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  1. -----------------------
  2. --[[ Name : Eyozen, the Eye ]]--
  3. -------------------------------------------------------
  4.  
  5. --[[ "Haha, I'm a funny guy, but once you anger me..." ]]--
  6. --[[ "There's no coming back =)" ]]--
  7.  
  8. --A script By makhail07
  9.  
  10. --Discord Creterisk#2958
  11.  
  12. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  13. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  14. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  15. --YOU FUCKING SKIDS,
  16. --For Those who log/decompile this, If you sell or trade this,
  17. --and I find out who you are, i will take massive action.
  18. -------------------------------------------------------
  19.  
  20. local FavIDs = {
  21. 340106355, --Nefl Crystals
  22. 927529620, --Dimension
  23. 876981900, --Fantasy
  24. 398987889, --Ordinary Days
  25. 1117396305, --Oh wait, it's you.
  26. 885996042, --Action Winter Journey
  27. 919231299, --Sprawling Idiot Effigy
  28. 743466274, --Good Day Sunshine
  29. 727411183, --Knife Fight
  30. 1402748531, --The Earth Is Counting On You!
  31. 595230126 --Robot Language
  32. }
  33.  
  34.  
  35.  
  36. --The reality of my life isn't real but a Universe -makhail07
  37. wait()
  38. local plr = game:service'Players'.LocalPlayer
  39. print('Local User is '..plr.Name)
  40. local char = plr.Character
  41. local hum = char.Humanoid
  42. local hed = char.Head
  43. local root = char.HumanoidRootPart
  44. local rootj = root.RootJoint
  45. local tors = char.Torso
  46. local ra = char["Right Arm"]
  47. local la = char["Left Arm"]
  48. local rl = char["Right Leg"]
  49. local ll = char["Left Leg"]
  50. local neck = tors["Neck"]
  51. local mouse = plr:GetMouse()
  52. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  53. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  54. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  55. local maincolor = BrickColor.new("Institutional white")
  56.  
  57. -------------------------------------------------------
  58. --Start Good Stuff--
  59. -------------------------------------------------------
  60. cam = game.Workspace.CurrentCamera
  61. CF = CFrame.new
  62. angles = CFrame.Angles
  63. attack = false
  64. Euler = CFrame.fromEulerAnglesXYZ
  65. Rad = math.rad
  66. IT = Instance.new
  67. BrickC = BrickColor.new
  68. Cos = math.cos
  69. Acos = math.acos
  70. Sin = math.sin
  71. Asin = math.asin
  72. Abs = math.abs
  73. Mrandom = math.random
  74. Floor = math.floor
  75. -------------------------------------------------------
  76. --End Good Stuff--
  77. -------------------------------------------------------
  78. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  79. RSH, LSH = nil, nil
  80. RW = Instance.new("Weld")
  81. LW = Instance.new("Weld")
  82. RH = tors["Right Hip"]
  83. LH = tors["Left Hip"]
  84. RSH = tors["Right Shoulder"]
  85. LSH = tors["Left Shoulder"]
  86. RSH.Parent = nil
  87. LSH.Parent = nil
  88. RW.Name = "RW"
  89. RW.Part0 = tors
  90. RW.C0 = CF(1.5, 0.5, 0)
  91. RW.C1 = CF(0, 0.5, 0)
  92. RW.Part1 = ra
  93. RW.Parent = tors
  94. LW.Name = "LW"
  95. LW.Part0 = tors
  96. LW.C0 = CF(-1.5, 0.5, 0)
  97. LW.C1 = CF(0, 0.5, 0)
  98. LW.Part1 = la
  99. LW.Parent = tors
  100. Effects = {}
  101. -------------------------------------------------------
  102. --Start HeartBeat--
  103. -------------------------------------------------------
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "Heartbeat"
  106. script:WaitForChild("Heartbeat")
  107.  
  108. frame = 1 / 60
  109. tf = 0
  110. allowframeloss = false
  111. tossremainder = false
  112.  
  113.  
  114. lastframe = tick()
  115. script.Heartbeat:Fire()
  116.  
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.Heartbeat:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.Heartbeat:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137. -------------------------------------------------------
  138. --End HeartBeat--
  139. -------------------------------------------------------
  140.  
  141. -------------------------------------------------------
  142. --Start Important Functions--
  143. -------------------------------------------------------
  144. function swait(num)
  145. if num == 0 or num == nil then
  146. game:service("RunService").Stepped:wait(0)
  147. else
  148. for i = 0, num do
  149. game:service("RunService").Stepped:wait(0)
  150. end
  151. end
  152. end
  153. function thread(f)
  154. coroutine.resume(coroutine.create(f))
  155. end
  156. function clerp(a, b, t)
  157. local qa = {
  158. QuaternionFromCFrame(a)
  159. }
  160. local qb = {
  161. QuaternionFromCFrame(b)
  162. }
  163. local ax, ay, az = a.x, a.y, a.z
  164. local bx, by, bz = b.x, b.y, b.z
  165. local _t = 1 - t
  166. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  167. end
  168. function QuaternionFromCFrame(cf)
  169. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  170. local trace = m00 + m11 + m22
  171. if trace > 0 then
  172. local s = math.sqrt(1 + trace)
  173. local recip = 0.5 / s
  174. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  175. else
  176. local i = 0
  177. if m00 < m11 then
  178. i = 1
  179. end
  180. if m22 > (i == 0 and m00 or m11) then
  181. i = 2
  182. end
  183. if i == 0 then
  184. local s = math.sqrt(m00 - m11 - m22 + 1)
  185. local recip = 0.5 / s
  186. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  187. elseif i == 1 then
  188. local s = math.sqrt(m11 - m22 - m00 + 1)
  189. local recip = 0.5 / s
  190. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  191. elseif i == 2 then
  192. local s = math.sqrt(m22 - m00 - m11 + 1)
  193. local recip = 0.5 / s
  194. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  195. end
  196. end
  197. end
  198. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  199. local xs, ys, zs = x + x, y + y, z + z
  200. local wx, wy, wz = w * xs, w * ys, w * zs
  201. local xx = x * xs
  202. local xy = x * ys
  203. local xz = x * zs
  204. local yy = y * ys
  205. local yz = y * zs
  206. local zz = z * zs
  207. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  208. end
  209. function QuaternionSlerp(a, b, t)
  210. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  211. local startInterp, finishInterp
  212. if cosTheta >= 1.0E-4 then
  213. if 1 - cosTheta > 1.0E-4 then
  214. local theta = math.acos(cosTheta)
  215. local invSinTheta = 1 / Sin(theta)
  216. startInterp = Sin((1 - t) * theta) * invSinTheta
  217. finishInterp = Sin(t * theta) * invSinTheta
  218. else
  219. startInterp = 1 - t
  220. finishInterp = t
  221. end
  222. elseif 1 + cosTheta > 1.0E-4 then
  223. local theta = math.acos(-cosTheta)
  224. local invSinTheta = 1 / Sin(theta)
  225. startInterp = Sin((t - 1) * theta) * invSinTheta
  226. finishInterp = Sin(t * theta) * invSinTheta
  227. else
  228. startInterp = t - 1
  229. finishInterp = t
  230. end
  231. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  232. end
  233. function rayCast(Position, Direction, Range, Ignore)
  234. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  235. end
  236. local RbxUtility = LoadLibrary("RbxUtility")
  237. local Create = RbxUtility.Create
  238.  
  239. -------------------------------------------------------
  240. --Start Damage Function--
  241. -------------------------------------------------------
  242. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  243. if hit.Parent == nil then
  244. return
  245. end
  246. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  247. for _, v in pairs(hit.Parent:children()) do
  248. if v:IsA("Humanoid") then
  249. h = v
  250. end
  251. end
  252. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  253.  
  254. hit.Parent:FindFirstChild("Head"):BreakJoints()
  255. end
  256.  
  257. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  258. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  259. if hit.Parent.DebounceHit.Value == true then
  260. return
  261. end
  262. end
  263. if insta == true then
  264. hit.Parent:FindFirstChild("Head"):BreakJoints()
  265. end
  266. local c = Create("ObjectValue"){
  267. Name = "creator",
  268. Value = game:service("Players").LocalPlayer,
  269. Parent = h,
  270. }
  271. game:GetService("Debris"):AddItem(c, .5)
  272. if HitSound ~= nil and HitPitch ~= nil then
  273. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  274. end
  275. local Damage = math.random(minim, maxim)
  276. local blocked = false
  277. local block = hit.Parent:findFirstChild("Block")
  278. if block ~= nil then
  279. if block.className == "IntValue" then
  280. if block.Value > 0 then
  281. blocked = true
  282. block.Value = block.Value - 1
  283. print(block.Value)
  284. end
  285. end
  286. end
  287. if blocked == false then
  288. h.Health = h.Health - Damage
  289. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  290. else
  291. h.Health = h.Health - (Damage / 2)
  292. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  293. end
  294. if Type == "Knockdown" then
  295. local hum = hit.Parent.Humanoid
  296. hum.PlatformStand = true
  297. coroutine.resume(coroutine.create(function(HHumanoid)
  298. swait(1)
  299. HHumanoid.PlatformStand = false
  300. end), hum)
  301. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  302. local bodvol = Create("BodyVelocity"){
  303. velocity = angle * knockback,
  304. P = 5000,
  305. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  306. Parent = hit,
  307. }
  308. local rl = Create("BodyAngularVelocity"){
  309. P = 3000,
  310. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  311. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  312. Parent = hit,
  313. }
  314. game:GetService("Debris"):AddItem(bodvol, .5)
  315. game:GetService("Debris"):AddItem(rl, .5)
  316. elseif Type == "Normal" then
  317. local vp = Create("BodyVelocity"){
  318. P = 500,
  319. maxForce = Vector3.new(math.huge, 0, math.huge),
  320. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  321. }
  322. if knockback > 0 then
  323. vp.Parent = hit.Parent.Torso
  324. end
  325. game:GetService("Debris"):AddItem(vp, .5)
  326. elseif Type == "Up" then
  327. local bodyVelocity = Create("BodyVelocity"){
  328. velocity = Vector3.new(0, 20, 0),
  329. P = 5000,
  330. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  331. Parent = hit,
  332. }
  333. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  334. elseif Type == "DarkUp" then
  335. coroutine.resume(coroutine.create(function()
  336. for i = 0, 1, 0.1 do
  337. swait()
  338. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  339. end
  340. end))
  341. local bodyVelocity = Create("BodyVelocity"){
  342. velocity = Vector3.new(0, 20, 0),
  343. P = 5000,
  344. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  345. Parent = hit,
  346. }
  347. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  348. elseif Type == "Snare" then
  349. local bp = Create("BodyPosition"){
  350. P = 2000,
  351. D = 100,
  352. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  353. position = hit.Parent.Torso.Position,
  354. Parent = hit.Parent.Torso,
  355. }
  356. game:GetService("Debris"):AddItem(bp, 1)
  357. elseif Type == "Freeze" then
  358. local BodPos = Create("BodyPosition"){
  359. P = 50000,
  360. D = 1000,
  361. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  362. position = hit.Parent.Torso.Position,
  363. Parent = hit.Parent.Torso,
  364. }
  365. local BodGy = Create("BodyGyro") {
  366. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  367. P = 20e+003,
  368. Parent = hit.Parent.Torso,
  369. cframe = hit.Parent.Torso.CFrame,
  370. }
  371. hit.Parent.Torso.Anchored = true
  372. coroutine.resume(coroutine.create(function(Part)
  373. swait(1.5)
  374. Part.Anchored = false
  375. end), hit.Parent.Torso)
  376. game:GetService("Debris"):AddItem(BodPos, 3)
  377. game:GetService("Debris"):AddItem(BodGy, 3)
  378. end
  379. local debounce = Create("BoolValue"){
  380. Name = "DebounceHit",
  381. Parent = hit.Parent,
  382. Value = true,
  383. }
  384. game:GetService("Debris"):AddItem(debounce, Delay)
  385. c = Create("ObjectValue"){
  386. Name = "creator",
  387. Value = Player,
  388. Parent = h,
  389. }
  390. game:GetService("Debris"):AddItem(c, .5)
  391. end
  392. end
  393. -------------------------------------------------------
  394. --End Damage Function--
  395. -------------------------------------------------------
  396.  
  397. -------------------------------------------------------
  398. --Start Damage Function Customization--
  399. -------------------------------------------------------
  400. function ShowDamage(Pos, Text, Time, Color)
  401. local Rate = (1 / 30)
  402. local Pos = (Pos or Vector3.new(0, 0, 0))
  403. local Text = (Text or "")
  404. local Time = (Time or 2)
  405. local Color = (Color or Color3.new(1, 0, 1))
  406. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  407. EffectPart.Anchored = true
  408. local BillboardGui = Create("BillboardGui"){
  409. Size = UDim2.new(3, 0, 3, 0),
  410. Adornee = EffectPart,
  411. Parent = EffectPart,
  412. }
  413. local TextLabel = Create("TextLabel"){
  414. BackgroundTransparency = 1,
  415. Size = UDim2.new(1, 0, 1, 0),
  416. Text = Text,
  417. Font = "Bodoni",
  418. TextColor3 = Color,
  419. TextScaled = true,
  420. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  421. Parent = BillboardGui,
  422. }
  423. game.Debris:AddItem(EffectPart, (Time))
  424. EffectPart.Parent = game:GetService("Workspace")
  425. delay(0, function()
  426. local Frames = (Time / Rate)
  427. for Frame = 1, Frames do
  428. wait(Rate)
  429. local Percent = (Frame / Frames)
  430. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  431. TextLabel.TextTransparency = Percent
  432. end
  433. if EffectPart and EffectPart.Parent then
  434. EffectPart:Destroy()
  435. end
  436. end)
  437. end
  438. -------------------------------------------------------
  439. --End Damage Function Customization--
  440. -------------------------------------------------------
  441.  
  442. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  443. for _, c in pairs(workspace:children()) do
  444. local hum = c:findFirstChild("Humanoid")
  445. if hum ~= nil then
  446. local head = c:findFirstChild("Head")
  447. if head ~= nil then
  448. local targ = head.Position - Part.Position
  449. local mag = targ.magnitude
  450. if magni >= mag and c.Name ~= plr.Name then
  451. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  452. end
  453. end
  454. end
  455. end
  456. end
  457.  
  458.  
  459. CFuncs = {
  460. Part = {
  461. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  462. local Part = Create("Part")({
  463. Parent = Parent,
  464. Reflectance = Reflectance,
  465. Transparency = Transparency,
  466. CanCollide = false,
  467. Locked = true,
  468. BrickColor = BrickColor.new(tostring(BColor)),
  469. Name = Name,
  470. Size = Size,
  471. Material = Material
  472. })
  473. RemoveOutlines(Part)
  474. return Part
  475. end
  476. },
  477. Mesh = {
  478. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  479. local Msh = Create(Mesh)({
  480. Parent = Part,
  481. Offset = OffSet,
  482. Scale = Scale
  483. })
  484. if Mesh == "SpecialMesh" then
  485. Msh.MeshType = MeshType
  486. Msh.MeshId = MeshId
  487. end
  488. return Msh
  489. end
  490. },
  491. Mesh = {
  492. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  493. local Msh = Create(Mesh)({
  494. Parent = Part,
  495. Offset = OffSet,
  496. Scale = Scale
  497. })
  498. if Mesh == "SpecialMesh" then
  499. Msh.MeshType = MeshType
  500. Msh.MeshId = MeshId
  501. end
  502. return Msh
  503. end
  504. },
  505. Weld = {
  506. Create = function(Parent, Part0, Part1, C0, C1)
  507. local Weld = Create("Weld")({
  508. Parent = Parent,
  509. Part0 = Part0,
  510. Part1 = Part1,
  511. C0 = C0,
  512. C1 = C1
  513. })
  514. return Weld
  515. end
  516. },
  517. Sound = {
  518. Create = function(id, par, vol, pit)
  519. coroutine.resume(coroutine.create(function()
  520. local S = Create("Sound")({
  521. Volume = vol,
  522. Pitch = pit or 1,
  523. SoundId = id,
  524. Parent = par or workspace
  525. })
  526. wait()
  527. S:play()
  528. game:GetService("Debris"):AddItem(S, 6)
  529. end))
  530. end
  531. },
  532. ParticleEmitter = {
  533. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  534. local fp = Create("ParticleEmitter")({
  535. Parent = Parent,
  536. Color = ColorSequence.new(Color1, Color2),
  537. LightEmission = LightEmission,
  538. Size = Size,
  539. Texture = Texture,
  540. Transparency = Transparency,
  541. ZOffset = ZOffset,
  542. Acceleration = Accel,
  543. Drag = Drag,
  544. LockedToPart = LockedToPart,
  545. VelocityInheritance = VelocityInheritance,
  546. EmissionDirection = EmissionDirection,
  547. Enabled = Enabled,
  548. Lifetime = LifeTime,
  549. Rate = Rate,
  550. Rotation = Rotation,
  551. RotSpeed = RotSpeed,
  552. Speed = Speed,
  553. VelocitySpread = VelocitySpread
  554. })
  555. return fp
  556. end
  557. }
  558. }
  559. function RemoveOutlines(part)
  560. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  561. end
  562. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  563. local Part = Create("Part")({
  564. formFactor = FormFactor,
  565. Parent = Parent,
  566. Reflectance = Reflectance,
  567. Transparency = Transparency,
  568. CanCollide = false,
  569. Locked = true,
  570. BrickColor = BrickColor.new(tostring(BColor)),
  571. Name = Name,
  572. Size = Size,
  573. Material = Material
  574. })
  575. RemoveOutlines(Part)
  576. return Part
  577. end
  578. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  579. local Msh = Create(Mesh)({
  580. Parent = Part,
  581. Offset = OffSet,
  582. Scale = Scale
  583. })
  584. if Mesh == "SpecialMesh" then
  585. Msh.MeshType = MeshType
  586. Msh.MeshId = MeshId
  587. end
  588. return Msh
  589. end
  590. function CreateWeld(Parent, Part0, Part1, C0, C1)
  591. local Weld = Create("Weld")({
  592. Parent = Parent,
  593. Part0 = Part0,
  594. Part1 = Part1,
  595. C0 = C0,
  596. C1 = C1
  597. })
  598. return Weld
  599. end
  600.  
  601.  
  602. -------------------------------------------------------
  603. --Start Effect Function--
  604. -------------------------------------------------------
  605. EffectModel = Instance.new("Model", char)
  606. Effects = {
  607. Block = {
  608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  609. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  610. prt.Anchored = true
  611. prt.CFrame = cframe
  612. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  613. game:GetService("Debris"):AddItem(prt, 10)
  614. if Type == 1 or Type == nil then
  615. table.insert(Effects, {
  616. prt,
  617. "Block1",
  618. delay,
  619. x3,
  620. y3,
  621. z3,
  622. msh
  623. })
  624. elseif Type == 2 then
  625. table.insert(Effects, {
  626. prt,
  627. "Block2",
  628. delay,
  629. x3,
  630. y3,
  631. z3,
  632. msh
  633. })
  634. else
  635. table.insert(Effects, {
  636. prt,
  637. "Block3",
  638. delay,
  639. x3,
  640. y3,
  641. z3,
  642. msh
  643. })
  644. end
  645. end
  646. },
  647. Sphere = {
  648. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  649. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  650. prt.Anchored = true
  651. prt.CFrame = cframe
  652. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  653. game:GetService("Debris"):AddItem(prt, 10)
  654. table.insert(Effects, {
  655. prt,
  656. "Cylinder",
  657. delay,
  658. x3,
  659. y3,
  660. z3,
  661. msh
  662. })
  663. end
  664. },
  665. Cylinder = {
  666. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  667. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  668. prt.Anchored = true
  669. prt.CFrame = cframe
  670. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671. game:GetService("Debris"):AddItem(prt, 10)
  672. table.insert(Effects, {
  673. prt,
  674. "Cylinder",
  675. delay,
  676. x3,
  677. y3,
  678. z3,
  679. msh
  680. })
  681. end
  682. },
  683. Wave = {
  684. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  685. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  686. prt.Anchored = true
  687. prt.CFrame = cframe
  688. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  689. game:GetService("Debris"):AddItem(prt, 10)
  690. table.insert(Effects, {
  691. prt,
  692. "Cylinder",
  693. delay,
  694. x3 / 60,
  695. y3 / 60,
  696. z3 / 60,
  697. msh
  698. })
  699. end
  700. },
  701. Ring = {
  702. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  703. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  704. prt.Anchored = true
  705. prt.CFrame = cframe
  706. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707. game:GetService("Debris"):AddItem(prt, 10)
  708. table.insert(Effects, {
  709. prt,
  710. "Cylinder",
  711. delay,
  712. x3,
  713. y3,
  714. z3,
  715. msh
  716. })
  717. end
  718. },
  719. Break = {
  720. Create = function(brickcolor, cframe, x1, y1, z1)
  721. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  722. prt.Anchored = true
  723. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  724. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  725. local num = math.random(10, 50) / 1000
  726. game:GetService("Debris"):AddItem(prt, 10)
  727. table.insert(Effects, {
  728. prt,
  729. "Shatter",
  730. num,
  731. prt.CFrame,
  732. math.random() - math.random(),
  733. 0,
  734. math.random(50, 100) / 100
  735. })
  736. end
  737. },
  738. Spiral = {
  739. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  740. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  741. prt.Anchored = true
  742. prt.CFrame = cframe
  743. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  744. game:GetService("Debris"):AddItem(prt, 10)
  745. table.insert(Effects, {
  746. prt,
  747. "Cylinder",
  748. delay,
  749. x3,
  750. y3,
  751. z3,
  752. msh
  753. })
  754. end
  755. },
  756. Push = {
  757. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  758. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  759. prt.Anchored = true
  760. prt.CFrame = cframe
  761. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  762. game:GetService("Debris"):AddItem(prt, 10)
  763. table.insert(Effects, {
  764. prt,
  765. "Cylinder",
  766. delay,
  767. x3,
  768. y3,
  769. z3,
  770. msh
  771. })
  772. end
  773. }
  774. }
  775. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  776. local fp = IT("Part")
  777. fp.formFactor = formfactor
  778. fp.Parent = parent
  779. fp.Reflectance = reflectance
  780. fp.Transparency = transparency
  781. fp.CanCollide = false
  782. fp.Locked = true
  783. fp.BrickColor = brickcolor
  784. fp.Name = name
  785. fp.Size = size
  786. fp.Position = tors.Position
  787. RemoveOutlines(fp)
  788. fp.Material = "SmoothPlastic"
  789. fp:BreakJoints()
  790. return fp
  791. end
  792.  
  793. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  794. local mesh = IT(Mesh)
  795. mesh.Parent = part
  796. if Mesh == "SpecialMesh" then
  797. mesh.MeshType = meshtype
  798. if meshid ~= "nil" then
  799. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  800. end
  801. end
  802. mesh.Offset = offset
  803. mesh.Scale = scale
  804. return mesh
  805. end
  806.  
  807. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  808. local type = type
  809. local rng = Instance.new("Part", char)
  810. rng.Anchored = true
  811. rng.BrickColor = color
  812. rng.CanCollide = false
  813. rng.FormFactor = 3
  814. rng.Name = "Ring"
  815. rng.Material = "Neon"
  816. rng.Size = Vector3.new(1, 1, 1)
  817. rng.Transparency = 0
  818. rng.TopSurface = 0
  819. rng.BottomSurface = 0
  820. rng.CFrame = pos
  821. local rngm = Instance.new("SpecialMesh", rng)
  822. rngm.MeshType = MType
  823. rngm.Scale = scale
  824. local scaler2 = 1
  825. if type == "Add" then
  826. scaler2 = 1 * value
  827. elseif type == "Divide" then
  828. scaler2 = 1 / value
  829. end
  830. coroutine.resume(coroutine.create(function()
  831. for i = 0, 10 / bonuspeed, 0.1 do
  832. swait()
  833. if type == "Add" then
  834. scaler2 = scaler2 - 0.01 * value / bonuspeed
  835. elseif type == "Divide" then
  836. scaler2 = scaler2 - 0.01 / value * bonuspeed
  837. end
  838. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  839. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  840. end
  841. rng:Destroy()
  842. end))
  843. end
  844.  
  845. function Eviscerate(dude)
  846. if dude.Name ~= char then
  847. local bgf = IT("BodyGyro", dude.Head)
  848. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  849. local val = IT("BoolValue", dude)
  850. val.Name = "IsHit"
  851. local ds = coroutine.wrap(function()
  852. dude:WaitForChild("Head"):BreakJoints()
  853. wait(0.5)
  854. target = nil
  855. coroutine.resume(coroutine.create(function()
  856. for i, v in pairs(dude:GetChildren()) do
  857. if v:IsA("Accessory") then
  858. v:Destroy()
  859. end
  860. if v:IsA("Humanoid") then
  861. v:Destroy()
  862. end
  863. if v:IsA("CharacterMesh") then
  864. v:Destroy()
  865. end
  866. if v:IsA("Model") then
  867. v:Destroy()
  868. end
  869. if v:IsA("Part") or v:IsA("MeshPart") then
  870. for x, o in pairs(v:GetChildren()) do
  871. if o:IsA("Decal") then
  872. o:Destroy()
  873. end
  874. end
  875. coroutine.resume(coroutine.create(function()
  876. v.Material = "Neon"
  877. v.CanCollide = false
  878. local PartEmmit1 = IT("ParticleEmitter", v)
  879. PartEmmit1.LightEmission = 1
  880. PartEmmit1.Texture = "rbxassetid://284205403"
  881. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  882. PartEmmit1.Rate = 150
  883. PartEmmit1.Lifetime = NumberRange.new(1)
  884. PartEmmit1.Size = NumberSequence.new({
  885. NumberSequenceKeypoint.new(0, 0.75, 0),
  886. NumberSequenceKeypoint.new(1, 0, 0)
  887. })
  888. PartEmmit1.Transparency = NumberSequence.new({
  889. NumberSequenceKeypoint.new(0, 0, 0),
  890. NumberSequenceKeypoint.new(1, 1, 0)
  891. })
  892. PartEmmit1.Speed = NumberRange.new(0, 0)
  893. PartEmmit1.VelocitySpread = 30000
  894. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  895. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  896. local BodPoss = IT("BodyPosition", v)
  897. BodPoss.P = 3000
  898. BodPoss.D = 1000
  899. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  900. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  901. v.Color = maincolor.Color
  902. coroutine.resume(coroutine.create(function()
  903. for i = 0, 49 do
  904. swait(1)
  905. v.Transparency = v.Transparency + 0.08
  906. end
  907. wait(0.5)
  908. PartEmmit1.Enabled = false
  909. wait(3)
  910. v:Destroy()
  911. dude:Destroy()
  912. end))
  913. end))
  914. end
  915. end
  916. end))
  917. end)
  918. ds()
  919. end
  920. end
  921.  
  922. function FindNearestHead(Position, Distance, SinglePlayer)
  923. if SinglePlayer then
  924. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  925. end
  926. local List = {}
  927. for i, v in pairs(workspace:GetChildren()) do
  928. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  929. table.insert(List, v)
  930. end
  931. end
  932. return List
  933. end
  934.  
  935. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  936. local type = type
  937. local rng = Instance.new("Part", char)
  938. rng.Anchored = true
  939. rng.BrickColor = color
  940. rng.CanCollide = false
  941. rng.FormFactor = 3
  942. rng.Name = "Ring"
  943. rng.Material = "Neon"
  944. rng.Size = Vector3.new(1, 1, 1)
  945. rng.Transparency = 0
  946. rng.TopSurface = 0
  947. rng.BottomSurface = 0
  948. rng.CFrame = pos
  949. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  950. local rngm = Instance.new("SpecialMesh", rng)
  951. rngm.MeshType = MType
  952. rngm.Scale = Vector3.new(x1, y1, z1)
  953. local scaler2 = 1
  954. local speeder = FastSpeed
  955. if type == "Add" then
  956. scaler2 = 1 * value
  957. elseif type == "Divide" then
  958. scaler2 = 1 / value
  959. end
  960. coroutine.resume(coroutine.create(function()
  961. for i = 0, 10 / bonuspeed, 0.1 do
  962. swait()
  963. if type == "Add" then
  964. scaler2 = scaler2 - 0.01 * value / bonuspeed
  965. elseif type == "Divide" then
  966. scaler2 = scaler2 - 0.01 / value * bonuspeed
  967. end
  968. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  969. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  970. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  971. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  972. end
  973. rng:Destroy()
  974. end))
  975. end
  976.  
  977. function SoulSteal(dude)
  978. if dude.Name ~= char then
  979. local bgf = IT("BodyGyro", dude.Head)
  980. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  981. local val = IT("BoolValue", dude)
  982. val.Name = "IsHit"
  983. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  984. local soulst = coroutine.wrap(function()
  985. local soul = Instance.new("Part",dude)
  986. soul.Size = Vector3.new(1,1,1)
  987. soul.CanCollide = false
  988. soul.Anchored = false
  989. soul.Position = torso.Position
  990. soul.Transparency = 1
  991. local PartEmmit1 = IT("ParticleEmitter", soul)
  992. PartEmmit1.LightEmission = 1
  993. PartEmmit1.Texture = "rbxassetid://569507414"
  994. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  995. PartEmmit1.Rate = 250
  996. PartEmmit1.Lifetime = NumberRange.new(1.6)
  997. PartEmmit1.Size = NumberSequence.new({
  998. NumberSequenceKeypoint.new(0, 1, 0),
  999. NumberSequenceKeypoint.new(1, 0, 0)
  1000. })
  1001. PartEmmit1.Transparency = NumberSequence.new({
  1002. NumberSequenceKeypoint.new(0, 0, 0),
  1003. NumberSequenceKeypoint.new(1, 1, 0)
  1004. })
  1005. PartEmmit1.Speed = NumberRange.new(0, 0)
  1006. PartEmmit1.VelocitySpread = 30000
  1007. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1008. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1009. local BodPoss = IT("BodyPosition", soul)
  1010. BodPoss.P = 3000
  1011. BodPoss.D = 1000
  1012. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1013. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1014. wait(1.6)
  1015. soul.Touched:connect(function(hit)
  1016. if hit.Parent == char then
  1017. soul:Destroy()
  1018. end
  1019. end)
  1020. wait(1.2)
  1021. while soul do
  1022. swait()
  1023. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1024. BodPoss.Position = tors.Position
  1025. end
  1026. end)
  1027. soulst()
  1028. end
  1029. end
  1030. function FaceMouse()
  1031. local Cam = workspace.CurrentCamera
  1032. return {
  1033. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1034. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1035. }
  1036. end
  1037. -------------------------------------------------------
  1038. --End Effect Function--
  1039. -------------------------------------------------------
  1040. function Cso(ID, PARENT, VOLUME, PITCH)
  1041. local NSound = nil
  1042. coroutine.resume(coroutine.create(function()
  1043. NSound = IT("Sound", PARENT)
  1044. NSound.Volume = VOLUME
  1045. NSound.Pitch = PITCH
  1046. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1047. swait()
  1048. NSound:play()
  1049. game:GetService("Debris"):AddItem(NSound, 10)
  1050. end))
  1051. return NSound
  1052. end
  1053. function CameraEnshaking(Length, Intensity)
  1054. coroutine.resume(coroutine.create(function()
  1055. local intensity = 1 * Intensity
  1056. local rotM = 0.01 * Intensity
  1057. for i = 0, Length, 0.1 do
  1058. swait()
  1059. intensity = intensity - 0.05 * Intensity / Length
  1060. rotM = rotM - 5.0E-4 * Intensity / Length
  1061. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1062. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1063. end
  1064. hum.CameraOffset = Vector3.new(0, 0, 0)
  1065. end))
  1066. end
  1067. -------------------------------------------------------
  1068. --End Important Functions--
  1069. -------------------------------------------------------
  1070.  
  1071.  
  1072. -------------------------------------------------------
  1073. --Start Customization--
  1074. -------------------------------------------------------
  1075. local Player_Size = 1
  1076. if Player_Size ~= 1 then
  1077. root.Size = root.Size * Player_Size
  1078. tors.Size = tors.Size * Player_Size
  1079. hed.Size = hed.Size * Player_Size
  1080. ra.Size = ra.Size * Player_Size
  1081. la.Size = la.Size * Player_Size
  1082. rl.Size = rl.Size * Player_Size
  1083. ll.Size = ll.Size * Player_Size
  1084. ----------------------------------------------------------------------------------
  1085. rootj.Parent = root
  1086. neck.Parent = tors
  1087. RW.Parent = tors
  1088. LW.Parent = tors
  1089. RH.Parent = tors
  1090. LH.Parent = tors
  1091. ----------------------------------------------------------------------------------
  1092. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1093. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1094. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1095. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1096. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1097. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1098. ----------------------------------------------------------------------------------
  1099. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1100. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1101. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1102. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1103. --hat.Parent = Character
  1104. end
  1105. ----------------------------------------------------------------------------------
  1106. local SONG = 1349069952
  1107. local Music = Instance.new("Sound",tors)
  1108. Music.Volume = 2.5
  1109. Music.Looped = true
  1110. Music.Pitch = 1 --Pitcher
  1111. ----------------------------------------------------------------------------------
  1112. local equipped = false
  1113. local idle = 0
  1114. local change = 1
  1115. local val = 0
  1116. local toim = 0
  1117. local idleanim = 0.4
  1118. local sine = 0
  1119. local Sit = 1
  1120. ----------------------------------------------------------------------------------
  1121. hum.WalkSpeed = 10
  1122. hum.JumpPower = 57
  1123. hum.Animator.Parent = nil
  1124. ----------------------------------------------------------------------------------
  1125. local naeeym2 = IT("BillboardGui",char)
  1126. naeeym2.AlwaysOnTop = true
  1127. naeeym2.Size = UDim2.new(5,35,2,15)
  1128. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1129. naeeym2.MaxDistance = 75
  1130. naeeym2.Adornee = hed
  1131. naeeym2.Name = "Name"
  1132. --naeeym2.PlayerToHideFrom = Player
  1133. local tecks2 = IT("TextLabel",naeeym2)
  1134. tecks2.BackgroundTransparency = 1
  1135. tecks2.TextScaled = true
  1136. tecks2.BorderSizePixel = 0
  1137. tecks2.Text = "Eyo-zen"
  1138. tecks2.Font = "Fantasy"
  1139. tecks2.TextSize = 30
  1140. tecks2.TextStrokeTransparency = 0
  1141. tecks2.TextColor3 = Color3.new(1,1,1)
  1142. tecks2.TextStrokeColor3 = Color3.fromRGB(177, 167, 255)
  1143. tecks2.Size = UDim2.new(1,0,0.5,0)
  1144. tecks2.Parent = naeeym2
  1145. local top = Instance.new("Shirt")
  1146. top.ShirtTemplate = "rbxassetid://338740550"
  1147. top.Parent = char
  1148. top.Name = "Cloth"
  1149. local bottom = Instance.new("Pants")
  1150. bottom.PantsTemplate = "rbxassetid://338750779"
  1151. bottom.Parent = char
  1152. bottom.Name = "Cloth"
  1153. ----------------------------------------------------------------------------------
  1154. --[[
  1155. Thanks for using Build-To-Lua by jarredbcv.
  1156. ]]--
  1157.  
  1158. New = function(Object, Parent, Name, Data)
  1159. local Object = Instance.new(Object)
  1160. for Index, Value in pairs(Data or {}) do
  1161. Object[Index] = Value
  1162. end
  1163. Object.Parent = Parent
  1164. Object.Name = Name
  1165. return Object
  1166. end
  1167.  
  1168. Eyo = New("Model",char,"Eyo",{})
  1169. Eye = New("Part",Eyo,"Eye",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Ball,Size = Vector3.new(1.96000075, 1.96000075, 1.96000075),CFrame = CFrame.new(-137.175568, 1.33095813, -17.0833168, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1170. Pupil = New("Part",Eyo,"Pupil",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.37000075, 0.37000075, 0.37000075),CFrame = CFrame.new(-137.235779, 1.42530513, -18.0334377, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1171. mot = New("Motor",Pupil,"mot",{Part0 = Pupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0602111816, 0.0943470001, -0.950120926, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1172. TopHat2 = New("Part",Eyo,"TopHat2",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1, 1),CFrame = CFrame.new(-137.740799, 2.24810791, -17.0272255, 0.458347857, 0.877660632, -0.140108809, -0.888243496, 0.446898967, -0.106327571, -0.0307050757, 0.173186749, 0.984412611),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1173. mot = New("Motor",TopHat2,"mot",{Part0 = TopHat2,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.458347201, -0.88824302, -0.0307050198, 0.877660394, 0.446899265, 0.173186243, -0.140109047, -0.106327735, 0.98441118),C1 = CFrame.new(-0.565231323, 0.917149663, 0.0560913086, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1174. TopHat1 = New("Part",Eyo,"TopHat1",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.54000056, 1.80000043, 0.780000567),CFrame = CFrame.new(-138.100586, 2.94428444, -17.0250435, 0.457500041, 0.889210463, 3.57628181e-07, -0.88921082, 0.45749861, 2.01165761e-07, -1.52640816e-08, 4.10039718e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1175. mot = New("Motor",TopHat1,"mot",{Part0 = TopHat1,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.457499385, -0.889210343, -5.08804376e-09, 0.889210224, 0.457498908, 1.36679802e-07, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.925018311, 1.61332572, 0.0582733154, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1176. OuterPupil = New("Part",Eyo,"OuterPupil",{BrickColor = BrickColor.new("Alder"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(1.0000006, 1.0000006, 1.0000006),CFrame = CFrame.new(-137.20755, 1.40179217, -17.6748943, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.501961, 1),})
  1177. mot = New("Motor",OuterPupil,"mot",{Part0 = OuterPupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0319824219, 0.0708340406, -0.59157753, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1178. TopHat3 = New("Part",Eyo,"TopHat3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.779999912, 0.5, 0.769999981),CFrame = CFrame.new(-138.460098, 3.63034701, -17.0150394, -0.258819818, -0.455481321, 0.851792634, -5.44427401e-08, 0.881841302, 0.471547186, -0.965928435, 0.122045919, -0.228237376),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1179. Mesh = New("SpecialMesh",TopHat3,"Mesh",{MeshType = Enum.MeshType.Sphere,})
  1180. mot = New("Motor",TopHat3,"mot",{Part0 = TopHat3,Part1 = Eye,C0 = CFrame.new(0, 0, 0, -0.258819461, -4.83165614e-08, -0.965926886, -0.455480665, 0.881840825, 0.122045726, 0.851792514, 0.471547544, -0.228237316),C1 = CFrame.new(-1.28453064, 2.29938841, 0.068277359, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1181.  
  1182. local NewInstance = function(instance,parent,properties)
  1183. local inst = Instance.new(instance,parent)
  1184. if(properties)then
  1185. for i,v in next, properties do
  1186. pcall(function() inst[i] = v end)
  1187. end
  1188. end
  1189. return inst;
  1190. end
  1191.  
  1192. local HW = NewInstance('Weld',char,{Part0=tors, Part1=Eye, C0 = CF(0,4,0) * angles(0,0,0)})
  1193. for i,v in pairs(char:children()) do
  1194. if v:IsA("Hat") then
  1195. v:Destroy()
  1196. end
  1197. end
  1198. for i,v in pairs(char:children()) do
  1199. if v:IsA("Accessory") then
  1200. v:Destroy()
  1201. end
  1202. end
  1203. hed.Transparency = 1
  1204. hed.face:Remove()
  1205. -------------------------------------------------------
  1206. --End Customization--
  1207. -------------------------------------------------------
  1208.  
  1209.  
  1210. -------------------------------------------------------
  1211. --Start Attacks N Stuff--
  1212. -------------------------------------------------------
  1213. function Taunt1()
  1214. attack = true
  1215. hum.WalkSpeed = 0
  1216. for i = 0, 9, 0.1 do
  1217. swait()
  1218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  1221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  1222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1223. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1224. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1225. end
  1226. attack = false
  1227. hum.WalkSpeed = 10
  1228. end
  1229. function Taunt2()
  1230. attack = true
  1231. hum.WalkSpeed = 0
  1232. --Cso("221057812", hed, 10, 1.1)
  1233. for i = 0, 2, 0.1 do
  1234. swait()
  1235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1236. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1239. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1240. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1241. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1242. end
  1243. for i = 0, 6, 0.1 do
  1244. swait()
  1245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1246. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1247. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1248. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1249. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1250. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1251. HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1252. end
  1253. for i = 0, 2, 0.1 do
  1254. swait()
  1255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1256. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1258. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1259. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1260. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1261. HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1262. end
  1263. attack = false
  1264. hum.WalkSpeed = 10
  1265. end
  1266. function Astigmatism()
  1267. attack = true
  1268. hum.WalkSpeed = 0
  1269. local Ring1 = Instance.new("Part", char)
  1270. Ring1.Anchored = true
  1271. Ring1.BrickColor = maincolor
  1272. Ring1.CanCollide = false
  1273. Ring1.FormFactor = 3
  1274. Ring1.Name = "Ring"
  1275. Ring1.Material = "Neon"
  1276. Ring1.Size = Vector3.new(1, 0.05, 1)
  1277. Ring1.Transparency = 1
  1278. Ring1.TopSurface = 0
  1279. Ring1.BottomSurface = 0
  1280. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1281. Ring1Mesh.MeshType = "Brick"
  1282. Ring1Mesh.Name = "SizeMesh"
  1283. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1284. local InnerRing1 = Ring1:Clone()
  1285. InnerRing1.Parent = char
  1286. InnerRing1.Transparency = 0
  1287. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1288. InnerRing1.Size = Vector3.new(1, 1, 1)
  1289. local InnerRing1Mesh = InnerRing1.SizeMesh
  1290. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1291. InnerRing1Mesh.MeshType = "Sphere"
  1292. Ring1:Destroy()
  1293. for i = 0, 6, 0.1 do
  1294. swait()
  1295. --orb.CFrame = Pupil.CFrame
  1296. Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1298. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1300. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1303. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1304. end
  1305. InnerRing1.Transparency = 1
  1306. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5
  1307. Cso("294188875", char, 2.3, 1)
  1308. local a = IT("Part", char)
  1309. a.Name = "Direction"
  1310. a.Anchored = true
  1311. a.BrickColor = BrickC("Pastel violet")
  1312. a.Material = "SmoothPlastic"
  1313. a.Transparency = 0
  1314. a.Shape = "Cylinder"
  1315. a.CanCollide = false
  1316. local a2 = IT("Part", char)
  1317. a2.Name = "Direction"
  1318. a2.Anchored = true
  1319. a2.BrickColor = maincolor
  1320. a2.Color = maincolor.Color
  1321. a2.Material = "Neon"
  1322. a2.Transparency = 0.7
  1323. a2.Shape = "Cylinder"
  1324. a2.CanCollide = false
  1325. local ba = IT("Part", char)
  1326. ba.Name = "HitDirect"
  1327. ba.Anchored = true
  1328. ba.BrickColor = maincolor
  1329. ba.Material = "Neon"
  1330. ba.Transparency = 1
  1331. ba.CanCollide = false
  1332. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1333. local ignore = char
  1334. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1335. a.BottomSurface = 10
  1336. a.TopSurface = 10
  1337. a2.BottomSurface = 10
  1338. a2.TopSurface = 10
  1339. local distance = (InnerRing1.CFrame.p - position).magnitude
  1340. a.Size = Vector3.new(distance, 1, 1)
  1341. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1342. a2.Size = Vector3.new(distance, 1, 1)
  1343. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1344. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1345. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1346. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1347. game:GetService("Debris"):AddItem(a, 20)
  1348. game:GetService("Debris"):AddItem(a2, 20)
  1349. game:GetService("Debris"):AddItem(ba, 20)
  1350. local msh = Instance.new("SpecialMesh", a)
  1351. msh.MeshType = "Brick"
  1352. msh.Scale = Vector3.new(1, 5, 5)
  1353. local msh2 = Instance.new("SpecialMesh", a2)
  1354. msh2.MeshType = "Brick"
  1355. msh2.Scale = Vector3.new(1, 7, 7)
  1356. for i = 0, 10, 0.1 do
  1357. swait()
  1358. CameraEnshaking(1, 5)
  1359. a2.Color = maincolor.Color
  1360. root.CFrame = FaceMouse()[1]
  1361. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4
  1362. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1363. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1364. distance = (InnerRing1.CFrame.p - position).magnitude
  1365. a.Size = Vector3.new(distance, 1, 1)
  1366. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1367. a2.Size = Vector3.new(distance, 1, 1)
  1368. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1369. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1370. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1371. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1372. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1373. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1374. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1375. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1376. if v:FindFirstChild("Head") then
  1377. Eviscerate(v)
  1378. end
  1379. end
  1380. end
  1381. a:Destroy()
  1382. a2:Destroy()
  1383. ba:Destroy()
  1384. InnerRing1:Destroy()
  1385. attack = false
  1386. hum.WalkSpeed = 10
  1387. hum.CameraOffset = Vector3.new(0,0,0)
  1388. end
  1389. function EyeThrow()
  1390. attack = true
  1391. hum.WalkSpeed = 3.01
  1392. for i = 0, 6, 0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1395. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1397. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1398. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12)
  1399. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1400. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1401. end
  1402. local Head01 = Eye:Clone()
  1403. Head01.Parent = char
  1404. Eye.Transparency = 1
  1405. local weldHead01 = IT("Weld")
  1406. weldHead01.Parent = Head01
  1407. weldHead01.Part0 = ra
  1408. weldHead01.Part1 = Head01
  1409. weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0))
  1410. for i = 0, 6, 0.1 do
  1411. swait()
  1412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2)
  1413. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3)
  1414. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1415. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1418. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1)
  1419. end
  1420. local A = IT("Attachment",Head01)
  1421. A.Position = Vector3.new(-0, 0.2, 0.136)
  1422. local B = IT("Attachment",Head01)
  1423. B.Position = Vector3.new(-0, -0.95, -0.982)
  1424. local Trail = IT("Trail",Head01)
  1425. Trail.Attachment0 = B
  1426. Trail.Attachment1 = A
  1427. Trail.Lifetime = 0.6
  1428. Trail.Transparency = NumberSequence.new(0.5, 1)
  1429. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1430. Trail.Enabled = true
  1431. weldHead01:Destroy()
  1432. Head01.CanCollide = true
  1433. local bodyVelocity2 = Create("BodyVelocity")({
  1434. velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165,
  1435. P = 5000,
  1436. maxForce = Vector3.new(8000, 8000, 8000),
  1437. Parent = Head01
  1438. })
  1439. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1440. Head01.Touched:connect(function(hit)
  1441. if(not char:IsAncestorOf(hit))then
  1442. local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid')
  1443. local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head')
  1444. if(hum and hedder and hum.Health > 0)then
  1445. Eviscerate(hit.Parent)
  1446. Cso("491296320", hit.Parent.Torso, 10, 1)
  1447. end
  1448. end
  1449. end)
  1450. for i = 0, 2, 0.1 do
  1451. swait()
  1452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1453. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3)
  1454. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1456. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1458. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2)
  1459. end
  1460. for i = 0, 6, 0.1 do
  1461. swait()
  1462. Eye.Transparency = Eye.Transparency - 0.05
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1464. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2)
  1465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2)
  1469. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1)
  1470. end
  1471. coroutine.resume(coroutine.create(function()
  1472. for i = 0, 1.8, 0.05 do
  1473. swait()
  1474. Head01.Transparency = i
  1475. end
  1476. Head01:Destroy()
  1477. end))
  1478. --Head01:Destory()
  1479. attack = false
  1480. Trail.Enabled = false
  1481. hum.WalkSpeed = 10
  1482. end
  1483. function Call_Upon_The_Eyes()
  1484. attack = true
  1485. hum.WalkSpeed = 0
  1486. for i = 0, 6, 0.1 do
  1487. swait()
  1488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1489. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1491. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1492. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1493. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1494. HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1495. end
  1496. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1497. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1498. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1499. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1500. CameraEnshaking(4, 25)
  1501. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1502. if v:FindFirstChild("Head") then
  1503. Eviscerate(v)
  1504. end
  1505. end
  1506. for i = 0, 6, 0.1 do
  1507. swait()
  1508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1509. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1511. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1512. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1513. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1514. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1515. end
  1516. attack = false
  1517. hum.WalkSpeed = 10
  1518. end
  1519. function Eyeyeyeyeyeyey_Slammo()
  1520. attack = true
  1521. hum.WalkSpeed = 0
  1522. local Blobby = IT("Part", char)
  1523. Blobby.Name = "Blob"
  1524. Blobby.CanCollide = false
  1525. Blobby.BrickColor = BrickC("Really black")
  1526. Blobby.Transparency = 0
  1527. Blobby.Material = "Plastic"
  1528. Blobby.Size = Vector3.new(1, 1, 2)
  1529. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1530. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1531.  
  1532. local Weld = IT("Weld", Blobby)
  1533. Weld.Part0 = hed
  1534. Weld.Part1 = Blobby
  1535. Weld.C1 = CF(0, -17.6, 1.4)
  1536. Weld.C0 = angles(Rad(0),0,0)
  1537.  
  1538. local M2 = IT("SpecialMesh")
  1539. M2.Parent = Blobby
  1540. M2.MeshId = "http://www.roblox.com/asset/?id=1185246"
  1541. M2.TextureId = "http://www.roblox.com/asset/?id=28301750"
  1542. M2.Scale = Vector3.new(45.65, 45.65, 45.65)
  1543. for i = 0, 6, 0.1 do
  1544. swait()
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
  1546. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1551. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1552. end
  1553. Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1554. Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1555. Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1556. for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
  1557. if v:FindFirstChild("Head") then
  1558. Eviscerate(v)
  1559. end
  1560. end
  1561. CameraEnshaking(4, 25)
  1562. for i = 0, 6, 0.1 do
  1563. swait()
  1564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1565. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1570. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1571. end
  1572. Blobby:Destroy()
  1573. attack = false
  1574. hum.WalkSpeed = 10
  1575. end
  1576. -------------------------------------------------------
  1577. --End Attacks N Stuff--
  1578. -------------------------------------------------------
  1579. mouse.KeyDown:connect(function(key)
  1580. if attack == false then
  1581. if key == 't' then
  1582. Taunt1()
  1583. elseif key == 'y' then
  1584. Taunt2()
  1585. elseif key == 'z' then
  1586. Astigmatism()
  1587. elseif key == 'x' then
  1588. EyeThrow()
  1589. elseif key == 'c' then
  1590. Call_Upon_The_Eyes()
  1591. elseif key == 'v' then
  1592. Eyeyeyeyeyeyey_Slammo()
  1593. end
  1594. end
  1595. end)
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605. -------------------------------------------------------
  1606. --Start Animations--
  1607. -------------------------------------------------------
  1608. while true do
  1609. swait()
  1610. sine = sine + change
  1611. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1612. local velderp = root.Velocity.y
  1613. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1614. if equipped == true or equipped == false then
  1615. if attack == false then
  1616. idle = idle + 1
  1617. else
  1618. idle = 0
  1619. end
  1620. if 1 < root.Velocity.y and hitfloor == nil then
  1621. Anim = "Jump"
  1622. if attack == false then
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1624. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1629. end
  1630. elseif -1 > root.Velocity.y and hitfloor == nil then
  1631. Anim = "Fall"
  1632. if attack == false then
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1634. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1636. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1637. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1639. end
  1640. elseif torvel < 1 and hitfloor ~= nil then
  1641. Anim = "Idle"
  1642. change = .5
  1643. if attack == false then
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1649. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1650. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1651. end
  1652. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1653. Anim = "Walk"
  1654. change = 1
  1655. if attack == false then
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1659. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1660. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1661. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1662. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1663. end
  1664. elseif torvel >= 25 and hitfloor ~= nil then
  1665. Anim = "Sprint"
  1666. change = 1.35
  1667. if attack == false then
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1674. end
  1675. end
  1676. end
  1677. for _, c in pairs(char:GetChildren()) do
  1678. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1679. --c.Material = "Fabric"
  1680. if c:FindFirstChildOfClass("ParticleEmitter") then
  1681. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1682. end
  1683. if c ~= hed then
  1684. --c.Color = C3(0,0,0)
  1685. else
  1686. c.Color = Color3.new(1,1,1)
  1687. end
  1688. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1689. c:remove()
  1690. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1691. c:remove()
  1692. end
  1693. end
  1694. Music.SoundId = "rbxassetid://"..SONG
  1695. Music.Looped = true
  1696. Music.Pitch = 1
  1697. Music.Volume = 5
  1698. Music.Parent = tors
  1699. Music:Resume()
  1700. if 0 < #Effects then
  1701. for e = 1, #Effects do
  1702. if Effects[e] ~= nil then
  1703. local Thing = Effects[e]
  1704. if Thing ~= nil then
  1705. local Part = Thing[1]
  1706. local Mode = Thing[2]
  1707. local Delay = Thing[3]
  1708. local IncX = Thing[4]
  1709. local IncY = Thing[5]
  1710. local IncZ = Thing[6]
  1711. if 1 >= Thing[1].Transparency then
  1712. if Thing[2] == "Block1" then
  1713. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1714. local Mesh = Thing[1].Mesh
  1715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1717. elseif Thing[2] == "Block2" then
  1718. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1719. local Mesh = Thing[7]
  1720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1722. elseif Thing[2] == "Block3" then
  1723. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1724. local Mesh = Thing[7]
  1725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1727. elseif Thing[2] == "Cylinder" then
  1728. local Mesh = Thing[1].Mesh
  1729. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1731. elseif Thing[2] == "Blood" then
  1732. local Mesh = Thing[7]
  1733. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1734. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1735. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1736. elseif Thing[2] == "Elec" then
  1737. local Mesh = Thing[1].Mesh
  1738. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1739. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1740. elseif Thing[2] == "Disappear" then
  1741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1742. elseif Thing[2] == "Shatter" then
  1743. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1744. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1745. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1746. Thing[6] = Thing[6] + Thing[5]
  1747. end
  1748. else
  1749. Part.Parent = nil
  1750. table.remove(Effects, e)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. -------------------------------------------------------
  1758. --End Animations And Script--
  1759. -------------------------------------------------------
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