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slippittydo

bh.cfg

Sep 13th, 2013
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  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]: 0x97
  5. Missile Color[Neutral]: 0x0A
  6. Missile Color[Partied]: 0x84
  7. Missile Color[Hostile]: 0x5B
  8.  
  9. Monster Color[Normal]: 0x5B
  10. Monster Color[Minion]: 0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]: 0x84
  13.  
  14. Reveal Map: True, None
  15. Show Monsters: True, None
  16. Show Missiles: False, None
  17. Force Light Radius: True, None
  18. Remove Weather: True, None
  19. Infravision: True, None
  20. Display Level Names: True, None
  21. RevealMode: 1
  22.  
  23. //Screen Info Configuration
  24. AutomapInfo[0]: Game Name: %GAMENAME%
  25. AutomapInfo[1]: Game Password: %GAMEPASS%
  26. AutomapInfo[2]: %LEVEL%
  27. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  28. AutomapInfo[4]: Ip: %GAMEIP%
  29. AutomapInfo[5]: %GAMETIME%
  30. AutomapInfo[6]: %REALTIME%
  31.  
  32. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  33. Quest Drop Warning: False
  34.  
  35. //Gamefilter Configuration
  36. GameListRefresh: 1500
  37.  
  38. //Bnet Configuration
  39. Show Last Game: False
  40. Fail To Join: 4000
  41.  
  42. //Character Configuration
  43. Character Stats VK_8
  44.  
  45. //Item Configuration
  46. Show Ethereal: True, None
  47. Show Sockets: True, None
  48. Show iLvl: True, None
  49. Show Rune Numbers: True, None
  50. Alt Item Style: True, None
  51. Color Mod: False, None
  52. Shorten Item Names: False, None
  53. Show Players Gear: VK_0
  54.  
  55. //AutoTele Configuration
  56. Display Messages: True, None
  57. Draw Path: True, None
  58. Draw Destination: True, None
  59. CP to cave: False, None
  60. Fast Teleport: False, None
  61.  
  62. Next Tele: VK_NUMPAD0
  63. Other Tele: VK_NUMPAD1
  64. Waypoint Tele: VK_NUMPAD2
  65. Prev Tele: VK_NUMPAD3
  66.  
  67. Path Color: 97
  68. Next Color: 0x97
  69. Other Color: 0x0A
  70. WP Color: 0x84
  71. Prev Color: 0x5B
  72.  
  73. //Party Configuration
  74. Party Enabled: False, VK_9
  75. Looting Enabled: False, VK_7
  76.  
  77. //Using Potions in Inventory
  78. Use Healing Potion: False, VK_NUMPADMULTIPLY
  79. Use Mana Potion: False, VK_NUMPADSUBTRACT
  80.  
  81. //Spam Filter Configuration
  82. Log Chat: False, None
  83. Log Blocks: False, None
  84. Enabled: False, None
  85. Autosave: False, None
  86. Log File: chatlog.txt
  87. Update URL:
  88. Token DB: tokens.db
  89.  
  90. // Slippitty's Config v1.0.2
  91. // Fog's Custom Config (Revision 4.0) for BH v0.1.4
  92. // Shoutout to underbent for updates of BH and a great wiki
  93. // Item Display Configuration
  94. Advanced Item Display: True, None
  95.  
  96. // Ignore 'junk' (Miscellaneous potions, quivers, etc.), potion and scroll renaming
  97. ItemDisplay[tsc]: %GREEN%¥ %WHITE%TP
  98. ItemDisplay[isc]: %GREEN%¥ %WHITE%ID
  99. ItemDisplay[vps]:
  100. ItemDisplay[yps]:
  101. ItemDisplay[wms]:
  102. ItemDisplay[gps]:
  103. ItemDisplay[ops]:
  104. ItemDisplay[gpm]:
  105. ItemDisplay[opm]:
  106. ItemDisplay[gpl]:
  107. ItemDisplay[opl]:
  108. ItemDisplay[hp1]: %RED%¥ %WHITE%H1
  109. ItemDisplay[hp2]: %RED%¥ %WHITE%H2
  110. ItemDisplay[hp3]: %RED%¥ %WHITE%H3
  111. ItemDisplay[hp4]: %RED%¥ %WHITE%H4
  112. ItemDisplay[hp5]: %RED%¥ %WHITE%H5
  113. ItemDisplay[mp1]: %BLUE%¥ %WHITE%M1
  114. ItemDisplay[mp2]: %BLUE%¥ %WHITE%M2
  115. ItemDisplay[mp3]: %BLUE%¥ %WHITE%M3
  116. ItemDisplay[mp4]: %BLUE%¥ %WHITE%M4
  117. ItemDisplay[mp5]: %BLUE%¥ %WHITE%M5
  118. ItemDisplay[rvs]: %PURPLE%¥ %WHITE%R1
  119. ItemDisplay[rvl]: %PURPLE%¥ %WHITE%R2
  120. ItemDisplay[aqv]:
  121. ItemDisplay[cqv]:
  122. ItemDisplay[key]:
  123.  
  124. // Minimap for following:
  125. // Ebug bases, 0os/4os eth TH/CA/GPA, Paladin Spirit and Exile bases
  126.  
  127. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>750]: %NAME%%MAP%%CONTINUE%
  128. ItemDisplay[WP8 ELT !7vo !7o7 !7wc !SUP ETH NMAG SOCK=0]: %NAME%%MAP%%CONTINUE%
  129. ItemDisplay[WP8 ELT !7vo !7o7 !7wc ETH SOCK=4]: %NAME%%MAP%%CONTINUE%
  130. ItemDisplay[CL3 ELT ETH NMAG RES>29 SOCK=0]: %NAME%%MAP%%CONTINUE%
  131. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE%
  132.  
  133. // GEMS
  134. // Colour coded indicator, truncated name
  135.  
  136. // Amethysts
  137. ItemDisplay[gcv]: %PURPLE%o %WHITE%Chipped
  138. ItemDisplay[gfv]: %PURPLE%o %WHITE%Flawed
  139. ItemDisplay[gsv]: %PURPLE%o %WHITE%Normal
  140. ItemDisplay[gzv]: %PURPLE%o %WHITE%Flawless
  141. ItemDisplay[gpv]: %PURPLE%o %WHITE%Perfect
  142.  
  143. // Topazes
  144. ItemDisplay[gcy]: %YELLOW%o %WHITE%Chipped
  145. ItemDisplay[gfy]: %YELLOW%o %WHITE%Flawed
  146. ItemDisplay[gsy]: %YELLOW%o %WHITE%Normal
  147. ItemDisplay[gly]: %YELLOW%o %WHITE%Flawless
  148. ItemDisplay[gpy]: %YELLOW%o %WHITE%Perfect
  149.  
  150. // Sapphires
  151. ItemDisplay[gcb]: %BLUE%o %WHITE%Chipped
  152. ItemDisplay[gfb]: %BLUE%o %WHITE%Flawed
  153. ItemDisplay[gsb]: %BLUE%o %WHITE%Normal
  154. ItemDisplay[glb]: %BLUE%o %WHITE%Flawless
  155. ItemDisplay[gpb]: %BLUE%o %WHITE%Perfect
  156.  
  157. // Emeralds
  158. ItemDisplay[gcg]: %GREEN%o %WHITE%Chipped
  159. ItemDisplay[gfg]: %GREEN%o %WHITE%Flawed
  160. ItemDisplay[gsg]: %GREEN%o %WHITE%Normal
  161. ItemDisplay[glg]: %GREEN%o %WHITE%Flawless
  162. ItemDisplay[gpg]: %GREEN%o %WHITE%Perfect
  163.  
  164. // Rubies
  165. ItemDisplay[gcr]: %RED%o %WHITE%Chipped
  166. ItemDisplay[gfr]: %RED%o %WHITE%Flawed
  167. ItemDisplay[gsr]: %RED%o %WHITE%Normal
  168. ItemDisplay[glr]: %RED%o %WHITE%Flawless
  169. ItemDisplay[gpr]: %RED%o %WHITE%Perfect
  170.  
  171. // Diamonds
  172. ItemDisplay[gcw]: o Chipped
  173. ItemDisplay[gfw]: o Flawed
  174. ItemDisplay[gsw]: o Normal
  175. ItemDisplay[glw]: o Flawless
  176. ItemDisplay[gpw]: o Perfect
  177.  
  178. // Skulls
  179. ItemDisplay[skc]: %GRAY%o %WHITE%Chipped
  180. ItemDisplay[skf]: %GRAY%o %WHITE%Flawed
  181. ItemDisplay[sku]: %GRAY%o %WHITE%Normal
  182. ItemDisplay[skl]: %GRAY%o %WHITE%Flawless
  183. ItemDisplay[skz]: %GRAY%o %WHITE%Perfect
  184.  
  185. // RUNES
  186. // El -> Fal: Grey Indicator, Orange text, no map icon
  187. // Lem -> Ist: Red Indicator, Orange text, red map icon
  188. // Gul -> Zod: Purple Indicator, Orange text, purple map icon
  189.  
  190. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  191. ItemDisplay[RUNE>24]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  192. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  193.  
  194. // Display rares, sets and uniques on the map with indicators
  195. // Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  196.  
  197. //Uniques
  198. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  199. ItemDisplay[UNI ci2]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  200. ItemDisplay[UNI ci1]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  201. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  202. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  203.  
  204. //Unique Hats - Gaze, Shako, Nightwings, Coa, Andy, Giant Skull, Griff
  205. ItemDisplay[UNI xh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  206. ItemDisplay[UNI uap]: %GOLD%%MAP%%NAME%%CONTINUE%
  207. ItemDisplay[UNI uhm]: %ORANGE%%MAP%%NAME%%CONTINUE%
  208. ItemDisplay[UNI urn]: %ORANGE%%MAP%%NAME%%CONTINUE%
  209. ItemDisplay[UNI usk]: %GOLD%%MAP%%NAME%%CONTINUE%
  210. ItemDisplay[UNI uh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  211. ItemDisplay[UNI ci3]: %ORANGE%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  212.  
  213. //Body Armor - ViperMagi, Eth Duriel, Ormus, ETH/Arkaine, Leviathan, Tyrael/Templar
  214. ItemDisplay[UNI xea]: %GOLD%%MAP%%NAME%%CONTINUE%
  215. ItemDisplay[UNI ETH xrs]: %GOLD%%MAP%%NAME%%CONTINUE%
  216. ItemDisplay[UNI uui]: %GOLD%%MAP%%NAME%%CONTINUE%
  217. ItemDisplay[UNI !ETH upl]: %GOLD%%MAP%%NAME%%CONTINUE%
  218. ItemDisplay[UNI ETH upl]: %ORANGE%%MAP%%NAME%%CONTINUE%
  219. ItemDisplay[UNI xhn]: %GOLD%%MAP%%NAME%%CONTINUE%
  220. ItemDisplay[UNI uld]: %GOLD%%MAP%%NAME%%CONTINUE%
  221. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  222.  
  223. //Shields - Stormshield
  224. ItemDisplay[UNI uit]: %GOLD%%MAP%%NAME%%CONTINUE%
  225.  
  226. //Gloves - Dracs, Steelrends
  227. ItemDisplay[UNI uvg]: %GOLD%%MAP%%NAME%%CONTINUE%
  228. ItemDisplay[UNI uhg]: %GOLD%%MAP%%NAME%%CONTINUE%
  229.  
  230. //Boots - Waterwalks, Travs, Gores, Marrow, Treks, Shadow Dancer
  231. ItemDisplay[UNI xvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  232. ItemDisplay[UNI xtb]: %GOLD%%MAP%%NAME%%CONTINUE%
  233. ItemDisplay[UNI xhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  234. ItemDisplay[UNI !ETH uvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  235. ItemDisplay[UNI ETH uvb]: %ORANGE%%MAP%%NAME%%CONTINUE%
  236. ItemDisplay[UNI umb]: %GOLD%%MAP%%NAME%%CONTINUE%
  237. ItemDisplay[UNI uhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  238.  
  239. //Belts - Arachnid, Dungo
  240. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
  241. ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%
  242.  
  243. //Class Armor - Jalal, Arreat, Humunc, HoZ
  244. ItemDisplay[UNI dra]: %GOLD%%MAP%%NAME%%CONTINUE%
  245. ItemDisplay[UNI baa]: %GOLD%%MAP%%NAME%%CONTINUE%
  246. ItemDisplay[UNI pa9]: %GOLD%%MAP%%NAME%%CONTINUE%
  247. ItemDisplay[UNI nea]: %GOLD%%MAP%%NAME%%CONTINUE%
  248.  
  249. //Misc
  250. ItemDisplay[UNI cm1]: %GOLD%%MAP%%NAME%%CONTINUE%
  251. ItemDisplay[UNI cm2]: %GOLD%%MAP%%NAME%%CONTINUE%
  252. ItemDisplay[UNI cm3]: %GOLD%%MAP%%NAME%%CONTINUE%
  253. ItemDisplay[UNI rin]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  254. ItemDisplay[UNI amu]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  255. ItemDisplay[UNI jew]: %GOLD%%MAP%%GOLD%%NAME%%CONTINUE%
  256.  
  257. //Weapons
  258. ItemDisplay[UNI ETH 72a]: %GOLD%%MAP%%NAME%%CONTINUE%
  259. ItemDisplay[UNI !ETH 7wa]: %GOLD%%MAP%%NAME%%CONTINUE%
  260. ItemDisplay[UNI ETH 7wa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  261. ItemDisplay[UNI 7fl]: %GOLD%%MAP%%NAME%%CONTINUE%
  262. ItemDisplay[UNI ETH 7s8]: %GOLD%%MAP%%NAME%%CONTINUE%
  263. ItemDisplay[UNI ETH 7pa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  264. ItemDisplay[UNI 6lw]: %GOLD%%MAP%%NAME%%CONTINUE%
  265. ItemDisplay[UNI 7sc]: %GOLD%%MAP%%NAME%%CONTINUE%
  266. ItemDisplay[UNI 7gw]: %ORANGE%%MAP%%NAME%%CONTINUE%
  267. ItemDisplay[UNI 7ws]: %GOLD%%MAP%%NAME%%CONTINUE%
  268.  
  269. //Class Weapons
  270. ItemDisplay[UNI 9tw]: %RED%O %GOLD%%MAP%%NAME%%CONTINUE%
  271. ItemDisplay[UNI oba]: %GOLD%%MAP%%NAME%%CONTINUE%
  272. ItemDisplay[UNI obc]: %GOLD%%MAP%%NAME%%CONTINUE%
  273. ItemDisplay[UNI obf]: %ORANGE%%MAP%%NAME%%CONTINUE%
  274. ItemDisplay[UNI ama]: %GOLD%%MAP%%NAME%%CONTINUE%
  275. ItemDisplay[UNI amf]: %GOLD%%MAP%%NAME%%CONTINUE%
  276.  
  277. //Optional Items
  278. //ItemDisplay[UNI xpl]: %GOLD%%MAP%%NAME%%CONTINUE%
  279. //ItemDisplay[UNI mgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  280. //ItemDisplay[UNI tgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  281. //ItemDisplay[UNI xsh]: %GOLD%%MAP%%NAME%%CONTINUE%
  282.  
  283. //Set Items
  284. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  285. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  286. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  287. ItemDisplay[SET ci0]: %RED%0 %GREEN%%NAME%%CONTINUE%
  288. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  289.  
  290. //Display - Tal Armor, Amulets, IK Armor, Gris Hat Wep Shield, Mav Hat
  291. ItemDisplay[SET urn]: %NAME%%GREEN%%MAP%%CONTINUE%
  292. ItemDisplay[SET paf]: %NAME%%GREEN%%MAP%%CONTINUE%
  293. ItemDisplay[SET 7ws]: %NAME%%GREEN%%MAP%%CONTINUE%
  294. ItemDisplay[SET uar]: %NAME%%GREEN%%MAP%%CONTINUE%
  295. ItemDisplay[SET uth]: %NAME%%GREEN%%MAP%%CONTINUE%
  296. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%MAP%%CONTINUE%
  297. ItemDisplay[SET ci3]: %PURPLE%0 %GREEN%%NAME%%MAP%%CONTINUE%
  298.  
  299. //Rares
  300. ItemDisplay[RARE rin]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  301. ItemDisplay[RARE amu]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  302. ItemDisplay[RARE ci0]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  303. ItemDisplay[RARE ci1]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  304. ItemDisplay[RARE ci2]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  305. ItemDisplay[RARE ci3]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  306.  
  307. //ItemDisplay[RARE !NORM !EXC]: %NAME%%YELLOW%%MAP%%CONTINUE%
  308.  
  309. // Display charms and jewels on the map, and white ilvl
  310. ItemDisplay[cm1]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
  311. ItemDisplay[cm2]: %NAME%%WHITE% [L%ILVL%]%BLUE%
  312. ItemDisplay[cm3]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
  313. ItemDisplay[jew]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
  314.  
  315. // Add ethereality, sockets, ilvl to the name
  316. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  317. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  318. ItemDisplay[]: %NAME% [L%ILVL%]
  319.  
  320. ItemDisplay[pk1]: %BLACK%%MAP%%ORANGE%%NAME%%CONTINUE%
  321. ItemDisplay[pk2]: %BLACK%%MAP%%ORANGE%%NAME%%CONTINUE%
  322. ItemDisplay[pk3]: %BLACK%%MAP%%ORANGE%%NAME%%CONTINUE%
  323.  
  324. //Gloams & Dolls
  325. Monster Color[118]: 0x9B
  326. Monster Color[119]: 0x9B
  327. Monster Color[120]: 0x9B
  328. Monster Color[121]: 0x9B
  329. Monster Color[639]: 0x9B
  330. Monster Color[640]: 0x9B
  331. Monster Color[641]: 0x9B
  332. Monster Color[733]: 0x9B
  333. Monster Color[212]: 0x9B
  334. Monster Color[213]: 0x9B
  335. Monster Color[214]: 0x9B
  336. Monster Color[215]: 0x9B
  337. Monster Color[216]: 0x9B
  338. Monster Color[690]: 0x9B
  339. Monster Color[691]: 0x9B
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