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- local player = game.Players.LocalPlayer
- while wait(4) do
- local sharks = workspace:GetChildren()
- for i = 1, #sharks do local v = sharks[i]
- if v:FindFirstChild("Health") and v:FindFirstChild("IsSeaMonster") then
- pcall(function()
- player.Character.PrimaryPart.CFrame = v.PrimaryPart.CFrame + Vector3.new(0, 25, 0)
- end)
- wait()
- if player.Character:FindFirstChildOfClass("Tool") then
- game.ReplicatedStorage.CloudClientResources.Communication.Events.DamageSeaMonster:FireServer(v, v.Health, true)
- elseif player:FindFirstChild("Backpack") and #player.Backpack:GetChildren() >= 1 then
- for _,k in pairs(player.Backpack:GetChildren()) do
- if k:FindFirstChild("Damage") then
- k.Parent = player.Character
- end
- end
- end
- end
- end
- if player:FindFirstChild("Backpack") and #player.Backpack:GetChildren() >= 2 then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if not v:FindFirstChild("Damage") then
- game:GetService("ReplicatedStorage").CloudClientResources.Communication.Functions.SellItem:InvokeServer(v.Name, 1)
- end
- end
- end
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