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Skyhawk117

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Feb 13th, 2017
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  1. Gyarados-Mega @ Gyaradosite
  2. Ability: Intimidate
  3. EVs: 252 Atk / 4 Def / 252 Spe
  4. Jolly Nature
  5. - Dragon Dance
  6. - Crunch
  7. - Waterfall
  8. - Substitute/Earthquake/Ice Fang
  9.  
  10. Tapu Bulu @ Fightinium Z / Choice Band
  11. Ability: Grassy Surge
  12. EVs: 252 HP / 252 Atk / 4 Def
  13. Brave Nature
  14. IVs: 0 Spe
  15. - Swords Dance
  16. - Horn Leech / Wood Hammer
  17. - Superpower
  18. - Megahorn / Stone Edge / Zen Headbutt
  19.  
  20. Marowak-Alola @ Thick Club
  21. Ability: Lightning Rod
  22. EVs: 252 Atk / 4 SpD / 252 Spe or 184 HP / 252 Atk / 4 Def / 68 Spe
  23. Adamant Nature
  24. - Shadow Bone
  25. - Fire Punch
  26. - Bonemerang / Stealth Rock
  27. - Will-o-Wisp / Stealth Rock
  28.  
  29. The core possesses incredible type-sinergy, and it's mainly centered around providing support for Mgyara to sweep. MG gets completely destroyed by Pheromosa and Koko, other than that grass and fighting types trouble him a lot. When they are gone, its absurd natural bulk and good STABs can easily provide a sweep.
  30. A-marowak with Lightningrod is a great switch-in to Koko and a very good switch-in to pheromosa, resisting all of its common attacks, needless to say he absolutely destroys grass types and some walls like skarmory that can trouble MG. In return, most of the Dark-typed things that stop marowak from wreaking havoc can't really do shit to Mega gyarados.
  31. Finally, defensive tapu bulu was put there to support the former two guys, weakening earth moves for A-Maro, providing good passive recovery to both of them thanks to leech seed and grassy terrain; he also does an outstanding job at stopping keldeo and most bulky grounds, which are pretty much the only threats to MG that marowak can't check.
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