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- function RemoteEvents(player, tool)
- tool.Mouse:FireClient(player)
- game.ReplicatedStorage.RemoteEvents.Ray.OnServerEvent:Connect(function(random, mouse, ray)
- print(ray)
- return ray
- end)
- end
- local ray = RemoteEvents(player, tool)
- print(ray)
- fireModule.fireWeapon(character, ray, tool)
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