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- Templar character sheet.
- 1st Power: Antimagic aura -Those whom use magic are hindered in doing so around him, limited to a five foot radius. Attached to a charm hung about his person somewhere.
- 2nd Power: Enhancement - His strength becomes greater along with his vitality when frenzied.
- 3rd Power: Frenzy - When witnessing a member of the -undecided- species, the writer rolls a dice in room to determine whether or not he goes into a feral, nearly mindless frenzy, attacking that member or members of said -undecided- species.
- 4th Power: Flamethrower - Using alcohol he carries on his person and his right glove's index and thumb finger tips, he creates sparks that he spits alcohol through to create a temporary gout of fire.
- 5th Power: Swordsmanship - He is proficient in the use of throwing axes, pole-arms such as halberds and pikes, and many manner of swords.
- 6th Power: Organic Charm - Upon his back there rests in blessed ink a broad, red cross that spans nearly the entirety of his spine. This charm wards against attacks approaching from behind and allows him to hone in on other members of the Inquisition.
- 7th Power: Level Head - When he is not observing a member of -undecided- species, he is very difficult to sway from a calm composure, exception being when enthralled by battle. Illusions have no effect on him.
- Weaknesses
- 1st Weakness: Human - He is vulnerable to disease and to fatal injuries as much as any other member of his species.
- 2nd Weakness: Long Range - Naturally a weakness as he himself has nothing to combat/defend from this other than a shield, should he have one on his person, or a bow, which he usually will not have.
- Inventory
- 1st Item: Charm - Not to be mistaken for the cross of ink on his back. This little charm hangs upon his person, granting him his antimaagic aura.
- 2nd Item: Axes - Three throwing axes that rest on his belt.
- 3rd Item: Purse - Contains gold.
- 4th Item: Alcohol - Also hung from his belt, uses this for his flame gout.
- 5th Item: Blade - Blade that has been enchanted to fell beasts of both mundane and supernatural order.
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