Woodyo

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Jun 11th, 2022
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  1. General:
  2. # Do not change! Used to track the config version when major updates happen.
  3. Version: 1
  4. DisplayName: '&bA Dungeon'
  5. Lobby:
  6. Enabled: true
  7. Location:
  8. ==: org.bukkit.Location
  9. x: -56.0
  10. y: 93.0
  11. z: 33.0
  12. pitch: 0.0
  13. yaw: 0.0
  14. Gamemode: SURVIVAL
  15. PlayerLives: 0
  16. KeepInventoryOnEnter: true
  17. KickOfflinePlayers: true
  18. KickOfflinePlayersDelay: 300
  19. MaxBackups: 7
  20.  
  21. # Loot Cooldown makes it so that players can't loot chests they've already looted recently.
  22. # Reward functions can be configured individually, or use the default values provided in this section.
  23. LootCooldown:
  24. Enabled: false
  25. # Whether or not the cooldown is per-chest or dungeon-wide. !!NOT CURRENTLY WORKING!!
  26. PerReward: true
  27. # Setting this to TIMER will make it so the player can't get loot again until their cooldown is up.
  28. # Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for loot to be reset.
  29. CooldownType: DAILY
  30. # If type is set to TIMER, this is how many minutes until the player can acquire loot again.
  31. # Otherwise, this is the time of day when the reset occurs in hours.
  32. CooldownTime: 0
  33. # If type is set to WEEKLY, ResetDay determines what numbered day of the week the reset occurs.
  34. # "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
  35. # If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
  36. # Doesn't do anything if CooldownType is set to "TIMER"
  37. ResetDay: 1
  38.  
  39. # Access cooldown is used to limit how quickly a player can play this dungeon again after playing it.
  40. # NOTE: Be wary using this, as this can result in players being unable to play with each other if one of them has already run the dungeon recently!
  41. # The "LootCooldown" section should be used instead to avoid this.
  42. AccessCooldown:
  43. Enabled: false
  44. # Setting this to TIMER will make it so the player can't get run this dungeon again until their cooldown is up.
  45. # Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for access to be reset.
  46. CooldownType: DAILY
  47. # If type is set to TIMER, this is how many minutes until the player can player the dungeon again.
  48. # Otherwise, this is the time of day when the reset occurs in hours.
  49. CooldownTime: 0
  50. # If type is set to WEEKLY, ResetDay determines what numbered day of the week the reset occurs.
  51. # "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
  52. # If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
  53. ResetDay: 1
  54. Requirements:
  55. # A list of permissions the player must have.
  56. Permissions: []
  57. MinPartySize: 1
  58. MaxPartySize: 4
  59. # A list of dungeons the player must have completed. Note: "Finished" means the "Finish Dungeon" function was used in the required dungeon.
  60. DungeonsComplete: []
  61. # ClassLevel: 1
  62. Rules:
  63. SpawnMobs: false
  64. SpawnAnimals: false
  65. SpawnMonsters: false
  66. AllowBreakBlocks: false
  67. AllowPlaceBlocks: false
  68. AllowEnderpearl: false
  69. AllowChorusFruit: false
  70. AllowBucket: false
  71. PreventPlantGrowth: true
  72. AllowedCommands:
  73. - party
  74. - p
  75. - dungeon leave
  76. - leave
  77. BannedItems: []
  78. CustomBannedItems: []
  79.  
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