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- for (new j = 0; j < GROUP_PROPERTY_BITS; j++)
- {
- new
- props = _:YSI_g_sPlayerProperties[playerid][j],
- slot = 1,
- bit;
- while (props)
- {
- if (props & slot)
- {
- new
- prop = (j * 32) + bit;
- // CODE GOES HERE
- props ^= slot;
- }
- slot <<= 1;
- bit++;
- }
- YSI_g_sPlayerProperties[playerid][j] = Bit:0;
- }
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