SeedBorn

OoT Memory Addresses

Jun 22nd, 2018
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  1. This is a dump of miscellaneous addresses from my notes which might be useful to some people for testing. Everything is for 1.0, formatted for Bizhawk.
  2.  
  3. A bunch of basic addresses can be found in this sheet, including some of the addresses below https://docs.google.com/spreadsheets/d/1Sl_ay1qPxTrs6xBTpVeqhKFrJjOGYyh3Tg1W0Ch5aHw/
  4.  
  5. 801DAB70
  6. Last button used (B=0,CL=1,CD=2,CR=3), used for determining where to put a bottle (used for bottle duping)
  7. 801DAB71
  8. Model of item in hand (?), set to 0x12 to spoof empty bomb collection delay
  9. 801DAB72
  10. Item in hand, uses the usual item values. Set this to spoof quick draw/action swap.
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  12. 801DAF1C (copy at 801DAF9C) Damage of last attack
  13. 40000000 Hammer JS
  14. 02000000 Kokiri JS
  15. 04000000 BGS JS
  16. 08000000 MS JS and Stick JS
  17. 00000100 Kokiri Slash (default)
  18. 00000200 MS Slash
  19. 00000400 BGS Slash
  20. 00000040 Hammer Slash
  21. 00000002 Stick Slash
  22.  
  23. 801CA16C (4 bytes)
  24. Pointer to the actor Link is targeting
  25. 801CA168 (4 bytes)
  26. Pointer to the actor Navi's hovering over
  27. 801DB0B4 (4 bytes)
  28. Pointer to the actor you're going to talk to when 'talk' is on A
  29. 801C8728 (4 bytes)
  30. Pointer to the last actor targeted
  31.  
  32.  
  33. GIM-related addresses:
  34. 801DB09E
  35. 0x04 Indicates that you should be receiving an item, can be set for testing gim
  36. 0x08 Holding an object above head. Gives ground jump.
  37. 801DAE54
  38. Get item value
  39. 801DB282
  40. id for model of item held above head, determined by get item table
  41. 801DB0A2
  42. Set to 0x04 to mimic vine/ladder gid
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  44.  
  45. Equip swap-related addresses:
  46. 801D8E3C (2 bytes) Current item value the cursor is over. Default value is 0x03E7
  47. 801D8E3E (2 bytes) Last item screen item the cursor was over (this is what determines the item that gets equip swapped)
  48. 801D8E19 (also at 8011A644) Value of the last slot the cursor was over on the item screen
  49. 801D8E45 Last equipment screen item the cursor was over
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