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- ; egg/player touch a coin (object)
- dw $DF68 ; $00DF28 | r0 = #$0002
- ; player/egg destroying a sandblock
- ; note: not shells/chomp rocks
- dw $E04F ; $00DF2A | r0 = #$0004
- ; ground pound a pole
- dw $E0A9 ; $00DF2C | r0 = #$0006
- ; ? Triggered when starting to aim an egg
- dw $E0CD ; $00DF2E | r0 = #$0008
- ; hitting a mario block from underneath (In mario form ofc)
- ; also hitting an egg block from underneath
- ; also donut blocks, breakable blocks exploding
- ; BASICALLY whenever a object gets replaced by a sprite
- dw $DFC3 ; $00DF30 | r0 = #$000A
- ; breakable block with cracks gets hit and breaks
- ;
- dw $E023 ; $00DF32 | r0 = #$000C
- ; Breakable block without cracks gets hit
- ; Also green/yellow/red blocks
- ; Gets called 4 times for breakable, 2 for tetris blocks (one per tile?)
- dw $E017 ; $00DF34 | r0 = #$000E
- ; touch cross section
- ; (fires every frame except only when there isn't a cross-section wall (like 1-2))
- dw $E0D7 ; $00DF36 | r0 = #$0010
- ; touch blue spikes or yellow spikes
- dw $E0E6 ; $00DF38 | r0 = #$0012
- ; touching a spike (that seesaws balance on like 2-5)
- dw $E0F2 ; $00DF3A | r0 = #$0014
- ; touch right edge of screen in skii levels and tutorial level
- dw $DF44 ; $00DF3C | r0 = #$0016
- ; Egg hitting blue spikes
- dw $E068 ; $00DF3E | r0 = #$0018
- ; touching lava you idiot (all kinds)
- dw $E101 ; $00DF40 | r0 = #$001A
- dw $E126 ; $00DF42 | r0 = #$001C
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