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- //Here we manage the weapon restriction (mostly melee-related)
- "weapons"
- {
- //If true (1) will restrict every other slot than melee. If False (0) the plugin wont use the rest of this config section.
- "MeleeOnly" "1"
- //If true (1) will follow the "MeleeRestriction"'s rules.
- "RestrictedMelee" "1"
- //Here we define the melee restriction rules.
- "MeleeRestriction"
- {
- "RestrictAll" "0" //If 1 "RestrictedWeapons" will be ignored
- "RestrictedWeapons"
- {
- "1" "589" //The Eureka Effect (teleportation)
- "2" "450" //The Atomizer (extra jump)
- "3" "307" //Ullapool Caber (explosive jump)
- "4" "325" //The Boston Basher (bloody jump)
- "5" "452" //Three-Rune Blade (bloody jump)
- "6" "304" //Amputator (Lags everybody)
- "7" "128" //The Equalizer (kill)
- "8" "44" //The Sandman (kill)
- "9" "648" //The Wrap Assassin (activa algunas trampas)
- }
- "UseDefault" "1" //Use the default melee for every class
- "UseAllClass" "0" //Use the AllClassWeapons
- //If both UseDefault and UseAllClass are on, the default weapon will be treated like another weapon in the list.
- //If both are off the plugin will just use Default Weapons for each class
- "AllClassWeapons"
- {
- "1" "264" //Frying Pan
- "2" "423" //Saxxy
- "3" "474" //The Conscientious Objector
- "4" "880" //The Freedom Staff
- "5" "939" //The Bat Outta Hell
- "6" "954" //The Memory Maker
- "7" "1013" //The Ham Shank
- "8" "1123" //The Necro Smasher
- "9" "1127" //The Crossing Guard
- }
- }
- }
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