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Deathrun redux

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Apr 11th, 2017
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  1. //Here we manage the weapon restriction (mostly melee-related)
  2. "weapons"
  3. {
  4. //If true (1) will restrict every other slot than melee. If False (0) the plugin wont use the rest of this config section.
  5. "MeleeOnly" "1"
  6. //If true (1) will follow the "MeleeRestriction"'s rules.
  7. "RestrictedMelee" "1"
  8. //Here we define the melee restriction rules.
  9. "MeleeRestriction"
  10. {
  11. "RestrictAll" "0" //If 1 "RestrictedWeapons" will be ignored
  12. "RestrictedWeapons"
  13. {
  14. "1" "589" //The Eureka Effect (teleportation)
  15. "2" "450" //The Atomizer (extra jump)
  16. "3" "307" //Ullapool Caber (explosive jump)
  17. "4" "325" //The Boston Basher (bloody jump)
  18. "5" "452" //Three-Rune Blade (bloody jump)
  19. "6" "304" //Amputator (Lags everybody)
  20. "7" "128" //The Equalizer (kill)
  21. "8" "44" //The Sandman (kill)
  22. "9" "648" //The Wrap Assassin (activa algunas trampas)
  23. }
  24.  
  25. "UseDefault" "1" //Use the default melee for every class
  26. "UseAllClass" "0" //Use the AllClassWeapons
  27. //If both UseDefault and UseAllClass are on, the default weapon will be treated like another weapon in the list.
  28. //If both are off the plugin will just use Default Weapons for each class
  29. "AllClassWeapons"
  30. {
  31. "1" "264" //Frying Pan
  32. "2" "423" //Saxxy
  33. "3" "474" //The Conscientious Objector
  34. "4" "880" //The Freedom Staff
  35. "5" "939" //The Bat Outta Hell
  36. "6" "954" //The Memory Maker
  37. "7" "1013" //The Ham Shank
  38. "8" "1123" //The Necro Smasher
  39. "9" "1127" //The Crossing Guard
  40. }
  41. }
  42. }
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