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Jun 21st, 2017
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  1. character : {
  2. _t : "c",
  3. info : {
  4. name : sync.newValue("Name", "Default Character"),
  5. img : sync.newValue("Character Art"),
  6. race : sync.newValue("Species", "Human"),
  7. career : sync.newValue("Career"),
  8. powers : sync.newValue("Rating", 0, 0),
  9. notes : sync.newValue("Notes", null),
  10. },
  11. stats : {
  12. Br : sync.newValue("Brawn", 2, 0),
  13. Ag : sync.newValue("Agility", 2, 0),
  14. Int : sync.newValue("Intellect", 2, 0),
  15. Cun : sync.newValue("Cunning", 2, 0),
  16. Will : sync.newValue("Willpower", 2, 0),
  17. Pr : sync.newValue("Presence", 2, 0),
  18. },
  19. counters : {
  20. exp : sync.newValue("Experience", 0, 0, null, {"Starting" : 0}),
  21. wounds : sync.newValue("Wounds", 8, 0, 8),
  22. stress : sync.newValue("Stress", 10, 0, 10),
  23. obligation : sync.newValue("Obligation", 0, 0, 100),
  24. mdf : sync.newValue("Melee", 0),
  25. rdf : sync.newValue("Ranged", 0),
  26. },
  27. crits : [],
  28. equipment : {},
  29. proficient : {},
  30. skills : [
  31. sync.newValue("Combat Skills"),
  32. sync.newValue("Brawl (Br)"),
  33. sync.newValue("Gunnery (Ag)"),
  34. sync.newValue("Melee (Br)"),
  35. sync.newValue("Ranged - Light (Ag)"),
  36. sync.newValue("Ranged - Heavy (Ag)"),
  37. sync.newValue("Lightsaber (Br)"),
  38. sync.newValue("General Skills"),
  39. sync.newValue("Astrogation (Int)"),
  40. sync.newValue("Athletics (Br)"),
  41. sync.newValue("Charm (Pr)"),
  42. sync.newValue("Coercion (Will)"),
  43. sync.newValue("Computers (Int)"),
  44. sync.newValue("Cool (Pr)"),
  45. sync.newValue("Coordination (Ag)"),
  46. sync.newValue("Deception (Cun)"),
  47. sync.newValue("Discipline (Will)"),
  48. sync.newValue("Leadership (Pr)"),
  49. sync.newValue("Mechanics (Int)"),
  50. sync.newValue("Medicine (Int)"),
  51. sync.newValue("Negotiation (Pr)"),
  52. sync.newValue("Perception (Cun)"),
  53. sync.newValue("Piloting - Planetary (Ag)"),
  54. sync.newValue("Piloting - Space (Ag)"),
  55. sync.newValue("Resilience (Br)"),
  56. sync.newValue("Skulduggery (Cun)"),
  57. sync.newValue("Stealth (Ag)"),
  58. sync.newValue("Streetwise (Cun)"),
  59. sync.newValue("Survival (Cun)"),
  60. sync.newValue("Vigilance (Will)"),
  61. sync.newValue("Knowledge Skills"),
  62. sync.newValue("Core Worlds (Int)"),
  63. sync.newValue("Education (Int)"),
  64. sync.newValue("Lore (Int)"),
  65. sync.newValue("Underworld (Int)"),
  66. sync.newValue("Xenology (Int)"),
  67. sync.newValue("Outer Rim (Int)"),
  68. sync.newValue("Warfare (Int)"),
  69. ],
  70. talents : [],
  71. spellbook : [], //storage for force powers
  72. inventory : [],
  73. specials : [],
  74. },
  75. item : {
  76. _t : "i",
  77. info : {
  78. name : sync.newValue("Name", null),
  79. weight : sync.newValue("Encumbrance", null, 0),
  80. quantity : sync.newValue("Quantity", null, 0),
  81. img : sync.newValue("Image", null),
  82. skill : sync.newValue("Skill", null),
  83. special : sync.newValue("Special", null),
  84. notes : sync.newValue("Notes", null),
  85. },
  86. equip : {
  87. armor : sync.newValue("Armor", null),
  88. rdf : sync.newValue("Ranged", null),
  89. mdf : sync.newValue("Melee", null),
  90. },
  91. weapon : { // type of variable dictates what you can enter
  92. damage : sync.newValue("Damage", null),
  93. range : sync.newValue("Range", null),
  94. crit : sync.newValue("Crit", null),
  95. },
  96. spell : {
  97. level : sync.newValue("Level", null),
  98. required : sync.newValue("Materials", null),
  99. duration : sync.newValue("Duration", null),
  100. time : sync.newValue("Casting Time", null),
  101. },
  102. },
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