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- This is a dump of miscellaneous addresses from my notes which might be useful to some people for testing. Everything is for 1.0, formatted for Bizhawk.
- A bunch of basic addresses can be found in this sheet, including some of the addresses below https://docs.google.com/spreadsheets/d/1Sl_ay1qPxTrs6xBTpVeqhKFrJjOGYyh3Tg1W0Ch5aHw/
- 801DAB70
- Last button used (B=0,CL=1,CD=2,CR=3), used for determining where to put a bottle (used for bottle duping)
- 801DAB71
- Model of item in hand (?), set to 0x12 to spoof empty bomb collection delay
- 801DAB72
- Item in hand, uses the usual item values. Set this to spoof quick draw/action swap.
- 801DAF1C (copy at 801DAF9C) Damage of last attack
- 40000000 Hammer JS
- 02000000 Kokiri JS
- 04000000 BGS JS
- 08000000 MS JS and Stick JS
- 00000100 Kokiri Slash (default)
- 00000200 MS Slash
- 00000400 BGS Slash
- 00000040 Hammer Slash
- 00000002 Stick Slash
- 801CA16C (4 bytes)
- Pointer to the actor Link is targeting
- 801CA168 (4 bytes)
- Pointer to the actor Navi's hovering over
- 801DB0B4 (4 bytes)
- Pointer to the actor you're going to talk to when 'talk' is on A
- 801C8728 (4 bytes)
- Pointer to the last actor targeted
- GIM-related addresses:
- 801DB09E
- 0x04 Indicates that you should be receiving an item, can be set for testing gim
- 0x08 Holding an object above head. Gives ground jump.
- 801DAE54
- Get item value
- 801DB282
- id for model of item held above head, determined by get item table
- 801DB0A2
- Set to 0x04 to mimic vine/ladder gid
- Equip swap-related addresses:
- 801D8E3C (2 bytes) Current item value the cursor is over. Default value is 0x03E7
- 801D8E3E (2 bytes) Last item screen item the cursor was over (this is what determines the item that gets equip swapped)
- 801D8E19 (also at 8011A644) Value of the last slot the cursor was over on the item screen
- 801D8E45 Last equipment screen item the cursor was over
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