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Oblivion ini

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Feb 3rd, 2020
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  1. [General]
  2. SStartingCell=
  3.  
  4. SStartingCellY=
  5. SStartingCellX=
  6. SStartingWorld=
  7.  
  8. STestFile10=
  9. STestFile9=
  10. STestFile8=
  11. STestFile7=
  12. STestFile6=
  13. STestFile5=
  14. STestFile4=
  15. STestFile3=
  16. STestFile2=
  17. STestFile1=
  18.  
  19. bEnableProfile=0
  20. bDrawSpellContact=0
  21. bRunMiddleLowLevelProcess=1
  22. iHoursToSleep=3
  23. bActorLookWithHavok=0
  24. SMainMenuMusicTrack=special\tes4title.mp3
  25. bUseEyeEnvMapping=1
  26. bFixFaceNormals=0
  27. bUseFaceGenHeads=1
  28. bFaceMipMaps=1
  29. bFaceGenTexturing=1
  30. bDefaultCOCPlacement=0
  31. uGridDistantTreeRange=25
  32. uGridDistantCount=35
  33. uGridsToLoad=5
  34. fGlobalTimeMultiplier=1.0000
  35. bNewAnimation=1
  36. fAnimationDefaultBlend=0.1000
  37. fAnimationMult=1.0000
  38. bFixAIPackagesOnLoad=0
  39. bForceReloadOnEssentialCharacterDeath=1
  40. bKeepPluginWhenMerging=0
  41. bCreate Maps Enable=0
  42. SLocalSavePath=Saves\
  43. SLocalMasterPath=Data\
  44. bDisableDuplicateReferenceCheck=1
  45. bTintMipMaps=0
  46. uInterior Cell Buffer=3
  47. uExterior Cell Buffer=36
  48. iIntroSequencePriority=3
  49. bPreloadIntroSequence=1
  50. fStaticScreenWaitTime=3.0000
  51. SCreditsMenuMovie=CreditsMenu.bik
  52. SMainMenuMovie=Map loop.bik
  53. SMainMenuMovieIntro=Oblivion iv logo.bik
  54. SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
  55. iFPSClamp=0
  56. bRunVTuneTest=0
  57. STestFile1=
  58. bActivateAllQuestScripts=0
  59. fQuestScriptDelayTime=5.0000
  60. SMainMenuMusic=Special\TES4Title.mp3
  61. bUseThreadedBlood=1
  62. bUseThreadedMorpher=1
  63. bExternalLODDataFiles=1
  64. bBorderRegionsEnabled=0
  65. bDisableHeadTracking=0
  66. bTrackAllDeaths=0
  67. SCharGenQuest=0002466E
  68. uiFaceGenMaxEGTDataSize=67108864
  69. uiFaceGenMaxEGMDataSize=67108864
  70. SBetaCommentFileName=
  71. bCheckCellOffsetsOnInit=0
  72. bCreateShaderPackage=0
  73. uGridDistantTreeRangeCity=4
  74. uGridDistantCountCity=4
  75. bWarnOnMissingFileEntry=0
  76. iSaveGameBackupCount=1
  77. bDisplayMissingContentDialogue=1
  78. SSaveGameSafeCellID=2AEEA
  79. bAllowScriptedAutosave=0
  80. bPreemptivelyUnloadCells=0
  81. bCheckIDsOnInit=0
  82. iNumBitsForFullySeen=248
  83. iPreloadSizeLimit=26214400
  84. SOblivionIntro=OblivionIntro.bik
  85. bUseHardDriveCache=0
  86. bEnableBoundingVolumeOcclusion=0
  87. bDisplayBoundingVolumes=0
  88. bUseThreadedTempEffects=1
  89. bUseThreadedParticleSystem=1
  90. bUseMyGamesDirectory=1
  91.  
  92.  
  93. [Display]
  94. uVideoDeviceIdentifierPart1=0
  95. uVideoDeviceIdentifierPart2=0
  96. uVideoDeviceIdentifierPart3=0
  97. uVideoDeviceIdentifierPart4=0
  98. fDecalLifetime=10.0000
  99. bEquippedTorchesCastShadows=0
  100. bReportBadTangentSpace=0
  101. bStaticMenuBackground=1
  102. bForcePow2Textures=0
  103. bForce1XShaders=0
  104. bHighQuality20Lighting=0
  105. bAllow20HairShader=1
  106. bAllowScreenShot=0
  107. iMultiSample=0
  108. bDoTallGrassEffect=1
  109. bForceMultiPass=1
  110. bDoTexturePass=1
  111. bDoSpecularPass=1
  112. bDoDiffusePass=1
  113. bDoAmbientPass=1
  114. bDoCanopyShadowPass=1
  115. bDrawShadows=1
  116. bUseRefractionShader=0
  117. bUse Shaders=1
  118. iNPatchNOrder=0
  119. iNPatchPOrder=0
  120. iNPatches=0
  121. iLocation Y=0
  122. iLocation X=0
  123. bFull Screen=1
  124. iSize W=1920
  125. iSize H=1080
  126. iAdapter=0
  127. iScreenShotIndex=0
  128. SScreenShotBaseName=ScreenShot
  129. iAutoViewMinDistance=2000
  130. iAutoViewHiFrameRate=40
  131. iAutoViewLowFrameRate=20
  132. bAutoViewDistance=0
  133. fDefaultFOV=75.0000
  134. fNearDistance=10.0000
  135. fFarDistance=10000.0000
  136. iDebugTextLeftRightOffset=10
  137. iDebugTextTopBottomOffset=10
  138. bShowMenuTextureUse=1
  139. iDebugText=2
  140. bLocalMapShader=1
  141. bDoImageSpaceEffects=1
  142. fShadowLOD2=400.0000
  143. fShadowLOD1=200.0000
  144. fLightLOD2=6000.0000
  145. fLightLOD1=4000.0000
  146. fSpecularLOD2=800.0000
  147. fSpecularLOD1=500.0000
  148. fEnvMapLOD2=800.0000
  149. fEnvMapLOD1=500.0000
  150. fEyeEnvMapLOD2=190.0000
  151. fEyeEnvMapLOD1=130.0000
  152. iPresentInterval=1
  153. fSpecualrStartMax=1000.0000
  154. fSpecularStartMin=0.0000
  155. iActorShadowIntMax=10
  156. iActorShadowIntMin=0
  157. iActorShadowExtMax=10
  158. iActorShadowExtMin=0
  159. fGammaMax=0.6000
  160. fGammaMin=1.4000
  161. iMaxDecalsPerFrame=10
  162. bLandscapeBlend=1
  163. bFullBrightLighting=0
  164. iMaxLandscapeTextures=0
  165. bDynamicWindowReflections=1
  166. fShadowFadeTime=1.0000
  167. fGamma=1.0000
  168. bDecalsOnSkinnedGeometry=1
  169. iShadowFilter=2
  170. bAllowPartialPrecision=1
  171. iShadowMapResolution=1024
  172. bShadowsOnGrass=0
  173. bActorSelfShadowing=0
  174. iActorShadowCountInt=10
  175. iActorShadowCountExt=10
  176. bAllow30Shaders=0
  177. iTexMipMapMinimum=0
  178. iTexMipMapSkip=0
  179. bDoStaticAndArchShadows=0
  180. bDoActorShadows=0
  181. bIgnoreResolutionCheck=0
  182. fNoLODFarDistancePct=1.0000
  183. fNoLODFarDistanceMax=10240.0000
  184. fNoLODFarDistanceMin=1700.0000
  185.  
  186.  
  187.  
  188. [Controls]
  189. fVersion=1.8000
  190. Forward=0011FFFF
  191. Back=001FFFFF
  192. Slide Left=001EFFFF
  193. Slide Right=0020FFFF
  194. Use=00FF00FF
  195. Activate=0012FFFF
  196. Block=003801FF
  197. Cast=002EFFFF
  198. Ready Item=0021FFFF
  199. Crouch/Sneak=001DFFFF
  200. Run=002AFFFF
  201. Always Run=003AFFFF
  202. Auto Move=0010FFFF
  203. Jump=0039FFFF
  204. Toggle POV=001302FF
  205. Menu Mode=000FFFFF
  206. Rest=0014FFFF
  207. Quick Menu=003BFFFF
  208. Quick1=0002FFFF
  209. Quick2=0003FFFF
  210. Quick3=0004FFFF
  211. Quick4=0005FFFF
  212. Quick5=0006FFFF
  213. Quick6=0007FFFF
  214. Quick7=0008FFFF
  215. Quick8=0009FFFF
  216. QuickSave=003FFFFF
  217. QuickLoad=0043FFFF
  218. Grab=002CFFFF
  219. bInvertYValues=0
  220. fXenonLookXYMult=0.0005
  221. fMouseSensitivity=0.0020
  222. ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
  223. iJoystickMoveFrontBack=2
  224. iJoystickMoveLeftRight=1
  225. fJoystickMoveFBMult=1.0000
  226. fJoystickMoveLRMult=1.0000
  227. iJoystickLookUpDown=6
  228. iJoystickLookLeftRight=3
  229. fJoystickLookUDMult=0.0020
  230. fJoystickLookLRMult=0.0020
  231. fXenonMenuMouseXYMult=0.0003
  232. bBackground Mouse=0
  233. bBackground Keyboard=0
  234. bUse Joystick=1
  235. fXenonLookMult=0.0030
  236. fXenonMenuStickSpeedMaxMod=5.0000
  237. iXenonMenuStickSpeedThreshold=20000
  238. iXenonMenuStickThreshold=1000
  239. ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
  240. iLanguage=0
  241. fXenonMenuStickMapCursorMinSpeed=1.0000
  242. fXenonMenuStickMapCursorMaxSpeed=15.0000
  243. fXenonMenuStickMapCursorGamma=0.1700
  244. fXenonMenuStickSpeedPlayerRotMod=3000.0000
  245. fXenonMenuDpadRepeatSpeed=300.0000
  246. fXenonMenuStickSpeed=300.0000
  247. iXenonMenuStickDeadZone=15000
  248. SlideLeft=001EFFFF
  249. SlideRight=0020FFFF
  250.  
  251.  
  252. [Water]
  253. fAlpha=0.5000
  254. uSurfaceTextureSize=128
  255. SSurfaceTexture=water
  256. SNearWaterOutdoorID=NearWaterOutdoorLoop
  257. SNearWaterIndoorID=NearWaterIndoorLoop
  258. fNearWaterOutdoorTolerance=1024.0000
  259. fNearWaterIndoorTolerance=512.0000
  260. fNearWaterUnderwaterVolume=0.9000
  261. fNearWaterUnderwaterFreq=0.3000
  262. uNearWaterPoints=8
  263. uNearWaterRadius=1000
  264. uSurfaceFrameCount=32
  265. uSurfaceFPS=12
  266. bUseWaterReflectionsMisc=0
  267. bUseWaterReflectionsStatics=0
  268. bUseWaterReflectionsTrees=1
  269. bUseWaterReflectionsActors=0
  270. bUseWaterReflections=1
  271. bUseWaterHiRes=1
  272. bUseWaterDisplacements=0
  273. bUseWaterShader=1
  274. uDepthRange=125
  275. bUseWaterDepth=1
  276. bUseWaterLOD=1
  277. fTileTextureDivisor=4.7500
  278. fSurfaceTileSize=2048.0000
  279. uNumDepthGrids=3
  280.  
  281. [Audio]
  282. bDSoundHWAcceleration=1
  283. fMinSoundVel=10.0000
  284. fMetalLargeMassMin=25.0000
  285. fMetalMediumMassMin=8.0000
  286. fStoneLargeMassMin=30.0000
  287. fStoneMediumMassMin=5.0000
  288. fWoodLargeMassMin=15.0000
  289. fWoodMediumMassMin=7.0000
  290. fDialogAttenuationMax=35.0000
  291. fDialogAttenuationMin=7.7500
  292. bUseSoundDebugInfo=1
  293. fUnderwaterFrequencyDelta=0.0000
  294. bUseSoftwareAudio3D=0
  295. fDefaultEffectsVolume=0.8000
  296. fDefaultMusicVolume=0.3000
  297. fDefaultFootVolume=0.8000
  298. fDefaultVoiceVolume=0.8000
  299. fDefaultMasterVolume=1.0000
  300. bMusicEnabled=1
  301. bSoundEnabled=1
  302. fLargeWeaponWeightMin=25.0000
  303. fMediumWeaponWeightMin=8.0000
  304. fSkinLargeMassMin=30.0000
  305. fSkinMediumMassMin=5.0000
  306. fChainLargeMassMin=30.0000
  307. fChainMediumMassMin=5.0000
  308. fDBVoiceAttenuationIn2D=0.0000
  309. iCollisionSoundTimeDelta=50
  310. fGlassLargeMassMin=25.0000
  311. fGlassMediumMassMin=8.0000
  312. fClothLargeMassMin=25.0000
  313. fClothMediumMassMin=8.0000
  314. fEarthLargeMassMin=30.0000
  315. fEarthMediumMassMin=5.0000
  316. bUseSpeedForWeaponSwish=1
  317. fLargeWeaponSpeedMax=0.9500
  318. fMediumWeaponSpeedMax=1.1000
  319. fPlayerFootVolume=0.9000
  320. fDSoundRolloffFactor=4.0000
  321. fMaxFootstepDistance=1100.0000
  322. fHeadroomdB=2.0000
  323. iMaxImpactSoundCount=32
  324. fMainMenuMusicVolume=0.6000
  325.  
  326.  
  327. [ShockBolt]
  328. bDebug=0
  329. fGlowColorB=1.0000
  330. fGlowColorG=0.6000
  331. fGlowColorR=0.0000
  332. fCoreColorB=1.0000
  333. fCoreColorG=1.0000
  334. fCoreColorR=1.0000
  335. fCastVOffset=-10.0000
  336. iNumBolts=7
  337. fBoltGrowWidth=1.0000
  338. fBoltSmallWidth=3.0000
  339. fTortuosityVariance=8.0000
  340. fSegmentVariance=35.0000
  341. fBoltsRadius=24.0000
  342.  
  343. [Pathfinding]
  344. bDrawPathsDefault=0
  345. bPathMovementOnly=0
  346. bDrawSmoothFailures=0
  347. bDebugSmoothing=0
  348. bSmoothPaths=1
  349. bSnapToAngle=0
  350. bDebugAvoidance=0
  351. bDisableAvoidance=0
  352. bBackgroundPathing=0
  353. bUseBackgroundPathing=1
  354.  
  355. [MAIN]
  356. bEnableBorderRegion=1
  357. fLowPerfCombatantVoiceDistance=1000.0000
  358. iDetectionHighNumPicks=40
  359. fQuestScriptDelayTime=5.0000
  360. iLastHDRSetting=-1
  361.  
  362.  
  363. [Combat]
  364. bEnableBowZoom=1
  365. bDebugCombatAvoidance=0
  366. fMinBloodDamage=1.0000
  367. fHitVectorDelay=0.4000
  368. iShowHitVector=0
  369. fLowPerfNPCTargetLOSTimer=1.0000
  370. fHiPerfNPCTargetLOSTimer=0.5000
  371. iMaxHiPerfNPCTargetCount=4
  372. fLowPerfPCTargetLOSTimer=0.5000
  373. fHiPerfPCTargetLOSTimer=0.2500
  374. iMaxHiPerfPCTargetCount=4
  375. iMaxHiPerfCombatCount=4
  376.  
  377.  
  378. [HAVOK]
  379. bDisablePlayerCollision=0
  380. fJumpAnimDelay=0.2500
  381. bTreeTops=0
  382. iSimType=1
  383. bPreventHavokAddAll=0
  384. bPreventHavokAddClutter=0
  385. fMaxTime=0.0167
  386. bHavokDebug=0
  387. fRF=1000.0000
  388. fOD=0.9000
  389. fSE=0.3000
  390. fSD=0.9800
  391. iResetCounter=5
  392. fMoveLimitMass=95.0000
  393. iUpdateType=0
  394. bHavokPick=0
  395. fCameraCasterSize=1.0000
  396. iHavokSkipFrameCountTEST=0
  397. fHorseRunGravity=3.0000
  398. fQuadrupedPitchMult=1.0000
  399. iNumHavokThreads=3
  400. fChaseDeltaMult=0.0500
  401. iEntityBatchRemoveRate=100
  402. iMaxPicks=40
  403. bAddBipedWhenKeyframed=0
  404.  
  405.  
  406. [Interface]
  407. fDlgLookMult=0.3000
  408. fDlgLookAdj=0.0000
  409. fDlgLookDegStop=0.2000
  410. fDlgLookDegStart=2.0000
  411. fDlgFocus=2.1000
  412. fKeyRepeatInterval=50.0000
  413. fKeyRepeatTime=500.0000
  414. fActivatePickSphereRadius=16.0000
  415. fMenuModeAnimBlend=0.0000
  416. iSafeZoneX=20
  417. iSafeZoneY=20
  418. iSafeZoneXWide=20
  419. iSafeZoneYWide=20
  420. fMenuPlayerLightDiffuseBlue=0.8000
  421. fMenuPlayerLightDiffuseGreen=0.8000
  422. fMenuPlayerLightDiffuseRed=0.8000
  423. fMenuPlayerLightAmbientBlue=0.2500
  424. fMenuPlayerLightAmbientGreen=0.2500
  425. fMenuPlayerLightAmbientRed=0.2500
  426. bAllowConsole=1
  427. bActivatePickUseGamebryoPick=0
  428. iMaxViewCasterPicksGamebryo=10
  429. iMaxViewCasterPicksHavok=10
  430. iMaxViewCasterPicksFuzzy=5
  431. bUseFuzzyPicking=1
  432. fMenuBGBlurRadius=2.0000
  433.  
  434. [LoadingBar]
  435. iMoveBarWaitingMilliseconds=10
  436. iMoveBarChaseMilliseconds=100
  437. iMoveBarMaxMilliseconds=2500
  438. fLoadingSlideDelay=15.0000
  439. fPercentageOfBar3=0.1500
  440. fPercentageOfBar2=0.4400
  441. fPercentageOfBar1=0.3500
  442. fPercentageOfBar0=0.0600
  443. bShowSectionTimes=0
  444.  
  445. [Menu]
  446. fCreditsScrollSpeed=40.0000
  447. iConsoleTextYPos=890
  448. iConsoleTextXPos=30
  449. iConsoleVisibleLines=15
  450. iConsoleHistorySize=50
  451. rDebugTextColor=255,251,233
  452. iConsoleFont=3
  453. iDebugTextFont=3
  454.  
  455.  
  456.  
  457. [GamePlay]
  458. bDisableDynamicCrosshair=0
  459. bSaveOnTravel=0
  460. bSaveOnWait=0
  461. bSaveOnRest=0
  462. bCrossHair=1
  463. iDifficultyLevel=50
  464. bGeneralSubtitles=0
  465. bDialogueSubtitles=1
  466. bInstantLevelUp=0
  467. bHealthBarShowing=0
  468. fHealthBarFadeOutSpeed=1.0000
  469. fHealthBarSpeed=80.0000
  470. fHealthBarHeight=4.0000
  471. fHealthBarWidth=40.0000
  472. fHealthBarEmittanceFadeTime=0.5000
  473. fHealthBarEmittanceTime=1.5000
  474. STrackLevelUpPath=\\vault\TES4\LevelData\
  475. fDifficulty=0.0000
  476. bTrackLevelUps=1
  477. bAllowHavokGrabTheLiving=0
  478. bEssentialTakeNoDamage=1
  479. iDetectionPicks=21
  480. bSaveOnInteriorExteriorSwitch=1
  481.  
  482.  
  483. [Fonts]
  484. SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
  485. SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
  486. SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
  487. SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
  488. SFontFile_5=Data\Fonts\Handwritten.fnt
  489.  
  490.  
  491. [SpeedTree]
  492. iTreeClonesAllowed=1
  493. fCanopyShadowGrassMult=1.0000
  494. iCanopyShadowScale=512
  495. fTreeForceMaxBudAngle=-1.0000
  496. fTreeForceMinBudAngle=-1.0000
  497. fTreeForceLeafDimming=-1.0000
  498. fTreeForceBranchDimming=-1.0000
  499. fTreeForceCS=-1.0000
  500. fTreeForceLLA=-1.0000
  501. fTreeLODExponent=1.0000
  502. bEnableTrees=1
  503. bForceFullLOD=0
  504. fLODTreeMipMapLODBias=-0.5000
  505. fLocalTreeMipMapLODBias=-0.0000
  506.  
  507. [Debug]
  508. bDebugFaceGenCriticalSection=0
  509. bDebugFaceGenMultithreading=0
  510. bDebugSaveBuffer=0
  511.  
  512.  
  513. [BackgroundLoad]
  514. bBackgroundLoadLipFiles=0
  515. bLoadBackgroundFaceGen=0
  516. bUseMultiThreadedFaceGen=1
  517. bBackgroundCellLoads=1
  518. bLoadHelmetsInBackground=1
  519. iAnimationClonePerLoop=5
  520. bSelectivePurgeUnusedOnFastTravel=0
  521. bUseMultiThreadedTrees=1
  522. iPostProcessMillisecondsEditor=50
  523. iPostProcessMillisecondsLoadingQueuedPriority=100
  524. iPostProcessMilliseconds=25
  525. bUseBackgroundFileLoader=1
  526.  
  527.  
  528. [LOD]
  529. fLodDistance=500.0000
  530. bUseFaceGenLOD=0
  531. iLODTextureTiling=2
  532. iLODTextureSizePow2=8
  533. fLODNormalTextureBlend=0.5000
  534. bDisplayLODLand=1
  535. bDisplayLODBuildings=1
  536. bDisplayLODTrees=1
  537. bLODPopTrees=0
  538. bLODPopActors=0
  539. bLODPopItems=0
  540. bLODPopObjects=0
  541. fLODFadeOutMultActors=11.7500
  542. fLODFadeOutMultItems=11.5000
  543. fLODFadeOutMultObjects=11.5000
  544. fLODMultLandscape=1.0000
  545. fLODMultTrees=2.0000
  546. fLODMultActors=1.0000
  547. fLODMultItems=1.0000
  548. fLODMultObjects=1.0000
  549. iFadeNodeMinNearDistance=400
  550. fLODFadeOutPercent=0.9000
  551. fLODBoundRadiusMult=3.0000
  552. fTalkingDistance=2000.0000
  553.  
  554. fTreeLODMax=2.0000
  555. fTreeLODMin=0.0200
  556. fTreeLODDefault=1.2000
  557. fObjectLODMax=15.0000
  558. fObjectLODMin=1.0000
  559. fObjectLODDefault=5.0000
  560. fItemLODMax=15.0000
  561. fItemLODMin=1.0000
  562. fItemLODDefault=2.0000
  563. fActorLODMax=15.0000
  564. fActorLODMin=2.0000
  565. fActorLODDefault=5.0000
  566. bLODUseCombinedLandNormalMaps=1
  567. bForceHideLODLand=0
  568. fLODQuadMinLoadDistance=65536.0000
  569. fLODFadeOutActorMultInterior=1.0000
  570. fLODFadeOutItemMultInterior=1.0000
  571. fLODFadeOutObjectMultInterior=1.0000
  572. fLODFadeOutActorMultCity=1.0000
  573. fLODFadeOutItemMultCity=1.0000
  574. fLODFadeOutObjectMultCity=1.0000
  575. fLODFadeOutActorMultComplex=1.0000
  576. fLODFadeOutItemMultComplex=1.0000
  577. fLODFadeOutObjectMultComplex=1.0000
  578. fLODLandVerticalBias=0.0000
  579.  
  580. [Weather]
  581. fSunGlareSize=350.0000
  582. fSunBaseSize=250.0000
  583. bPrecipitation=0
  584. fAlphaReduce=1.0000
  585. SBumpFadeColor=255,255,255,255
  586. SLerpCloseColor=255,255,255,255
  587. SEnvReduceColor=255,255,255,255
  588.  
  589. [Voice]
  590. SFileTypeLTF=ltf
  591. SFileTypeLip=lip
  592. SFileTypeSource=wav
  593. SFileTypeGame=mp3
  594.  
  595.  
  596. [Grass]
  597. iMinGrassSize=120
  598. fGrassEndDistance=11000.0000
  599. fGrassStartFadeDistance=9000.0000
  600. bGrassPointLighting=0
  601. bDrawShaderGrass=1
  602. iGrassDensityEvalSize=2
  603. iMaxGrassTypesPerTexure=2
  604. fWaveOffsetRange=1.7500
  605. fGrassWindMagnitudeMax=30.9804
  606. fGrassWindMagnitudeMin=15.4902
  607. fTexturePctThreshold=0.2000
  608.  
  609. [Landscape]
  610. bCurrentCellOnly=0
  611. bPreventSafetyCheck=0
  612. fLandTextureTilingMult=2.0000
  613. fLandFriction=2.5000
  614. iLandBorder2B=0
  615. iLandBorder2G=0
  616. iLandBorder2R=0
  617. iLandBorder1B=0
  618. iLandBorder1G=255
  619. iLandBorder1R=255
  620.  
  621.  
  622. [bLightAttenuation]
  623. fQuadraticRadiusMult=1.0000
  624. fLinearRadiusMult=1.0000
  625. bOutQuadInLin=0
  626. fConstantValue=0.0000
  627. fQuadraticValue=16.0000
  628. fLinearValue=3.0000
  629. uQuadraticMethod=2
  630. uLinearMethod=1
  631. fFlickerMovement=8.0000
  632. bUseQuadratic=1
  633. bUseLinear=0
  634. bUseConstant=0
  635.  
  636.  
  637. [BlurShaderHDRInterior]
  638. fTargetLUM=1.0000
  639. fUpperLUMClamp=1.0000
  640. fEmissiveHDRMult=1.0000
  641. fEyeAdaptSpeed=0.5000
  642. fBrightScale=2.2500
  643. fBrightClamp=0.2250
  644. fBlurRadius=6.0000
  645. iNumBlurpasses=1
  646.  
  647.  
  648. [BlurShaderHDR]
  649. fTargetLUM=1.2000
  650. fUpperLUMClamp=1.0000
  651. fGrassDimmer=1.3000
  652. fTreeDimmer=1.2000
  653. fEmissiveHDRMult=1.0000
  654. fEyeAdaptSpeed=0.7000
  655. fSunlightDimmer=1.3000
  656. fSIEmmisiveMult=1.0000
  657. fSISpecularMult=1.0000
  658. fSkyBrightness=0.5000
  659. fSunBrightness=0.0000
  660. fBrightScale=1.5000
  661. fBrightClamp=0.3500
  662. fBlurRadius=4.0000
  663. iNumBlurpasses=2
  664. iBlendType=2
  665. bDoHighDynamicRange=1
  666.  
  667.  
  668. [BlurShader]
  669. fSunlightDimmer=1.0000
  670. fSIEmmisiveMult=1.0000
  671. fSISpecularMult=1.0000
  672. fSkyBrightness=0.5000
  673. fSunBrightness=0.0000
  674. fAlphaAddExterior=0.2000
  675. fAlphaAddInterior=0.5000
  676. iBlurTexSize=256
  677. fBlurRadius=0.0300
  678. iNumBlurpasses=1
  679. iBlendType=2
  680. bUseBlurShader=0
  681.  
  682.  
  683. [GethitShader]
  684. fBlurAmmount=0.5000
  685. fBlockedTexOffset=0.0010
  686. fHitTexOffset=0.0050
  687. [MESSAGES]
  688. bBlockMessageBoxes=0
  689. bSkipProgramFlows=1
  690. bAllowYesToAll=1
  691. bDisableWarning=1
  692. iFileLogging=0
  693. bSkipInitializationFlows=1
  694. [DistantLOD]
  695. bUseLODLandData=0
  696. fFadeDistance=12288.0000
  697. iDistantLODGroupWidth=8
  698. [GeneralWarnings]
  699. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  700.  
  701. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  702. This may result in errors. Saving again will clear this message
  703. but not necessarily fix any errors.
  704.  
  705. [Archive]
  706. SMasterMiscArchiveFileName=Oblivion - Misc.bsa
  707. SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
  708. SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
  709. SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
  710. SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
  711. SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
  712. SInvalidationFile=ArchiveInvalidation.txt
  713. iRetainFilenameOffsetTable=1
  714. iRetainFilenameStringTable=1
  715. iRetainDirectoryStringTable=1
  716. bCheckRuntimeCollisions=0
  717. bInvalidateOlderFiles=1
  718. bUseArchives=1
  719. SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
  720. [CameraPath]
  721. iTake=0
  722. SDirectoryName=TestCameraPath
  723. iFPS=60
  724. SNif=Test\CameraPath.nif
  725. [Absorb]
  726. fAbsorbGlowColorB=1.0000
  727. fAbsorbGlowColorG=0.6000
  728. fAbsorbGlowColorR=0.0000
  729. fAbsorbCoreColorB=1.0000
  730. fAbsorbCoreColorG=1.0000
  731. fAbsorbCoreColorR=1.0000
  732. iAbsorbNumBolts=1
  733. fAbsorbBoltGrowWidth=0.0000
  734. fAbsorbBoltSmallWidth=7.0000
  735. fAbsorbTortuosityVariance=2.0000
  736. fAbsorbSegmentVariance=7.0000
  737. fAbsorbBoltsRadius=5.0000
  738. [OPENMP]
  739. iThreads=10
  740. iOpenMPLevel=10
  741. [TestAllCells]
  742. bFileShowTextures=1
  743. bFileShowIcons=1
  744. bFileSkipIconChecks=0
  745. bFileTestLoad=0
  746. bFileNeededMessage=1
  747. bFileGoneMessage=1
  748. bFileSkipModelChecks=0
  749. bFileCheckModelCollision=0
  750. [CopyProtectionStrings]
  751. SCopyProtectionMessage2=Insert the Oblivion Disc.
  752. SCopyProtectionTitle2=Oblivion Disc Not Found
  753. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  754. SCopyProtectionTitle=CD-ROM Drive Not Found
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