593. If Power Shock:
  594. - (5 + 5) / (7 + 4) = 0
  595. - (5 + 4) = Jump x1
  596. - (5 + 3) = Jump x1
  597. - (4 + 4) = Jump x1
  598. - (4 + 3) = Power Jump
  599. - (3 + 3) = Jump x2
  600.  
  601. If Close Call:
  602. - Power Shock unless you get a variation listed below
  603. - 5 + 4 = Electro Dash
  604. - 6 + 4 = Untimed Electro Dash
  605. - 7 + 3 = Electro Dash
  606. - If Power Shock fails twice and you get a 4 cap 3 cap then Turbo Charge; Bounce x4
  607.  
  608. Final Bowser Phase 1:
  609. T1: Turbo Charge; Bounce [Up 1]
  610. Close Call:
  611. T2: Bounce; Electro Dash
  612. No Close Call:
  613. T2: Power Jump; Electro Dash
  614.  
  615. Phase 2:
  616. T1: Peach Beam; Electro Dash
  617. T2: Repel Gel [Mash A if no CC] [Down 1 if CC]; Turbo Charge
  618. T3: Bounce; Electro Dash
  619. T4: Bounce; Electro Dash
  620. T5: Bounce
  621.  
  622. Close Call Phase 1 + Claw:
  623. T1: Peach Beam; Electro Dash - DO NOT BLOCK
  624. T2: Turbo Charge; Power Jump - Life Shroom, then you will get peril unless he heals (25%)
  625. T3: Bounce; Electro Dash - Need Close Call (30%)
  626. T4: Bounce; Electro Dash - Win Chance (7.5%)
  627.  
  628. No Close Call Phase 1 + Claw:
  629. T1: Peach Beam; Electro Dash
  630. T2: Smooch; Turbo Charge - You will get peril unless he heals (25%)
  631. T3: Bounce; Electro Dash - Need Close Call (30%)
  632. T4: Bounce; Electro Dash - Need Close Call (30%) and no Shield (25%)
  633. T5: Bounce
  634.  
  635. No Close Call Phase 1:
  636. Phase 2:
  637. T1: Peach Beam; Electro Dash - Need Peril
  638. T2: Turbo Charge; Bounce - Need Close Call (30%)
  639. T3: Bounce; Electro Dash - Need Close Call (30%)
  640. T4: Bounce; Electro Dash
  641.  
  642. - Luigi Skip :)
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