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Jul 26th, 2023
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  1.  
  2. #All configuration items related to the core gameplay
  3. [gameplay]
  4. #Amount of initial citizens. [Default: 4, min: 1, max: 10]
  5. #Range: 1 ~ 10
  6. initialcitizenamount = 4
  7. #Should construction tape be placed around in-construction builds? [Default: true]
  8. builderplaceconstructiontape = true
  9. #Should players be able to place an infinite amount of supply camps/ships? [Default: false]
  10. allowinfinitesupplychests = false
  11. #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
  12. allowinfinitecolonies = false
  13. #Should colonies in other dimensions be allowed? [Default: true]
  14. allowotherdimcolonies = true
  15. #If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600]
  16. #Range: 10 ~ 600
  17. citizenrespawninterval = 60
  18. #Max citizens in one colony. [Default: 250, min: 4, max: 500]
  19. #Range: 4 ~ 500
  20. maxcitizenpercolony = 250
  21. #Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500]
  22. #Range: 1 ~ 500
  23. builderbuildblockdelay = 15
  24. #Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000]
  25. #Range: 1 ~ 10000
  26. blockminingdelaymodifier = 500
  27. #Should development features be enabled (might be buggy)? [Default: false]
  28. enableindevelopmentfeatures = false
  29. #Should citizen name tags be rendered? [Default: true]
  30. alwaysrendernametag = true
  31. #Should workers work during the rain? [Default: false]
  32. workersalwaysworkinrain = false
  33. #Should players be sent entering/leaving colony notifications? [Default: true]
  34. sendenteringleavingmessages = true
  35. #Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1]
  36. #Range: -1 ~ 1
  37. allowglobalnamechanges = 1
  38. #Should special holiday content be displayed? [Default: true]
  39. holidayfeatures = true
  40. #Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100]
  41. #Range: 0 ~ 100
  42. dirtfromcompost = 1
  43. #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
  44. #Range: 0 ~ 100
  45. luckyblockchance = 1
  46. #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
  47. #Range: 0 ~ 5
  48. minthleveltoteleport = 3
  49. #Suggest build tool usage when trying to place a building without the build tool. [Default: true]
  50. suggestbuildtoolplacement = true
  51. #Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
  52. #Range: 0.1 ~ 100.0
  53. foodmodifier = 1.0
  54. #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
  55. #Range: 1 ~ 100
  56. diseasemodifier = 5
  57. #If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false]
  58. forceloadcolony = true
  59. #Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
  60. #Range: 1 ~ 1440
  61. loadtime = 10
  62. #This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
  63. #Range: 1 ~ 15
  64. colonyloadstrictness = 4
  65. #Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100]
  66. #Range: 1 ~ 100
  67. badvisitorchance = 2
  68. #Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
  69. #Range: 1 ~ 1000
  70. maxtreesize = 400
  71. #Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
  72. nosupplyplacementrestrictions = false
  73. #Raiders will spawn in the sky if this is enabled [Default: false]
  74. skyraiders = false
  75.  
  76. #All configurations related to the research system
  77. [research]
  78. #Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
  79. researchcreativecompletion = true
  80. #Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
  81. researchdebuglog = false
  82. #A list of items to charge players when undoing an already-completed research.
  83. researchresetcost = ["minecolonies:ancienttome:1"]
  84.  
  85. #All configurations related to the MineColonies commands
  86. [commands]
  87. #Should players be allowed to use the /mc rtp command? [Default: false]
  88. canplayerusertpcommand = false
  89. #Should players be allowed to use the /mc colony teleport command? [Default: false]
  90. canplayerusecolonytpcommand = false
  91. #Can players teleport to allied colonies? [Default: true]
  92. canplayeruseallytownhallteleport = true
  93. #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
  94. canplayerusehometpcommand = false
  95. #Should players be allowed to use the /mc colony info command? [Default: true]
  96. canplayeruseshowcolonyinfocommand = true
  97. #Should players be allowed to use the /mc citizens kill command? [Default: false]
  98. canplayerusekillcitizenscommand = false
  99. #Should players be allowed to use the /mc colony addOfficer command? [Default: true]
  100. canplayeruseaddofficercommand = true
  101. #Should players be allowed to use the /mc colony delete command? [Default: true]
  102. canplayerusedeletecolonycommand = true
  103. #Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10]
  104. #Range: 1 ~ 10
  105. numberofattemptsforsafetp = 4
  106.  
  107. #All configuration related to colony claims
  108. [claims]
  109. #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50]
  110. #Range: 1 ~ 50
  111. maxColonySize = 20
  112. #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
  113. #Range: 1 ~ 200
  114. minColonyDistance = 8
  115. #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
  116. #Range: 1 ~ 15
  117. initialColonySize = 4
  118. #Should the min/max distance from spawn also affect colony placement? [Default: false]
  119. restrictcolonyplacement = false
  120. #Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000]
  121. #Range: 1000 ~ 100000
  122. maxdistancefromworldspawn = 8000
  123. #Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000]
  124. #Range: 1 ~ 1000
  125. mindistancefromworldspawn = 512
  126. #Should officers of a colony receive advancements from that colony? [Default: true]
  127. officersreceiveadvancements = true
  128.  
  129. #All configuration items related to the combat elements of MineColonies
  130. [combat]
  131. #Whether or not to spawn raiders. [Default: true]
  132. dobarbariansspawn = true
  133. #The difficulty setting for raiders. [Default: 5, min: 0, max: 10]
  134. #Range: 0 ~ 10
  135. barbarianhordedifficulty = 5
  136. #The max size of a raider horde. [Default: 80, min: 6, max: 400]
  137. #Range: 6 ~ 400
  138. maxBarbarianSize = 80
  139. #Whether or not raiders can break through obstacles [Default: true]
  140. dobarbariansbreakthroughwalls = true
  141. #The average number of nights between raids. [Default: 14, min: 1, max: 50]
  142. #Range: 1 ~ 50
  143. averagenumberofnightsbetweenraids = 14
  144. #The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
  145. #Range: 1 ~ 30
  146. minimumnumberofnightsbetweenraids = 10
  147. #Should mobs attack citizens? [Default: true]
  148. mobattackcitizens = true
  149. #Whether or not raiders can break through doors. [Default: true]
  150. shouldraiderbreakdoors = true
  151. #Should citizens call Guards for help when attacked? [Default: true]
  152. citizencallforhelp = true
  153. #Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
  154. #Range: 0.1 ~ 5.0
  155. rangerdamagemult = 1.0
  156. #Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
  157. #Range: 0.1 ~ 5.0
  158. knightdamagemult = 1.0
  159. #Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
  160. #Range: 0.1 ~ 5.0
  161. guardhealthmult = 1.0
  162. #Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
  163. pvp_mode = false
  164. #Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
  165. #Range: 1 ~ 10
  166. daysuntilpirateshipsdespawn = 3
  167. #Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500]
  168. #Range: 1 ~ 500
  169. maxyforbarbarians = 200
  170.  
  171. #All permission configuration options
  172. [permissions]
  173. #Should colony protection be enabled? [Default: true]
  174. enablecolonyprotection = true
  175. #Set the max amount of backups kept [Default: 50, min: 3, max: 5000]
  176. #Range: 3 ~ 5000
  177. maxkeptbackups = 50
  178. #Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
  179. #Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
  180. turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
  181. #Players who have special permissions, especially to change citizen names (see "Name Changes" above).
  182. specialpermgroup = ["_Raycoms_"]
  183. #Blocks players should be able to interact with in any colony (ex: vending machines)
  184. freetointeractblocks = ["dirt", "0 0 0"]
  185. #Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000]
  186. #Range: 1 ~ 1000
  187. secondsBetweenPermissionMessages = 30
  188.  
  189. #All configuration related to mod compatibility
  190. [compatibility]
  191. #Items consumed by citizens in the Library.
  192. configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"]
  193. #Items requested by Tavern visitors.
  194. configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"]
  195. #List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks.
  196. luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"]
  197. #Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8]
  198. #Range: 1 ~ 8
  199. dynamictreeharvestsize = 5
  200. #Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000]
  201. #Range: -249 ~ 250000
  202. fishingroddurabilityadjustt2 = 6
  203. #Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000]
  204. #Range: -58 ~ 250000
  205. fishingroddurabilityadjustt1 = 22
  206. #All diseases citizens can get. The name, how common it is, and all ingredients to cure it.
  207. diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"]
  208. #When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
  209. auditcraftingtags = false
  210. #Enable inventory debugging. [Default: false]
  211. debuginventories = false
  212. #Turn this on if you're using this world for blueprint building and scanning. [Default: false]
  213. blueprintbuildmode = false
  214.  
  215. #All configurations related to pathfinding
  216. [pathfinding]
  217. #Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
  218. #Range: 0 ~ 10
  219. pathfindingdebugverbosity = 0
  220. #Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
  221. #Range: 5 ~ 100
  222. minimumrailstopath = 8
  223. #Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10]
  224. #Range: 1 ~ 10
  225. pathfindingmaxthreadcount = 2
  226.  
  227. #All configurations related to the request system
  228. [requestSystem]
  229. #The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10]
  230. #Range: 1 ~ 10
  231. maximalretries = 3
  232. #The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000]
  233. #Range: 30 ~ 10000
  234. delaybetweenretries = 1200
  235. #Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
  236. creativeresolve = false
  237. #Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
  238. canplayeruseresetcommand = false
  239.  
  240.  
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