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Oct 15th, 2019
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  1. CreateDynamicObject(19598, -184.19150, -1705.84766, 3.03020, 0.00000, 0.00000, 43.00000);
  2. CreateDynamicObject(19599, -184.19150, -1705.84766, 3.03020, 0.00000, 0.00000, 43.00000);
  3. CreateDynamicObject(19325, -195.60989, -1695.11914, 2.02400, 0.00000, 0.00000, -47.00000);
  4. CreateDynamicObject(19325, -182.50940, -1682.88879, 2.02400, 0.00000, 0.00000, -47.00000);
  5. CreateDynamicObject(982, -205.54240, -1664.54211, 2.44550, 0.00000, 180.00000, 43.00000);
  6. CreateDynamicObject(982, -212.52161, -1671.03894, 2.44550, 0.00000, 180.00000, 43.00000);
  7. CreateDynamicObject(983, -201.61310, -1682.73071, 2.43660, 0.00000, 180.00000, 43.00000);
  8. CreateDynamicObject(983, -194.61330, -1676.24805, 2.43660, 0.00000, 180.00000, 43.00000);
  9. CreateDynamicObject(19943, -208.87209, -1666.94080, -5.35340, 0.00000, 0.00000, 0.00000);
  10. CreateDynamicObject(19943, -200.32921, -1676.06628, -5.35340, 0.00000, 0.00000, 0.00000);
  11. CreateDynamicObject(19943, -193.20531, -1683.98120, -5.95140, 10.00000, 6.00000, 0.00000);
  12. CreateDynamicObject(2139, -175.37880, -1690.89490, 0.46540, 0.00000, 0.00000, 42.00000);
  13. CreateDynamicObject(2305, -174.64610, -1690.22656, 0.46540, 0.00000, 0.00000, 42.00000);
  14. CreateDynamicObject(2135, -173.98640, -1690.92590, 0.46540, 0.00000, 0.00000, -47.00000);
  15. CreateDynamicObject(2136, -176.86650, -1692.21509, 0.46540, 0.00000, 0.00000, 42.00000);
  16. CreateDynamicObject(2137, -171.97729, -1693.09302, 0.46540, 0.00000, 0.00000, -47.00000);
  17. CreateDynamicObject(2138, -173.31660, -1691.65735, 0.46540, 0.00000, 0.00000, -47.00000);
  18. CreateDynamicObject(2140, -172.65280, -1692.36951, 0.46540, 0.00000, 0.00000, -47.00000);
  19. CreateDynamicObject(1808, -177.69810, -1692.58276, 0.56540, 0.00000, 0.00000, 42.00000);
  20. CreateDynamicObject(2115, -170.63780, -1697.29822, 0.57530, 0.00000, 0.00000, -47.00000);
  21. CreateDynamicObject(19806, -170.26720, -1697.68567, 3.05470, 0.00000, 0.00000, 0.00000);
  22. CreateDynamicObject(2124, -169.36659, -1698.64880, 1.40530, 0.00000, 0.00000, -47.00000);
  23. CreateDynamicObject(2124, -171.18491, -1696.64368, 1.40530, 0.00000, 0.00000, 133.00000);
  24. CreateDynamicObject(2124, -170.89799, -1698.19641, 1.40530, 0.00000, 0.00000, 222.00000);
  25. CreateDynamicObject(2124, -169.76730, -1697.14966, 1.40530, 0.00000, 0.00000, 42.00000);
  26. CreateDynamicObject(2277, -168.26120, -1700.54114, 1.72530, 0.00000, 0.00000, 222.00000);
  27. CreateDynamicObject(2286, -176.42940, -1697.46326, 2.73530, 0.00000, 0.00000, 133.00000);
  28. CreateDynamicObject(2270, -169.59821, -1695.57690, 1.50530, 0.00000, 0.00000, -47.00000);
  29. CreateDynamicObject(2251, -175.46230, -1698.30725, 1.42550, 0.00000, 0.00000, -37.00000);
  30. CreateDynamicObject(2251, -177.22839, -1696.37183, 1.42550, 0.00000, 0.00000, -222.00000);
  31. CreateDynamicObject(1703, -178.58929, -1710.13330, 0.45540, 0.00000, 0.00000, 223.00000);
  32. CreateDynamicObject(1704, -177.62131, -1709.23999, 0.45540, 0.00000, 0.00000, 223.00000);
  33. CreateDynamicObject(19786, -181.83490, -1707.30505, 2.24900, 0.00000, 0.00000, 43.00000);
  34. CreateDynamicObject(2229, -182.78101, -1708.13916, 1.18900, 0.00000, 0.00000, 43.00000);
  35. CreateDynamicObject(2229, -180.48421, -1705.99402, 1.18900, 0.00000, 0.00000, 43.00000);
  36. CreateDynamicObject(2313, -182.01910, -1708.10901, 0.57490, 0.00000, 0.00000, 43.00000);
  37. CreateDynamicObject(2258, -175.18980, -1701.27759, 2.73530, 0.00000, 0.00000, 43.00000);
  38. CreateDynamicObject(2833, -180.27139, -1708.22424, 0.39540, 0.00000, 0.00000, 223.00000);
  39. CreateDynamicObject(2566, -173.54620, -1695.79395, 4.41380, 0.00000, 0.00000, -47.00000);
  40. CreateDynamicObject(14867, -181.53770, -1697.91406, 5.52100, 0.00000, 0.00000, 222.00000);
  41. CreateDynamicObject(2201, -174.79671, -1692.32190, 4.77560, 0.00000, 0.00000, 42.00000);
  42. CreateDynamicObject(2169, -175.68590, -1693.44019, 3.99530, 0.00000, 0.00000, 42.00000);
  43. CreateDynamicObject(19999, -174.48610, -1694.08765, 3.99640, 0.00000, 0.00000, -142.00000);
  44. CreateDynamicObject(19893, -175.30170, -1693.05542, 4.75560, 0.00000, 0.00000, 42.00000);
  45. CreateDynamicObject(2077, -175.92300, -1693.54480, 5.09560, 0.00000, 0.00000, 0.00000);
  46. CreateDynamicObject(19806, -180.63530, -1709.23645, 3.05470, 0.00000, 0.00000, 0.00000);
  47. CreateDynamicObject(1704, -185.04860, -1701.71912, 3.91540, 0.00000, 0.00000, -33.00000);
  48. CreateDynamicObject(19786, -186.29080, -1705.30444, 6.30900, 0.00000, 0.00000, 133.00000);
  49. CreateDynamicObject(1704, -183.01540, -1703.61682, 3.91540, 0.00000, 0.00000, -67.00000);
  50. CreateDynamicObject(11724, -186.04530, -1705.04883, 4.51700, 0.00000, 0.00000, 133.00000);
  51. CreateDynamicObject(11725, -185.99280, -1704.99365, 4.40470, 0.00000, 0.00000, 133.00000);
  52. CreateDynamicObject(2257, -181.56720, -1710.28223, 6.20900, 0.00000, 0.00000, 133.00000);
  53. CreateDynamicObject(2287, -171.03160, -1695.52551, 5.69970, 0.00000, 0.00000, -47.00000);
  54. CreateDynamicObject(2280, -172.96130, -1706.14343, 5.46450, 0.00000, 0.00000, 222.00000);
  55. CreateDynamicObject(2522, -167.62260, -1701.15076, 3.99410, 0.00000, 0.00000, 43.00000);
  56. CreateDynamicObject(2520, -169.18781, -1701.22339, 3.98520, 0.00000, 0.00000, 222.00000);
  57. CreateDynamicObject(2523, -168.17220, -1698.56360, 3.99480, 0.00000, 0.00000, -47.00000);
  58. CreateDynamicObject(2264, -177.44510, -1710.31421, 5.66450, 0.00000, 0.00000, 222.00000);
  59. CreateDynamicObject(2332, -174.24840, -1692.08618, 4.40560, 0.00000, 0.00000, 42.00000);
  60. CreateDynamicObject(2036, -172.19279, -1693.60083, 5.89020, 90.00000, 0.00000, -47.00000);
  61. CreateDynamicObject(2035, -169.11780, -1696.88452, 5.89020, 90.00000, 0.00000, 133.00000);
  62. CreateDynamicObject(19878, -175.72150, -1703.65161, 4.39000, 0.00000, 64.00000, 43.00000);
  63. CreateDynamicObject(1886, -170.40660, -1692.82507, 3.40770, 13.00000, 0.00000, -141.00000);
  64. CreateDynamicObject(1886, -163.86740, -1699.62500, 3.40770, 13.00000, 0.00000, -30.00000);
  65. CreateDynamicObject(1886, -179.85091, -1714.59680, 3.40770, 13.00000, 0.00000, 72.00000);
  66. CreateDynamicObject(1886, -189.00130, -1705.51294, 3.40770, 13.00000, 0.00000, 191.00000);
  67. CreateDynamicObject(1622, -174.55827, -1708.55115, 11.06430, 0.00000, -13.00000, 98.00000);
  68. CreateDynamicObject(1502, -174.22951, -1699.96326, 0.57460, 0.00000, 0.00000, 133.00000);
  69. CreateDynamicObject(16151, -160.27190, -1704.17578, 0.85420, 0.00000, 0.00000, 43.00000);
  70. CreateDynamicObject(2311, -175.28661, -1718.89478, 0.52200, 0.00000, 0.00000, 133.00000);
  71. CreateDynamicObject(14820, -175.79190, -1718.36658, 1.12670, 0.00000, 0.00000, 133.00000);
  72. CreateDynamicObject(2229, -175.14079, -1719.21753, 0.52350, 0.00000, 0.00000, 133.00000);
  73. CreateDynamicObject(2229, -177.03700, -1717.14001, 0.52350, 0.00000, 0.00000, 133.00000);
  74. CreateDynamicObject(2233, -175.69901, -1718.19250, 0.53230, 0.00000, 0.00000, 133.00000);
  75. CreateDynamicObject(2233, -176.13721, -1717.72510, 0.53230, 0.00000, 0.00000, 133.00000);
  76. CreateDynamicObject(1255, -166.90840, -1728.36829, 1.08400, 0.00000, 0.00000, 9.00000);
  77. CreateDynamicObject(1255, -168.03641, -1727.21753, 1.08400, 0.00000, 0.00000, 9.00000);
  78. CreateDynamicObject(1255, -168.98270, -1726.06665, 1.08400, 0.00000, 0.00000, 9.00000);
  79. CreateDynamicObject(1594, -154.89661, -1714.43530, 1.00330, 0.00000, 0.00000, 0.00000);
  80. CreateDynamicObject(1594, -151.32950, -1713.93677, 1.00330, 0.00000, 0.00000, 0.00000);
  81. CreateDynamicObject(1594, -153.89470, -1710.98535, 1.01330, 0.00000, 0.00000, 0.00000);
  82. CreateDynamicObject(1641, -163.73763, -1721.73181, 0.34900, 0.00000, 0.00000, 43.00000);
  83. CreateDynamicObject(1641, -160.25566, -1718.51563, 0.34900, 0.00000, 0.00000, 43.00000);
  84. CreateDynamicObject(19831, -155.77380, -1707.91162, 0.52320, 0.00000, 0.00000, -47.00000);
  85. CreateDynamicObject(2804, -155.79910, -1707.91162, 1.35500, 0.00000, 0.00000, 42.00000);
  86. CreateDynamicObject(19427, -181.14281, -1696.71594, 5.35170, 90.00000, 0.00000, 133.00000);
  87. CreateDynamicObject(2921, -188.85240, -1701.71960, 6.99930, 0.00000, -5.00000, -52.00000);
  88.  
  89.  
  90. new houseN;
  91. houseN = CreateDynamicObject(18981, -153.94200, -1708.69592, -9.16000, 0.00000, 0.00000, 43.00000); //muro lateral
  92. SetDynamicObjectMaterial(houseN, 0, 8399, "vgs_shops", "vgsclubwall05_128", 0xFFFFFFFF);
  93. houseN = CreateDynamicObject(18981, -170.99100, -1690.41064, -9.16000, 0.00000, 0.00000, 43.00000); //muro lateral
  94. SetDynamicObjectMaterial(houseN, 0, 8399, "vgs_shops", "vgsclubwall05_128", 0xFFFFFFFF);
  95. houseN = CreateDynamicObject(18981, -171.90350, -1725.42456, -9.16000, 0.00000, 0.00000, 43.00000); //muro lateral
  96. SetDynamicObjectMaterial(houseN, 0, 8399, "vgs_shops", "vgsclubwall05_128", 0xFFFFFFFF);
  97. houseN = CreateDynamicObject(18762, -179.84869, -1680.91284, 1.60320, 0.00000, 0.00000, -47.00000); //pilastra frente
  98. SetDynamicObjectMaterial(houseN, 0, 8556, "vgsehseing1", "concretenewb256", 0xFFFFFFFF);
  99. houseN = CreateDynamicObject(18762, -197.82240, -1697.64612, 1.60320, 0.00000, 0.00000, -47.00000); //pilastra frente
  100. SetDynamicObjectMaterial(houseN, 0, 8556, "vgsehseing1", "concretenewb256", 0xFFFFFFFF);
  101. houseN = CreateDynamicObject(18980, -192.94200, -1693.14478, -6.70810, 0.00000, 0.00000, -47.00000); //pilastra frente
  102. SetDynamicObjectMaterial(houseN, 0, 8556, "vgsehseing1", "concretenewb256", 0xFFFFFFFF);
  103. houseN = CreateDynamicObject(18980, -184.89011, -1685.64917, -6.70810, 0.00000, 0.00000, -47.00000); //pilastra frente
  104. SetDynamicObjectMaterial(houseN, 0, 8556, "vgsehseing1", "concretenewb256", 0xFFFFFFFF);
  105. houseN = CreateDynamicObject(18762, -190.74690, -1691.09888, 5.29100, 0.00000, 90.00000, -137.00000); //pilastra frente
  106. SetDynamicObjectMaterial(houseN, 0, 8556, "vgsehseing1", "concretenewb256", 0xFFFFFFFF);
  107. houseN = CreateDynamicObject(18762, -187.09030, -1687.68933, 5.29100, 0.00000, 90.00000, -137.00000); //pilastra frente
  108. SetDynamicObjectMaterial(houseN, 0, 8556, "vgsehseing1", "concretenewb256", 0xFFFFFFFF);
  109. houseN = CreateDynamicObject(3037, -188.98840, -1689.34131, 2.60490, 0.00000, 0.00000, -47.00000); //portão
  110. SetDynamicObjectMaterial(houseN, 0, 6056, "venice_law", "garagedoor5_law", 0xFFFFFFFF);
  111. houseN = CreateDynamicObject(18981, -180.66200, -1698.10364, 0.07000, 0.00000, 90.00000, -47.00000); //chão
  112. SetDynamicObjectMaterial(houseN, 0, 9907, "monlith_sfe", "sf_concrete1", 0xFFFFFFFF);
  113. houseN = CreateDynamicObject(18981, -188.95580, -1707.14441, -9.16000, 0.00000, 0.00000, 43.00000); //muro lateral frente
  114. SetDynamicObjectMaterial(houseN, 0, 8399, "vgs_shops", "vgsclubwall05_128", 0xFFFFFFFF);
  115.  
  116. houseN = CreateDynamicObject(19378, -207.06960, -1669.90344, 1.74900, 0.12000, 90.00000, -47.00000); //ponte
  117. SetDynamicObjectMaterial(houseN, 0, 13002, "sw_smlfarm", "des_woodslats2", 0xFFFFFFFF);
  118. houseN = CreateDynamicObject(19378, -199.91229, -1677.57825, 1.74900, 0.12000, 90.00000, -47.00000); //ponte
  119. SetDynamicObjectMaterial(houseN, 0, 13002, "sw_smlfarm", "des_woodslats2", 0xFFFFFFFF);
  120. houseN = CreateDynamicObject(19378, -214.23138, -1662.22168, 1.74900, 0.12000, 90.00000, -47.00000); //ponte
  121. SetDynamicObjectMaterial(houseN, 0, 13002, "sw_smlfarm", "des_woodslats2", 0xFFFFFFFF);
  122. houseN = CreateDynamicObject(19378, -192.79080, -1685.21619, 1.11000, 0.00000, 97.00000, -47.00000); //ponte
  123. SetDynamicObjectMaterial(houseN, 0, 13002, "sw_smlfarm", "des_woodslats2", 0xFFFFFFFF);
  124.  
  125. houseN = CreateDynamicObject(11495, -154.66220, -1741.42432, 0.32500, 0.00000, 0.00000, 223.00000); //pier
  126. SetDynamicObjectMaterial(houseN, 0, 10412, "hotel1", "carpet_red_256", 0xFFFFFFFF);
  127. SetDynamicObjectMaterial(houseN, 1, 10412, "hotel1", "carpet_red_256", 0xFFFFFFFF);
  128. SetDynamicObjectMaterial(houseN, 2, 11501, "des_farmstuff", "des_woodslats2", 0xFFFFFFFF);
  129.  
  130. houseN = CreateDynamicObject(11495, -138.99660, -1726.82324, 0.32500, 0.00000, 0.00000, 43.00000); //pier
  131. SetDynamicObjectMaterial(houseN, 0, 10412, "hotel1", "carpet_red_256", 0xFFFFFFFF);
  132. SetDynamicObjectMaterial(houseN, 1, 10412, "hotel1", "carpet_red_256", 0xFFFFFFFF);
  133. SetDynamicObjectMaterial(houseN, 2, 11501, "des_farmstuff", "des_woodslats2", 0xFFFFFFFF);
  134.  
  135. houseN = CreateDynamicObject(18980, -154.85229, -1725.88733, 0.03200, 90.00000, 0.00000, -47.00000); //chão piscina ultimo piso
  136. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  137.  
  138. houseN = CreateDynamicObject(18765, -163.50101, -1726.43372, -1.96700, 0.00000, 0.00000, 133.00000); //chão piscina
  139. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  140.  
  141. houseN = CreateDynamicObject(18766, -161.20509, -1703.84753, 0.03500, 90.00000, 0.00000, -47.00000); //chão piscina
  142. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  143.  
  144. houseN = CreateDynamicObject(18766, -172.11760, -1720.79700, 0.03000, 90.00000, 0.00000, -47.00000); //chão piscina
  145. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  146.  
  147. houseN = CreateDynamicObject(18766, -160.53490, -1709.99426, 0.03000, 90.00000, 0.00000, -47.00000); //chão piscina
  148. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  149.  
  150. houseN = CreateDynamicObject(18765, -156.18800, -1719.61353, -1.96700, 0.00000, 0.00000, 133.00000); //chão piscina
  151. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  152.  
  153. houseN = CreateDynamicObject(18766, -151.08910, -1714.84937, 0.03000, 90.00000, 0.00000, -47.06000); //chão piscina
  154. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  155.  
  156. houseN = CreateDynamicObject(18766, -155.05791, -1711.76978, 0.03500, 90.00000, 0.00000, -47.00000); //chão piscina
  157. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  158.  
  159. houseN = CreateDynamicObject(18765, -177.28391, -1711.93921, -1.96700, 0.00000, 0.00000, 133.00000); //chão piscina
  160. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  161.  
  162. houseN = CreateDynamicObject(18765, -169.98160, -1705.13623, -1.96700, 0.00000, 0.00000, 133.00000); //chão piscina
  163. SetDynamicObjectMaterial(houseN, 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);
  164.  
  165. houseN = CreateDynamicObject(19377, -162.59900, -1711.57971, -4.29000, 90.00000, 0.00000, 43.00000); //parte piscina
  166. SetDynamicObjectMaterial(houseN, 0, 6286, "santamonhus1", "bevpool", 0xFFFFFFFF);
  167.  
  168. houseN = CreateDynamicObject(19377, -170.41330, -1718.86255, -4.29000, 90.00000, 0.00000, 43.00000); //parte piscina
  169. SetDynamicObjectMaterial(houseN, 0, 6286, "santamonhus1", "bevpool", 0xFFFFFFFF);
  170.  
  171. houseN = CreateDynamicObject(19377, -162.98599, -1718.99622, -4.29000, 90.00000, 0.00000, -47.00000); //parte piscina
  172. SetDynamicObjectMaterial(houseN, 0, 6286, "santamonhus1", "bevpool", 0xFFFFFFFF);
  173.  
  174. houseN = CreateDynamicObject(19377, -169.68620, -1711.81177, -4.29000, 90.00000, 0.00000, -47.00000); //parte piscina
  175. SetDynamicObjectMaterial(houseN, 0, 6286, "santamonhus1", "bevpool", 0xFFFFFFFF);
  176.  
  177. houseN = CreateDynamicObject(19377, -166.33800, -1715.38623, -5.50200, 0.00000, 90.00000, 43.00000); //fundo piscina
  178. SetDynamicObjectMaterial(houseN, 0, 16150, "ufo_bar", "dinerfloor01_128", 0xFFFFFFFF);
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