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- SKRIPT
- on damage:
- broadcast "%attacker% %victim% %damage% %damage cause%" # - Damage Cause returns "attack" which is the same as a melee hit...
- MS
- Pain:
- spell-class: ".targeted.PainSpell"
- damage: 20
- damage-type: PROJECTILE
- effects:
- blood:
- position: target
- effect: blockbreak
- id: 152
- height-offset: 0.4
- sound:
- position: target
- effect: sound
- sound: entity.player.attack.crit
- pitch: 0.1
- volume: 3
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