Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- if(!IsPlayerConnected(issuerid)) return 0;
- if (PlayerData[playerid][pFirstAid])
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "[WARNING]:{FFFFFF} Your first aid kit is no longer in effect as you took damage.");
- PlayerData[playerid][pFirstAid] = 0;
- KillTimer(PlayerData[playerid][pAidTimer]);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-20);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-20);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TextDrawShowForPlayer(playerid, EffectHa);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 23 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 24 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 31 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 30 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 25 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 5)
- {
- new Float:HP;
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 33 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 27 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 32 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 29 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 9)
- {
- SetPlayerHealth(playerid, 0.0);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 8)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 7)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 0, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 6)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- fallout[playerid] = 1;
- SetTimerEx("fallout1", 500000, false, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 5)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-40);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 4)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 28 && bodypart == 3)
- {
- new Float:ARMOR;
- GetPlayerArmour(playerid, ARMOR);
- if(ARMOR > 0 && ARMOR >= 25)
- {
- SetPlayerArmour(playerid, ARMOR-25);
- }
- if(ARMOR == 0)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- SetPlayerHealth(playerid, HP-60);
- SetPlayerDrunkLevel(playerid, 500000);
- TextDrawShowForPlayer(playerid, EffectHa);
- ProcessShell(issuerid);
- ProcessBlood(playerid);
- TImpact[playerid] = SetTimerEx("Impact", 250, 1, "i", playerid);
- TCamera[playerid] = SetTimerEx("Camera", 10000, 1, "i", playerid);
- }
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment