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- private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType","_key_colors","_ownerKeyId","_itemsPlayer","_hasKey","_objects","_ownerID","_i"];
- disableSerialization;
- _control = _this select 0;
- _button = _this select 1;
- _parent = findDisplay 106;
- //if ((time - dayzClickTime) < 1) exitWith {};
- if (!DZE_SelfTransfuse && ((gearSlotData _control) == "ItemBloodBag")) exitWith {};
- if (_button == 1) then {
- //dayzClickTime = time;
- _group = _parent displayCtrl 6902;
- _pos = ctrlPosition _group;
- _pos set [0,((_this select 2) + 0.48)];
- _pos set [1,((_this select 3) + 0.07)];
- _item = gearSlotData _control;
- _conf = configFile >> "cfgMagazines" >> _item;
- if (!isClass _conf) then {
- _conf = configFile >> "cfgWeapons" >> _item;
- };
- _name = getText(_conf >> "displayName");
- _cfgActions = _conf >> "ItemActions";
- _numActions = (count _cfgActions);
- _height = 0;
- //Populate Menu
- for "_i" from 0 to (_numActions - 1) do
- {
- _menu = _parent displayCtrl (1600 + _i);
- _menu ctrlShow true;
- _config = (_cfgActions select _i);
- _type = getText (_config >> "text");
- _script = getText (_config >> "script");
- _outputOriented = getNumber (_config >> "outputOriented") == 1;
- _height = _height + (0.025 * safezoneH);
- _compile = format["_id = '%2' %1;",_script,_item];
- uiNamespace setVariable ['uiControl', _control];
- if (_outputOriented) then {
- /*
- This flag means that the action is output oriented
- the output class will then be transferred to the script
- && the type used for the name
- */
- _array = getArray (_config >> "output");
- _outputClass = _array select 0;
- _outputType = _array select 1;
- _name = getText (configFile >> _outputType >> _outputClass >> "displayName");
- _compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
- };
- _menu ctrlSetText format[_type,_name];
- _menu ctrlSetEventHandler ["ButtonClick",_compile];
- };
- _itemsPlayer = items player;
- _temp_keys = [];
- _temp_keys_names = [];
- // find available keys
- _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
- if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
- _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
- _ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
- _temp_keys_names set [_ownerKeyId,_ownerKeyName];
- _objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
- _i = 0;
- {
- if (alive _x) then {
- _ownerID = _x getVariable ["CharacterID", "0"];
- _hasKey = (_ownerID == str(_ownerKeyId));
- _oldOwner = (_ownerID == dayz_playerUID);
- if(_hasKey or _oldOwner) then {
- if(locked _x) then {
- //Unlock
- _menu = _parent displayCtrl (1600 + _numActions);
- _menu ctrlShow true;
- _text = "Unlock";
- _script = "[""" + _ownerID + """] execVM ""Scripts\vehicle\remote_unlock.sqf""";
- _height = _height + (0.025 * safezoneH);
- uiNamespace setVariable ['uiControl', _control];
- _menu ctrlSetText _text;
- _menu ctrlSetEventHandler ["ButtonClick",_script];
- } else {
- //Lock
- _menu = _parent displayCtrl (1600 + _numActions);
- _menu ctrlShow true;
- _text = "Lock";
- _script = "[""" + _ownerID + """] execVM ""Scripts\vehicle\remote_lock.sqf""";
- _height = _height + (0.025 * safezoneH);
- uiNamespace setVariable ['uiControl', _control];
- _menu ctrlSetText _text;
- _menu ctrlSetEventHandler ["ButtonClick",_script];
- };
- //Engine start
- _menu = _parent displayCtrl (1600 + _numActions + 1);
- _menu ctrlShow true;
- _text = "Engine";
- _script = "[""" + _ownerID + """] execVM ""Scripts\vehicle\remote_engine.sqf""";
- _height = _height + (0.025 * safezoneH);
- uiNamespace setVariable ['uiControl', _control];
- _menu ctrlSetText _text;
- _menu ctrlSetEventHandler ["ButtonClick",_script];
- };
- _i = _i + 1;
- };
- } forEach _objects;
- };
- // BEGIN MODIFIED CODE: extra click actions
- {
- private["_classname","_text","_execute","_condition"];
- _classname = _x select 0;
- _text = _x select 1;
- _execute = _x select 2;
- _condition = _x select 3;
- // if the clicked item matches, then assign the script call and display text
- if(_item == _classname && (call compile _condition)) then {
- _menu = _parent displayCtrl (1600 + _numActions);
- _menu ctrlShow true;
- _height = _height + (0.025 * safezoneH);
- uiNamespace setVariable ['uiControl', _control];
- _menu ctrlSetText _text;
- _menu ctrlSetEventHandler ["ButtonClick",_execute];
- _numActions = _numActions + 1;
- };
- } forEach DZE_CLICK_ACTIONS;
- // END MODIFIED CODE: extra click actions
- _pos set [3,_height];
- //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];
- _group ctrlShow true;
- ctrlSetFocus _group;
- _group ctrlSetPosition _pos;
- _group ctrlCommit 0;
- };
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