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- Succesful launch on UE 4.16
- LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 24.153347
- LogPlayLevel: Running AutomationTool...
- LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="r:/Unreal Projects/iostest/iostest.uproject" BuildCookRun -project="r:/Unreal Projects/iostest/iostest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -map=/Game/To
- pDownBP/Maps/TopDownExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/TopDownBP/Maps/TopDownExampleMap -Messaging" -device=IOS@All_iOS_On_PC -addcmdline="-SessionId=17C24C124B3EBB08FBDCD3B90F73EA8C -SessionOwner='jonen' -SessionName='Launch On Device' " -run
- LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for r:\Unreal Projects\iostest\iostest.uproject
- LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
- LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
- LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
- LogPlayLevel: CookPlat IOS, this IOSPlatform
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.544610
- LogPlayLevel: UnrealPluginLanguage.Init: UPL Init: None
- LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: r:\Unreal Projects\iostest\Saved\StagedBuilds\IOS
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: r:\Unreal Projects\iostest\Saved\StagedBuilds\IOS
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: r:\Unreal Projects\iostest\Saved\StagedBuilds\IOS
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: r:\Unreal Projects\iostest\Saved\StagedBuilds\IOS
- LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file "r:\Unreal Projects\iostest\Saved\StagedBuilds\IOS\Manifest_UFSFiles_IOS.txt" -file "r:\Unreal Projects\iostest\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles_IOS.txt" -device All_iOS_On_DESKTOP-RH6S9R3 -bundle com.YourCompany.io
- stest
- Failed Launch on UE >4.17
- LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 46.973765
- LogPlayLevel: Running AutomationTool...
- LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="R:/Unreal Projects/iostest2/iostest2.uproject" BuildCookRun -project="R:/Unreal Projects/iostest2/iostest2.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -map=/Gam
- e/TopDownBP/Maps/TopDownExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/TopDownBP/Maps/TopDownExampleMap -Messaging" -device=IOS@All_iOS_On_PC -addcmdline="-SessionId=CA6967F34CEBF76756C3C88441702D06 -SessionOwner='jonen' -SessionName='Launch On Device' " -run
- LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for R:\Unreal Projects\iostest2\iostest2.uproject
- LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
- LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
- LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
- LogPlayLevel: CookPlat IOS, this IOSPlatform
- LogPlayLevel: UnrealPluginLanguage.Init: UPL Init: None
- LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.FormatException: Input string was not in a correct format.
- LogPlayLevel: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
- LogPlayLevel: at System.Single.Parse(String s)
- LogPlayLevel: at UnrealBuildTool.IOSExports.SupportsIconCatalog(UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String ProjectName)
- LogPlayLevel: at UnrealBuildTool.UEDeployIOS.GenerateIOSPList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons, UEDeployIOS InThis, Boolean bIncl
- udesAR)
- LogPlayLevel: at UnrealBuildTool.UEDeployIOS.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
- LogPlayLevel: at UnrealBuildTool.IOSExports.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
- LogPlayLevel: at IOSPlatform.DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
- LogPlayLevel: at IOSPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
- LogPlayLevel: at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
- LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
- LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- LogPlayLevel: at BuildCookRun.ExecuteBuild()
- LogPlayLevel: at AutomationTool.BuildCommand.Execute()
- LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
- LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
- LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- LogPlayLevel: at AutomationTool.Program.Main()
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.263100
- LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000050
- LogPlayLevel: BUILD FAILED
- PackagingResults: Error: Deployment failed! Unknown Error
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