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- print('Loading Alex's RTX Lighting')
- game.Players.PlayerAdded:Connect(function(plr)
- wait()
- local SunFX = script.LensFlareGui:Clone()
- SunFX.Parent = plr.PlayerGui
- end)
- print('lighting had loaded.')
- wait(1)
- print('Made by yours truely Alex!')
- Lighting = game:GetService("Lighting")
- wait(0.1)
- Lighting.Brightness = 3
- Lighting.ExposureCompensation = 0
- Lighting.ClockTime = 14.5
- Lighting.GeographicLatitude = 0
- Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
- Lighting.GlobalShadows = true
- Lighting.ShadowSoftness = 0.2
- Lighting.OutdoorAmbient = Color3.new(0.27451, 0.27451, 0.27451)
- Lighting.Ambient = Color3.new(0.27451, 0.27451, 0.27451)
- Lighting.EnvironmentSpecularScale = 1
- Lighting.EnvironmentDiffuseScale = 0
- Lighting.FogEnd = 600
- Lighting.FogStart = 0
- Lighting.FogColor = Color3.new(0.572549, 0.603922, 0.647059)
- workspace.Terrain.WaterTransparency = 0.4
- workspace.Terrain.WaterReflectance = 1
- ColorCorret = Instance.new("ColorCorrectionEffect")
- ColorCorret.Parent = game.Lighting
- ColorCorret.Brightness = 0
- ColorCorret.Contrast = 0.2
- ColorCorret.Enabled = true
- ColorCorret.Saturation = -0.1
- ColorCorret.TintColor = Color3.new(0.952941, 1, 1)
- ColorCorret.Name = "ColorCorrection"
- depth = Instance.new("DepthOfFieldEffect")
- depth.Parent = game.Lighting
- depth.FarIntensity = 0.2
- depth.FocusDistance = 3.712
- depth.Enabled = true
- depth.InFocusRadius = 10
- depth.NearIntensity =0
- depth.Name = "DepthOfField"
- sun = Instance.new("SunRaysEffect")
- sun.Parent = game.Lighting
- sun.Intensity = 0.2
- sun.Spread = 1
- sun.Enabled = true
- sun.Name = "SunRays"
- scar = Instance.new("ColorCorrectionEffect")
- scar.Parent = game.Lighting
- scar.Brightness = 0
- scar.Contrast = 0.141
- scar.Enabled = true
- scar.Saturation = -0.282
- scar.TintColor = Color3.new(1, 1, 1)
- scar.Name = "Scary"
- vhs = Instance.new("ColorCorrectionEffect")
- vhs.Parent = game.Lighting
- vhs.Brightness = 0
- vhs.Contrast = 0.25
- vhs.Enabled = true
- vhs.Saturation = -0.5
- vhs.TintColor = Color3.new(1, 1, 1)
- vhs.Name = "vhs"
- safe = Instance.new("ColorCorrectionEffect")
- safe.Parent = game.Lighting
- safe.Brightness = 0
- safe.Contrast = 0
- safe.Enabled = true
- safe.Saturation = 1
- safe.TintColor = Color3.new(1, 1, 1)
- safe.Name = "safe"
- dam = Instance.new("ColorCorrectionEffect")
- dam.Parent = game.Lighting
- dam.Brightness = 0
- dam.Contrast = 0
- dam.Enabled = true
- dam.Saturation = 0
- dam.TintColor = Color3.new(1, 1, 1)
- dam.Name = "damage"
- sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.StarCount = 3000
- sky.SunAngularSize = 11
- sky.SunTextureId = "rbxasset://6196665106"
- sky.MoonTextureId = "rbxasset://6444320592"
- sky.SkyboxBk = "rbxassetid://6444884337"
- sky.SkyboxDn = "rbxassetid://6444884785"
- sky.SkyboxFt = "rbxassetid://6444884337"
- sky.SkyboxLf = "rbxassetid://6444884337"
- sky.SkyboxRt = "rbxassetid://6444884337"
- sky.SkyboxUp = "rbxassetid://6412503613"
- atmo = Instance.new("Atmosphere")
- atmo.Parent = game.Lighting
- atmo.Density = 0.265
- atmo.Offset = 0.306
- atmo.Archivable = true
- atmo.Color = Color3.new(0.780392, 0.780392, 0.780392)
- atmo.Decay = Color3.new(0.415686, 0.439216, 0.490196)
- atmo.Glare = 0
- atmo.Haze = 0
- Blur = Instance.new("BlurEffect")
- Blur.Parent = game.Lighting
- Blur.Size = 25
- wait(0.1)
- Blur.Size = 24
- wait(0.1)
- Blur.Size = 23
- wait(0.1)
- Blur.Size = 22
- wait(0.1)
- Blur.Size = 21
- wait(0.1)
- Blur.Size = 20
- wait(0.1)
- Blur.Size = 19
- wait(0.1)
- Blur.Size = 18
- wait(0.1)
- Blur.Size = 17
- wait(0.1)
- Blur.Size = 16
- wait(0.1)
- Blur.Size = 15
- wait(0.1)
- Blur.Size = 14
- wait(0.1)
- Blur.Size = 13
- wait(0.1)
- Blur.Size = 12
- wait(0.1)
- Blur.Size = 11
- wait(0.1)
- Blur.Size = 10
- wait(0.1)
- Blur.Size = 9
- wait(0.1)
- Blur.Size = 8
- wait(0.1)
- Blur.Size = 7
- wait(0.1)
- Blur.Size = 6
- wait(0.1)
- Blur.Size = 5
- wait(0.1)
- Blur.Size = 4
- wait(0.1)
- Blur.Size = 3
- wait(0.1)
- Blur.Size = 2
- wait(0.1)
- Blur.Size = 1
- wait(0.1)
- Blur.Size = 0
- print('Loading.Bloom')
- wait(2)
- print('SunRay, Blur etc.')
- wait(2)
- print("Complete")
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