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- //#region -=-=- Beta 19 -=-=-
- /*
- *
- * ====
- * Increased the Base stats of Pichu and Evos to match that of the starters
- * established a 4th speed tier and redistributed the speed tiers in response to this:
- * Treecko family: Fast > SuperFast
- * Torchic family: Fast > Normal
- * Squirtle family: slow > Normal
- * Totodile family: Fast > Normal
- * Dreepy family: Fast > SuperFast
- * Bagon: Normal > Fast
- * Salamence: Normal > Fast
- * Vulpix family: Normal > Fast
- * Alolan Vulpix family: Normal > Fast
- * Swinub family: Slow > Normal
- * Abra family: Fast > Superfast
- * Hypno family: Normal > Slow
- * Exeggcute family: Normal > Slow
- *
- * Steel now resists poison rather than taking neutral damage from it
- *
- * TM prices have been revisited
- *
- * ===|Move Changes|===
- *
- * [thunderbolt]
- * Fixed base power discrepancy with Thunderbolt
- *
- * [powdersnow]
- * restructured to function as a single hit projectile
- *
- * [twister]
- * restructured to function as a single hit projectile
- * hitting the floor spawns the original twister AOE
- *
- * [Reflect]
- * physical damage reduction reduced from 50% > 25%
- *
- * [LightScreen]
- * Special damage reduction reduced from 50% > 25%
- *
- * [Sludge]
- * restructured to be a single projectile
- *
- * [quick attack]
- * improved collission detection
- *
- * [double edge]
- * improved collission detection
- *
- * [flare blitz]
- * improved collission detection
- * fixed issue of nonlethal hits dealing no recoil damage
- *
- * [hi jump kick]
- * improved collission detection
- * removed recoil upon successfull landing
- *
- * [dragon rush]
- * improved collission detection
- * now has a 10 frame warmup before dashing
- * dash speed and distance traveled increased
- *
- * [headbutt]
- * improved collission detection
- *
- * [zenheadbutt]
- * improved collission detection
- *
- * [aqua jet]
- * improved collission detection
- *
- * [mach punch]
- * improved collission detection
- *
- * [rapid spin]
- * now executes once rather than continuously
- * duration of speedboost now lasts 2 seconds
- * PP reduced from 20 > 10
- *
- * [toxic]
- * can now go through barriers
- *
- * [haze]
- * can n ow go through barriers
- *
- * [mist]
- * can now go through barriers
- *
- * [wide guard]
- * AOE of the barrier increased slightly
- * now no longer blocks moves that bypass barriers
- * removed by haze and clearsmog
- *
- * [Swift]
- * damage increased
- *
- * [bubblebeam]
- * hit intervals reduced from 7 per second to 4
- *
- * [Bite]
- * can no longer proc cringe
- *
- * [Crunch]
- * can no longer proc cringe
- *
- * [HeatWave]
- * now has knockback
- *
- * [icy wind]
- * now has knockback
- *
- * [Yawn]
- * when under the drowsiness effect, the following moves and conditions can cure it before sleep takes effect
- * ~Status Curatives
- * ~Gaining any form of status immunity
- * Protect
- * Detect
- * Safeguard
- * Crafty Shield
- * Substitute
- * ~using a continuous ramming move or rolling moves
- * Double edge
- * Flare Blitz
- * Hi Jump Kick
- * Rollout
- * Gyroball
- * Flamewheel
- * ~using a burrowing move
- * Dive
- * Phantom Force
- *
- * [megadrain]
- * now stalls after sapping health
- * power was increased
- *
- * ===|Pokemon Changes|===
- * [cyndaquil family]
- * levelup set was adjusted to place flamewheel at lvl 6, and quick attack as lvl 1
- *
- * [Squirtle family]
- * levelup set was adjusted to move yawn to lvl 3 and add bubble to lvl 1
- *
- * [staryu family]
- * swapped watergun with bubble in levelup set
- *
- * [piplup family]
- * swapped watergun with bubble in levelup set
- *
- * [chikorita family]
- * swapped lifedew with vine whip
- * swapped refresh for synthesis
- * moveset reshuffled slightly
- *
- * ===|The following have had their damage values adjusted|===
- * sludge
- * sludgebomb
- * mudslap
- * mudbomb
- * seedbomb
- * brine
- * Thunderbolt
- * Flamethrower
- * HydroPump
- * dragonpulse
- *
- * ===|New Moves|===
- * MudShot
- * Clear smog
- * bubble
- *
- * ===|New TMs|===
- * clear smog
- //#endregion
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