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- ; Graphics tweaks
- ;r.AllowStaticLighting=1 ;Cause crash on opening the game
- grass.Enable=0
- r.AOComputeShaderNormalCalculation=1
- r.AOMaxViewDistance=0.0
- r.AllowPointLightCubemapShadows=0
- r.AllowSimpleLights=0
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=0
- r.AmbientOcclusionStaticFraction=0
- r.Bloom.Cross=0
- r.BloomQuality=0
- r.CapsuleDirectShadows=0
- r.CapsuleIndirectShadows=0
- r.CapsuleMaxDirectOcclusionDistance=0
- r.CapsuleMaxIndirectOcclusionDistance=0
- r.CapsuleShadows=0
- r.ContactShadows=0
- r.DFShadowQuality=0
- r.DefaultFeature.AmbientOcclusion=0
- r.DefaultFeature.AmbientOcclusionStaticFraction=0
- r.DefaultFeature.AntiAliasing=2 ;Break graphically if diff than (TAA aka 2), tweak other TAA values instead
- r.DefaultFeature.AutoExposure=0
- r.DefaultFeature.Bloom=0
- r.DefaultFeature.LensFlare=0
- r.DefaultFeature.MotionBlur=0
- r.DepthOfFieldQuality=0
- r.DetailMode=0
- r.DisableDistortion=1
- r.DistanceFieldAO=0
- r.DistanceFieldShadowing=0
- r.DistanceFields=0
- r.Downsample.Quality=0
- r.LensFlareQuality=0
- r.LightMaxDrawDistanceScale=0.5
- r.LightShaftDownSampleFactor=2
- r.LightShaftQuality=0
- r.MSAACount=0
- r.MaterialQualityLevel=0
- r.MinScreenRadiusForLights=0.06
- r.MotionBlur.Max=0
- r.MotionBlurQuality=0
- r.NormalMapsForStaticLighting=0
- r.ParticleLightQuality=0
- r.PostProcessing.DisableMaterials=1
- r.ReflectionEnvironment=0
- r.Reflections.Denoiser=1
- r.RefractionQuality=0
- r.SSGI.Quality=0
- r.SSR.Quality=0
- r.SSS.Quality=0
- r.SSS.SampleSet=0
- r.SSS.Scale=0
- r.SceneColorFringe.Max=0
- r.SceneColorFringeQuality=0
- r.SeparateTranslucency=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.CacheWholeSceneShadows=1
- r.Shadow.CachedShadowsCastFromMovablePrimitives=1
- r.Shadow.MaxCSMResolution=512
- r.Shadow.MaxResolution=512
- r.Shadow.MinPreShadowResolution=0
- r.Shadow.MinResolution=0
- r.Shadow.RadiusThreshold=0
- r.SkySpecularOcclusionStrength=0
- r.SubsurfaceScattering=0
- r.Tonemapper.GrainQuantization=0
- r.Tonemapper.Quality=0
- r.Tonemapper.Sharpen=0.4
- r.TonemapperFilm=0
- r.Upscale.Quality=0
- r.Upscale.Softness=0
- r.VolumetricCloud.ShadowMap=0
- r.VolumetricCloud.SkyAO=0
- r.VolumetricCloud=0
- r.VolumetricFog.GridPixelSize=32
- r.VolumetricFog.GridSizeZ=64
- r.VolumetricFog.HistoryMissSupersampleCount=1 ;keep 1, otherwise cause light flicker in some places
- r.VolumetricFog.InjectShadowedLightsSeparately=0
- r.VolumetricFog=1 ;fix bad fog on jedha
- r.Water.EnableShallowWaterSimulation=0
- r.Water.EnableUnderwaterPostProcess=0
- r.Water.SingleLayer.Reflection=0
- r.Water.SingleLayer.SSR=0
- r.Water.SingleLayer.SSRTAA=0
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