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- General:
- # Do not change! Used to track the config version when major updates happen.
- Version: 1
- DisplayName: '&bA Dungeon'
- Lobby:
- Enabled: true
- Location:
- ==: org.bukkit.Location
- x: -56.0
- y: 93.0
- z: 33.0
- pitch: 0.0
- yaw: 0.0
- Gamemode: SURVIVAL
- PlayerLives: 0
- KeepInventoryOnEnter: true
- KickOfflinePlayers: true
- KickOfflinePlayersDelay: 300
- MaxBackups: 7
- # Loot Cooldown makes it so that players can't loot chests they've already looted recently.
- # Reward functions can be configured individually, or use the default values provided in this section.
- LootCooldown:
- Enabled: false
- # Whether or not the cooldown is per-chest or dungeon-wide. !!NOT CURRENTLY WORKING!!
- PerReward: true
- # Setting this to TIMER will make it so the player can't get loot again until their cooldown is up.
- # Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for loot to be reset.
- CooldownType: DAILY
- # If type is set to TIMER, this is how many minutes until the player can acquire loot again.
- # Otherwise, this is the time of day when the reset occurs in hours.
- CooldownTime: 0
- # If type is set to WEEKLY, ResetDay determines what numbered day of the week the reset occurs.
- # "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
- # If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
- # Doesn't do anything if CooldownType is set to "TIMER"
- ResetDay: 1
- # Access cooldown is used to limit how quickly a player can play this dungeon again after playing it.
- # NOTE: Be wary using this, as this can result in players being unable to play with each other if one of them has already run the dungeon recently!
- # The "LootCooldown" section should be used instead to avoid this.
- AccessCooldown:
- Enabled: false
- # Setting this to TIMER will make it so the player can't get run this dungeon again until their cooldown is up.
- # Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for access to be reset.
- CooldownType: DAILY
- # If type is set to TIMER, this is how many minutes until the player can player the dungeon again.
- # Otherwise, this is the time of day when the reset occurs in hours.
- CooldownTime: 0
- # If type is set to WEEKLY, ResetDay determines what numbered day of the week the reset occurs.
- # "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
- # If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
- ResetDay: 1
- Requirements:
- # A list of permissions the player must have.
- Permissions: []
- MinPartySize: 1
- MaxPartySize: 4
- # A list of dungeons the player must have completed. Note: "Finished" means the "Finish Dungeon" function was used in the required dungeon.
- DungeonsComplete: []
- # ClassLevel: 1
- Rules:
- SpawnMobs: false
- SpawnAnimals: false
- SpawnMonsters: false
- AllowBreakBlocks: false
- AllowPlaceBlocks: false
- AllowEnderpearl: false
- AllowChorusFruit: false
- AllowBucket: false
- PreventPlantGrowth: true
- AllowedCommands:
- - party
- - p
- - dungeon leave
- - leave
- BannedItems: []
- CustomBannedItems: []
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