imbuedl

isg

Dec 20th, 2018
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  1. buffer shield when Y Velocity is -14 (or input it when it is -11 and let go when -12 or -13 (both work) on emu to account for input delay)
  2.  
  3. need -14 y velocity partway through first explosion frame (i.e. happens 1 input frame after start of visual frame)
  4.  
  5. I have about 26 frames after link turns around to get link to have -14 y velocity (the start of that visual frame is -13, then turns -14 one input frame after the start of this visual frame)
  6.  
  7. Assume that you have the Y Velocity pattern: -4, 0, -1, 0, -1, -2, -3, ..., -15, -4, 0, -1, -2, -3, ... (i.e. only two 0, -1 alternations before the standard cycle, as this appears to be typically with the bank clip setup). Under this assumption, I need at least 17 frames of walking without -4 Y Velocity to reach the correct Y Velocity on the first explosion frame.
  8.  
  9. 26 - 17 = 9, thus there is not enough time to do a roll. Only have time to walk or ess turn or sidehop. Note: This number (9) checks out with the number of frames used by the current setup
  10.  
  11. Standard Cycle:
  12. -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -4, 0
  13.  
  14. The standard cycle is 17 frames long
  15.  
  16.  
  17. setting down bomb for isg:
  18.  
  19. 1
  20. 2
  21. 3 C-Down (i.e. 3 -> 1)
  22. --
  23. 1 Nothing Happens (technically inputting C-Down on this frame)
  24. 2
  25. 3
  26. --
  27. 1 Nothing Happens
  28. 2
  29. 3 A
  30. --
  31. 1 Nothing Happens
  32. 2
  33. 3 (can start holding R now; keep holding)
  34. --
  35. 1 Pulling bomb
  36. 2
  37. 3
  38. --
  39. 1 bomb visible
  40. 2
  41. 3
  42. --
  43. 1 bomb almost above head
  44. 2
  45. 3
  46. --
  47. 1 bomb being lowered
  48. 2
  49. 3
  50. --
  51. 1 bending almost all the way over
  52. 2
  53. 3
  54. --
  55. 1 bending all the way over
  56. 2
  57. 3
  58. --
  59. 1 starting to come back up
  60. 2
  61. 3
  62. --
  63. 1 coming up more
  64. 2
  65. 3
  66. --
  67. 1 mostly up
  68. 2
  69. 3
  70. --
  71. 1 up a bit more
  72. 2
  73. 3
  74. --
  75. 1 almost all the way up
  76. 2
  77. 3 (B here quickdraws instead of stabs)
  78. --
  79. 1 very close to all the way up
  80. 2
  81. 3 B
  82. --
  83. 1 all the way up
  84. 2
  85. 3
  86. --
  87. 1 nothing
  88. 2
  89. 3
  90. --
  91. 1 start crouch
  92. 2
  93. 3
  94. --
  95. 1 crouched + drawing sword
  96. 2
  97. 3
  98. --
  99. 1 hand on hilt
  100. 2
  101. 3
  102. --
  103. 1 hand more on hilt
  104. 2
  105. 3
  106. --
  107. 1 stabbing
  108. 2
  109. 3 A (can release R)
  110. --
  111. 1 stabbing all the way
  112. 2
  113. 3
  114. --
  115. 1 sword brought back
  116. 2
  117. 3
  118. --
  119. 1 shield in front
  120. 2
  121. 3
  122. --
  123. 1 shield in front and lowered slightly
  124. 2
  125. 3
  126. --
  127. 1 white trail visible
  128. 2
  129. 3
  130. --
  131. 1 white trail 2
  132. 2
  133. 3
  134. --
  135. 1 white trail 3
  136. 2
  137. 3
  138. --
  139. 1 white trail starts to fade
  140. 2
  141. 3
  142. --
  143. 1 white trail gone
  144. 2
  145. 3
  146. --
  147. 1 shield on back
  148. 2
  149. 3
  150. --
  151. 1 grabbing bomb
  152. 2
  153. 3
  154. --
  155. 1 grabbing bomb 2
  156. 2
  157. 3
  158. --
  159. 1 starting to come up
  160. 2
  161. 3
  162. --
  163. 1 up a bit more
  164. 2
  165. 3
  166. --
  167. 1 up a bit more again
  168. 2
  169. 3
  170. --
  171. 1 almost all the way up
  172. 2
  173. 3 (started holding up awhile ago; link facing down)
  174. --
  175. 1 bomb near head
  176. 2
  177. 3
  178. --
  179. 1 bomb almost above head
  180. 2
  181. 3
  182. --
  183. 1 bomb above head (bomb is blue)
  184. 2
  185. 3
  186. --
  187. 1 basically nothing
  188. 2
  189. 3
  190. --
  191. 1 basically nothing (bomb dark red)
  192. 2
  193. 3 <-- can do first control stick input here
  194. --
  195. 1 bomb a bit more red
  196. 2
  197. 3
  198. --
  199. 1 bomb somewhat bright red
  200. 2
  201. 3
  202. --
  203. 1 link turns around
  204. 2
  205. 3
  206. --
  207. 1 first walking frame
  208. 2
  209. 3
  210. --
  211. 1 2nd walking frame
  212. 2
  213. 3
  214. --
  215. 1 3rd
  216. 2
  217. 3
  218. --
  219. 1 4th
  220. 2
  221. 3
  222. --
  223. 1 5th
  224. 2
  225. 3
  226. --
  227. 1 6th
  228. 2
  229. 3 (<-- maybe control stick here if waiting)
  230. --
  231. 1 7th
  232. 2
  233. 3
  234. --
  235. 1 8th (blue bomb)
  236. 2
  237. 3
  238. --
  239. 1 9th (red bomb)
  240. 2
  241. 3
  242. --
  243. 1 10th (red bomb again)
  244. 2
  245. 3
  246. --
  247. 1 11th (blue bomb)
  248. 2
  249. 3
  250. --
  251. 1 12th (blue bomb again)
  252. 2
  253. 3
  254. --
  255. 1 13th (red bomb)
  256. 2
  257. 3
  258. --
  259. 1 14th (red bomb again)
  260. 2
  261. 3
  262. --
  263. 1 15th (blue bomb)
  264. 2
  265. 3
  266. --
  267. 1 16th (blue bomb again)
  268. 2
  269. 3
  270. --
  271. 1 17th (red bomb)
  272. 2
  273. 3
  274. --
  275. 1 18th (red bomb again)
  276. 2
  277. 3
  278. --
  279. 1 19th (blue bomb)
  280. 2
  281. 3
  282. --
  283. 1 20th (blue bomb again)
  284. 2
  285. 3
  286. --
  287. 1 21st (red bomb)
  288. 2
  289. 3
  290. --
  291. 1 22nd (red bomb again)
  292. 2
  293. 3
  294. --
  295. 1 23rd (blue bomb)
  296. 2
  297. 3
  298. --
  299. 1 24th (blue bomb again)
  300. 2
  301. 3
  302. --
  303. 1 25th (red bomb)
  304. 2
  305. 3
  306. --
  307. 1 26th (Big Blue)
  308. 2
  309. 3
  310. --
  311. 1 27th (Big Red)
  312. 2
  313. 3
  314. --
  315. 1 1st explosion frame
  316. 2
  317. 3
  318. --
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