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- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
- local w = library:CreateWindow("Egg Farm Simulator") -- Creates the window
- -------------------------------------------------------------------------------------------------------------------
- -- Row 1 Start
- local b = w:CreateFolder("1K Row Levels") -- Creates the folder(U will put here your buttons,etc)
- b:Toggle("Row 1 Entire 1k",function(bool1k)
- shared.toggle1k = bool1k
- end)
- spawn(function()
- while wait() do
- if shared.toggle1k then
- local oh1 = "Train"
- local oh2 = "1"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle1k then
- local oh1 = "Train"
- local oh2 = "2"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle1k then
- local oh1 = "Train"
- local oh2 = "3"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle1k then
- local oh1 = "Train"
- local oh2 = "4"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle1k then
- local oh1 = "Train"
- local oh2 = "5"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle1k then
- local oh1 = "Train"
- local oh2 = "6"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- -- Row 1 End
- ----------------------------------------------------------------
- -- Row 2 Start
- b:Toggle("Row 2 Entire 1K",function(bool2k)
- shared.toggle2k = bool2k
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "7"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "8"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "9"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "10"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "11"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "12"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "13"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "14"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "15"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle2k then
- local oh1 = "Train"
- local oh2 = "16"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- -- Row 2 End
- ----------------------------------------------------------------------------------------------------------
- -- Row 3 Start
- b:Toggle("Row 3 Entire 1K",function(bool3K)
- shared.toggle3K = bool3K
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "17"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "18"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "19"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "20"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "21"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "22"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "23"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "24"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "25"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle3K then
- local oh1 = "Train"
- local oh2 = "26"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- -- Row 3 End
- -----------------------------------------------------------------------------------------------------------
- -- Row 4 Start
- b:Toggle("Row 4 Entire 1K",function(bool4K)
- shared.toggle4K = bool4K
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "27"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "28"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "29"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "30"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "31"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "32"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "33"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "34"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "35"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "36"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle4K then
- local oh1 = "Train"
- local oh2 = "37"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- -- Row 4 End
- -----------------------------------------------------------------------------------------------------------
- -- Row 5 Start
- b:Toggle("Row 5 Entire 1K",function(bool5K)
- shared.toggle5K = bool5K
- end)
- spawn(function()
- while wait() do
- if shared.toggle5K then
- local oh1 = "Train"
- local oh2 = "37"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle5K then
- local oh1 = "Train"
- local oh2 = "38"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle5K then
- local oh1 = "Train"
- local oh2 = "39"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle5K then
- local oh1 = "Train"
- local oh2 = "40"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle5K then
- local oh1 = "Train"
- local oh2 = "41"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- -- Row 5 End
- -----------------------------------------------------------------------------------------------------------
- -- Everything Level 1K Start
- local b = w:CreateFolder("Everything 1K") -- Creates the folder(U will put here your buttons,etc)
- b:Toggle("All Rows 1k",function(boolE1K)
- shared.toggleE1K = boolE1K
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "1"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "2"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "3"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "4"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "5"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "6"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "7"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "8"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "9"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "10"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "11"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "12"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "13"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "14"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "15"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "16"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "17"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "18"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "19"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "20"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "21"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "22"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "23"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "24"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "25"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "26"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "27"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "28"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "29"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "30"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "31"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "32"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "33"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "34"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "35"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "36"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "37"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "37"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "38"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "39"
- local oh4 = 1000
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "40"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggleE1K then
- local oh1 = "Train"
- local oh2 = "41"
- local oh4 = 25
- game:GetService("ReplicatedStorage").Events.Heroes:FireServer(oh1, oh2, oh3, oh4)
- end
- end
- end)
- -- Everything 1K End
- --------------------------------------------------------------------------------------------------------
- -- Credits Below
- local b = w:CreateFolder("Credits") -- Creates the folder(U will put here your buttons,etc)
- b:Toggle("Scripts: Total",function(boolCred1)
- shared.toggleCred1 = boolCred1
- end)
- spawn(function()
- while wait() do
- if shared.toggleCred1 then
- print("Nub")
- end
- end
- end)
- -- Credits End
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