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- #define CS_ALLOC_STACK_ARRAY(type, var, size) \
- type *var = (type *)alloca ((size) * sizeof (type))
- void Scene::PropagateLight (....)
- {
- ...
- PortalRefArray::Iterator it =
- sourceSector->allPortals.GetIterator ();
- while (it.HasNext ())
- {
- ...
- CS_ALLOC_STACK_ARRAY(csVector3,
- tmpVertices, portal->worldVertices.GetSize ());
- ...
- }
- }
- This suspicious code was found in Crystalspace project by PVS-Studio static code analyzer.
- Warning message is:
- V505 The 'alloca' function is used inside the loop. This can quickly overflow stack. applighter2 scene.cpp 942
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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