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- #include <amxmodx>
- #include <amxmisc>
- #include <nvault>
- #include <fun>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <dhudmessage>
- #include <zombieplague>
- #define PLUGIN "[ZP] Level System 3.2c"
- #define VERSION "3.2c"
- #define AUTHOR "Re.Act!ve"
- const ACCESS = ADMIN_CVAR;
- new SayText;
- new bool:g_FreezeTime;
- new g_level[32], g_level_data, g_frags_level, g_ScreenFade;
- new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage;
- new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32];
- new g_level_exp[32], g_exp_data, g_Players, nameid[32];
- new bool:g_bonus[32], g_trime[33];
- new sound_level_up[] = { "misc/levelup1_1.wav"};
- new sound_health[] = { "items/medshot4.wav" };
- // Zombie Classes MUST be registered on plugin_precache
- public plugin_precache()
- {
- precache_sound( sound_level_up );
- precache_sound( sound_health );
- }
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR);
- g_frags_level = register_cvar("zp_level_frags", "40");
- g_level_max = register_cvar("zp_level_max", "50");
- g_give_ammo = register_cvar("zp_level_give_ammo", "1");
- g_give_ammopacks = register_cvar("zp_level_ammo", "50");
- g_h_damage = register_cvar("zp_level_h_damage", "1");
- g_h_health = register_cvar("zp_level_h_health", "5");
- g_h_speed = register_cvar("zp_level_h_speed", "1.0");
- g_z_damage = register_cvar("zp_level_z_damage", "2");
- g_level_info = register_cvar("zp_level_info", "1");
- g_player_name = register_cvar("zp_player_name", "1");
- g_level_num = register_cvar("zp_level_number", "100");
- g_level_data = nvault_open("Leveling_Save");
- g_exp_data = nvault_open("Exp_Save");
- register_clcmd("say","say_info");
- register_clcmd("say_team","say_info");
- register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp");
- register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level");
- SayText = get_user_msgid("SayText");
- g_Players = get_maxplayers();
- register_event("HLTV", "Round_Start", "a", "1=0", "2=0");
- register_event("DeathMsg", "Frags_Manager", "a", "1>0");
- RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
- register_event("StatusValue","show_status","be","1=2","2!0");
- register_event("StatusValue","hide_status","be","1=1","2=0");
- g_ScreenFade = get_user_msgid( "ScreenFade" );
- RegisterHam(Ham_Item_PreFrame, "player", "fw_Player_ResetMaxSpeed", 1);
- register_logevent("logevent_round_start", 2, "1=Round_Start");
- }
- public plugin_natives()
- {
- register_native("zp_get_user_level", "native_get_level", 1);
- register_native("zp_add_user_level", "native_add_level", 1);
- register_native("zp_get_user_exp", "native_get_exp", 1);
- register_native("zp_add_user_exp", "native_add_exp", 1);
- }
- public native_get_level(index)
- {
- return g_level[index];
- }
- public native_add_level(index, amount)
- {
- g_level[index] += amount;
- }
- public native_get_exp(index)
- {
- return level_exp[index];
- }
- public native_add_exp(index, amount)
- {
- level_exp[index] += amount;
- }
- public Round_Start()
- {
- for(new id = 0; id < g_Players; id++)
- {
- set_task(3.0, "Level", id);
- }
- }
- public fw_Player_ResetMaxSpeed(id)
- {
- if(is_user_alive(id) && !zp_get_user_zombie(id))
- {
- fw_Player_ResetMaxSpeedVip(id);
- }
- }
- public logevent_round_start()
- {
- g_FreezeTime = false;
- }
- public event_new_round()
- {
- g_FreezeTime = true;
- }
- public fw_Player_ResetMaxSpeedVip(id)
- {
- if(!g_FreezeTime)
- {
- set_user_maxspeed(id,get_user_maxspeed(id) + h_speed[id]);
- }
- }
- public Level(id)
- {
- if( !zp_get_user_zombie(id) && is_user_alive(id) )
- {
- g_trime[id] = false;
- new n = 1;
- while( n < g_level[id] )
- {
- h_health[id] = n * get_pcvar_num(g_h_health);
- h_damage[id] = n * get_pcvar_num(g_h_damage);
- z_damage[id] = n * get_pcvar_num(g_z_damage);
- h_speed[id] = n * get_pcvar_num(g_h_speed);
- n = n + 1;
- }
- new Float:speed[32];
- speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
- fm_set_user_health( id, get_user_health(id) + h_health[id] );
- set_pev(id, pev_maxspeed, speed[id] );
- //set_user_maxspeed(id, speed[id])
- emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH );
- }
- }
- public expa_give(id, level, cid)
- {
- if (!cmd_access(id, level, cid, 2))
- {
- console_print(id, "Nie mozesz uzyc tej komendy");
- return PLUGIN_HANDLED;
- }
- new target[32];
- new count[32];
- read_argv(1, target, charsmax(target));
- read_argv(2, count, charsmax(count));
- new target_id, name[32], nameid[32];
- target_id = find_player("bl", target);
- get_user_name(target_id, name, sizeof name - 1);
- get_user_name(id, nameid, sizeof nameid - 1);
- if(!target_id)
- {
- console_print(id, "Nie ma takiego gracza");
- return PLUGIN_HANDLED;
- }
- if(read_argc() != 3)
- {
- return PLUGIN_HANDLED;
- }
- if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
- {
- if(str_to_num(count) == 0)
- {
- console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id]);
- }
- else
- {
- console_print(id, "Gracz %s otrzymal exp za %i exp, Jego maksymalny exp %i", name, str_to_num(count), g_level_exp[target_id]);
- level_exp[target_id] = level_exp[target_id] + str_to_num(count);
- }
- }
- else
- {
- console_print(id, "Minimalny exp dla gracza %i", g_level_exp[target_id]);
- }
- return PLUGIN_HANDLED;
- }
- public level_give(id, level, cid)
- {
- if (!cmd_access(id, level, cid, 2))
- {
- console_print(id, "Nie mozesz uzyc tej komendy");
- return PLUGIN_HANDLED;
- }
- new target[32];
- new count[32];
- read_argv(1, target, charsmax(target));
- read_argv(2, count, charsmax(count));
- new target_id, name[32], level_id;
- level_id = str_to_num(count);
- target_id = find_player("bl", target);
- get_user_name(target_id, name, sizeof name - 1);
- if(!target_id)
- {
- console_print(id, "Nie ma takiego gracza");
- return PLUGIN_HANDLED;
- }
- if(read_argc() != 3)
- {
- return PLUGIN_HANDLED;
- }
- if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) )
- {
- if(level_id > 0)
- {
- g_level[target_id] = g_level[target_id] + level_id;
- message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id);
- write_short(1<<12); // duration
- write_short(1); // hold time
- write_short(0x0000); // fade type
- write_byte(1); // red
- write_byte(200); // green
- write_byte(0); // blue
- write_byte(205); // alpha
- message_end();
- emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH );
- }
- else
- {
- g_level[target_id] = g_level[target_id] + level_id;
- message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id);
- write_short(1<<12); // duration
- write_short(1); // hold time
- write_short(0x0000); // fade type
- write_byte(200); // red
- write_byte(40); // green
- write_byte(0); // blue
- write_byte(205); // alpha
- message_end();
- }
- console_print(id, "Gracz %s otrzymal %i level", name, level_id);
- }
- else
- {
- console_print(id, "Operation Invalid");
- }
- return PLUGIN_HANDLED;
- }
- public client_putinserver(id)
- {
- Level_Load(id);
- new name[32];
- g_trime[id] = false;
- g_bonus[id] = true;
- nameid[id] = get_user_name(id, name, sizeof name - 1);
- if( !zp_get_user_zombie(id) && is_user_alive(id))
- {
- g_trime[id] = false;
- new n = 1;
- while( n != g_level[id] )
- {
- h_health[id] = n * get_pcvar_num(g_h_health);
- h_damage[id] = n * get_pcvar_num(g_h_damage);
- z_damage[id] = n * get_pcvar_num(g_z_damage);
- h_speed[id] = n * get_pcvar_num(g_h_speed);
- n = n + 1;
- }
- new Float:speed[32];
- speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
- fm_set_user_health( id, get_user_health(id) + h_health[id] );
- set_pev(id, pev_maxspeed, speed[id] );
- //set_user_maxspeed(id, speed[id])
- emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH );
- }
- if( g_level[id] == 0)
- {
- g_level[id] = 1;
- }
- if( level_exp[id] == g_level[id] )
- {
- level_exp[id] = 0;
- }
- if(g_level[id] < get_pcvar_num(g_level_num))
- {
- g_levels[id] = get_pcvar_num(g_level_num);
- }
- else
- {
- if(g_level[id] != g_levels[id])
- {
- new x = 1;
- while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
- {
- x = x + 1;
- g_levels[id] = x * get_pcvar_num(g_level_num);
- }
- }
- }
- new y = 1;
- while( g_level[id] != y )
- {
- y = y + 1;
- g_level_exp[id] = y * get_pcvar_num(g_frags_level);
- }
- }
- public client_disconnect(id)
- {
- new name[32],
- player_nick[32];
- player_nick[id] = get_user_name(id, name, sizeof name - 1);
- if(player_nick[id] == nameid[id])
- {
- Level_Save(id);
- }
- g_trime[id] = false;
- }
- public hide_status(id)
- {
- set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4);
- show_hudmessage(id, "");
- }
- public show_status(id)
- {
- new name[32],
- pid = read_data(2);
- get_user_name(pid, name, charsmax(name));
- if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
- {
- set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4);
- show_hudmessage(id,"[%s] ^nLevel: %i^n Zycie: %d | Armor: %d | Ammo Packi: %d", name, g_level[pid], get_user_health(pid), get_user_armor(pid), zp_get_user_ammo_packs(pid));
- }
- if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
- {
- set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4);
- show_hudmessage(id,"[%s] ^nLevel: %i^n Zycie: %d | Ammo Packi: %d", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid));
- }
- }
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
- {
- if (!(1 <= attacker <= 21))
- {
- return;
- }
- if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) )
- {
- SetHamParamFloat(4, damage + h_damage[attacker]);
- }
- else
- {
- if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
- {
- SetHamParamFloat(4, damage + z_damage[attacker]);
- }
- }
- }
- public say_info(id)
- {
- new text[70], arg1[32], target[32], count[32]
- read_args(text, sizeof(text)-1);
- remove_quotes(text);
- arg1[0] = '^0';
- target[0] = '^0';
- count[0] = '^0';
- parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1);
- if ( equali(arg1, "info", 4) )
- {
- info_player(id, target);
- }
- if ( equali(arg1, "level", 7) && (get_pcvar_num(g_level_info) == 1))
- {
- expa_player(id);
- }
- return PLUGIN_CONTINUE;
- }
- public zp_extra_item_selected(id, itemid)
- {
- Level_Save(id)
- }
- public zp_user_infected_pre(id, infector)
- {
- if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
- {
- level_exp[infector] = level_exp[infector] + 1;
- Level_Save(infector);
- }
- }
- public info_player(id, target[])
- {
- new target_2;
- target_2 = find_player("bl", target);
- static name[32],
- nameid[32];
- get_user_name(target_2, name, sizeof name - 1);
- get_user_name(id, nameid, sizeof nameid - 1);
- if(!target_2)
- {
- ChatColor(id, "!g[ZP]!y Taki nick nie zostal znaleziony na serwerze lub nie istnieje");
- return PLUGIN_HANDLED;
- }
- if(zp_get_user_zombie(id))
- {
- if(id != target_2)
- {
- ChatColor(id, "!g[ZP]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) );
- ChatColor(target_2, "!g[ZP]!y Gracz %s sprawdzil twoje statystyki", nameid);
- }
- else
- {
- ChatColor(id, "!g[ZP]!y Wiecej obrazen z lapy !tzombie!y : !g+%i", z_damage[target_2] );
- }
- }
- else
- {
- if(id != target_2)
- {
- ChatColor(id, "!g[ZP]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) );
- ChatColor(target_2, "!g[ZP]!y Gracz %s sprawdzil twoje statystyki", nameid);
- }
- else
- {
- ChatColor(id, "!g[ZP]!y Wiecej obrazen z !tbroni!y : !g+%i !y, !tszybkosci!y : !g+%i !y, !tHP!y : !g+%i", h_damage[target_2], h_speed[target_2], h_health[target_2] );
- }
- }
- return PLUGIN_HANDLED;
- }
- public expa_player(id)
- {
- ChatColor(id, "!g[ZP]!y Twoj Exp: !g%i!y/!g%i", level_exp[id], g_level_exp[id]);
- return PLUGIN_HANDLED;
- }
- public level_status(id)
- {
- if( is_user_alive(id))
- {
- if( !zp_get_user_zombie(id) )
- {
- set_hudmessage(250, 180, 10, -1.0, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1);
- show_hudmessage(id,".::| Level: %i/60 | Exp: %i/%i |::.", g_level[id], level_exp[id], g_level_exp[id]);
- }
- else
- {
- set_hudmessage(250, 180, 10, -1.0, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1);
- show_hudmessage(id,".::| Level: %i/60 | Exp: %i/%i |::.", g_level[id], level_exp[id], g_level_exp[id]);
- }
- }
- }
- public Level_Save(id)
- {
- new key[64], data[256], data_exp[256], key_exp[64];
- new name[33];
- get_user_name(id,name,charsmax(name));
- format(key, charsmax(key), "%s-/", name);
- format(data, charsmax(data), "%i#", g_level[id]);
- format(key_exp, charsmax(key_exp), "%s-/", name);
- format(data_exp, charsmax(data_exp), "%i#", level_exp[id]);
- nvault_set(g_level_data, key, data);
- nvault_set(g_exp_data, key_exp, data_exp);
- return PLUGIN_CONTINUE;
- }
- public Level_Load(id)
- {
- new key[64], data[256], data_exp[256], key_exp[64];
- new name[33];
- get_user_name(id,name,charsmax(name));
- format(key, charsmax(key), "%s-/", name);
- format(data, charsmax(data), "%i#", g_level[id]);
- format(key_exp, charsmax(key_exp), "%s-/", name);
- format(data_exp, charsmax(data_exp), "%i#", level_exp[id]);
- nvault_get(g_level_data, key, data, charsmax(data));
- nvault_get(g_exp_data, key_exp, data_exp, charsmax(data_exp));
- replace_all(data, charsmax(data), "#", " ");
- replace_all(data_exp, charsmax(data_exp), "#", " ");
- new givelevel[32],
- give_exp[32];
- parse(data, givelevel, charsmax(givelevel));
- parse(data_exp, give_exp, charsmax(give_exp));
- g_level[id] = str_to_num(givelevel);
- level_exp[id] = str_to_num(give_exp);
- set_task(1.0, "level_status", id, _, _, "b");
- return PLUGIN_CONTINUE;
- }
- public Frags_Manager()
- {
- new aname[32],
- attacker,
- y;
- attacker = read_data(1);
- get_user_name(attacker, aname, sizeof aname - 1)
- if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
- {
- g_bonus[attacker] = true;
- g_level[attacker] = g_level[attacker] + 1;
- level_exp[attacker] = 0;
- while( g_level[attacker] != y )
- {
- y = y + 1;
- g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
- }
- message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker);
- write_short(1<<12); // duration
- write_short(1); // hold time
- write_short(0x0000); // fade type
- write_byte(1); // red
- write_byte(200); // green
- write_byte(0); // blue
- write_byte(205); // alpha
- message_end();
- emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH );
- set_dhudmessage(0, 200, 0, -1.0, 0.12, 0, 0.0, 3.0, 2.0, 1.0);
- show_dhudmessage(0, "%s awansowal na %i level", aname, g_level[attacker]);
- if(get_pcvar_num(g_give_ammo) == 1)
- {
- ChatColor(attacker, "!g[ZP]!y Zdobyles bonus w postaci !g%i !yAmmo Packow za nowy level", get_pcvar_num(g_give_ammopacks) );
- zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks));
- }
- Level_Save(attacker);
- }
- else
- {
- if(g_level[attacker] == get_pcvar_num(g_level_max))
- {
- ChatColor(attacker, "!g[ZP]!y Osiagneles maksymalny level:!g%i !yGratulujemy !", g_level[attacker]);
- }
- level_exp[attacker] = level_exp[attacker] + 1;
- Level_Save(attacker);
- }
- }
- public zp_round_ended(winteam)
- {
- for(new id = 0; id < g_Players; id++)
- {
- g_trime[id] = true;
- }
- }
- stock ChatColor(const id, const input[], any:...)
- {
- new count = 1,
- players[32];
- static msg[191];
- vformat(msg, charsmax(msg), input, 3);
- replace_all(msg, charsmax(msg), "!g", "^4"); // Green Color
- replace_all(msg, charsmax(msg), "!y", "^1"); // Default Color
- replace_all(msg, charsmax(msg), "!t", "^3"); // Team Color
- replace_all(msg, charsmax(msg), "!t2", "^0"); // Team2 Color
- if (id)
- {
- players[0] = id;
- }
- else
- {
- get_players(players, count, "ch");
- }
- for (new i = 0; i < count; i++)
- {
- if (is_user_connected(players[i]))
- {
- message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
- write_byte(players[i]);
- write_string(msg);
- message_end();
- }
- }
- }
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