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- <roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
- <External>null</External>
- <External>nil</External>
- <Item class="Tool" referent="RBX0">
- <Properties>
- <bool name="CanBeDropped">true</bool>
- <bool name="Enabled">true</bool>
- <CoordinateFrame name="Grip">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- <R00>0</R00>
- <R01>0</R01>
- <R02>1</R02>
- <R10>0</R10>
- <R11>-1</R11>
- <R12>0</R12>
- <R20>1</R20>
- <R21>0</R21>
- <R22>-0</R22>
- </CoordinateFrame>
- <string name="Name">Malecoda</string>
- <Content name="TextureId"><null></null></Content>
- <string name="ToolTip"></string>
- </Properties>
- <Item class="Part" referent="RBX1">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1003</int>
- <CoordinateFrame name="CFrame">
- <X>29.9900017</X>
- <Y>2.19000006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>-1</R01>
- <R02>0</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>-0</R12>
- <R20>0</R20>
- <R21>0</R21>
- <R22>1</R22>
- </CoordinateFrame>
- <bool name="CanCollide">true</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>12</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- <Item class="CylinderMesh" referent="RBX2">
- <Properties>
- <float name="Bevel">0</float>
- <float name="Bevel Roundness">0</float>
- <float name="Bulge">0</float>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>0.400000006</X>
- <Y>1</Y>
- <Z>0.400000006</Z>
- </Vector3>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX3">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Slash1</string>
- <float name="Pitch">1.55999994</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/Asset?ID=92597296</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX4">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Slash3</string>
- <float name="Pitch">1.05999994</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/Asset?ID=92628581</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX5">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Slash2</string>
- <float name="Pitch">1.05999994</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/Asset?ID=92597369</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX6">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Clash</string>
- <float name="Pitch">0.5</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=91154503</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX7">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">ChainStart</string>
- <float name="Pitch">0.25</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=91154708</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX8">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">ChainClink</string>
- <float name="Pitch">0.600000024</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=91154521</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX9">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Purge1</string>
- <float name="Pitch">0.5</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=11998777 </url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX10">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Purge2</string>
- <float name="Pitch">0.5</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=11984351 </url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX11">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">ChainWin</string>
- <float name="Pitch">0.976999998</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=131228548</url></Content>
- <float name="Volume">0</float>
- </Properties>
- </Item>
- <Item class="Motor" referent="RBX12">
- <Properties>
- <CoordinateFrame name="C0">
- <X>0</X>
- <Y>5.25</Y>
- <Z>0</Z>
- <R00>1</R00>
- <R01>0</R01>
- <R02>0</R02>
- <R10>0</R10>
- <R11>1</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>0</R21>
- <R22>1</R22>
- </CoordinateFrame>
- <CoordinateFrame name="C1">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- <R00>1</R00>
- <R01>0</R01>
- <R02>0</R02>
- <R10>0</R10>
- <R11>1</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>0</R21>
- <R22>1</R22>
- </CoordinateFrame>
- <float name="DesiredAngle">0.25</float>
- <float name="MaxVelocity">0.5</float>
- <string name="Name">Pivot</string>
- <Ref name="Part0">RBX1</Ref>
- <Ref name="Part1">RBX13</Ref>
- </Properties>
- </Item>
- </Item>
- <Item class="Part" referent="RBX14">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1003</int>
- <CoordinateFrame name="CFrame">
- <X>29.9900017</X>
- <Y>2.19000006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>4.37113883e-008</R01>
- <R02>1</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>1</R21>
- <R22>-4.37113883e-008</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle2</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- <Item class="CylinderMesh" referent="RBX15">
- <Properties>
- <float name="Bevel">0</float>
- <float name="Bevel Roundness">0</float>
- <float name="Bulge">0</float>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>-5.25</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>2</X>
- <Y>1</Y>
- <Z>2</Z>
- </Vector3>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="Part" referent="RBX16">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1031</int>
- <CoordinateFrame name="CFrame">
- <X>24.7400017</X>
- <Y>2.19000006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>4.37113883e-008</R01>
- <R02>1</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>1</R21>
- <R22>-4.37113883e-008</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle3</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- <Item class="SpecialMesh" referent="RBX17">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><null></null></Content>
- <token name="MeshType">0</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1.75</X>
- <Y>1.5</Y>
- <Z>1.75</Z>
- </Vector3>
- <Content name="TextureId"><null></null></Content>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="Script" referent="RBX18">
- <Properties>
- <bool name="Disabled">false</bool>
- <Content name="LinkedSource"><null></null></Content>
- <string name="Name">Welds</string>
- <ProtectedString name="Source">--turdulator "Saz"
- Tool=script.Parent;
- Handle=Tool.Handle
- Weld=function()
- 	for _,v in pairs(Handle:children()) do
- 		if v:IsA("JointInstance") then
- 			v:Remove()
- 		end
- 	end
- 	for _,v in pairs(Tool.HandlePivot:children()) do
- 		if v:IsA("JointInstance") then
- 			v:Remove()
- 		end
- 	end
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle2
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle3
- 	w.C0=CFrame.new(0,5.25,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle4
- 	w.C0=CFrame.new(0,5.25,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle5
- 	w.C0=CFrame.new(-.625,5.75,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle6
- 	w.C0=CFrame.new(-.625,5.75,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle7
- 	w.C0=CFrame.new(-.625,5.75,.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle8
- 	w.C0=CFrame.new(-.625,5.75,-.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle9
- 	w.C0=CFrame.new(-1.5,5.5,.325)*CFrame.fromEulerAnglesXYZ(math.pi/2.5,math.pi/10,math.pi/2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle10
- 	w.C0=CFrame.new(-1.5,5.5,-.35)*CFrame.fromEulerAnglesXYZ(math.pi/1.5,math.pi/10,math.pi/2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle11
- 	w.C0=CFrame.new(-1.35,6.1,-.3)*CFrame.fromEulerAnglesXYZ(math.pi/2.5,-math.pi/12,math.pi/2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle12
- 	w.C0=CFrame.new(-1.35,6.1,.325)*CFrame.fromEulerAnglesXYZ(math.pi/1.5,-math.pi/12,math.pi/2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle13
- 	w.C0=CFrame.new(-.4,5.6,.8)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle14
- 	w.C0=CFrame.new(-.6,5.8,.8)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle15
- 	w.C0=CFrame.new(-.4,5.6,-.8)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle16
- 	w.C0=CFrame.new(-.6,5.8,-.8)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Motor")
- 	w.Name="Pivot"
- 	w.Part0=Handle
- 	w.Part1=Tool.HandlePivot
- 	w.C0=CFrame.new(0,5.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- 	w.MaxVelocity=.5
- 	w.DesiredAngle=.25
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle17
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle18
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle19
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle20
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle21
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/20)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle22
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/16)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle23
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/11)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle24
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/7)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle25
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5.5)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle26
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle27
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/3)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle28
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.4)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle29
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle30
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle31
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle32
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle33
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle34
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/48)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle35
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/20)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle36
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/11)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle37
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/16)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle38
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/7)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle39
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle40
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/7)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle41
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle42
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/4.2)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle43
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/3)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle44
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle45
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle46
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle47
- 	w.C0=CFrame.new(0,5.25,1)*CFrame.fromEulerAnglesXYZ(math.pi/16,-math.pi/2,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle48
- 	w.C0=CFrame.new(0,5.25,-1)*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/2,math.pi)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle49
- 	w.C0=CFrame.new(0,4,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle50
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle51
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle52
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle53
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	for i=54, 84 do --hurr shortcuts
- 		w=Instance.new("Weld")
- 		w.Part0=Handle
- 		w.Part1=Tool["Handle"..tostring(i)]
- 		w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 		w.Parent=w.Part0
- 	end
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle85
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle86
- 	w.C0=CFrame.new(0,-6.85,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 		
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle87
- 	w.C0=CFrame.new(-.25,4.5,-.15)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle88
- 	w.C0=CFrame.new(-.25,4.5,.15)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle89
- 	w.C0=CFrame.new(-.49,4,.15)*CFrame.fromEulerAnglesXYZ(math.pi,math.pi/2,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle90
- 	w.C0=CFrame.new(-.49,4,-.15)*CFrame.fromEulerAnglesXYZ(math.pi,math.pi/2,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle91
- 	w.C0=CFrame.new(.45,4,.125)*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,math.pi)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle92
- 	w.C0=CFrame.new(.45,4,-.125)*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,math.pi)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle93
- 	w.C0=CFrame.new(0,4,0)*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Handle
- 	w.Part1=Tool.Handle94
- 	w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle95
- 	w.C0=CFrame.new(6.75,-2,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- 	w=Instance.new("Weld")
- 	w.Part0=Tool.HandlePivot
- 	w.Part1=Tool.Handle96
- 	w.C0=CFrame.new(4,-.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- 	w.Parent=w.Part0
- end
- Tool.AncestryChanged:connect(Weld)</ProtectedString>
- </Properties>
- </Item>
- <Item class="Part" referent="RBX19">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">26</int>
- <CoordinateFrame name="CFrame">
- <X>24.7400017</X>
- <Y>2.19000006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>4.37113883e-008</R01>
- <R02>1</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>1</R21>
- <R22>-4.37113883e-008</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle4</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- <Item class="SpecialMesh" referent="RBX20">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><null></null></Content>
- <token name="MeshType">0</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1.99000001</X>
- <Y>1.35000002</Y>
- <Z>1.99000001</Z>
- </Vector3>
- <Content name="TextureId"><null></null></Content>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="Part" referent="RBX21">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1003</int>
- <CoordinateFrame name="CFrame">
- <X>24.2400017</X>
- <Y>1.56500006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>4.37113883e-008</R01>
- <R02>1</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>1</R21>
- <R22>-4.37113883e-008</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle5</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- <Item class="SpecialMesh" referent="RBX22">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><null></null></Content>
- <token name="MeshType">0</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1.25</X>
- <Y>0.5</Y>
- <Z>1.25</Z>
- </Vector3>
- <Content name="TextureId"><null></null></Content>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="Part" referent="RBX23">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1031</int>
- <CoordinateFrame name="CFrame">
- <X>24.2400017</X>
- <Y>1.56500006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>4.37113883e-008</R01>
- <R02>1</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>0</R12>
- <R20>0</R20>
- <R21>1</R21>
- <R22>-4.37113883e-008</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle6</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- <Item class="SpecialMesh" referent="RBX24">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><null></null></Content>
- <token name="MeshType">0</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1</X>
- <Y>1.54999995</Y>
- <Z>1</Z>
- </Vector3>
- <Content name="TextureId"><null></null></Content>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="Part" referent="RBX25">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">26</int>
- <CoordinateFrame name="CFrame">
- <X>24.2400017</X>
- <Y>1.56500006</Y>
- <Z>0.460000008</Z>
- <R00>0</R00>
- <R01>4.37113883e-008</R01>
- <R02>1</R02>
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- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle93</string>
- <float name="Reflectance">0.5</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">3</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1.9000001</X>
- <Y>0.200000048</Y>
- <Z>0.699999928</Z>
- </Vector3>
- </Properties>
- <Item class="SpecialMesh" referent="RBX198">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><null></null></Content>
- <token name="MeshType">0</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1</X>
- <Y>5</Y>
- <Z>1</Z>
- </Vector3>
- <Content name="TextureId"><null></null></Content>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="Part" referent="RBX199">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1003</int>
- <CoordinateFrame name="CFrame">
- <X>29.9900017</X>
- <Y>2.19000006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>-1</R01>
- <R02>0</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>-0</R12>
- <R20>0</R20>
- <R21>0</R21>
- <R22>1</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle94</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">0</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">3</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1.9000001</X>
- <Y>0.200000048</Y>
- <Z>0.699999928</Z>
- </Vector3>
- </Properties>
- <Item class="CylinderMesh" referent="RBX200">
- <Properties>
- <float name="Bevel">0</float>
- <float name="Bevel Roundness">0</float>
- <float name="Bulge">0</float>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>4</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1.125</X>
- <Y>1</Y>
- <Z>1.125</Z>
- </Vector3>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- <Item class="LocalScript" referent="RBX201">
- <Properties>
- <bool name="Disabled">false</bool>
- <Content name="LinkedSource"><null></null></Content>
- <string name="Name">LocalScript</string>
- <ProtectedString name="Source">wait(1)
- --Saz (aka turdulator)
- --No more Enma Engine dosh, that was a bad idea and doesn't sync with ROBLOX at all.
- --Instructions to those who stole this:
- --[[
- 	 Everything in this is really simple and quite easy to edit.
- 	 A bit disorganized, but that's just how I roll.
- --]]
- --[[
- Abilities (May or may not match)
- Stats:
- 500 Mana Max
- 7.5 Regen / Sec
- Above Average HP (550)
- Below Average Speed (16)
- Below Average Defenses(25 Physical, 30 Magic)
- Very High Attack (30 Physical, 60 Magic)
- Passive: Exemplar's Cloak
- Reduces incoming magic damage by 30% and converts
- 30% of damage taken into Mana.
- Passive: Relentless
- 50% base tenacity and cannot be interrupted.
- Does not stack with any other tenacity
- giving items.
- ------
- Specializes in keeping an enemy in place while dealing massive damage at a moderate range.
- Possesses a powerful, gamebreaking ult which has insane costs and a huge cooldown.
- Capable of making self invulnerable for a short period of time.
- ---
- Q - Life Purge
- 90 Mana
- 10 Base Damage
- 5 Secondary Damage
- Targeted: Target
- Duration: idfk
- Continuously drains walkspeed and gives it to Saz.
- Deals short damage over time at the beginning amounting to 5 damage.
- ffffffffs Cooldown.
- ---
- E - Etherchain
- Whatever Mana
- Range: Alot studs
- Tip Range: 4 studs
- GET OVER HERE.
- Deals initial damage and drags the hit enemy to Saz.
- Enemy takes damage and is slowed for a long time along the way.
- Enemy is stunned for a brief period after arrival, based on distance from Saz (shorter = longer stun).
- If the Chain fails to move and is in contact with an object, Saz may pull
- himself to the chain.
- Cooldown resets if the chain does not fly a sufficient distance.
- Above works even if an enemy was hooked or the chain stuck.
- Will consume mana regardless however.
- 0-16s Cooldown
- ---
- R - Chaos Fortress
- LOLCHANGED Mana
- stuff
- AOE: 10-15 studs
- Spins in a circle, dealing damage to enemies hit.
- Damage dealt is lessened the farther the enemy is from Saz.
- Range increases to 15 towards the end of the spin.
- Saz is healed for 1/2 of the damage dealt.
- secondss Cooldown
- ---
- T - Nether Ward
- Placed Object
- Something Cooldown
- Range: Global
- DOT Range: 25 studs
- Duration: 30 seconds
- Cooldown per flare: 3.5 seconds
- Flare damage: 13 (+10 DOT)
- Fires flares at anyone who's walkspeed falls below a certain
- threashold based on Saz' current walkspeed (-5).
- Knocks enemy down if successfuly hit by a flare.
- Flares cannot miss, but can run into objects and fail.
- Deals DOT based on the enemy's health if they're within 25 studs.
- The DOT is amplified based on proximity, and is very powerful at close range.
- ---
- ---
- Y (Ultimate) - Epicenter
- 200 Mana
- Startup: ~1.5 second
- Duration: 4 seconds
- Damage per second (Scythe): 5
- Damage per second (Black Hole): 10
- Scythe Distance: 15 studs
- Suction Range: 40 studs
- Damage Range: 30 studs
- Saz spins his scythe in front of him then channels a black hole on top of it.
- Enemies within range are pulled in and take damage over time.
- At the end the black hole explodes, sending enemies flying and applying a 20% slow for five seconds.
- Any enemy caught in Epicenter will be targeted by Nether Wards.
- Ten seconds will be added to all cooldowns after Epicenter is complete.
- All Nether Wards belonging to Saz will be removed after Epicenter is complete.
- Saz cannot move while channeling Epicenter.
- 90s Cooldown
- -----
- ]]
- wait(1)
- Tool=script.Parent;
- Handle=Tool.Handle
- FakeS=Instance.new("Motor6D")
- FakeSL=Instance.new("Motor6D")
- FakeR=Instance.new("Motor6D")
- FakeL=Instance.new("Motor6D")
- FakeS.Name="Right Shoulder"
- FakeSL.Name="Left Shoulder"
- FakeR.Name="Right Hip"
- FakeL.Name="Left Hip"
- Stance="Standing"
- lastattack=time()
- Mana=Tool.Mana
- MaxMana=600
- Regen=14
- Grip=nil
- Trailing=false
- TrailPart=nil
- Attacking=false
- Comboing=false
- ComboPosition=1
- Mode=Tool.Mode
- STGyro=Instance.new("BodyGyro")
- STGyro.P=10000
- STGyro.D=500
- STGyro.maxTorque=Vector3.new(5000,5000,5000)*500000000000
- WalkIncrease=0
- ContactId=math.random(0,500000)
- Damage=function(hit,damage,Knockback,Knockdown,debtime,Ground,float,keep)
- 	if hit.Parent==nil then
- 		return
- 	end
- 	if float==nil then float=false end
- 	if keep==nil then keep=false end
- 	h=hit.Parent:FindFirstChild("Humanoid",false)
- 	if h~=nil then
- 		t=hit.Parent:FindFirstChild("Torso")
- 		if t~=nil then
- 			che=false
- 			if t:FindFirstChild(Tool.Name..ContactId)==nil then
- 				che=true
- 			end
- 			if che==true and h~=Tool.Parent.Humanoid then
- 				h:TakeDamage(damage*2)
- 				if t:FindFirstChild("BodyPosition")~=nil then t.BodyPosition:Remove() end
- 				s=Instance.new("BodyVelocity")
- 				s.Name=Tool.Name..ContactId
- 				s.velocity=Knockback
- 				s.P=2000
- 				s.maxForce=Vector3.new(50000000,5000000,50000000)*10000
- 				s.Parent=t
- 				game:GetService("Debris"):AddItem(s,debtime)
- 				if Knockdown==true then
- 					r=Instance.new("BodyAngularVelocity")
- 					r.P=5000
- 					r.maxTorque=Vector3.new(50000,50000,50000)*50000000000000000000000000000000000000000000000000000
- 					r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- 					r.Parent=t
- 					game:GetService("Debris"):AddItem(r,.2+debtime)
- 				end
- 				if float==true then
- 					fff=Instance.new("BodyForce")
- 					fff.force=Vector3.new(0,2225,0)
- 					fff.Parent=t
- 					game:GetService("Debris"):AddItem(fff,3.5)
- 				end
- 				if Ground==true then
- 					r=Instance.new("BodyGyro")
- 					r.P=5000
- 					r.D=500
- 					r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
- 					r.cframe=t.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 					t.CFrame=r.cframe
- 					r.Parent=t
- 					game:GetService("Debris"):AddItem(r,1)
- 				end
- 				if keep==true then
- 					p=Instance.new("BodyPosition")
- 					p.P=5000
- 					p.maxForce=Vector3.new(5000000000,0,5000000000)
- 					p.position=t.Position+Knockback/8
- 					p.Parent=t
- 					game:GetService("Debris"):AddItem(p,.375)
- 				end
- 			end
- 		end
- 	end
- end
- FaceForward=function()
- 	cam=workspace.CurrentCamera
- 	camdir=(cam.CoordinateFrame.p-(cam.CoordinateFrame*CFrame.new(0,0,5)).p).unit
- 	cdir=Vector3.new(camdir.x,0,camdir.z)
- 	cfr=CFrame.new(Tool.Parent.Head.Position,Tool.Parent.Head.Position+cdir*100)
- 	return cfr
- end
- GetHumans=function()
- 	Chars={}
- 	Things=workspace:GetChildren()
- 	for i,v in pairs(Things) do
- 		if v.className=="Model" then
- 			Human=v:FindFirstChild("Humanoid")
- 			PTorso=v:FindFirstChild("Torso")
- 			vv=game.Players:GetPlayerFromCharacter(v)
- 			if Human~=nil and PTorso~=nil and Human~=CPlayer.Humanoid then
- 				table.insert(Chars,PTorso)
- 			end
- 		end
- 	end
- 	return Chars
- end
- ALLCHILD=function()
- 	local lol={}
- 	for _,v in pairs(workspace:children()) do
- 		table.insert(lol,v)
- 	end
- 	--[[for _,v in pairs(workspace.Enemies:children()) do
- 		table.insert(lol,v)
- 	end]]
- 	return lol
- end
- Cooldowns={}
- Cooldowns["q"]=0
- Cooldowns["e"]=0
- Cooldowns["r"]=0
- Cooldowns["t"]=0
- Cooldowns["y"]=0
- Cooldowns["u"]=0
- ClickActive=nil
- ClickAbility=nil
- DoClick=function(target)
- 	if target==nil then
- 		ClickActive=nil
- 		return
- 	end
- 	if target.Parent==nil then
- 		ClickActive=nil
- 		return
- 	end
- 	ClickAbility(target)
- 	ClickActive=nil
- 	ClickAbility=nil
- end
- GraveChill=function(target)
- 	if target.Parent==nil then
- 		ClickActive=nil
- 		return
- 	end
- 	if target.Parent:FindFirstChild("Humanoid")==nil then
- 		ClickActive=nil
- 		return
- 	end
- 	local h=target.Parent.Humanoid
- 	local t=target.Parent:FindFirstChild("Torso")
- 	if h.Health<=0 or t==nil then return end
- 	if (t.Position-CPlayer.Torso.Position).magnitude>50 then return end
- 	ClickActive=nil
- 	ClickAbility=nil
- 	Attacking=true
- 	Tool.Handle.Purge1:Play()
- 	Cooldowns["q"]=1
- 	Mana.Value=Mana.Value-90
- 	coroutine.resume(coroutine.create(function(t)
- 		s1=Tool.Handle.Purge2:clone()
- 		s2=Tool.Handle.Purge2:clone()
- 		s1.Parent=CPlayer.Torso s2.Parent=t
- 		s1.Volume=0
- 		s2.Volume=0
- 		s1.Pitch=4
- 		s2.Pitch=4
- 		s1:Play() s2:Play()
- 		wait(.35)
- 		s1.Volume=1 s2.Volume=1
- 		s1.Pitch=.5
- 		s2.Pitch=.5
- 		wait(2.5)
- 		for i=1, 60 do
- 			s1.Volume=1-i/60
- 			s2.Volume=1-i/60
- 			wait()
- 		end
- 		s1:Remove() s2:Remove()
- 	end),t)
- 			STGyro.maxTorque=Vector3.new(500000,500000,500000)*5000000000000000000000000000
- 			STGyro.P=13000
- 			STGyro.D=400
- 			DIR=FaceForward().lookVector
- 			STGyro.cframe=CFrame.new(CPlayer.Torso.Position,Vector3.new(t.Position.x,CPlayer.Torso.Position.y,t.Position.z))*CFrame.fromEulerAnglesXYZ(0,math.pi/1.5,0)
- 			Grip.C0=GripC0*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- 			Grip.Part0=Tool.Parent["Left Arm"]
- 			Neck.C0=NeckC0
- 			resWelds()
- 			FakeS.DesiredAngle=1.6
- 			FakeS.CurrentAngle=.4
- 			FakeS.MaxVelocity=.4
- 			Neck.DesiredAngle=0
- 			Neck.CurrentAngle=.5
- 			K=Instance.new("BodyPosition")
- 			K.P=5000
- 			K.D=100
- 			K.maxForce=Vector3.new(50000,0,50000)*5000000000000000000000000000000000
- 			K.position=CPlayer.Torso.Position
- 			K.Parent=CPlayer.Torso
- 			
- 			Neck.DesiredAngle=-1.6
- 			wait(.125)
- 			Neck.DesiredAngle=0
- 			for i=1, 6 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/9,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(.1,0,.1)*CFrame.fromEulerAnglesXYZ(0,-math.pi/12,0)
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(2,2,2)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 	local ORI=h.WalkSpeed
- 	h.Health=h.Health-20
- 	coroutine.resume(coroutine.create(function(c,o)
- 	s=script.Slow:clone()
- 	s.Percent.Value=20
- 	s.Duration.Value=370
- 	s.Disabled=false
- 	s.Parent=h.Parent
- 	for i=1, 70 do
- 	h.Health=h.Health-10/70
- 			s=script.Slow:clone()
- 			s.Percent.Value=1
- 			s.Duration.Value=(330+.0485*70)-(.0485*(70-i))
- 			s.Disabled=false
- 			s.Parent=h.Parent
- 		local perc=o-c.WalkSpeed
- 		WalkIncrease=perc
- 		wait(.0485)
- 	end WalkIncrease=0 end),h,ORI)
- 	
- 	local p=Instance.new("Part")
- 	p.Name="FadeTrail"
- 	p.TopSurface=0
- 	p.BottomSurface=0
- 	p.BrickColor=BrickColor.new("Really black")
- 	p.formFactor="Symmetric"
- 	p.Size=Vector3.new(1,1,1)
- 	p.Anchored=true
- 	p.CanCollide=false
- 	p.CFrame=t.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
- 	local mm=Instance.new("BlockMesh")
- 	mm.Parent=p
- 	mm.Scale=Vector3.new(3,3,3)
- 	p.Parent=workspace
- 	coroutine.resume(coroutine.create(function(p,c) for i=1, 15 do p.CFrame=c.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5) p.Transparency=i/15 wait() end p:Remove() end),p,t)
- 	for i=1, 12 do
- 		local p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=t.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
- 		local mm=Instance.new("SpecialMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(1,2,1)
- 		p.Parent=Tool
- 		coroutine.resume(coroutine.create(function(p,c,k) for i=1, 50 do p.CFrame=c.CFrame+Vector3.new(math.sin(90/30+(i+k))*(3+(i/30)),-3,math.cos(90/30+(i+k))*(3+(i/30))) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.01,0,-.01) p.Transparency=i/50 wait() end p:Remove() end),p,t,i*6)
- 	end
- 	K:Remove()
- 	Attacking=false
- 	for i=1, 15 do
- 		wait(.0485*4)
- 		local p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=CPlayer.Torso.CFrame-Vector3.new(0,3,0)
- 		local mm=Instance.new("CylinderMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(4,.4,4)
- 		p.Parent=Tool
- 		coroutine.resume(coroutine.create(function(p) for i=1, 50 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.05,0,-.05) wait() end p:Remove() end),p)
- 		local p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=t.CFrame-Vector3.new(0,3,0)
- 		local mm=Instance.new("CylinderMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(4,.4,4)
- 		p.Parent=Tool
- 		coroutine.resume(coroutine.create(function(p) for i=1, 50 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale+Vector3.new(-.05,0,-.05) wait() end p:Remove() end),p)
- 	end
- 	
- end
- Ward=function()
- 	local pos=Tool.Parent.Humanoid.TargetPoint+Vector3.new(0,.1,0)
- 	if (pos-Tool.Parent.Torso.Position).magnitude>=12.5 then
- 		return
- 	end
- 	Cooldowns["t"]=1
- 	Mana.Value=Mana.Value-10
- 	local m=Instance.new("Model")
- 	m.Name="NETHERWARD"
- 		local p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=CFrame.new(pos)
- 		local mm=Instance.new("CylinderMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(2,.2,2)
- 		p.Parent=m
- 		ss=script.WardScript:clone()
- 		ss.Owner.Value=Tool.Parent
- 		ss.Disabled=false
- 		ss.Parent=p
- 		s=Instance.new("Smoke")
- 		s.RiseVelocity=-2
- 		s.Color=Color3.new(0,0,0)
- 		s.Opacity=.5
- 		s.Parent=p
- 		s=Instance.new("Fire")
- 		s.Heat=0
- 		s.Color=Color3.new(102/255,0,204/255)
- 		s.SecondaryColor=Color3.new(102/255,0,1)
- 		s.Size=8
- 		s.Parent=p
- 		for i=1, 5 do
- 			local p=Instance.new("Part")
- 			p.Name="FadeTrail"
- 			p.TopSurface=0
- 			p.BottomSurface=0
- 			p.BrickColor=BrickColor.new("Royal purple")
- 			p.formFactor="Symmetric"
- 			p.Size=Vector3.new(1,1,1)
- 			p.Anchored=true
- 			p.CanCollide=false
- 			p.CFrame=CFrame.new(pos)
- 			p.Transparency=i/25+.75
- 			local mm=Instance.new("SpecialMesh")
- 			mm.Parent=p
- 			mm.MeshType="Sphere"
- 			mm.Scale=Vector3.new(2+i/1.5,2+i/1.5,2+i/1.5)
- 			p.Parent=m
- 		end
- 		for i=1, 5 do
- 			local p=Instance.new("Part")
- 			p.Name="FadeTrail"
- 			p.TopSurface=0
- 			p.BottomSurface=0
- 			p.BrickColor=BrickColor.new("Royal purple")
- 			p.formFactor="Symmetric"
- 			p.Size=Vector3.new(1,1,1)
- 			p.Anchored=true
- 			p.CanCollide=false
- 			p.CFrame=CFrame.new(pos)
- 			p.Transparency=i/10+.25
- 			local mm=Instance.new("CylinderMesh")
- 			mm.Parent=p
- 			mm.Scale=Vector3.new(2+i/1.5,.15-i/70,2+i/1.5)
- 			p.Parent=m
- 		end
- 			local p=Instance.new("Part")
- 			p.Name="FadeTrail"
- 			p.TopSurface=0
- 			p.BottomSurface=0
- 			p.BrickColor=BrickColor.new("Royal purple")
- 			p.formFactor="Symmetric"
- 			p.Size=Vector3.new(1,1,1)
- 			p.Anchored=true
- 			p.Reflectance=.25
- 			p.CanCollide=false
- 			p.CFrame=CFrame.new(pos)
- 			local mm=Instance.new("SpecialMesh")
- 			mm.Parent=p
- 			mm.MeshType="Sphere"
- 			mm.Scale=Vector3.new(1.5,1.5,1.5)
- 			p.Parent=m
- 		for i=1, 7 do
- 			local p=Instance.new("Part")
- 			p.Name="FadeTrail"
- 			p.TopSurface=0
- 			p.BottomSurface=0
- 			p.BrickColor=BrickColor.new("Really black")
- 			p.formFactor="Symmetric"
- 			p.Size=Vector3.new(1,1,1)
- 			p.Anchored=true
- 			p.CanCollide=false
- 			p.CFrame=CFrame.new(pos,pos+Vector3.new(math.cos(9*i)*5,0,math.sin(9*i)*5))*CFrame.new(2,0,0)
- 			local mm=Instance.new("BlockMesh")
- 			mm.Parent=p
- 			mm.Scale=Vector3.new(1,.2,.2)
- 			p.Parent=m
- 		end
- 		for i=1, 5 do
- 			local p=Instance.new("Part")
- 			p.Name="FadeTrail"
- 			p.TopSurface=0
- 			p.BottomSurface=0
- 			p.BrickColor=BrickColor.new("Royal purple")
- 			p.formFactor="Symmetric"
- 			p.Size=Vector3.new(1,1,1)
- 			p.Anchored=true
- 			p.Reflectance=.25
- 			p.CanCollide=false
- 			p.CFrame=CFrame.new(pos+Vector3.new(math.cos(90/12*i),0,math.sin(90/12*i)),pos)
- 			local mm=Instance.new("SpecialMesh")
- 			mm.Parent=p
- 			mm.MeshType="Sphere"
- 			mm.Scale=Vector3.new(.2,.4,.2)
- 			p.Parent=m
- 		end
- 		m.Parent=workspace
- 	
- end
- Special=function(Key)
- 	if Attacking==true then return end
- 	Attacking=true
- 	print("Gate1")
- 	if Mode.Value==0 then
- 		print("Gate2")
- 		if Key=="q" and Mana.Value>=90 and Cooldowns["q"]<=0 then
- 			if ClickActive~="q" then
- 				ClickActive="q"
- 				ClickAbility=GraveChill
- 				coroutine.resume(coroutine.create(function()
- 					for i=1, 30 do
- 						if ClickActive~="q" then break end
- 						wait(.1)
- 					end
- 					if ClickActive=="q" then ClickActive=nil ClickAbility=nil end
- 				end))
- 			else
- 				ClickActive=nil ClickAbility=nil
- 			end
- 		elseif Key=="e" and Mana.Value>=5 and Cooldowns["e"]<=0 then --No Escape
- 			Mana.Value=Mana.Value-5
- 			CPlayer.Humanoid.WalkSpeed=0
- 			print("NoEscape")
- 			STGyro.maxTorque=Vector3.new(500000,500000,500000)*5000000000000000000000000000
- 			STGyro.P=9000
- 			STGyro.D=600
- 			DIR=FaceForward().lookVector
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			Neck.C0=NeckC0
- 			resWelds()
- 			Grip.C0=GripC0*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- 			Grip.Part0=Tool.Parent["Left Arm"]
- 			FakeS.DesiredAngle=1.6
- 			FakeS.CurrentAngle=.4
- 			FakeS.MaxVelocity=.4
- 			K=Instance.new("BodyPosition")
- 			K.P=5000
- 			K.D=100
- 			K.maxForce=Vector3.new(50000,0,50000)*5000000000000000000000000000000000
- 			K.position=CPlayer.Torso.Position
- 			K.Parent=CPlayer.Torso
- 			
- 			for i=1, 6 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/6,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 				wait()
- 			end
- 			Tool.Handle.ChainStart:Play()
- 			Neck.DesiredAngle=-1.6
- 			for i=1, 3 do
- 				
- 				FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-math.pi/36,0,0)
- 				FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-math.pi/38,0,0)
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/6*2,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(.1,0,.1)*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
- 				Neck.C0=Neck.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/16,0)
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(2,2,2)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 			local c=Instance.new("Part")
- 			c.Name="Chain"
- 			c.Anchored=true
- 			c.formFactor="Symmetric"
- 			c.TopSurface=0
- 			c.BottomSurface=0
- 			c.Size=Vector3.new(1,1,1)
- 			
- 			local h=c:clone()
- 			t=Instance.new("Texture")
- 			t.Texture="http://www.roblox.com/asset/?id=97411259"
- 			t.StudsPerTileV=1
- 			t.StudsPerTileU=2
- 			t.Face="Right"
- 			t.Parent=c
- 			t=Instance.new("Texture")
- 			t.Texture="http://www.roblox.com/asset/?id=97411259"
- 			t.StudsPerTileV=1
- 			t.StudsPerTileU=2
- 			t.Face="Left"
- 			t.Parent=c
- 			local m=Instance.new("SpecialMesh")
- 			m.MeshType="Brick"
- 			m.Scale=Vector3.new(0,1,1)
- 			m.Parent=c
- 			c.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+DIR*5+Vector3.new(0,1.25,0),CPlayer.Torso.CFrame.p+DIR*5+Vector3.new(0,1.25,0)+DIR*50)
- 			c.Transparency=1
- 			c.Parent=Tool
- 			c.Name="CHAIN"
- 			h.Size=Vector3.new(2,2,2)
- 			h.Name="HOOK"
- 			h.BrickColor=BrickColor.new("Really black")
- 			local mm=script.Parent.SpikeMesh:clone()
- 			mm.Parent=h
- 			h.CFrame=c.CFrame*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- 			h.CanCollide=true
- 			h.Anchored=false
- 			local vv=Instance.new("BodyVelocity")
- 			vv.P=3000
- 			vv.maxForce=Vector3.new(500000,500000,500000)*100
- 			vv.velocity=DIR*90
- 			vv.Parent=h
- 			h.Parent=Tool
- 			local gg=Instance.new("BodyGyro") --no re
- 			gg.P=5000
- 			gg.D=500
- 			gg.maxTorque=Vector3.new(50000,50000,50000)*50000
- 			gg.cframe=CFrame.new(h.CFrame.p,h.CFrame.p+DIR*50)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- 			gg.Parent=h
- 			Grabee=nil
- 			e=0
- 			local sound=Tool.Handle.ChainClink:clone()
- 			sound.Pitch=sound.Pitch-.25
- 			sound.Volume=.15
- 			sound.Parent=h
- 			local lastpos=h.Position+Vector3.new(0,50,0)
- 			local chainfail=0
- 			hookfailed=false
- 			for i=1, 50 do
- 				e=50-(i)
- 				vv.velocity=vv.velocity+DIR*1.5
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=h.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(2,2,2)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.new(math.random(-100,100)/100,math.random(-100,100)/100,0)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.15,.15,.15) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				if ((c.CFrame*CFrame.new(0,0,-c.Mesh.Scale.z/2)).p-CPlayer.Torso.CFrame.p).magnitude>=6.75 then
- 					break
- 				end
- 				if (lastpos-h.Position).magnitude>=3 then
- 					sound:Play()
- 					lastpos=h.Position
- 				else
- 					if workspace:FindPartOnRay(Ray.new(h.Position,DIR*3),script.Parent.Parent)~=nil then
- 						chainfail=chainfail+1
- 					end
- 					if chainfail>=4 then
- 						hookfailed=true
- 						break
- 					end
- 				end
- 				LOL=GetHumans()
- 				for _,v in pairs(LOL) do
- 					if (v.Position-(h.Position+DIR*1.5)).magnitude <= 5.25 and Grabee==nil then
- 						
- 						Grabee=v
- 						h.CanCollide=false
- 						v.Parent.Humanoid:TakeDamage(40)
- 						--v.Parent.Humanoid.PlatformStand=true
- 						
- 						local gr=Instance.new("Weld")
- 						gr.Part0=h
- 						gr.Part1=v
- 						gr.Parent=gr.Part0
- 						gr.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- 						vp=Instance.new("BodyPosition")
- 						vp.P=12000
- 						vp.D=3000
- 						vp.maxForce=Vector3.new(5000000,0,5000000)*500000000000000000000000000
- 						vp.position=CPlayer["Right Arm"].Position+DIR*3
- 						vp.Parent=Grabee
- 						gp=Instance.new("BodyGyro")
- 						gp.P=5000
- 						gp.D=500
- 						gp.maxTorque=Vector3.new(50000,50000,50000)*5000000000
- 						gp.cframe=Grabee.CFrame
- 						gp.Parent=Grabee
- 					end
- 				end
- 				if Grabee~=nil then
- 					script.Parent.Handle.ChainWin:Play()
- 					break
- 				end
- 					
- 				Position1=(h.CFrame*CFrame.new(0,0,0)).p
- 				Position2=(CPlayer["Right Arm"].CFrame+DIR*2+Vector3.new(0,.5,0)).p
- 				Distance=(Position2-Position1).magnitude-2
- 				c.CFrame=CFrame.new(Position1-DIR*(Distance/2),Position2)
- 				c.Mesh.Scale=Vector3.new(0,1,Distance)
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(2,2,2)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 			if hookfailed==false then
- 			vv.velocity=-vv.velocity*1.95
- 			STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
- 			if Grabee==nil then
- 				LOLOL={"Gah.","Missed.","You got lucky!","I meant to do that.","Grah!","How the...?"}
- 			else
- 				LOLOL={"GET OVER HERE!","Get over here...","Come to Qaeo...","Get over here!","Reel 'em in!","You're mine!"}
- 			end
- 			game:GetService("Chat"):Chat(CPlayer,LOLOL[math.random(1,#LOLOL)],2)
- 			h.CanCollide=false
- 			for i=1, 25-(e/2-3)-(h.CFrame.p-CPlayer.Torso.CFrame.p).magnitude/60 do
- 				sound:Play()
- 				if Grabee~=nil then
- 					Grabee.Parent.Humanoid:TakeDamage(20/22)
- 					--Grabee.Parent.Humanoid.PlatformStand=true
- 					local s=script.Slow:clone()
- 					s.Duration.Value=790-(i*10)
- 					s.Percent.Value=80/22
- 					s.Disabled=false
- 					s.Parent=Grabee.Parent
- 				end
- 				if (h.Position-CPlayer.Torso.Position).magnitude<=6 then
- 					break
- 				end
- 				if i<=7 then
- 					FakeS.C0=FakeS.C0*CFrame.new(-.04,0,-.04)*CFrame.fromEulerAnglesXYZ(0,math.pi/12,0)
- 				end
- 				if i==8 then Attacking=false 	Cooldowns["e"]=1 end
- 				Position1=(h.CFrame*CFrame.new(0,0,0)).p+h.Velocity/20
- 				Position2=(CPlayer["Right Arm"].CFrame*CFrame.new(0,-.5,0)+Vector3.new(0,.5,0)).p
- 				Distance=(Position1-Position2).magnitude
- 				c.CFrame=CFrame.new(Position2+DIR*(Distance/2),Position1)
- 				c.Mesh.Scale=Vector3.new(0,1,Distance)
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1.25,1.25,1.25)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 			if Grabee~=nil then
- 				Grabee.Parent.Humanoid.PlatformStand=false
- 				game:GetService("Debris"):AddItem(vp,2) game:GetService("Debris"):AddItem(gp,2)
- 			end
- 			else
- 			
- 				h.Anchored=true
- 				h.CFrame=h.CFrame+DIR*2
- 				Tool.Handle.Clash:clone().Parent=h
- 				h.Clash:Play()
- 				K.P=6000
- 				K.D=1000
- 				K.maxForce=Vector3.new(500000,500000,500000)
- 				K.position=h.Position-DIR*3
- 				local KV=Instance.new("BodyVelocity")
- 				KV.velocity=DIR*110
- 				KV.maxForce=Vector3.new(math.huge,0,math.huge)
- 				KV.Parent=CPlayer.Torso
- 				Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,0,math.pi/8)
- 				FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(math.pi/5,0,0)
- 				local elapsed=0
- 				while (CPlayer.Torso.Position-h.Position).magnitude>=6 and elapsed<90 do
- 				LOL=GetHumans()
- 				for _,v in pairs(LOL) do
- 					if (v.Position-(CPlayer.Torso.Position+DIR*3)).magnitude <= 5 then
- 						Grabee=v
- 						h.CanCollide=false
- 						v.Parent.Humanoid:TakeDamage(30)
- 						--v.Parent.Humanoid.PlatformStand=true
- 						Damage(v,50,Dir*20,true,.2,false,false)
- 					end
- 				end
- 					STGyro.cframe=CFrame.new(CPlayer.Torso.Position,h.Position)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 					STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6)
- 					Position1=(h.CFrame*CFrame.new(0,0,0)).p+h.Velocity/20
- 					Position2=(CPlayer["Right Arm"].CFrame*CFrame.new(0,-.5,0)+Vector3.new(0,.5,0)).p
- 					Distance=(Position1-Position2).magnitude
- 					c.CFrame=CFrame.new(Position2+DIR*(Distance/2),Position1)
- 					c.Mesh.Scale=Vector3.new(0,1,Distance)
- 					Tool.Handle.ChainClink:Play()
- 					elapsed=elapsed+1
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1.25,1.25,1.25)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 					wait()
- 				end
- 				KV:Remove()
- 				Cooldowns["e"]=1
- 				
- 			end
- 			h:Remove()
- 			c:Remove()
- 			wait(.2)
- 			K:Remove()
- 			Grip.Part0=Tool.Parent["Right Arm"]
- 			Cooldowns["e"]=Cooldowns["e"]
- 		elseif Key=="r" and Mana.Value>=10 and Cooldowns["r"]<=0 then
- 			Grip.Part0=FakeS.Part1
- 			Tool.Handle.Pivot.DesiredAngle=.25
- 			Mana.Value=Mana.Value-10
- 			Cooldowns["r"]=1
- 			Dir=FaceForward().lookVector
- 			print("POOTS")
- 			dirr=CPlayer.Torso.Velocity
- 			lastattack=time()
- 			resWelds()
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			STGyro.P=12000
- 			STGyro.D=300
- 			STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
- 			Neck.CurrentAngle=1.5
- 			Neck.DesiredAngle=-1
- 			FakeS.CurrentAngle=1.2
- 			FakeS.DesiredAngle=1.6
- 			FakeSL.DesiredAngle=0
- 			FakeSL.CurrentAngle=0
- 			FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
- 			FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
- 			FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
- 			FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
- 			FakeL.DesiredAngle=0
- 			FakeR.DesiredAngle=0
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
- 			
- 			Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
- 			Grip.C1=CFrame.new(-.25,-.45,.05)
- 			for i=1, 5 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 				wait()
- 			end
- 			vv=Instance.new("BodyPosition")
- 			vv.P=8000
- 			vv.D=1000
- 			vv.maxForce=Vector3.new(5000000000000000000000,50000000000000000000,5000000000000000000000)
- 			vv.position=CPlayer.Torso.Position+FaceForward().lookVector*5
- 			vv.Parent=CPlayer.Torso
- 		local vp=Instance.new("Part")
- 		vp.Name="FadeTrail"
- 		vp.TopSurface=0
- 		vp.BottomSurface=0
- 		vp.BrickColor=BrickColor.new("Really black")
- 		vp.formFactor="Symmetric"
- 		vp.Transparency=0
- 		vp.Size=Vector3.new(10,1,10)
- 		vp.Anchored=true
- 		vp.CanCollide=false
- 		vp.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,0,0)
- 		vp.Parent=Tool
- 		aaaa=Tool.AAAA:clone() aaaa.Parent=vp
- 		vp.Transparency=.5
- 		coroutine.resume(coroutine.create(function(p) for i=1, 100 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,0) p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,i/10) wait() end for i=1, 20 do p.Transparency=.5+i/40 p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,0) p.CFrame=CPlayer.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,i/10) wait() end p:Remove() end),vp)
- 			for i=1, 50 do
- 				if i==8 or i==16 or i==24 or i==32 or i==40 or i==48 then SlashSound(-.4+i*.02) end
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/2300,-math.pi/5/4*(i/6)-i*.02,math.random(-100,100)/2300)
- 				if i<=8 then FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
- 				Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33) end
- 				
- 				vv.position=vv.position+FaceForward().lookVector*(.5-(i/50))
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Tip.Position).magnitude<=10+i/10 then
- 								Damage(v.Torso,(v.Torso.Position-Tip.Position).magnitude/2,(v.Torso.Position-CPlayer.Torso.Position).unit*1,false,.2,false,false)
- 								CPlayer.Humanoid.Health=CPlayer.Humanoid.Health+(v.Torso.Position-Tip.Position).magnitude/4
- 							end
- 						end
- 					end
- 				end
- 		if i/3==math.floor(i/3) then
- 		local p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(0,1,0)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=CPlayer.Torso.CFrame
- 		local mm=Instance.new("CylinderMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(5,.1,5)
- 		p.Parent=Tool
- 		coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale+Vector3.new(2,0,2) p.Transparency=i/15 wait() end p:Remove() end),p)
- 	
- 		end
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Royal purple")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CFrame.new(Tip.CFrame.p)
- 				local mm=Instance.new("SpecialMesh")
- 				mm.Parent=p
- 				mm.MeshType="Sphere"
- 				mm.Scale=Vector3.new(1,.1,1)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale-Vector3.new(-.1,3,-.1) p.Transparency=i/10 wait() end p:Remove() end),p)
- 				if i/3==math.floor(i/3) then
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CFrame.new(CPlayer.Torso.CFrame.p+Vector3.new(math.random(-5,5)*2,0,math.random(-5,5)*2))
- 				local mm=Instance.new("SpecialMesh")
- 				mm.Parent=p
- 				mm.MeshType="Sphere"
- 				mm.Scale=Vector3.new(.5,.1,.5)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 10 do p.CFrame=p.CFrame p.Mesh.Scale=p.Mesh.Scale-Vector3.new(-.05,2,-.05) p.Transparency=i/10 wait() end p:Remove() end),p)
- 				end
- 				wait()
- 			end
- 			Attacking=false
- 			wait(.125)
- 			vp:Remove()
- 			vv:Remove()
- 		elseif Key=="t" and Cooldowns["t"]<=0 and Mana.Value>=10 then --Nether Ward
- 			if ClickActive~="t" then
- 				ClickActive="t"
- 				ClickAbility=Ward
- 				coroutine.resume(coroutine.create(function()
- 					for i=1, 30 do
- 						if ClickActive~="t" then break end
- 						wait(.1)
- 					end
- 					if ClickActive=="t" then ClickActive=nil ClickAbility=nil end
- 				end))
- 			else
- 				ClickActive=nil ClickAbility=nil
- 			end
- 		elseif Key=="y" then --Rage
- 		elseif Key=="u" and Mana.Value>=10 and Cooldowns["u"]<=0 then --Epicenter
- 			Mana.Value=Mana.Value-10
- 			CPlayer.Humanoid.WalkSpeed=10
- 			Cooldowns["u"]=1
- 			STGyro.maxTorque=Vector3.new(500000,500000,500000)*5000000000000000000000000000
- 			STGyro.P=9000
- 			STGyro.D=600
- 			DIR=FaceForward().lookVector
- 			STGyro.cframe=CFrame.new(CPlayer.Torso.Position,CPlayer.Torso.Position+FaceForward().lookVector*5)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			Neck.C0=NeckC0
- 			resWelds()
- 			Grip.C0=CFrame.new(.75,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/8)
- 			FakeS.DesiredAngle=1.6
- 			FakeS.CurrentAngle=.4
- 			FakeS.MaxVelocity=.4
- 			K=Instance.new("BodyPosition")
- 			K.P=5000
- 			K.D=100
- 			K.maxForce=Vector3.new(5000000,0,5000000)*5000000000000000000000000000000000
- 			K.position=CPlayer.Torso.Position
- 			K.Parent=CPlayer.Torso
- 			for i=1, 6 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/6,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 				Grip.C0=Grip.C0*CFrame.new(0,.25,0)
- 				CPlayer.Torso.CFrame=STGyro.cframe
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1,1,1)*(1.3+i*.1)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 			FakeSL.DesiredAngle=-1.6
- 			FakeSL.CurrentAngle=-.6
- 			FakeSL.MaxVelocity=.3
- 			wait(.1)
- 			
- 			for i=1, 6 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/24,0)
- 				Grip.C0=Grip.C0*CFrame.new(0,.25,0)
- 				CPlayer.Torso.CFrame=STGyro.cframe
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1,1,1)*(1.3+i*.1)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 			Neck.DesiredAngle=-Neck.DesiredAngle
- 			for i=1, 3 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/24,0)
- 				FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/6,0)
- 				Grip.C0=Grip.C0*CFrame.new(0,.8,0)
- 				CPlayer.Torso.CFrame=STGyro.cframe
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=CPlayer["Right Arm"].CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1,1,1)*(1.6+i*.1)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=Tool.Handle.CFrame*CFrame.new(0,math.random(-5,5),0)
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1,1,1)*(1.3+i*.1)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 			Grip.Part0=nil
- 			Tool.Handle.Slash1:Play()
- 			hover=Instance.new("BodyPosition")
- 			hover.P=6000
- 			hover.maxForce=Vector3.new(500000,500000,500000)*50000000000
- 			hover.position=CPlayer.Torso.Position+Vector3.new(0,-1,0)+DIR*20
- 			hover.Parent=Tool.Handle
- 			local hg=Instance.new("BodyGyro")
- 			hg.P=8000
- 			hg.D=400
- 			hg.maxTorque=Vector3.new(50000,50000,50000)*5000000
- 			hg.cframe=CFrame.new(hover.position,hover.position+FaceForward().lookVector*5)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
- 			hg.Parent=hover.Parent
- 			for i=1, 6 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/6,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/48,0)
- 				hg.cframe=hg.cframe*CFrame.fromEulerAnglesXYZ(math.pi/60+i*.05,0,0)
- 				CPlayer.Torso.CFrame=STGyro.cframe
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=Tool.Handle.CFrame*CFrame.new(0,math.random(-5,5),0)
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1,1,1)*(1.6+i*.1)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				wait()
- 			end
- 		local vp=Instance.new("Part")
- 		vp.Name="FadeTrail"
- 		vp.TopSurface=0
- 		vp.BottomSurface=0
- 		vp.BrickColor=BrickColor.new("Really black")
- 		vp.formFactor="Symmetric"
- 		vp.Transparency=0
- 		vp.Size=Vector3.new(10,1,10)
- 		vp.Anchored=true
- 		vp.CanCollide=false
- 		vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,10,0)
- 		vp.Parent=Tool
- 		aaaa=Tool.AAAA:clone() aaaa.Parent=vp
- 		vp.Transparency=.25
- 		coroutine.resume(coroutine.create(function(p,x) for i=1, 60 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2.5,2.5,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,-i/3) wait() end for i=1, 40 do p.Transparency=.75+i/(40) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(8,8,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/2+1) wait() end p:Remove() end),vp,vp.CFrame)
- 		local vp=Instance.new("Part")
- 		vp.Name="FadeTrail"
- 		vp.TopSurface=0
- 		vp.BottomSurface=0
- 		vp.BrickColor=BrickColor.new("Really black")
- 		vp.formFactor="Symmetric"
- 		vp.Transparency=0
- 		vp.Size=Vector3.new(10,1,10)
- 		vp.Anchored=true
- 		vp.CanCollide=false
- 		vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(0,10,0)
- 		vp.Parent=Tool
- 		aaaa=Tool.AAAA:clone() aaaa.Parent=vp
- 		vp.Transparency=.25
- 		coroutine.resume(coroutine.create(function(p,x) for i=1, 60 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(3.5,3.5,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,-i/3) wait() end for i=1, 40 do p.Transparency=.75+i/(40) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(8,8,0) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/2+1) wait() end p:Remove() end),vp,vp.CFrame)
- 		local vp=Instance.new("Part")
- 		vp.Name="FadeTrail"
- 		vp.TopSurface=0
- 		vp.BottomSurface=0
- 		vp.BrickColor=BrickColor.new("Really black")
- 		vp.formFactor="Symmetric"
- 		vp.Transparency=0
- 		vp.Size=Vector3.new(1,1,1)
- 		vp.Anchored=true
- 		vp.CanCollide=false
- 		vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,10,0)
- 		vp.Parent=Tool
- 		aaaa=Tool.Mesh:clone() aaaa.Parent=vp aaaa.Name="AAAA"
- 		vp.Transparency=.5
- 		coroutine.resume(coroutine.create(function(p,x) for i=1, 40 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(.5,.5,.5)/4 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end for i=1, 10 do p.AAAA.Scale=p.AAAA.Scale-Vector3.new(.6,.6,.6) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end wait(.1) for i=1, 50 do p.Transparency=.5+i/(50) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,2)/2 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end p:Remove() end),vp,vp.CFrame)
- 		local vp=Instance.new("Part")
- 		vp.Name="FadeTrail"
- 		vp.TopSurface=0
- 		vp.BottomSurface=0
- 		vp.BrickColor=BrickColor.new("Really black")
- 		vp.formFactor="Symmetric"
- 		vp.Transparency=0
- 		vp.Size=Vector3.new(1,1,1)
- 		vp.Anchored=true
- 		vp.CanCollide=false
- 		vp.CFrame=CFrame.new(hover.position)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Vector3.new(0,10,0)
- 		vp.Parent=Tool
- 		aaaa=Tool.Mesh:clone() aaaa.Parent=vp aaaa.Name="AAAA" aaaa.VertexColor=Vector3.new(.25,0,.5)
- 		vp.Transparency=.5
- 		coroutine.resume(coroutine.create(function(p,x) for i=1, 40 do p.AAAA.Scale=p.AAAA.Scale+Vector3.new(.5,.5,.5)/7 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end for i=1, 10 do p.AAAA.Scale=p.AAAA.Scale-Vector3.new(.4,.4,.4) p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end wait(.1) for i=1, 50 do p.Transparency=.5+i/(50) p.AAAA.Scale=p.AAAA.Scale+Vector3.new(2,2,2)/2.2 p.CFrame=x*CFrame.fromEulerAnglesXYZ(0,0,i/5) wait() end p:Remove() end),vp,vp.CFrame)
- 		local sss=Tool.Handle.Purge1:clone()
- 		sss.Pitch=.2
- 		sss.Parent=Tool.Handle
- 		sss:Play()
- 		sss.Name="FFFFFFF"
- 		game:GetService("Debris"):AddItem(sss,4)
- 			local sss=script.WardScript.Swoosh:clone()
- 			sss.Pitch=.175
- 			sss.Parent=Tool.Handle
- 			sss:Play()
- 			sss.Name="FFFFFFF"
- 			game:GetService("Debris"):AddItem(sss,4)
- 			for i=6, 55 do
- 				hg.cframe=hg.cframe*CFrame.fromEulerAnglesXYZ(math.pi/30+i*.05,0,0)
- 				Tool.Handle.CFrame=hg.cframe
- 				if i/2==math.floor(i/2) then
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=Tool.Handle.CFrame+Vector3.new(math.random(-10,10)*3,math.random(-2,30)+10,math.random(-10,10)*3)
- 				local mm=Instance.new("SpecialMesh")
- 				mm.Parent=p
- 				mm.MeshType="Sphere"
- 				mm.Scale=Vector3.new(1,1,5)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p,o,c) for i=1, 15 do p.CFrame=CFrame.new(o:Lerp(c,1/15*i),c) p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.02,.02,.1) p.Transparency=i/15 wait() end p:Remove() end),p,p.CFrame.p,Tool.Handle.CFrame.p+Vector3.new(0,5,0))
- 				end
- 				local p=Instance.new("Part")
- 				p.Name="FadeTrail"
- 				p.TopSurface=0
- 				p.BottomSurface=0
- 				p.BrickColor=BrickColor.new("Really black")
- 				p.formFactor="Symmetric"
- 				p.Size=Vector3.new(1,1,1)
- 				p.Anchored=true
- 				p.CanCollide=false
- 				p.CFrame=Tool.Handle.CFrame+Vector3.new(0,10,0)
- 				local mm=Instance.new("BlockMesh")
- 				mm.Parent=p
- 				mm.Scale=Vector3.new(1,1,1)*(1.7+i*.25)
- 				p.Parent=Tool
- 				coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.05,.05,.05) p.Transparency=i/15 wait() end p:Remove() end),p)
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-p.Position).magnitude<=28+i/2 then
- 								local ph=Instance.new("BodyPosition")
- 								ph.maxForce=Vector3.new(200000,200000,200000)
- 								ph.P=2000 ph.D=1000
- 								ph.position=Tool.Handle.Position+Vector3.new(0,5,0)
- 								ph.Parent=v.Torso
- 								game:GetService("Debris"):AddItem(ph,.2)
- 								local r=Instance.new("BodyAngularVelocity")
- 								r.P=5000
- 								r.maxTorque=Vector3.new(50000,50000,50000)*50000000
- 								r.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))/3
- 								r.Parent=ph.Parent
- 								game:GetService("Debris"):AddItem(r,.2)
- 								if (v.Torso.Position-p.Position).magnitude<15 then
- 									v.Humanoid:TakeDamage(1)
- 									ss=script.Slow:clone() ss.Duration.Value=500 ss.Percent.Value=80 ss.Disabled=false ss.Parent=v
- 								end
- 							end
- 						end
- 					end
- 				end
- 				wait()
- 			end
- 			sss2=sss
- 			local sss=script.WardScript.FireExplode:clone()
- 			sss.Pitch=.125
- 			sss.Parent=Tool.Handle
- 			sss:Play()
- 			sss.Name="FFFFFFF"
- 			game:GetService("Debris"):AddItem(sss,4)
- 			for i=1, 10 do
- 				sss2.Volume=sss2.Volume-.1
- 				hg.cframe=hg.cframe*CFrame.fromEulerAnglesXYZ(math.pi/30+i*.05,0,0)
- 				wait()
- 			end
- 			sss2:Stop()
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Tool.Handle.Position).magnitude<=40 then
- 								local ph=Instance.new("BodyVelocity")
- 								ph.maxForce=Vector3.new(500000,500000,500000)*50000000000000000
- 								ph.velocity=(v.Torso.Position-Tool.Handle.Position).unit*55
- 								ph.Parent=v.Torso
- 								game:GetService("Debris"):AddItem(ph,.33)
- 								local r=Instance.new("BodyAngularVelocity")
- 								r.P=5000
- 								r.maxTorque=Vector3.new(50000,50000,50000)*50000000000000000
- 								r.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- 								r.Parent=ph.Parent
- 								game:GetService("Debris"):AddItem(r,.8)
- 								v.Humanoid:TakeDamage(15)
- 							end
- 						end
- 					end
- 				end
- 			wait(.25)
- 			hover:Remove()
- 			hg:Remove()
- 			Grip.Part0=CPlayer["Right Arm"]
- 			K:Remove()
- 		end
- 	end
- 	print("Done")
- 	Attacking=false
- end
- Tip=Tool.Handle95
- Mid=Tool.Handle96
- Trail=function(val,par,size,color,fade)
- 	if val==0 then
- 		if par:FindFirstChild("Trail")~=nil then
- 			par.Trail:Remove()
- 		end
- 	elseif val==1 then
- 		local new=script.Trail:clone()
- 		new.Color.Value=color
- 		new.Size.Value=size
- 		new.Script.FadeTime.Value=fade
- 		new.Disabled=false
- 		new.Parent=par
- 	end
- end
- ptr=Instance.new("Part")
- ptr.BrickColor=BrickColor.new("Really black")
- ptr.TopSurface=0
- ptr.BottomSurface=0
- ptr.Reflectance=.1
- ptr.Name=script.Parent.Name.."TRAIL"
- ptr.Anchored=true
- ptr.CanCollide=false
- ptr.formFactor="Symmetric"
- ptr.Size=Vector3.new(1,1,1)
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,0)
- m.Parent=ptr
- ptr.Size=Vector3.new(1,1,1)
- lastposition=Vector3.new(0,0,0)
- thisposition=Vector3.new(0,0,0)
- trailing=false
- manualtrail=function(p)
- 	local part=p --convert this immediately
- 	direction=-(lastposition-thisposition).unit
- 	start=lastposition+direction*((thisposition-lastposition).magnitude/2)
- 	
- 	local n=ptr:clone()
- 	n.CFrame=CFrame.new(start,thisposition)
- 	n.Mesh.Scale=n.Mesh.Scale+Vector3.new(0,0,(lastposition-thisposition).magnitude)
- 	n.Parent=script.Parent
- 	lastposition=(n.CFrame+(direction*((thisposition-lastposition).magnitude/2))).p
- 	coroutine.resume(coroutine.create(function(p) for i=1, 15 do p.Transparency=i/15 wait() end p:Remove() end),n)
- end
- ADeb=true
- SlashSound=function(pitch)
- 	Tool.Handle.Slash1.Pitch=1+pitch
- 	Tool.Handle.Slash2.Pitch=.5+pitch
- 	Tool.Handle.Slash3.Pitch=.5+pitch
- 	Tool.Handle.Slash1:Play()
- 	Tool.Handle.Slash2:Play()
- 	Tool.Handle.Slash3:Play()
- end
- Attack=function()
- 	if not ADeb then return end
- 	print("AAAAA")
- 	Comboing=true
- 	ADeb=false
- 	Tool.Parent.Humanoid.WalkSpeed=0
- 	Dir=FaceForward().lookVector
- 	if Mode.Value==0 and Attacking==false then --Scythe
- 		trailing=true
- 		lastposition=Tip.Position
- 		if ComboPosition==1 then
- 			Grip.Part0=FakeS.Part1
- 			Tool.Handle.Pivot.DesiredAngle=.25
- 			Dir=FaceForward().lookVector
- 			ComboPosition=2
- 			print("POOTS")
- 			dirr=CPlayer.Torso.Velocity
- 			lastattack=time()
- 			resWelds()
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			STGyro.P=12000
- 			STGyro.D=300
- 			STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
- 			Neck.CurrentAngle=-1.5
- 			Neck.DesiredAngle=.8
- 			FakeS.CurrentAngle=1.2
- 			FakeS.DesiredAngle=1.6
- 			FakeSL.DesiredAngle=0
- 			FakeSL.CurrentAngle=0
- 			FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
- 			FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
- 			FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
- 			FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
- 			FakeL.DesiredAngle=0
- 			FakeR.DesiredAngle=0
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
- 			
- 			Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
- 			Grip.C1=CFrame.new(-.25,-.45,.05)
- 			for i=1, 5 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 				wait()
- 			end
- 			vv=Instance.new("BodyPosition")
- 			vv.P=5000
- 			vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
- 			vv.position=CPlayer.Torso.Position+FaceForward().lookVector*2
- 			vv.Parent=CPlayer.Torso
- 			for i=1, 10 do
- 				if i==2 then SlashSound(-.05) end
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
- 				Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
- 				
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Mid.Position).magnitude<=6 or (v.Torso.Position-Tip.Position).magnitude<=4 or (v.Torso.Position-Tool.Handle.Position).magnitude<=6 then
- 								Damage(v.Torso,15,Dir*2+(v.Torso.Position-CPlayer.Torso.Position).unit*3,false,.2,false,false)
- 							end
- 						end
- 					end
- 				end
- 				wait()
- 			end
- 			vv:Remove()
- 			wait()
- 			ADeb=true
- 		elseif ComboPosition==2 then
- 			Grip.Part0=FakeS.Part1
- 			Tool.Handle.Pivot.DesiredAngle=.25
- 			ComboPosition=3
- 			print("POOTS")
- 			lastattack=time()
- 			resWelds()
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			STGyro.P=12000
- 			STGyro.D=300
- 			STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
- 			Neck.CurrentAngle=.8
- 			Neck.DesiredAngle=.5
- 			FakeS.CurrentAngle=1.6
- 			FakeS.DesiredAngle=1.6
- 			FakeSL.DesiredAngle=0
- 			FakeSL.CurrentAngle=0
- 			FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
- 			FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
- 			FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
- 			FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
- 			FakeL.DesiredAngle=0
- 			FakeR.DesiredAngle=0
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
- 			
- 			Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
- 			Grip.C1=CFrame.new(-.25,-.45,.05)
- 			for i=1, 5 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 			end
- 			for i=1, 10 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
- 				Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
- 			end
- 			vv=Instance.new("BodyPosition")
- 			vv.P=5000
- 			vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
- 			vv.position=CPlayer.Torso.Position+FaceForward().lookVector*3
- 			vv.Parent=CPlayer.Torso
- 			for i=1, 2 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/150,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/7,0)
- 				wait()
- 			end
- 			SlashSound(0)
- 			for i=1, 10 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-i*.0825*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,-.09,0)
- 				Grip.C0=Grip.C0*CFrame.new(.225,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/50)
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Mid.Position).magnitude<=6 or (v.Torso.Position-Tip.Position).magnitude<=4 or (v.Torso.Position-Tool.Handle.Position).magnitude<=6 then
- 								Damage(v.Torso,15,Dir*2+(v.Torso.Position-CPlayer.Torso.Position).unit*9,false,.2,false,false)
- 							end
- 						end
- 					end
- 				end
- 				wait()
- 			end
- 			wait()
- 			vv:Remove()
- 			wait()
- 			ADeb=true
- 		elseif ComboPosition==3 then
- 			ComboPosition=4
- 			print("POOTS")
- 			lastattack=time()
- 			resWelds()
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			STGyro.P=12000
- 			STGyro.D=300
- 			STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
- 			Neck.DesiredAngle=-1.3
- 			Neck.CurrentAngle=0
- 			FakeS.CurrentAngle=1.6
- 			FakeS.DesiredAngle=1.6
- 			FakeSL.DesiredAngle=0
- 			FakeSL.CurrentAngle=0
- 			FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
- 			FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
- 			FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
- 			FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
- 			FakeL.DesiredAngle=0
- 			FakeR.DesiredAngle=0
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
- 			
- 			Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
- 			Grip.C1=CFrame.new(-.25,-.45,.05)
- 			for i=1, 5 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 			end
- 			for i=1, 10 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
- 				Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
- 			end
- 			for i=1, 2 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/150,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/7,0)
- 			end
- 			for i=1, 10 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-i*.0825*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,-.08,0)
- 				Grip.C0=Grip.C0*CFrame.new(.225,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/50)
- 			end
- 			SlashSound(0.05)
- 			FakeSL.DesiredAngle=-1.6
- 			FakeSL.CurrentAngle=-1
- 			FakeSL.C0=LeftS.C0
- 			Tool.Handle.Pivot.DesiredAngle=1.6
- 			vv=Instance.new("BodyPosition")
- 			vv.P=5000
- 			vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
- 			vv.position=CPlayer.Torso.Position+FaceForward().lookVector*3
- 			vv.Parent=CPlayer.Torso
- 			FakeS.DesiredAngle=1
- 			for i=1, 5 do
- 				FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/7.5,0)
- 				FakeSL.C0=FakeSL.C0*CFrame.new(-.25,0,-.25)*CFrame.fromEulerAnglesXYZ(math.pi/64,-math.pi/10,0)
- 				Grip.C0=Grip.C0*CFrame.new(0,-.2,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Mid.Position).magnitude<=7 or (v.Torso.Position-Tip.Position).magnitude<=4 or (v.Torso.Position-Tool.Handle.Position).magnitude<=6 then
- 								Damage(v.Torso,20,Dir*10,false,.2,false,false)
- 							end
- 						end
- 					end
- 				end
- 				wait()
- 			end
- 			Grip.Part0=FakeSL.Part1
- 			Grip.C0=GripC0*CFrame.new(0,0,-3.5)*CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0)
- 			for i=1, 5 do
- 				FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				FakeSL.C0=FakeSL.C0*CFrame.new(.15,.6,-.15)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5)
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Mid.Position).magnitude<=6 or (v.Torso.Position-Tip.Position).magnitude<=4 or (v.Torso.Position-Tool.Handle.Position).magnitude<=5 then
- 								Damage(v.Torso,20,Dir*10,false,.2,false,false)
- 							end
- 						end
- 					end
- 				end
- 				wait()
- 			end
- 			vv:Remove()
- 			ADeb=true
- 		elseif ComboPosition==4 then
- 			ComboPosition=1
- 			print("POOTS")
- 			lastattack=time()
- 			resWelds()
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			STGyro.P=12000
- 			STGyro.D=300
- 			STGyro.maxTorque=Vector3.new(5000000000,5000000000,5000000000)
- 			Neck.DesiredAngle=-1.3
- 			Neck.CurrentAngle=-1.3
- 			FakeS.CurrentAngle=1.6
- 			FakeS.DesiredAngle=1.6
- 			FakeSL.DesiredAngle=0
- 			FakeSL.CurrentAngle=0
- 			FakeS.C0=RightS.C0*CFrame.new(.5,.75,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/32,0)
- 			FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,0)
- 			FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
- 			FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/24,0)
- 			FakeL.DesiredAngle=0
- 			FakeR.DesiredAngle=0
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.05,0)
- 			
- 			Grip.C0=CFrame.new(-.25,-.9,.1)*CFrame.fromEulerAnglesXYZ(math.pi,0,math.pi/2)
- 			Grip.C1=CFrame.new(-.25,-.45,.05)
- 			for i=1, 5 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/20,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/24,0)
- 			end
- 			for i=1, 10 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/4/2.5*(i/2.5)+i*.05*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.01/10.5*i*1.33,.1/10.5*i*1.33)*CFrame.fromEulerAnglesXYZ(0,-math.pi/15/10.5*i*2.2,0)
- 				Grip.C0=Grip.C0*CFrame.new(.1*1.33,.27*1.33,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/60*1.33)
- 			end
- 			for i=1, 2 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/150,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,-.1,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/7,0)
- 			end
- 			for i=1, 10 do
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,-i*.0825*1.33,0)
- 				FakeS.C0=FakeS.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,-.08,0)
- 				Grip.C0=Grip.C0*CFrame.new(.225,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/50)
- 			end
- 			FakeSL.DesiredAngle=-1.6
- 			FakeSL.CurrentAngle=-1
- 			FakeSL.C0=LeftS.C0
- 			Tool.Handle.Pivot.DesiredAngle=1.6
- 			FakeS.DesiredAngle=1.5
- 			for i=1, 5 do
- 				FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/7.5,0)
- 				FakeSL.C0=FakeSL.C0*CFrame.new(-.25,0,-.25)*CFrame.fromEulerAnglesXYZ(math.pi/64,-math.pi/10,0)
- 				Grip.C0=Grip.C0*CFrame.new(0,-.2,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/10,0)
- 			end
- 			Grip.Part0=FakeSL.Part1
- 			Grip.C0=GripC0*CFrame.new(0,0,-3.5)*CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0)
- 			for i=1, 5 do
- 				FakeL.C0=FakeL.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				FakeR.C0=FakeR.C0*CFrame.fromEulerAnglesXYZ(-.015,0,0)
- 				FakeSL.C0=FakeSL.C0*CFrame.new(.15,.6,-.15)*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/5)
- 			end
- 			FakeSL.C0=LeftS.C0
- 			Grip.C0=GripC0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,-math.pi/2)
- 			wait(.1)
- 			vv=Instance.new("BodyPosition")
- 			vv.P=5000
- 			vv.maxForce=Vector3.new(500000000000000000,0,500000000000000000)
- 			vv.position=CPlayer.Torso.Position+FaceForward().lookVector*4
- 			vv.Parent=CPlayer.Torso
- 			FakeS.C0=RightS.C0
- 			SlashSound(0.2)
- 			for i=1, 15 do
- 				Grip.C0=Grip.C0*CFrame.new(-.05,0,-.0125)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/200)
- 				FakeSL.C0=FakeSL.C0*CFrame.fromEulerAnglesXYZ(0,math.pi/15*.66,0)
- 				STGyro.cframe=STGyro.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/7.5*2,0)
- 				FakeS.C0=FakeS.C0*CFrame.fromEulerAnglesXYZ(math.pi/18,0,0)
- 				Grip.C0=Grip.C0*CFrame.new(0,.15,0)
- 				vv.position=CPlayer.Torso.Position+FaceForward().lookVector*(2)
- 				for _,v in pairs(ALLCHILD()) do
- 					if v.className=="Model" then
- 						if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil and v~=CPlayer then
- 							if (v.Torso.Position-Mid.Position).magnitude<=6 or (v.Torso.Position-Tip.Position).magnitude<=4 or (v.Torso.Position-Tool.Handle.Position).magnitude<=7 then
- 								Damage(v.Torso,8,Dir*4+(v.Torso.Position-CPlayer.Torso.Position).unit*14,false,.2,false,false)
- 							end
- 						end
- 					end
- 				end
- 				if i==6 then SlashSound(.168) end
- 				if i==14 then Tool.Handle.Pivot.DesiredAngle=.25 end
- 				wait()
- 			end
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			vv:Remove()
- 			ADeb=true
- 		end
- 		trailing=false
- 	else --Magic
- 	end
- end
- resWelds=function()
- 	FakeS.C0=RightS.C0
- 	FakeSL.C0=LeftS.C0
- 	FakeS.C1=RightS.C1
- 	FakeSL.C1=LeftS.C1
- 	FakeS.MaxVelocity=.15
- 	FakeSL.MaxVelocity=.15
- 	FakeR.MaxVelocity=.15
- 	FakeL.MaxVelocity=.15
- 	FakeR.C0=RightH.C0
- 	FakeL.C0=LeftH.C0
- 	FakeR.C1=RightH.C1
- 	FakeL.C1=LeftH.C1
- end
- resWelds2=function() --disregards right shoulder
- 	FakeSL.C0=LeftS.C0
- 	FakeSL.C1=LeftS.C1
- 	FakeSL.MaxVelocity=.15
- 	FakeR.MaxVelocity=.15
- 	FakeL.MaxVelocity=.15
- 	FakeR.C0=RightH.C0
- 	FakeL.C0=LeftH.C0
- 	FakeR.C1=RightH.C1
- 	FakeL.C1=LeftH.C1
- end
- Neck=nil
- NeckC0=nil
- Grip=nil
- GripC0=nil
- Animation=function(T,C)
- 	if C=="Stop" then
- 		if RightS==nil then
- 		RightS=T:FindFirstChild("Right Shoulder")
- 		if RightS==nil then
- 			return
- 		end
- 		LeftS=T:FindFirstChild("Left Shoulder")
- 		if LeftS==nil then
- 			return
- 		end
- 		RightH=T:FindFirstChild("Right Hip")
- 		if RightH==nil then
- 			return
- 		end
- 		LeftH=T:FindFirstChild("Left Hip")
- 		if LeftH==nil then
- 			return
- 		end
- 		end
- 		RightS.Parent=nil
- 		LeftS.Parent=nil
- 		FakeS.Part0=T
- 		FakeS.C0=RightS.C0
- 		FakeS.C1=RightS.C1	
- 		FakeS.Part1=T.Parent["Right Arm"]
- 		FakeS.Parent=T
- 		FakeS.DesiredAngle=0
- 		FakeS.MaxVelocity=.15
- 		FakeSL.Part0=T
- 		FakeSL.C0=LeftS.C0
- 		FakeSL.C1=LeftS.C1	
- 		FakeSL.Part1=T.Parent["Left Arm"]
- 		FakeSL.Parent=T
- 		FakeSL.DesiredAngle=0
- 		FakeSL.MaxVelocity=.15
- 		FakeL.Part0=T
- 		FakeL.C0=LeftH.C0
- 		FakeL.C1=LeftH.C1	
- 		FakeL.Part1=T.Parent["Left Leg"]
- 		FakeL.Parent=T
- 		FakeL.DesiredAngle=0
- 		FakeL.MaxVelocity=.15
- 		FakeR.Part0=T
- 		FakeR.C0=RightH.C0
- 		FakeR.C1=RightH.C1	
- 		FakeR.Part1=T.Parent["Right Leg"]
- 		FakeR.Parent=T
- 		FakeR.DesiredAngle=0
- 		FakeR.MaxVelocity=.15
- 		STGyro.Parent=Tool.Parent.Torso
- 		STGyro.cframe=STGyro.Parent.CFrame
- 		wait(.25)
- 		Neck=Tool.Parent.Torso.Neck
- 		NeckC0=Neck.C0
- 		Grip=Tool.Parent["Right Arm"].RightGrip
- 		GripC0=Grip.C0
- 		--[[Grip=Grip1:clone()
- 		Grip1:Remove()
- 		Grip.Parent=CPlayer["Right Arm"]
- 		Grip.Part0=CPlayer["Right Arm"]
- 		Grip.Part1=Tool.Handle]]
- 	elseif C=="Resume" then
- 		FakeS.Parent=nil
- 		FakeSL.Parent=nil
- 		FakeR.Parent=nil
- 		FakeL.Parent=nil
- 		RightS.Parent=T
- 		LeftS.Parent=T
- 		RightH.Parent=T
- 		LeftH.Parent=T
- 		STGyro.Parent=nil
- 		Neck.C0=NeckC0
- 	end
- end
- doAnim=function()
- 	if ComboPosition>1 or Grip==nil or Attacking==true then return end
- 	Grip=Tool.Parent["Right Arm"].RightGrip
- 	if CPlayer==nil or Tool.Parent.className~="Model" then return end
- 	if Mode.Value==0 then
- 		if Stance=="Standing" then
- 			Grip.Part0=FakeS.Part1
- 			Tool.Handle.Pivot.DesiredAngle=.25
- 			resWelds()
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(-math.pi/32,math.pi/2,math.pi/48)
- 			STGyro.P=8000
- 			STGyro.D=2000
- 			STGyro.maxTorque=Vector3.new(5000000,5000000,5000000)
- 			Neck.DesiredAngle=-1.5
- 			FakeS.CurrentAngle=2
- 			FakeS.DesiredAngle=2
- 			FakeSL.DesiredAngle=-.3
- 			FakeSL.CurrentAngle=-.3
- 			FakeS.C0=RightS.C0*CFrame.new(.5,.75+math.cos(time() * 1)*.1,0)*CFrame.fromEulerAnglesXYZ(math.pi/3,math.pi/10,math.pi/8+math.cos(time() * 1)*.04)
- 			FakeSL.C0=LeftS.C0*CFrame.new(.1,-.75+math.cos(time() * 1)*.1,.55)*CFrame.fromEulerAnglesXYZ(-math.pi/3,math.pi/10,-math.cos(time() * 1)*.13)
- 			FakeL.C0=LeftH.C0*CFrame.new(.1,0,0)*CFrame.fromEulerAnglesXYZ(-math.pi/44,math.pi/20,0)
- 			FakeR.C0=RightH.C0*CFrame.fromEulerAnglesXYZ(-math.pi/24+math.cos(time() * 1)*.02,math.pi/24,0)
- 			FakeL.DesiredAngle=0 + math.cos(time() * 1)*.01
- 			FakeR.DesiredAngle=-0 + math.cos(time() * 1)*.01
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(0,-.4+math.cos(time())*.05,0)
- 			
- 			Grip.C0=CFrame.new(-.7,2,2)*CFrame.fromEulerAnglesXYZ(math.pi/6+(math.cos(time() * 1)*.025),math.pi,-math.pi/12)
- 			Grip.C1=CFrame.new(0,0,0)
- 			Tool.Parent.Humanoid.WalkSpeed=12
- 		elseif Stance=="Running" then
- 			Grip.Part0=FakeS.Part1
- 			Tool.Handle.Pivot.DesiredAngle=.25
- 			STGyro.cframe=FaceForward()*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- 			STGyro.P=0
- 			STGyro.D=0
- 			STGyro.maxTorque=Vector3.new(0,0,0)
- 			resWelds()
- 			Neck.DesiredAngle=0
- 			Neck.C0=NeckC0*CFrame.fromEulerAnglesXYZ(math.pi/8,0,0)
- 			FakeS.C0=RightS.C0*CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
- 			FakeS.DesiredAngle=1.3
- 			FakeS.CurrentAngle=1.3
- 			Grip.C0=CFrame.new(-.05,.76,-.6)*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/4,math.pi/24)
- 			Grip.C1=CFrame.new(0,0,0)
- 			FakeL.DesiredAngle=math.cos(time() * 7)*.4
- 			FakeR.DesiredAngle=math.cos(time() * 7)*.4
- 			FakeSL.DesiredAngle=math.cos(time() * 7)*-.5
- 			Tool.Parent.Humanoid.WalkSpeed=12+WalkIncrease
- 			trailing=false
- 		end
- 	else
- 	end
- end
- ed=true
- jd=true
- Jump=function()
- 	if not jd then return end
- 	jd=false
- 	Stance="Jumping"
- 	print("POOTJUMPHERE")
- 	CurrentDown=""
- 	vu=Instance.new("BodyVelocity")
- 	vu.P=5000
- 	vu.maxForce=Vector3.new(0,5000000000000000000000,0)
- 	vu.velocity=Vector3.new(0,45,0)
- 	vu.Parent=CPlayer.Torso
- 	game:GetService("Debris"):AddItem(vu,.3)
- 	if CPlayer.Torso:FindFirstChild("BodyPosition")~=nil then CPlayer.Torso.BodyPosition.Parent=nil end
- 	wait(.1)
- 	TTT=CPlayer.Torso
- 	if TTT~=nil then
- 		OL,LOC=workspace:FindPartOnRay(Ray.new(TTT.Position,(TTT.Position-(TTT.Position-Vector3.new(0,-5,0))).unit*50),CPlayer)
- 	end
- 	wait(1.5)
- 	float()
- 	print("DON")
- 	jd=true
- end
- GUI=nil
- GuiHandle=function()
- 	GUI=script.ManaGui:clone()
- 	GUI.Parent=game.Players:GetPlayerFromCharacter(CPlayer).PlayerGui
- 	while GUI.Parent~=nil do
- 		GUI.Main.Layer.Layer.Size=UDim2.new(Mana.Value/MaxMana,0,.9,0)
- 		GUI.Main.Amount.Text=Mana.Value
- 		for _z,z in pairs(Cooldowns) do
- 			local pesin=GUI.Main.Cooldowns:FindFirstChild(string.upper(tostring(_z)))
- 			if z<=0 then
- 				pesin.TextLabel.Text=string.upper(tostring(_z))
- 			else
- 				pesin.TextLabel.Text=z
- 			end
- 			local pesin=GUI.Main.Cooldowns:FindFirstChild(string.upper(tostring(ClickActive)))
- 			if pesin~=nil then
- 				pesin.Style="ChatBlue"
- 			end
- 			for _v,__v in pairs(GUI.Main.Cooldowns:children()) do
- 				if __v ~= pesin then
- 					__v.Style="RobloxRound"
- 				end
- 			end
- 		end
- 		wait(.25)
- 	end
- end
- Run=function(speed)
- 	if Attacking==false then
- 	if speed>0 and (CPlayer.Torso.Velocity-Vector3.new(0,0,0)).magnitude>=11.9 then
- 		Stance="Running"
- 	else
- 		Stance="Standing"
- 	end
- 	end
- end
- ed=true
- poot=function(mouse)
- 	mouse.Button1Down:connect(function() if ClickActive==nil then Attack() else DoClick(mouse.Target) end end)
- 	mouse.KeyDown:connect(function(x) Special(x) end)
- 	while Tool.Parent.className=="Model" do
- 		if ClickActive==nil then
- 			mouse.Icon=""
- 		else
- 			mouse.Icon="rbxasset://textures\\GunCursor.png"
- 		end
- 		wait()
- 	end
- end
- Tool.Equipped:connect(poot)
- eq=function(mouse)
- 	if not ed then return end
- 	ed=false
- 	wait(.2)
- 	CPlayer=Tool.Parent
- 	Neck=CPlayer.Torso.Neck
- 	Animation(CPlayer.Torso,"Stop")
- 	cJum=CPlayer.Humanoid.Jumping:connect(Jump)
- 	cRun=CPlayer.Humanoid.Running:connect(Run)
- 	CHP=CPlayer.Humanoid.Health
- 	coroutine.resume(coroutine.create(GuiHandle))
- 	print("Herpquip")
- 	wait()
- 	ed=true
- end
- deq=function()
- 	if not ed then return end
- 	ed=false
- 	if Neck~=nil then
- 		Neck.DesiredAngle=0
- 	end
- 	GUI:Remove()
- 	cJum:disconnect()
- 	cRun:disconnect()
- 	Animation(CPlayer.Torso,"Resume")
- 	Neck.C0=NeckC0
- 	wait()
- 	ed=true
- end
- Tool.Equipped:connect(eq)
- Tool.Unequipped:connect(deq)
- wait(1)
- coroutine.resume(coroutine.create(function()
- 	while true do
- 		if Mana.Value<MaxMana then
- 			Mana.Value=Mana.Value+1
- 		end
- 		wait(1/Regen)
- 	end
- end))
- coroutine.resume(coroutine.create(function()
- 	while true do
- 		wait(1)
- 		for __,vv in pairs(Cooldowns) do
- 			Cooldowns[__]=vv-1
- 		end
- 	end
- end))
- while true do
- 	if time()-lastattack>2 then
- 		ComboPosition=1
- 		Comboing=false
- 	end
- 	if Attacking==false and Comboing==false and Tool.Parent.className~="Backpack" then
- 		doAnim()
- 	end
- 	if trailing==true then
- 		manualtrail(Tip)
- 	end
- 	thisposition=Tip.Position
- 	wait()
- end</ProtectedString>
- </Properties>
- <Item class="Script" referent="RBX202">
- <Properties>
- <bool name="Disabled">true</bool>
- <Content name="LinkedSource"><null></null></Content>
- <string name="Name">Trail</string>
- <ProtectedString name="Source">--Saz
- -- A useful script for creating trails.
- wait()
- p=Instance.new("Part")
- p.Color=script.Color.Value
- p.TopSurface=0
- p.BottomSurface=0
- p.Reflectance=.1
- p.Name=script.Parent.Name.."TRAIL"
- p.Anchored=true
- p.CanCollide=false
- p.formFactor="Symmetric"
- p.Size=Vector3.new(1,1,1)
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(script.Size.Value.x,script.Size.Value.y,0)
- m.Parent=p
- p.Size=Vector3.new(script.Size.Value.x,script.Size.Value.y,0)
- lastposition=script.Parent.Position
- thisposition=script.Parent.Position
- create=function()
- 	thisposition=script.Parent.Position
- 	direction=-(lastposition-thisposition).unit
- 	start=lastposition+direction*((thisposition-lastposition).magnitude/2)
- 	
- 	n=p:clone()
- 	n.CFrame=CFrame.new(start,thisposition)
- 	n.Mesh.Scale=n.Mesh.Scale+Vector3.new(0,0,(lastposition-thisposition).magnitude)
- 	n.Parent=workspace
- 	s=script.Script:clone()
- 	s.Disabled=false
- 	s.Parent=n
- 	lastposition=(n.CFrame+(direction*((thisposition-lastposition).magnitude/2))).p
- end
- while true do
- 	wait()
- 	create()
- end
- 	</ProtectedString>
- </Properties>
- <Item class="Color3Value" referent="RBX203">
- <Properties>
- <string name="Name">Color</string>
- <Color3 name="Value">4291598847</Color3>
- </Properties>
- </Item>
- <Item class="Vector3Value" referent="RBX204">
- <Properties>
- <string name="Name">Size</string>
- <Vector3 name="Value">
- <X>0.100000001</X>
- <Y>0.200000003</Y>
- <Z>0</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="Script" referent="RBX205">
- <Properties>
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- <YO>0</YO>
- </UDim2>
- <token name="SizeConstraint">0</token>
- <string name="Text">Q</string>
- <Color3 name="TextColor3">4294967295</Color3>
- <bool name="TextScaled">false</bool>
- <Color3 name="TextStrokeColor3">4278190335</Color3>
- <float name="TextStrokeTransparency">1</float>
- <float name="TextTransparency">0</float>
- <bool name="TextWrapped">false</bool>
- <token name="TextXAlignment">2</token>
- <token name="TextYAlignment">1</token>
- <bool name="Visible">true</bool>
- <int name="ZIndex">1</int>
- </Properties>
- </Item>
- </Item>
- </Item>
- </Item>
- </Item>
- <Item class="Script" referent="RBX229">
- <Properties>
- <bool name="Disabled">true</bool>
- <Content name="LinkedSource"><null></null></Content>
- <string name="Name">WardScript</string>
- <ProtectedString name="Source">--Saz
- --Programmed atm to work when people reach a certain threashold of movement speed.
- wait(1)
- NUM=math.random(0,500000)
- GetHumans=function()
- 	Chars={}
- 	Things=workspace:GetChildren()
- 	for i,v in pairs(Things) do
- 		if v.className=="Model" then
- 			Human=v:FindFirstChild("Humanoid")
- 			PTorso=v:FindFirstChild("Torso")
- 			vv=game.Players:GetPlayerFromCharacter(v)
- 			if Human~=nil and PTorso~=nil and Human~=script.Owner.Value.Humanoid then
- 				table.insert(Chars,PTorso)
- 			end
- 		end
- 	end
- 	return Chars
- end
- Flare=function(part)
- 	if part:FindFirstChild("FLARECOOLDOWN"..NUM)~=nil then return end
- 	t=Instance.new("IntValue")
- 	t.Name="FLARECOOLDOWN"..NUM
- 	t.Parent=part
- 	game:GetService("Debris"):AddItem(t,3.5)
- 	s=script.Fire:clone()
- 	s.Parent=script.Parent
- 	s:Play()
- 	game:GetService("Debris"):AddItem(s,2)
- 	local p=Instance.new("Part")
- 	p.Name="FadeTrail"
- 	p.TopSurface=0
- 	p.BottomSurface=0
- 	p.BrickColor=BrickColor.new("Royal purple")
- 	p.formFactor="Symmetric"
- 	p.Size=Vector3.new(1,1,1)
- 	p.Anchored=true
- 	p.Reflectance=0.1
- 	p.CanCollide=false
- 	p.CFrame=CFrame.new(script.Parent.Position)
- 	local mm=Instance.new("SpecialMesh")
- 	mm.Parent=p
- 	mm.MeshType="Sphere"
- 	mm.Scale=Vector3.new(1.2,1.2,1.2)
- 	p.Parent=script.Parent.Parent
- 	origin=p.CFrame.p
- 	po=p
- 	s=script.Fire:clone()
- 	s.Parent=po
- 	s.Pitch=.6
- 	s:Play()
- 	game:GetService("Debris"):AddItem(s,15)
- 	s=script.Swoosh:clone()
- 	s.Parent=po
- 	s.Pitch=.2
- 	s:Play()
- 	game:GetService("Debris"):AddItem(s,15)
- 	dist=(part.Position-origin).magnitude
- 	for i=1, dist/5 do
- 		wait()
- 		nextpos=origin:Lerp(part.Position,(i+2)/(dist/3))
- 		dir=(part.Position-nextpos).unit
- 		parto=game.Workspace:FindPartOnRay(Ray.new(po.Position,dir*2),script.Parent.Parent)
- 		if parto~=nil and i>=5 then
- 			if parto.Name~="FadeTrail" then
- 				print(part.Name,"AAAAA")
- 				break
- 			end
- 		end
- 		po.CFrame=CFrame.new(origin:Lerp(part.Position,i/(dist/5)))
- 		p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=po.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
- 		local mm=Instance.new("BlockMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(2.3,2.3,2.3)
- 		p.Parent=script.Parent.Parent
- 		coroutine.resume(coroutine.create(function(p,c) for i=1, 15 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale-Vector3.new(.1,.1,.1) p.Transparency=i/15 wait() end p:Remove() end),p,t)
- 	end
- 	po.Transparency=1
- 	if (po.Position-part.Position).magnitude<=7 then
- 		part.Parent.Humanoid:TakeDamage(13)
- 		part.Parent.Humanoid.PlatformStand=true
- 		part.RotVelocity=Vector3.new(math.random(-2,2),40,math.random(-2,2))
- 		part.Velocity=dir*2+Vector3.new(0,4,0)
- 		coroutine.resume(coroutine.create(function(h) for i=1, 5 do wait(.1) h:TakeDamage(1) end h.PlatformStand=false end),part.Parent.Humanoid)
- 	end
- 	LOL={Vector3.new(.5,0,1),Vector3.new(.25,0,.5),Vector3.new(0,0,0)}
- 	s=script.FireExplode:clone()
- 	s.Parent=po
- 	s:Play()
- 	for i=1, 3 do
- 		p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.CanCollide=false
- 		p.CFrame=po.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)
- 		local mm=Instance.new("BlockMesh")
- 		mm.Parent=p
- 		mm.Scale=Vector3.new(2.4,2.4,2.4)
- 		p.Parent=script.Parent.Parent
- 		coroutine.resume(coroutine.create(function(p,c) for i=1, 10 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.1,.1,.1)*5 p.Transparency=i/15 wait() end p:Remove() end),p,t)
- 		p=Instance.new("Part")
- 		p.Name="FadeTrail"
- 		p.TopSurface=0
- 		p.BottomSurface=0
- 		p.BrickColor=BrickColor.new("Really black")
- 		p.formFactor="Symmetric"
- 		p.Size=Vector3.new(1,1,1)
- 		p.Anchored=true
- 		p.Transparency=.1*i
- 		p.CanCollide=false
- 		p.CFrame=po.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),0)+dir*3
- 		mm=script.Mesh:clone()
- 		mm.Scale=Vector3.new(.5*i,.5*i,.5*i)
- 		mm.VertexColor=LOL[i]
- 		mm.Parent=p
- 		coroutine.resume(coroutine.create(function(p,c) for i=1, 30 do p.CFrame=p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/1000,.2,math.random(-100,100)/1000) p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.1,.1,.1) p.Transparency=p.Transparency+.03 wait() end p:Remove() end),p,t)
- 		p.Parent=script.Parent.Parent
- 	end
- 	for i=1, 50 do
- 		wait(.008)
- 		po.Swoosh.Volume=po.Swoosh.Volume-.02
- 	end
- 	po.Swoosh:Stop()
- 	po:Remove()
- end
- for i=1, 300 do
- 	wait(.085)
- 	if script.Owner.Value.Parent==nil then
- 		break
- 	end
- 	if script.Owner.Value.Humanoid.Health<=0 then
- 		break
- 	end
- 	for _,v in pairs(GetHumans()) do
- 		if script.Owner.Value.Humanoid.WalkSpeed>=v.Parent.Humanoid.WalkSpeed+5 then
- 			coroutine.resume(coroutine.create(function(part) wait(math.random(10,50)/80) Flare(part) end),v)
- 		end
- 		if (v.Position-script.Parent.Position).magnitude<=25 then
- 			DMG=((v.Parent.Humanoid.MaxHealth/100) / ((v.Position-script.Parent.Position).magnitude/8))/2
- 			v.Parent.Humanoid:TakeDamage(DMG)
- 		end
- 	end
- end
- script.Parent.Parent:Remove()
- 	</ProtectedString>
- </Properties>
- <Item class="SpecialMesh" referent="RBX230">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9982590</url></Content>
- <token name="MeshType">5</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1.5</X>
- <Y>1.5</Y>
- <Z>1.5</Z>
- </Vector3>
- <Content name="TextureId"><url>http://www.roblox.com/asset/?id=22153272</url></Content>
- <Vector3 name="VertexColor">
- <X>0.5</X>
- <Y>0</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX231">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">FireExplode</string>
- <float name="Pitch">0.25</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=84318179</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX232">
- <Properties>
- <bool name="Looped">false</bool>
- <string name="Name">Fire</string>
- <float name="Pitch">0.5</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>http://www.roblox.com/asset/?id=11998777 </url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="Sound" referent="RBX233">
- <Properties>
- <bool name="Looped">true</bool>
- <string name="Name">Swoosh</string>
- <float name="Pitch">0.5</float>
- <bool name="PlayOnRemove">false</bool>
- <Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
- <float name="Volume">1</float>
- </Properties>
- </Item>
- <Item class="ObjectValue" referent="RBX234">
- <Properties>
- <string name="Name">Owner</string>
- <Ref name="Value">null</Ref>
- </Properties>
- </Item>
- </Item>
- </Item>
- <Item class="IntValue" referent="RBX235">
- <Properties>
- <string name="Name">Mana</string>
- <int name="Value">600</int>
- </Properties>
- </Item>
- <Item class="Part" referent="RBX236">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1003</int>
- <CoordinateFrame name="CFrame">
- <X>26.7400017</X>
- <Y>8.94000053</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>-1</R01>
- <R02>0</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>-0</R12>
- <R20>0</R20>
- <R21>0</R21>
- <R22>1</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle95</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">1</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="Part" referent="RBX237">
- <Properties>
- <bool name="Anchored">false</bool>
- <float name="BackParamA">-0.5</float>
- <float name="BackParamB">0.5</float>
- <token name="BackSurface">0</token>
- <token name="BackSurfaceInput">0</token>
- <float name="BottomParamA">-0.5</float>
- <float name="BottomParamB">0.5</float>
- <token name="BottomSurface">0</token>
- <token name="BottomSurfaceInput">0</token>
- <int name="BrickColor">1003</int>
- <CoordinateFrame name="CFrame">
- <X>24.9900017</X>
- <Y>6.19000006</Y>
- <Z>-0.0400000028</Z>
- <R00>0</R00>
- <R01>-1</R01>
- <R02>0</R02>
- <R10>1</R10>
- <R11>0</R11>
- <R12>-0</R12>
- <R20>0</R20>
- <R21>0</R21>
- <R22>1</R22>
- </CoordinateFrame>
- <bool name="CanCollide">false</bool>
- <float name="Elasticity">0.5</float>
- <float name="Friction">0.300000012</float>
- <float name="FrontParamA">-0.5</float>
- <float name="FrontParamB">0.5</float>
- <token name="FrontSurface">0</token>
- <token name="FrontSurfaceInput">0</token>
- <float name="LeftParamA">-0.5</float>
- <float name="LeftParamB">0.5</float>
- <token name="LeftSurface">0</token>
- <token name="LeftSurfaceInput">0</token>
- <bool name="Locked">false</bool>
- <token name="Material">256</token>
- <string name="Name">Handle96</string>
- <float name="Reflectance">0.200000003</float>
- <float name="RightParamA">-0.5</float>
- <float name="RightParamB">0.5</float>
- <token name="RightSurface">0</token>
- <token name="RightSurfaceInput">0</token>
- <Vector3 name="RotVelocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <float name="TopParamA">-0.5</float>
- <float name="TopParamB">0.5</float>
- <token name="TopSurface">0</token>
- <token name="TopSurfaceInput">0</token>
- <float name="Transparency">1</float>
- <Vector3 name="Velocity">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <token name="formFactorRaw">0</token>
- <token name="shape">1</token>
- <Vector3 name="size">
- <X>3</X>
- <Y>3</Y>
- <Z>3</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="IntValue" referent="RBX238">
- <Properties>
- <string name="Name">Mode</string>
- <int name="Value">0</int>
- </Properties>
- </Item>
- <Item class="SpecialMesh" referent="RBX239">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
- <token name="MeshType">5</token>
- <string name="Name">SpikeMesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>0.75</X>
- <Y>5</Y>
- <Z>0.75</Z>
- </Vector3>
- <Content name="TextureId"><null></null></Content>
- <Vector3 name="VertexColor">
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="SpecialMesh" referent="RBX240">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
- <token name="MeshType">5</token>
- <string name="Name">AAAA</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>20</X>
- <Y>20</Y>
- <Z>0</Z>
- </Vector3>
- <Content name="TextureId"><url>http://www.roblox.com/asset/?id=21315275</url></Content>
- <Vector3 name="VertexColor">
- <X>0.25</X>
- <Y>0</Y>
- <Z>0.5</Z>
- </Vector3>
- </Properties>
- </Item>
- <Item class="SpecialMesh" referent="RBX241">
- <Properties>
- <token name="LODX">2</token>
- <token name="LODY">2</token>
- <Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9982590</url></Content>
- <token name="MeshType">5</token>
- <string name="Name">Mesh</string>
- <Vector3 name="Offset">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- <Vector3 name="Scale">
- <X>1.5</X>
- <Y>1.5</Y>
- <Z>1.5</Z>
- </Vector3>
- <Content name="TextureId"><url>http://www.roblox.com/asset/?id=22153272</url></Content>
- <Vector3 name="VertexColor">
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </Vector3>
- </Properties>
- </Item>
- </Item>
- </roblox>
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