FrozenWrath

when the hunters are primed

Oct 17th, 2022 (edited)
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  1. Prime Hunter
  2. * XCOM inspiration?
  3. - some guy held me at gunpoint to design this
  4. - holy cannoli this deck is so confused in its design
  5. * battle-focused??? but also positioning matters?????
  6. - you can give your opponent your cards, yippee
  7. - i think i should also put in some token summoning, just to induce clutterage
  8. * "Prime Hunter" is a phrase meant to refer to both the un-chosen and the Chosen
  9. - The Chosen are meant to be annoying for both you and your opponent to get rid of.
  10. "If this card is placed or moved into the same column as another monster, or vice versa: [Effect]"
  11.  
  12. Prime Hunter Ranger
  13. You can only use effect (1) of CARDNAME once per turn.
  14. (1) If this card is placed or moved into the same column as an opponent's monster, or vice versa: You can add 1 "Prime Hunt" card from Deck to hand.
  15. (2) At the start of the Damage Step, if this card battles a monster in the same column: Destroy that monster.
  16.  
  17. Prime Hunter Grenadier
  18. You can only use effect (1) and (2) of CARDNAME once per turn.
  19. (1) If this card is placed or moved into the same column as an opponent's monster, or vice versa: You can destroy that monster and up to 1 other card in an adjacent Monster Zone or Spell & Trap Zone.
  20. (2) At the start of the Damage Step, if this card attacks a monster in an adjacent column: Destroy that monster.
  21.  
  22. Prime Hunter Specialist
  23. You can only use effect (1) and (2) of CARDNAME once per turn.
  24. (1) If this card is placed or moved into the same column as another monster, or vice versa: You can Special Summon 1 "Prime Hunt" monster from your Deck.
  25. (2) During the Damage Step, when a "Prime Hunt" monster you control battles (Quick Effect): You can destroy 1 Spell/Trap in the Field Zone or in the same column as that monster.
  26.  
  27. Prime Hunter Sharpshooter
  28. You can only use effect (1) and (2) of CARDNAME once per turn.
  29. (1) If another "Prime Hunter" monster you control is placed or moved into the same column as an opponent's monster, or vice versa: You can negate that opponent's monster's effects until the end of this turn.
  30. (2) At the start of the Damage Step, if this card attacks a monster not in the same column or an adjacent column: Destroy that monster.
  31.  
  32. Prime Hunter Psion
  33. You can only use effect (1) and (2) of CARDNAME once per turn.
  34. (1) If this card is placed or moved into the same column as an opponent's monster, or vice versa: You can flip that opponent's monster face-down.
  35. (2) At the start of the Damage Step, if this card battles a monster in the same column as another "Prime Hunt" monster you control: Destroy that monster.
  36.  
  37. Prime Hunter Chosen - Assassin
  38. Level 8 DARK Fiend
  39. (1) Cannot be attacked by your opponent's monsters or targeted by your opponent's activated effects on the field, except by cards in the same column.
  40. (2) Once per turn, if an opponent's monster is placed in this monster's column: Move this card to an adjacent column, and if you do, negate the effects of all other monsters in this card's column this turn.
  41.  
  42. Prime Hunter Chosen - Hunter
  43. Level 9 DARK Fiend
  44. (1) This card is unaffected by the activated effects of monsters t
  45.  
  46. (3) You can reveal this card in your hand; Add 1 "Prime Hunt"
  47.  
  48. Prime Hunter Chosen - Warlock
  49. Level 7 DARK Fiend
  50. (1) If a card is placed in an adjacent Monster Zone or Spell/Trap Zone to this card: Move that card to an appropriate zone in an adjacent column.
  51.  
  52. (3) You can reveal this card in your hand; Add 1 "Prime Hunt"
  53.  
  54. Prime Hunt: Sudden Landing
  55. Spell Card
  56. You cannot activate monster effects, except for those of "Prime Hunter" monsters, the turn you activate CARDNAME, unless you have destroyed a "Prime Hunter Chosen" that was Summoned this turn.
  57. (1) Special Summon 1 "Prime Hunter Chosen" from your Deck to your opponent's side of the field, then Special Summon from your hand or Deck up to 3 non-Fiend "Prime Hunter" monsters with different names whose total Levels do not exceed the Summoned monster's Level (min. 1).
  58.  
  59. Prime Hunt: Search and Rescue
  60. Spell Card
  61. You cannot activate monster effects, except for those of "Prime Hunter" monsters, the turn you activate CARDNAME, unless you have destroyed a "Prime Hunter Chosen" that was Summoned this turn.
  62. (1) Special Summon 1 "Prime Hunter Chosen" from your Deck to your opponent's side of the field, then Special Summon from your hand or Deck up to 3 non-Fiend "Prime Hunter" monsters with different names whose total Levels do not exceed the Summoned monster's Level (min. 1).
  63.  
  64. Prime Hunt: Base Defense
  65. Spell Card
  66. You cannot activate monster effects, except for those of "Prime Hunter" monsters, the turn you activate CARDNAME, unless you have destroyed a "Prime Hunter Chosen" that was Summoned this turn.
  67. (1) Reveal 1 "Prime Hunter Chosen" from your Deck: Special Summon it to your opponent's side of the field, then Special Summon from your hand or Deck up to 3 non-Fiend "Prime Hunter" monsters with different names whose total Levels do not exceed the Summoned monster's Level (min. 1).
  68.  
  69. Prime Hunt: Covert Action
  70. Continuous Trap Card
  71. (1) When this card is activated: Reveal 3 "Prime Hunter" monsters from your Deck. Your opponent chooses 1 to banish face-down, and places the rest of the cards on the bottom of your Deck.
  72. (2) You can send this card to the GY; Special Summon the banished monster.
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