ChaosMAX1268

Plain Sight

Jan 28th, 2024 (edited)
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  1. Hero in Plain Sight
  2. Rank 7/LIGHT/Machine/Xyz/Effect
  3. 2600ATK/3000DEF
  4. 2+ Level 7 monsters
  5. You can only control 1 "Hero in Plain Sight". Gains 400 ATK for each material it has. If this monster is in the Extra Monster Zone, it cannot be destroyed by your opponent's card effects while it has material. During each of your Standby Phases: Detach 1 material from this card or destroy it.
  6.  
  7. Battle Master in Plain Sight
  8. Level 7/EARTH/Warrior/Effect
  9. 1800ATK/2300DEF
  10. When your opponent's monster attacks: You can discard this card; 1 monster you control gains 1000 ATK for the rest of this turn. If this card is in your GY: You can Special Summon it, but banish it when it leaves the field. You can only use each effect of "Battle Master in Plain Sight" once per turn. A "Hero in Plain Sight" with this card as material can attack twice during each Battle Phase.
  11.  
  12. Sharpshooter in Plain Sight
  13. Level 6/EARTH/Warrior/Effect
  14. 2000ATK/1500DEF
  15. When a monster "in Plain Sight" is Summoned, except "Sharpshooter in Plain Sight": You can Special Summon this card from your hand, and its Level becomes 7. When this card is Summoned: You can add 1 card "in Plain Sight" from your Deck to your hand. You can only use effect of "Sharpshooter in Plain Sight" once per turn. A "Hero in Plain Sight" with this card as material inflicts Piercing Damage when it battles an opponent's Defense Position monster.
  16.  
  17. Hi-Speedster in Plain Sight
  18. Level 5/EARTH/Warrior/Effect
  19. 1800ATK/1300DEF
  20. If you control no monsters, or you control a monster "in Plain Sight": You can Special Summon this card from your hand. You can send 1 monster "in Plain Sight" from your Deck to your GY; this card's Level becomes the same as that sent monster's until the end of this turn. You can only use each effect of "Hi-Speedster in Plain Sight" once per turn. A "Hero in Plain Sight" with this card as material can attack directly once during each Battle Phase, but halve the damage your opponent takes.
  21.  
  22. Gadget Maker in Plain Sight
  23. Level 4/EARTH/Warrior/Effect
  24. 1500ATK/1700DEF
  25. If this card is Normal/Special Summoned: You can Special Summon 1 monster "in Plain Sight" from your hand, this monster's Level becomes the Summoned monster's. If this card is sent to the GY: You can add 1 card "in Plain Sight" from your Deck to your hand. You can only use each effect of "Gadget Maker in Plain Sight" once per turn. A "Hero in Plain Sight" with this card as material gains 400 ATK.
  26.  
  27. Trapper in Plain Sight
  28. EARTH/Warrior/Link/Effect
  29. 1700ATK/Link-1 (Bottom Center)
  30. 1 EARTH Warrior monster with a Level.
  31. This card can be used as material for the Summon of an Xyz Monster "in Plain Sight", by treating it as a Level 7 monster. When this card is Summoned: You can add 1 card "in Plain Sight" from your Deck to your hand. Once per turn: You can target 1 monster "in Plain Sight" with a Level that is not 7; its Level becomes 7 until the end of this turn. You can only use each effect of "Trapper in Plain Sight" once per turn.
  32.  
  33. Gathering in Plain Sight
  34. Normal Spell
  35. Add 2 monsters "in Plain Sight" with different Levels from your Deck to your hand. For the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Warrior Xyz Monsters. You can only activate 1 "Gathering in Plain Sight" per turn.
  36.  
  37. Base in Plain Sight
  38. Field Spell
  39. During the End Phase, if you would detach a material from a "Hero in Plain Sight" you control: You can pay 800 LP instead. Your opponent cannot target monsters you control for attacks, except "Hero in Plain Sight". If this card is destroyed by an opponent's card effect, you can Special Summon 1 "Hero in Plain Sight" to your Extra Monster Zone, then attach this card from the GY to it as a material.
  40.  
  41. Switching in Plain Sight
  42. Quick-play Spell
  43. If a "Hero in Plain Sight" you control would be destroyed by battle or card effects: You can send that monster to the GY, then immediately after that, Special Summon 1 "Hero in Plain Sight" from your GY by using 1 EARTH monster "in Plain Sight" you control as material. You can banish this card from your GY: Return 1 "Hero in Plain Sight" from your GY to your Extra Deck. You can only use each effect of "Switching in Plain Sight" once per turn.
  44.  
  45. Punisher in Plain Sight
  46. Normal Trap
  47. Target 1 "Hero in Plain Sight" you control: For each material it has, target up to that many cards your opponent controls +1 and destroy them. You can banish this card from your GY, and target 1 "Hero in Plain Sight" you control; double its ATK until the end of this turn. You can only use 1 effect of "Punisher in Plain Sight" per turn, and only once that turn.
  48.  
  49. Arming in Plain Sight
  50. Normal Trap
  51. Target 1 "Hero in Plain Sight" you control: Attach EARTH monsters "in Plan Sight" from your GY to it (max. 4). For each material attached this way, take 800 damage. If you control a "Hero in Plain Sight" with no materials, you can activate the card the turn it was set, and your opponent cannot respond to this effect's activation. You can only use 1 "Arming in Plain Sight" per turn.
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