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- local Players = game:GetService("Players")
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Name = "PlayerListScreen"
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local PlayerListFrame = Instance.new("Frame")
- PlayerListFrame.Name = "PlayerListFrame"
- PlayerListFrame.Size = UDim2.new(0.8, 0, 0, 0)
- PlayerListFrame.Position = UDim2.new(0.1, 0, 0, 0)
- PlayerListFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) -- Dark grey background
- PlayerListFrame.BorderSizePixel = 0
- PlayerListFrame.Parent = ScreenGui
- local PlayerListTextBox = Instance.new("TextBox")
- PlayerListTextBox.Size = UDim2.new(1, 0, 0, 0)
- PlayerListTextBox.SizeConstraints = UDim2.new(1, 0, 0, 0)
- PlayerListTextBox.Multiline = true
- PlayerListTextBox.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) -- Slightly lighter background
- PlayerListTextBox.BorderSizePixel = 0
- PlayerListTextBox.Parent = PlayerListFrame
- -- Function to update the player list
- local function UpdatePlayerList()
- local playerList = ""
- for i, player in pairs(Players:GetPlayers()) do
- local playerName = player.Name
- local playerGui = player.PlayerGui
- if playerGui then
- local playerListButton = playerListButton
- playerListButton.BackgroundColor3 = Color3.new(1, 1, 1) -- Highlight when hovered
- local playerListButton = Instance.new("TextButton")
- playerListButton.Size = UDim2.new(0.8, 0, 0, 0)
- playerListButton.Position = UDim2.new(0.1, 0, 0, 0)
- playerListButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
- playerListButton.BorderSizePixel = 0
- playerListButton.Text = playerName
- playerListButton.Parent = PlayerListFrame
- playerListButton.Size = UDim2.new(0.8, 0, 0, 0)
- playerListButton.Position = UDim2.new(0.1, 0, 0, 0)
- playerListButton.BorderSizePixel = 0
- playerListButton.Text = playerName
- playerListButton.Parent = PlayerListFrame
- playerListButton.Size = UDim2.new(0.8, 0, 0, 0)
- playerListButton.Position = UDim2.new(0.1, 0, 0, 0)
- playerListButton.BorderSizePixel = 0
- playerListButton.Text = playerName
- playerListButton.Parent = PlayerListFrame
- if playerList == "" then
- playerList = playerName
- else
- playerList = playerList .. ", " .. playerName
- }
- end
- end
- PlayerListTextBox.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
- PlayerListTextBox.Text = "Players: " .. playerList
- -- Clean up the buttons to prevent memory leaks
- for i, button in pairs(PlayerListFrame.Children) do
- if button:IsA("TextButton") then
- button:Destroy()
- end
- end
- end
- -- Call the function to update the list initially
- UpdatePlayerList()
- -- Event listener for when the player clicks on a button
- PlayerListFrame.UserAdded:Connect(function(player)
- -- Update the list when a player joins
- UpdatePlayerList()
- end)
- -- Event listener for when the player leaves the server
- Players.PlayerDropped:Connect(function(player)
- -- Update the list when a player leaves
- UpdatePlayerList()
- end)
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