Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- span class="re5"> playerKills = 0;
- {
- if (side _x == RESISTANCE) then {
- _x addEventHandler ['Killed',{
- private _killer = _this select 1;
- if (isPlayer _killer) then {
- playerKills = playerKills + 1;
- if (playerKills >= 2) exitWith {
- playerTraitor = true;
- };
- };
- }];
- };
- }forEach allUnits;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement