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- Prime Hunter
- * XCOM inspiration?
- - some guy held me at gunpoint to design this
- - holy cannoli this deck is so confused in its design
- * battle-focused??? but also positioning matters?????
- - you can give your opponent your cards, yippee
- - i think i should also put in some token summoning, just to induce clutterage
- * "Prime Hunter" is a phrase meant to refer to both the un-chosen and the Chosen
- - The Chosen are meant to be annoying for both you and your opponent to get rid of.
- "If this card is placed or moved into the same column as another monster, or vice versa: [Effect]"
- Prime Hunter Ranger
- You can only use effect (1) of CARDNAME once per turn.
- (1) If this card is placed or moved into the same column as an opponent's monster, or vice versa: You can add 1 "Prime Hunt" card from Deck to hand.
- (2) At the start of the Damage Step, if this card battles a monster in the same column: Destroy that monster.
- Prime Hunter Grenadier
- You can only use effect (1) and (2) of CARDNAME once per turn.
- (1) If this card is placed or moved into the same column as an opponent's monster, or vice versa: You can destroy that monster and up to 1 other card in an adjacent Monster Zone or Spell & Trap Zone.
- (2) At the start of the Damage Step, if this card attacks a monster in an adjacent column: Destroy that monster.
- Prime Hunter Specialist
- You can only use effect (1) and (2) of CARDNAME once per turn.
- (1) If this card is placed or moved into the same column as another monster, or vice versa: You can Special Summon 1 "Prime Hunt" monster from your Deck.
- (2) During the Damage Step, when a "Prime Hunt" monster you control battles (Quick Effect): You can destroy 1 Spell/Trap in the Field Zone or in the same column as that monster.
- Prime Hunter Sharpshooter
- You can only use effect (1) and (2) of CARDNAME once per turn.
- (1) If another "Prime Hunter" monster you control is placed or moved into the same column as an opponent's monster, or vice versa: You can negate that opponent's monster's effects until the end of this turn.
- (2) At the start of the Damage Step, if this card attacks a monster not in the same column or an adjacent column: Destroy that monster.
- Prime Hunter Psion
- You can only use effect (1) and (2) of CARDNAME once per turn.
- (1) If this card is placed or moved into the same column as an opponent's monster, or vice versa: You can flip that opponent's monster face-down.
- (2) At the start of the Damage Step, if this card battles a monster in the same column as another "Prime Hunt" monster you control: Destroy that monster.
- Prime Hunter Chosen - Assassin
- Level 8 DARK Fiend
- (1) Cannot be attacked by your opponent's monsters or targeted by your opponent's activated effects on the field, except by cards in the same column.
- (2) Once per turn, if an opponent's monster is placed in this monster's column: Move this card to an adjacent column, and if you do, negate the effects of all other monsters in this card's column this turn.
- Prime Hunter Chosen - Hunter
- Level 9 DARK Fiend
- (1) This card is unaffected by the activated effects of monsters t
- (3) You can reveal this card in your hand; Add 1 "Prime Hunt"
- Prime Hunter Chosen - Warlock
- Level 7 DARK Fiend
- (1) If a card is placed in an adjacent Monster Zone or Spell/Trap Zone to this card: Move that card to an appropriate zone in an adjacent column.
- (3) You can reveal this card in your hand; Add 1 "Prime Hunt"
- Prime Hunt: Sudden Landing
- Spell Card
- You cannot activate monster effects, except for those of "Prime Hunter" monsters, the turn you activate CARDNAME, unless you have destroyed a "Prime Hunter Chosen" that was Summoned this turn.
- (1) Special Summon 1 "Prime Hunter Chosen" from your Deck to your opponent's side of the field, then Special Summon from your hand or Deck up to 3 non-Fiend "Prime Hunter" monsters with different names whose total Levels do not exceed the Summoned monster's Level (min. 1).
- Prime Hunt: Search and Rescue
- Spell Card
- You cannot activate monster effects, except for those of "Prime Hunter" monsters, the turn you activate CARDNAME, unless you have destroyed a "Prime Hunter Chosen" that was Summoned this turn.
- (1) Special Summon 1 "Prime Hunter Chosen" from your Deck to your opponent's side of the field, then Special Summon from your hand or Deck up to 3 non-Fiend "Prime Hunter" monsters with different names whose total Levels do not exceed the Summoned monster's Level (min. 1).
- Prime Hunt: Base Defense
- Spell Card
- You cannot activate monster effects, except for those of "Prime Hunter" monsters, the turn you activate CARDNAME, unless you have destroyed a "Prime Hunter Chosen" that was Summoned this turn.
- (1) Reveal 1 "Prime Hunter Chosen" from your Deck: Special Summon it to your opponent's side of the field, then Special Summon from your hand or Deck up to 3 non-Fiend "Prime Hunter" monsters with different names whose total Levels do not exceed the Summoned monster's Level (min. 1).
- Prime Hunt: Covert Action
- Continuous Trap Card
- (1) When this card is activated: Reveal 3 "Prime Hunter" monsters from your Deck. Your opponent chooses 1 to banish face-down, and places the rest of the cards on the bottom of your Deck.
- (2) You can send this card to the GY; Special Summon the banished monster.
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