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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- ManualWeld26 = Instance.new("ManualWeld")
- ManualWeld27 = Instance.new("ManualWeld")
- ManualWeld28 = Instance.new("ManualWeld")
- ManualWeld29 = Instance.new("ManualWeld")
- ManualWeld30 = Instance.new("ManualWeld")
- ManualWeld31 = Instance.new("ManualWeld")
- ManualWeld32 = Instance.new("ManualWeld")
- ManualWeld33 = Instance.new("ManualWeld")
- ManualWeld34 = Instance.new("ManualWeld")
- ManualWeld35 = Instance.new("ManualWeld")
- ManualWeld36 = Instance.new("ManualWeld")
- ManualWeld37 = Instance.new("ManualWeld")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Motor6D40 = Instance.new("Motor6D")
- ManualWeld41 = Instance.new("ManualWeld")
- Motor6D42 = Instance.new("Motor6D")
- Motor6D43 = Instance.new("Motor6D")
- Motor6D44 = Instance.new("Motor6D")
- Motor6D45 = Instance.new("Motor6D")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Sound48 = Instance.new("Sound")
- SpecialMesh49 = Instance.new("SpecialMesh")
- ManualWeld50 = Instance.new("ManualWeld")
- ManualWeld51 = Instance.new("ManualWeld")
- ManualWeld52 = Instance.new("ManualWeld")
- Sound53 = Instance.new("Sound")
- Sound54 = Instance.new("Sound")
- Sound55 = Instance.new("Sound")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- SpecialMesh58 = Instance.new("SpecialMesh")
- Part59 = Instance.new("Part")
- SpecialMesh60 = Instance.new("SpecialMesh")
- Part61 = Instance.new("Part")
- SpecialMesh62 = Instance.new("SpecialMesh")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Part69 = Instance.new("Part")
- SpecialMesh70 = Instance.new("SpecialMesh")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- SpecialMesh74 = Instance.new("SpecialMesh")
- Part75 = Instance.new("Part")
- SpecialMesh76 = Instance.new("SpecialMesh")
- Part77 = Instance.new("Part")
- SpecialMesh78 = Instance.new("SpecialMesh")
- ManualWeld79 = Instance.new("ManualWeld")
- ManualWeld80 = Instance.new("ManualWeld")
- ManualWeld81 = Instance.new("ManualWeld")
- ManualWeld82 = Instance.new("ManualWeld")
- ManualWeld83 = Instance.new("ManualWeld")
- ManualWeld84 = Instance.new("ManualWeld")
- ManualWeld85 = Instance.new("ManualWeld")
- ManualWeld86 = Instance.new("ManualWeld")
- ManualWeld87 = Instance.new("ManualWeld")
- ManualWeld88 = Instance.new("ManualWeld")
- ManualWeld89 = Instance.new("ManualWeld")
- Humanoid90 = Instance.new("Humanoid")
- Part91 = Instance.new("Part")
- SpecialMesh92 = Instance.new("SpecialMesh")
- Decal93 = Instance.new("Decal")
- Decal94 = Instance.new("Decal")
- Decal95 = Instance.new("Decal")
- Decal96 = Instance.new("Decal")
- Decal97 = Instance.new("Decal")
- Decal98 = Instance.new("Decal")
- Part99 = Instance.new("Part")
- Motor6D100 = Instance.new("Motor6D")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- CharacterMesh103 = Instance.new("CharacterMesh")
- Part104 = Instance.new("Part")
- SpecialMesh105 = Instance.new("SpecialMesh")
- Sound106 = Instance.new("Sound")
- Script107 = Instance.new("Script")
- Sound108 = Instance.new("Sound")
- Script109 = Instance.new("Script")
- BodyColors110 = Instance.new("BodyColors")
- CharacterMesh111 = Instance.new("CharacterMesh")
- CharacterMesh112 = Instance.new("CharacterMesh")
- CharacterMesh113 = Instance.new("CharacterMesh")
- Model114 = Instance.new("Model")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- SpecialMesh117 = Instance.new("SpecialMesh")
- Part118 = Instance.new("Part")
- SpecialMesh119 = Instance.new("SpecialMesh")
- Part120 = Instance.new("Part")
- SpecialMesh121 = Instance.new("SpecialMesh")
- Part122 = Instance.new("Part")
- SpecialMesh123 = Instance.new("SpecialMesh")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- SpecialMesh129 = Instance.new("SpecialMesh")
- Part130 = Instance.new("Part")
- SpecialMesh131 = Instance.new("SpecialMesh")
- Part132 = Instance.new("Part")
- SpecialMesh133 = Instance.new("SpecialMesh")
- Part134 = Instance.new("Part")
- SpecialMesh135 = Instance.new("SpecialMesh")
- Part136 = Instance.new("Part")
- SpecialMesh137 = Instance.new("SpecialMesh")
- Part138 = Instance.new("Part")
- SpecialMesh139 = Instance.new("SpecialMesh")
- ManualWeld140 = Instance.new("ManualWeld")
- ManualWeld141 = Instance.new("ManualWeld")
- ManualWeld142 = Instance.new("ManualWeld")
- ManualWeld143 = Instance.new("ManualWeld")
- ManualWeld144 = Instance.new("ManualWeld")
- ManualWeld145 = Instance.new("ManualWeld")
- ManualWeld146 = Instance.new("ManualWeld")
- ManualWeld147 = Instance.new("ManualWeld")
- ManualWeld148 = Instance.new("ManualWeld")
- ManualWeld149 = Instance.new("ManualWeld")
- ManualWeld150 = Instance.new("ManualWeld")
- ManualWeld151 = Instance.new("ManualWeld")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Motor6D154 = Instance.new("Motor6D")
- ManualWeld155 = Instance.new("ManualWeld")
- Motor6D156 = Instance.new("Motor6D")
- Motor6D157 = Instance.new("Motor6D")
- Motor6D158 = Instance.new("Motor6D")
- Motor6D159 = Instance.new("Motor6D")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- SpecialMesh162 = Instance.new("SpecialMesh")
- ManualWeld163 = Instance.new("ManualWeld")
- ManualWeld164 = Instance.new("ManualWeld")
- ManualWeld165 = Instance.new("ManualWeld")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- SpecialMesh170 = Instance.new("SpecialMesh")
- Part171 = Instance.new("Part")
- SpecialMesh172 = Instance.new("SpecialMesh")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Part175 = Instance.new("Part")
- SpecialMesh176 = Instance.new("SpecialMesh")
- Part177 = Instance.new("Part")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Part185 = Instance.new("Part")
- SpecialMesh186 = Instance.new("SpecialMesh")
- Part187 = Instance.new("Part")
- SpecialMesh188 = Instance.new("SpecialMesh")
- ManualWeld189 = Instance.new("ManualWeld")
- ManualWeld190 = Instance.new("ManualWeld")
- ManualWeld191 = Instance.new("ManualWeld")
- ManualWeld192 = Instance.new("ManualWeld")
- ManualWeld193 = Instance.new("ManualWeld")
- ManualWeld194 = Instance.new("ManualWeld")
- ManualWeld195 = Instance.new("ManualWeld")
- ManualWeld196 = Instance.new("ManualWeld")
- ManualWeld197 = Instance.new("ManualWeld")
- ManualWeld198 = Instance.new("ManualWeld")
- ManualWeld199 = Instance.new("ManualWeld")
- Part200 = Instance.new("Part")
- SpecialMesh201 = Instance.new("SpecialMesh")
- Decal202 = Instance.new("Decal")
- Decal203 = Instance.new("Decal")
- Decal204 = Instance.new("Decal")
- Decal205 = Instance.new("Decal")
- Decal206 = Instance.new("Decal")
- Decal207 = Instance.new("Decal")
- Part208 = Instance.new("Part")
- Motor6D209 = Instance.new("Motor6D")
- Part210 = Instance.new("Part")
- SpecialMesh211 = Instance.new("SpecialMesh")
- CharacterMesh212 = Instance.new("CharacterMesh")
- Part213 = Instance.new("Part")
- SpecialMesh214 = Instance.new("SpecialMesh")
- CharacterMesh215 = Instance.new("CharacterMesh")
- Part216 = Instance.new("Part")
- SpecialMesh217 = Instance.new("SpecialMesh")
- BodyColors218 = Instance.new("BodyColors")
- CharacterMesh219 = Instance.new("CharacterMesh")
- CharacterMesh220 = Instance.new("CharacterMesh")
- CharacterMesh221 = Instance.new("CharacterMesh")
- Humanoid222 = Instance.new("Humanoid")
- Part223 = Instance.new("Part")
- SpecialMesh224 = Instance.new("SpecialMesh")
- CharacterMesh225 = Instance.new("CharacterMesh")
- Script226 = Instance.new("Script")
- BoolValue227 = Instance.new("BoolValue")
- Model0.Name = "SCP-096"
- Model0.Parent = mas
- Model0.PrimaryPart = Part47
- Part1.Name = "Left Arm"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.CanCollide = false
- Part1.Locked = true
- Part1.Elasticity = 0
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Friction = 2
- Part1.Size = Vector3.new(0.699999988, 4, 0.699999988)
- Part1.CFrame = CFrame.new(-15.3800001, 4.19000483, -61.0600014, 0.999999642, 0, -4.37113776e-08, 0, 0.99999994, 0, 4.37113883e-08, 0, 1)
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Position = Vector3.new(-15.3800001, 4.19000483, -61.0600014)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part2.Name = "LeftBlood"
- Part2.Parent = Part1
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Maroon")
- Part2.Rotation = Vector3.new(0, 0, 14.3400002)
- Part2.CanCollide = false
- Part2.Locked = true
- Part2.Elasticity = 0
- Part2.FormFactor = Enum.FormFactor.Custom
- Part2.Friction = 2
- Part2.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part2.CFrame = CFrame.new(-15.4529591, 1.46853161, -61.3350029, 0.968850613, -0.247643903, -3.55271368e-15, 0.247643992, 0.96885097, 0, 0, 0, 1)
- Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.Color = Color3.new(0.458824, 0, 0)
- Part2.Position = Vector3.new(-15.4529591, 1.46853161, -61.3350029)
- Part2.Orientation = Vector3.new(0, 0, 14.3400002)
- Part2.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh3.Name = "BloodMesh"
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "LeftBlood"
- Part4.Parent = Part1
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Maroon")
- Part4.Rotation = Vector3.new(7.17999983, -3.42999983, -11.04)
- Part4.CanCollide = false
- Part4.Locked = true
- Part4.Elasticity = 0
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Friction = 2
- Part4.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
- Part4.CFrame = CFrame.new(-15.5118666, 2.162678, -61.1623268, 0.979737043, 0.191166803, -0.0597421601, -0.1973349, 0.972368538, -0.124731049, 0.0342469923, 0.13399297, 0.99039036)
- Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.Color = Color3.new(0.458824, 0, 0)
- Part4.Position = Vector3.new(-15.5118666, 2.162678, -61.1623268)
- Part4.Orientation = Vector3.new(7.17000008, -3.44999981, -11.4699993)
- Part4.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh5.Name = "BloodMesh"
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Part6.Name = "LeftBlood"
- Part6.Parent = Part1
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Maroon")
- Part6.Rotation = Vector3.new(6.23999977, -2.33999991, -6.17999983)
- Part6.CanCollide = false
- Part6.Locked = true
- Part6.Elasticity = 0
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Friction = 2
- Part6.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part6.CFrame = CFrame.new(-15.5376072, 2.10509658, -61.1888199, 0.993347287, 0.107641697, -0.0409045629, -0.111511968, 0.987817883, -0.10853862, 0.0287229996, 0.112378009, 0.99325031)
- Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.Color = Color3.new(0.458824, 0, 0)
- Part6.Position = Vector3.new(-15.5376072, 2.10509658, -61.1888199)
- Part6.Orientation = Vector3.new(6.23000002, -2.3599999, -6.44000006)
- Part6.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh7.Name = "BloodMesh"
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Sphere
- Part8.Name = "LeftBlood"
- Part8.Parent = Part1
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Maroon")
- Part8.Rotation = Vector3.new(7.67999983, -2.07999992, -0.709999979)
- Part8.CanCollide = false
- Part8.Locked = true
- Part8.Elasticity = 0
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Friction = 2
- Part8.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part8.CFrame = CFrame.new(-15.5154533, 2.04018521, -61.0550003, 0.999266267, 0.0123745874, -0.0362281203, -0.017109992, 0.990904868, -0.133470923, 0.0342469998, 0.133993, 0.99039036)
- Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.Color = Color3.new(0.458824, 0, 0)
- Part8.Position = Vector3.new(-15.5154533, 2.04018521, -61.0550003)
- Part8.Orientation = Vector3.new(7.6699996, -2.08999991, -0.98999995)
- Part8.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh9.Name = "BloodMesh"
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Sphere
- Part10.Name = "LeftBlood"
- Part10.Parent = Part1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Maroon")
- Part10.Rotation = Vector3.new(7.67999983, -2.07999992, -0.709999979)
- Part10.CanCollide = false
- Part10.Locked = true
- Part10.Elasticity = 0
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Friction = 2
- Part10.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part10.CFrame = CFrame.new(-15.4986238, 2.31168985, -61.0349998, 0.999266267, 0.0123745874, -0.0362281203, -0.017109992, 0.990904868, -0.133470923, 0.0342469998, 0.133993, 0.99039036)
- Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.Color = Color3.new(0.458824, 0, 0)
- Part10.Position = Vector3.new(-15.4986238, 2.31168985, -61.0349998)
- Part10.Orientation = Vector3.new(7.6699996, -2.08999991, -0.98999995)
- Part10.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh11.Name = "BloodMesh"
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Sphere
- Part12.Name = "LeftBlood"
- Part12.Parent = Part1
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Maroon")
- Part12.Rotation = Vector3.new(6.23999977, -2.33999991, -6.17999983)
- Part12.CanCollide = false
- Part12.Locked = true
- Part12.Elasticity = 0
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Friction = 2
- Part12.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part12.CFrame = CFrame.new(-15.4948549, 2.3462646, -61.1710701, 0.993347287, 0.107641697, -0.0409045629, -0.111511968, 0.987817883, -0.10853862, 0.0287229996, 0.112378009, 0.99325031)
- Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.Color = Color3.new(0.458824, 0, 0)
- Part12.Position = Vector3.new(-15.4948549, 2.3462646, -61.1710701)
- Part12.Orientation = Vector3.new(6.23000002, -2.3599999, -6.44000006)
- Part12.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh13.Name = "BloodMesh"
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Sphere
- Part14.Name = "LeftBlood"
- Part14.Parent = Part1
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Maroon")
- Part14.Rotation = Vector3.new(0, 0, -6.30999994)
- Part14.CanCollide = false
- Part14.Locked = true
- Part14.Elasticity = 0
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Friction = 2
- Part14.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part14.CFrame = CFrame.new(-15.4986238, 2.31169081, -61.3150024, 0.993936658, 0.109947957, -3.55271368e-15, -0.109948009, 0.993937135, 0, -3.55271368e-15, 0, 1)
- Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.Color = Color3.new(0.458824, 0, 0)
- Part14.Position = Vector3.new(-15.4986238, 2.31169081, -61.3150024)
- Part14.Orientation = Vector3.new(0, 0, -6.30999994)
- Part14.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh15.Name = "BloodMesh"
- SpecialMesh15.Parent = Part14
- SpecialMesh15.MeshType = Enum.MeshType.Sphere
- Part16.Name = "LeftBlood"
- Part16.Parent = Part1
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Maroon")
- Part16.Rotation = Vector3.new(0, 0, 14.3400002)
- Part16.CanCollide = false
- Part16.Locked = true
- Part16.Elasticity = 0
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Friction = 2
- Part16.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part16.CFrame = CFrame.new(-15.532959, 1.72853208, -61.3150024, 0.968850374, -0.247643843, -3.55271368e-15, 0.247643963, 0.968850851, 0, 0, 0, 1)
- Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.Color = Color3.new(0.458824, 0, 0)
- Part16.Position = Vector3.new(-15.532959, 1.72853208, -61.3150024)
- Part16.Orientation = Vector3.new(0, 0, 14.3400002)
- Part16.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh17.Name = "BloodMesh"
- SpecialMesh17.Parent = Part16
- SpecialMesh17.MeshType = Enum.MeshType.Sphere
- Part18.Name = "LeftBlood"
- Part18.Parent = Part1
- Part18.Material = Enum.Material.SmoothPlastic
- Part18.BrickColor = BrickColor.new("Maroon")
- Part18.Rotation = Vector3.new(6.65999985, 0, 14.3400002)
- Part18.CanCollide = false
- Part18.Locked = true
- Part18.Elasticity = 0
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Friction = 2
- Part18.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part18.CFrame = CFrame.new(-15.5416269, 1.7622118, -61.1710701, 0.968850136, -0.247645155, 1.60996774e-06, 0.245973915, 0.962311149, -0.115990631, 0.0287229959, 0.112378053, 0.99325031)
- Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.Color = Color3.new(0.458824, 0, 0)
- Part18.Position = Vector3.new(-15.5416269, 1.7622118, -61.1710701)
- Part18.Orientation = Vector3.new(6.65999985, 0, 14.3400002)
- Part18.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh19.Name = "BloodMesh"
- SpecialMesh19.Parent = Part18
- SpecialMesh19.MeshType = Enum.MeshType.Sphere
- Part20.Name = "LeftBlood"
- Part20.Parent = Part1
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.BrickColor = BrickColor.new("Maroon")
- Part20.Rotation = Vector3.new(7.90999985, 0.75, 19.75)
- Part20.CanCollide = false
- Part20.Locked = true
- Part20.Elasticity = 0
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Friction = 2
- Part20.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part20.CFrame = CFrame.new(-15.532959, 1.72853136, -61.0349998, 0.941097379, -0.337877005, 0.0131699676, 0.336394906, 0.931603193, -0.137671828, 0.0342470035, 0.133993059, 0.99039036)
- Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.Color = Color3.new(0.458824, 0, 0)
- Part20.Position = Vector3.new(-15.532959, 1.72853136, -61.0349998)
- Part20.Orientation = Vector3.new(7.90999985, 0.75999999, 19.8500004)
- Part20.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh21.Name = "BloodMesh"
- SpecialMesh21.Parent = Part20
- SpecialMesh21.MeshType = Enum.MeshType.Sphere
- Part22.Name = "LeftBlood"
- Part22.Parent = Part1
- Part22.Material = Enum.Material.SmoothPlastic
- Part22.BrickColor = BrickColor.new("Maroon")
- Part22.Rotation = Vector3.new(7.90999985, 0.75, 19.75)
- Part22.CanCollide = false
- Part22.Locked = true
- Part22.Elasticity = 0
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.Friction = 2
- Part22.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part22.CFrame = CFrame.new(-15.4529591, 1.46853185, -61.0550003, 0.941097379, -0.337877005, 0.0131699676, 0.336394906, 0.931603193, -0.137671828, 0.0342470035, 0.133993059, 0.99039036)
- Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.Color = Color3.new(0.458824, 0, 0)
- Part22.Position = Vector3.new(-15.4529591, 1.46853185, -61.0550003)
- Part22.Orientation = Vector3.new(7.90999985, 0.75999999, 19.8500004)
- Part22.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh23.Name = "BloodMesh"
- SpecialMesh23.Parent = Part22
- SpecialMesh23.MeshType = Enum.MeshType.Sphere
- Part24.Name = "LeftBlood"
- Part24.Parent = Part1
- Part24.Material = Enum.Material.SmoothPlastic
- Part24.BrickColor = BrickColor.new("Maroon")
- Part24.Rotation = Vector3.new(6.65999985, 0, 14.3400002)
- Part24.CanCollide = false
- Part24.Locked = true
- Part24.Elasticity = 0
- Part24.FormFactor = Enum.FormFactor.Custom
- Part24.Friction = 2
- Part24.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part24.CFrame = CFrame.new(-15.4965792, 1.52145839, -61.1888199, 0.968850136, -0.247645155, 1.60996774e-06, 0.245973915, 0.962311149, -0.115990631, 0.0287229959, 0.112378053, 0.99325031)
- Part24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.Color = Color3.new(0.458824, 0, 0)
- Part24.Position = Vector3.new(-15.4965792, 1.52145839, -61.1888199)
- Part24.Orientation = Vector3.new(6.65999985, 0, 14.3400002)
- Part24.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh25.Name = "BloodMesh"
- SpecialMesh25.Parent = Part24
- SpecialMesh25.MeshType = Enum.MeshType.Sphere
- ManualWeld26.Name = "LeftBloodWeld"
- ManualWeld26.Parent = Part1
- ManualWeld26.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld26.C1 = CFrame.new(0.74464345, 2.6186347, 0.274999946, 0.968851089, 0.247644022, 0, -0.247644022, 0.968851089, 0, 0, 0, 1)
- ManualWeld26.Part0 = Part1
- ManualWeld26.Part1 = Part2
- ManualWeld27.Name = "LeftBloodWeld"
- ManualWeld27.Parent = Part1
- ManualWeld27.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld27.C1 = CFrame.new(-0.267363429, 2.01022983, -0.159405187, 0.97973752, -0.19733493, 0.0342469923, 0.191166908, 0.972368658, 0.13399297, -0.0597421899, -0.124731064, 0.99039036)
- ManualWeld27.Part0 = Part1
- ManualWeld27.Part1 = Part4
- ManualWeld28.Name = "LeftBloodWeld"
- ManualWeld28.Parent = Part1
- ManualWeld28.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld28.C1 = CFrame.new(-0.0722336769, 2.09095192, -0.104790494, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
- ManualWeld28.Part0 = Part1
- ManualWeld28.Part1 = Part6
- ManualWeld29.Name = "LeftBloodWeld"
- ManualWeld29.Parent = Part1
- ManualWeld29.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld29.C1 = CFrame.new(0.773041248, 2.55357885, -0.18157658, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
- ManualWeld29.Part0 = Part1
- ManualWeld29.Part1 = Part24
- ManualWeld30.Name = "LeftBloodWeld"
- ManualWeld30.Parent = Part1
- ManualWeld30.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld30.C1 = CFrame.new(0.983980536, 2.5100131, -0.378661513, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
- ManualWeld30.Part0 = Part1
- ManualWeld30.Part1 = Part22
- ManualWeld31.Name = "LeftBloodWeld"
- ManualWeld31.Parent = Part1
- ManualWeld31.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld31.C1 = CFrame.new(0.971120477, 2.23808646, -0.361621082, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
- ManualWeld31.Part0 = Part1
- ManualWeld31.Part1 = Part20
- ManualWeld32.Name = "LeftBloodWeld"
- ManualWeld32.Parent = Part1
- ManualWeld32.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld32.C1 = CFrame.new(0.7569561, 2.30874825, -0.171283931, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
- ManualWeld32.Part0 = Part1
- ManualWeld32.Part1 = Part18
- ManualWeld33.Name = "LeftBloodWeld"
- ManualWeld33.Parent = Part1
- ManualWeld33.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld33.C1 = CFrame.new(0.757763505, 2.34692192, 0.254999965, 0.968850851, 0.247643992, 0, -0.247643963, 0.96885097, 0, 0, 0, 1)
- ManualWeld33.Part0 = Part1
- ManualWeld33.Part1 = Part16
- ManualWeld34.Name = "LeftBloodWeld"
- ManualWeld34.Parent = Part1
- ManualWeld34.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld34.C1 = CFrame.new(-0.0886121988, 1.87996936, 0.254999936, 0.993937135, -0.109948024, 0, 0.109948009, 0.993937254, 0, 0, 0, 1)
- ManualWeld34.Part0 = Part1
- ManualWeld34.Part1 = Part14
- ManualWeld35.Name = "LeftBloodWeld"
- ManualWeld35.Parent = Part1
- ManualWeld35.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld35.C1 = CFrame.new(-0.0883179903, 1.84612477, -0.0944978446, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
- ManualWeld35.Part0 = Part1
- ManualWeld35.Part1 = Part12
- ManualWeld36.Name = "LeftBloodWeld"
- ManualWeld36.Parent = Part1
- ManualWeld36.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld36.C1 = CFrame.new(0.0855430365, 1.85934997, -0.279757857, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
- ManualWeld36.Part0 = Part1
- ManualWeld36.Part1 = Part10
- ManualWeld37.Name = "LeftBloodWeld"
- ManualWeld37.Parent = Part1
- ManualWeld37.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld37.C1 = CFrame.new(0.0983990431, 2.13127375, -0.296797723, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
- ManualWeld37.Part0 = Part1
- ManualWeld37.Part1 = Part8
- Part38.Name = "Left Leg"
- Part38.Parent = Model0
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.BrickColor = BrickColor.new("Institutional white")
- Part38.CanCollide = false
- Part38.Locked = true
- Part38.Elasticity = 0
- Part38.FormFactor = Enum.FormFactor.Symmetric
- Part38.Friction = 2
- Part38.Size = Vector3.new(1, 4, 1)
- Part38.CFrame = CFrame.new(-14.5, 2.00000525, -61, 0.999999642, 0, 4.37113812e-08, 0, 0.99999994, 0, -4.37113918e-08, 0, 1)
- Part38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part38.Position = Vector3.new(-14.5, 2.00000525, -61)
- Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part39.Name = "Torso"
- Part39.Parent = Model0
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Institutional white")
- Part39.CanCollide = false
- Part39.Locked = true
- Part39.Elasticity = 0
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Friction = 2
- Part39.Size = Vector3.new(2, 2, 1)
- Part39.CFrame = CFrame.new(-14, 5.00000477, -61, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
- Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part39.Position = Vector3.new(-14, 5.00000477, -61)
- Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Motor6D40.Name = "Neck"
- Motor6D40.Parent = Part39
- Motor6D40.C0 = CFrame.new(0, 1, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
- Motor6D40.C1 = CFrame.new(0, -0.5, 0, 0.99999994, 0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
- Motor6D40.Part0 = Part39
- Motor6D40.Part1 = Part47
- Motor6D40.MaxVelocity = 0.10000000149012
- ManualWeld41.Name = "RibsWeld"
- ManualWeld41.Parent = Part39
- ManualWeld41.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld41.C1 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld41.Part0 = Part39
- ManualWeld41.Part1 = Part223
- Motor6D42.Name = "Left Hip"
- Motor6D42.Parent = Part39
- Motor6D42.C0 = CFrame.new(-0.49999994, -0.910001636, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
- Motor6D42.C1 = CFrame.new(-5.96046448e-08, 2.08999825, -1.77635684e-15, -8.74227766e-08, 0, -0.999999881, 0, 0.99999994, 0, 1, 0, -8.74227766e-08)
- Motor6D42.Part0 = Part39
- Motor6D42.Part1 = Part38
- Motor6D42.MaxVelocity = 0.10000000149012
- Motor6D43.Name = "Right Hip"
- Motor6D43.Parent = Part39
- Motor6D43.C0 = CFrame.new(0.49999994, -0.910000026, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
- Motor6D43.C1 = CFrame.new(5.96046448e-08, 2.08999968, -1.77635684e-15, -8.74227766e-08, 0, 0.999999881, 0, 0.99999994, 0, -1, 0, -8.74227766e-08)
- Motor6D43.Part0 = Part39
- Motor6D43.Part1 = Part46
- Motor6D43.MaxVelocity = 0.10000000149012
- Motor6D44.Name = "Right Shoulder"
- Motor6D44.Parent = Part39
- Motor6D44.C0 = CFrame.new(1.00999999, 0.519999921, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
- Motor6D44.C1 = CFrame.new(-0.369999647, 1.32999969, 0.0600000545, 3.55271368e-15, 0, 0.999999881, 0, 0.99999994, 0, -1, 0, -3.55271368e-15)
- Motor6D44.Part0 = Part39
- Motor6D44.Part1 = Part56
- Motor6D44.MaxVelocity = 0.10000000149012
- Motor6D45.Name = "Left Shoulder"
- Motor6D45.Parent = Part39
- Motor6D45.C0 = CFrame.new(-1.00999987, 0.519999981, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
- Motor6D45.C1 = CFrame.new(0.370000005, 1.32999992, 0.0599999838, 3.55271368e-15, 0, -0.999999881, 0, 0.99999994, 0, 1, 0, -3.55271368e-15)
- Motor6D45.Part0 = Part39
- Motor6D45.Part1 = Part1
- Motor6D45.MaxVelocity = 0.10000000149012
- Part46.Name = "Right Leg"
- Part46.Parent = Model0
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.BrickColor = BrickColor.new("Institutional white")
- Part46.CanCollide = false
- Part46.Locked = true
- Part46.Elasticity = 0
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Friction = 2
- Part46.Size = Vector3.new(1, 4, 1)
- Part46.CFrame = CFrame.new(-13.5, 2.00000525, -61, 0.999999642, 0, -4.37113812e-08, 0, 0.99999994, 0, 4.37113918e-08, 0, 1)
- Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part46.Position = Vector3.new(-13.5, 2.00000525, -61)
- Part46.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part47.Name = "Head"
- Part47.Parent = Model0
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Institutional white")
- Part47.CanCollide = false
- Part47.Locked = true
- Part47.Elasticity = 0
- Part47.FormFactor = Enum.FormFactor.Symmetric
- Part47.Friction = 2
- Part47.Size = Vector3.new(2, 1, 1)
- Part47.CFrame = CFrame.new(-14, 6.50000477, -61, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- Part47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part47.Position = Vector3.new(-14, 6.50000477, -61)
- Part47.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Sound48.Name = "Idle"
- Sound48.Parent = Part47
- Sound48.SoundId = "rbxassetid://893111990"
- Sound48.Volume = 1
- Sound48.Looped = true
- SpecialMesh49.Name = "HeadMesh"
- SpecialMesh49.Parent = Part47
- SpecialMesh49.MeshId = "rbxassetid://36869983"
- SpecialMesh49.Scale = Vector3.new(0.800000012, 1, 0.800000012)
- SpecialMesh49.TextureId = "rbxassetid://367967552"
- SpecialMesh49.MeshType = Enum.MeshType.FileMesh
- SpecialMesh49.Scale = Vector3.new(0.800000012, 1, 0.800000012)
- ManualWeld50.Name = "LeftEyeWeld"
- ManualWeld50.Parent = Part47
- ManualWeld50.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld50.C1 = CFrame.new(-0.24999994, -0.200500607, 0.370300114, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld50.Part0 = Part47
- ManualWeld50.Part1 = Part104
- ManualWeld51.Name = "RightEyeWeld"
- ManualWeld51.Parent = Part47
- ManualWeld51.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld51.C1 = CFrame.new(0.25, -0.200999975, 0.370000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld51.Part0 = Part47
- ManualWeld51.Part1 = Part101
- ManualWeld52.Name = "MouthWeld"
- ManualWeld52.Parent = Part47
- ManualWeld52.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld52.C1 = CFrame.new(0, 0.829999804, 0.5200001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld52.Part0 = Part47
- ManualWeld52.Part1 = Part91
- Sound53.Name = "Screaming"
- Sound53.Parent = Part47
- Sound53.SoundId = "rbxassetid://896401706"
- Sound53.Volume = 2
- Sound53.Looped = true
- Sound54.Name = "Damage5"
- Sound54.Parent = Part47
- Sound54.SoundId = "rbxassetid://896480138"
- Sound54.Volume = 2
- Sound55.Name = "Panic"
- Sound55.Parent = Part47
- Sound55.SoundId = "rbxassetid://893112228"
- Sound55.Volume = 2
- Part56.Name = "Right Arm"
- Part56.Parent = Model0
- Part56.Material = Enum.Material.SmoothPlastic
- Part56.BrickColor = BrickColor.new("Institutional white")
- Part56.CanCollide = false
- Part56.Locked = true
- Part56.Elasticity = 0
- Part56.FormFactor = Enum.FormFactor.Symmetric
- Part56.Friction = 2
- Part56.Size = Vector3.new(0.699999988, 4, 0.699999988)
- Part56.CFrame = CFrame.new(-12.6200008, 4.1900053, -61.0600014, 0.999999642, 0, 4.37113776e-08, 0, 0.99999994, 0, -4.37113883e-08, 0, 1)
- Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part56.Position = Vector3.new(-12.6200008, 4.1900053, -61.0600014)
- Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part57.Name = "RightBlood"
- Part57.Parent = Part56
- Part57.Material = Enum.Material.SmoothPlastic
- Part57.BrickColor = BrickColor.new("Maroon")
- Part57.Rotation = Vector3.new(6.23999977, 2.33999991, 6.17999983)
- Part57.CanCollide = false
- Part57.Locked = true
- Part57.Elasticity = 0
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Friction = 2
- Part57.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part57.CFrame = CFrame.new(-12.5351458, 2.34626579, -61.1710701, 0.993347287, -0.107641712, 0.0409044735, 0.111511968, 0.987817883, -0.10853862, -0.0287229102, 0.112378001, 0.99325031)
- Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.Color = Color3.new(0.458824, 0, 0)
- Part57.Position = Vector3.new(-12.5351458, 2.34626579, -61.1710701)
- Part57.Orientation = Vector3.new(6.23000002, 2.3599999, 6.44000006)
- Part57.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh58.Name = "BloodMesh"
- SpecialMesh58.Parent = Part57
- SpecialMesh58.MeshType = Enum.MeshType.Sphere
- Part59.Name = "RightBlood"
- Part59.Parent = Part56
- Part59.Material = Enum.Material.SmoothPlastic
- Part59.BrickColor = BrickColor.new("Maroon")
- Part59.Rotation = Vector3.new(0, 0, -14.3400002)
- Part59.CanCollide = false
- Part59.Locked = true
- Part59.Elasticity = 0
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.Friction = 2
- Part59.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part59.CFrame = CFrame.new(-12.4970417, 1.72853279, -61.3150024, 0.968850374, 0.247643843, -8.94069103e-08, -0.247643963, 0.968850851, 0, 8.66220518e-08, 2.21411049e-08, 1)
- Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.Color = Color3.new(0.458824, 0, 0)
- Part59.Position = Vector3.new(-12.4970417, 1.72853279, -61.3150024)
- Part59.Orientation = Vector3.new(0, 0, -14.3400002)
- Part59.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh60.Name = "BloodMesh"
- SpecialMesh60.Parent = Part59
- SpecialMesh60.MeshType = Enum.MeshType.Sphere
- Part61.Name = "RightBlood"
- Part61.Parent = Part56
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Maroon")
- Part61.Rotation = Vector3.new(7.67999983, 2.07999992, 0.709999979)
- Part61.CanCollide = false
- Part61.Locked = true
- Part61.Elasticity = 0
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Friction = 2
- Part61.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part61.CFrame = CFrame.new(-12.5145483, 2.04018569, -61.0550003, 0.999266267, -0.0123745985, 0.0362280309, 0.017109992, 0.990904868, -0.133470923, -0.0342469104, 0.133993, 0.99039036)
- Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Color = Color3.new(0.458824, 0, 0)
- Part61.Position = Vector3.new(-12.5145483, 2.04018569, -61.0550003)
- Part61.Orientation = Vector3.new(7.6699996, 2.08999991, 0.98999995)
- Part61.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh62.Name = "BloodMesh"
- SpecialMesh62.Parent = Part61
- SpecialMesh62.MeshType = Enum.MeshType.Sphere
- Part63.Name = "RightBlood"
- Part63.Parent = Part56
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Maroon")
- Part63.Rotation = Vector3.new(7.67999983, 2.07999992, 0.709999979)
- Part63.CanCollide = false
- Part63.Locked = true
- Part63.Elasticity = 0
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Friction = 2
- Part63.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part63.CFrame = CFrame.new(-12.5313768, 2.31169033, -61.0349998, 0.999266267, -0.0123745985, 0.0362280309, 0.017109992, 0.990904868, -0.133470923, -0.0342469104, 0.133993, 0.99039036)
- Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.Color = Color3.new(0.458824, 0, 0)
- Part63.Position = Vector3.new(-12.5313768, 2.31169033, -61.0349998)
- Part63.Orientation = Vector3.new(7.6699996, 2.08999991, 0.98999995)
- Part63.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh64.Name = "BloodMesh"
- SpecialMesh64.Parent = Part63
- SpecialMesh64.MeshType = Enum.MeshType.Sphere
- Part65.Name = "RightBlood"
- Part65.Parent = Part56
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Maroon")
- Part65.Rotation = Vector3.new(0, 0, 6.30999994)
- Part65.CanCollide = false
- Part65.Locked = true
- Part65.Elasticity = 0
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Friction = 2
- Part65.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part65.CFrame = CFrame.new(-12.5313768, 2.31169105, -61.3150024, 0.993936658, -0.109947957, -8.94069103e-08, 0.109948009, 0.993937135, 0, 8.88649367e-08, -9.83012249e-09, 1)
- Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.Color = Color3.new(0.458824, 0, 0)
- Part65.Position = Vector3.new(-12.5313768, 2.31169105, -61.3150024)
- Part65.Orientation = Vector3.new(0, 0, 6.30999994)
- Part65.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh66.Name = "BloodMesh"
- SpecialMesh66.Parent = Part65
- SpecialMesh66.MeshType = Enum.MeshType.Sphere
- Part67.Name = "RightBlood"
- Part67.Parent = Part56
- Part67.Material = Enum.Material.SmoothPlastic
- Part67.BrickColor = BrickColor.new("Maroon")
- Part67.Rotation = Vector3.new(6.65999985, 0, -14.3400002)
- Part67.CanCollide = false
- Part67.Locked = true
- Part67.Elasticity = 0
- Part67.FormFactor = Enum.FormFactor.Custom
- Part67.Friction = 2
- Part67.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part67.CFrame = CFrame.new(-12.4883747, 1.76221228, -61.1710701, 0.968850136, 0.247645155, -1.69877126e-06, -0.245973915, 0.962311149, -0.115990631, -0.0287229083, 0.112378076, 0.99325031)
- Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.Color = Color3.new(0.458824, 0, 0)
- Part67.Position = Vector3.new(-12.4883747, 1.76221228, -61.1710701)
- Part67.Orientation = Vector3.new(6.65999985, 0, -14.3400002)
- Part67.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh68.Name = "BloodMesh"
- SpecialMesh68.Parent = Part67
- SpecialMesh68.MeshType = Enum.MeshType.Sphere
- Part69.Name = "RightBlood"
- Part69.Parent = Part56
- Part69.Material = Enum.Material.SmoothPlastic
- Part69.BrickColor = BrickColor.new("Maroon")
- Part69.Rotation = Vector3.new(7.90999985, -0.75, -19.75)
- Part69.CanCollide = false
- Part69.Locked = true
- Part69.Elasticity = 0
- Part69.FormFactor = Enum.FormFactor.Custom
- Part69.Friction = 2
- Part69.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part69.CFrame = CFrame.new(-12.4970427, 1.72853184, -61.0349998, 0.941097379, 0.337877005, -0.013170057, -0.336394906, 0.931603193, -0.137671828, -0.0342469178, 0.133993089, 0.99039036)
- Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.Color = Color3.new(0.458824, 0, 0)
- Part69.Position = Vector3.new(-12.4970427, 1.72853184, -61.0349998)
- Part69.Orientation = Vector3.new(7.90999985, -0.75999999, -19.8500004)
- Part69.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh70.Name = "BloodMesh"
- SpecialMesh70.Parent = Part69
- SpecialMesh70.MeshType = Enum.MeshType.Sphere
- Part71.Name = "RightBlood"
- Part71.Parent = Part56
- Part71.Material = Enum.Material.SmoothPlastic
- Part71.BrickColor = BrickColor.new("Maroon")
- Part71.Rotation = Vector3.new(7.90999985, -0.75, -19.75)
- Part71.CanCollide = false
- Part71.Locked = true
- Part71.Elasticity = 0
- Part71.FormFactor = Enum.FormFactor.Custom
- Part71.Friction = 2
- Part71.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part71.CFrame = CFrame.new(-12.5770426, 1.46853209, -61.0550003, 0.941097379, 0.337877005, -0.013170057, -0.336394906, 0.931603193, -0.137671828, -0.0342469178, 0.133993089, 0.99039036)
- Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.Color = Color3.new(0.458824, 0, 0)
- Part71.Position = Vector3.new(-12.5770426, 1.46853209, -61.0550003)
- Part71.Orientation = Vector3.new(7.90999985, -0.75999999, -19.8500004)
- Part71.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh72.Name = "BloodMesh"
- SpecialMesh72.Parent = Part71
- SpecialMesh72.MeshType = Enum.MeshType.Sphere
- Part73.Name = "RightBlood"
- Part73.Parent = Part56
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Maroon")
- Part73.Rotation = Vector3.new(6.65999985, 0, -14.3400002)
- Part73.CanCollide = false
- Part73.Locked = true
- Part73.Elasticity = 0
- Part73.FormFactor = Enum.FormFactor.Custom
- Part73.Friction = 2
- Part73.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part73.CFrame = CFrame.new(-12.5334215, 1.52145815, -61.1888199, 0.968850136, 0.247645155, -1.69877126e-06, -0.245973915, 0.962311149, -0.115990631, -0.0287229083, 0.112378076, 0.99325031)
- Part73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part73.Color = Color3.new(0.458824, 0, 0)
- Part73.Position = Vector3.new(-12.5334215, 1.52145815, -61.1888199)
- Part73.Orientation = Vector3.new(6.65999985, 0, -14.3400002)
- Part73.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh74.Name = "BloodMesh"
- SpecialMesh74.Parent = Part73
- SpecialMesh74.MeshType = Enum.MeshType.Sphere
- Part75.Name = "RightBlood"
- Part75.Parent = Part56
- Part75.Material = Enum.Material.SmoothPlastic
- Part75.BrickColor = BrickColor.new("Maroon")
- Part75.Rotation = Vector3.new(6.23999977, 2.33999991, 6.17999983)
- Part75.CanCollide = false
- Part75.Locked = true
- Part75.Elasticity = 0
- Part75.FormFactor = Enum.FormFactor.Custom
- Part75.Friction = 2
- Part75.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part75.CFrame = CFrame.new(-12.4923944, 2.10509729, -61.1888199, 0.993347287, -0.107641712, 0.0409044735, 0.111511968, 0.987817883, -0.10853862, -0.0287229102, 0.112378001, 0.99325031)
- Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.Color = Color3.new(0.458824, 0, 0)
- Part75.Position = Vector3.new(-12.4923944, 2.10509729, -61.1888199)
- Part75.Orientation = Vector3.new(6.23000002, 2.3599999, 6.44000006)
- Part75.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh76.Name = "BloodMesh"
- SpecialMesh76.Parent = Part75
- SpecialMesh76.MeshType = Enum.MeshType.Sphere
- Part77.Name = "RightBlood"
- Part77.Parent = Part56
- Part77.Material = Enum.Material.SmoothPlastic
- Part77.BrickColor = BrickColor.new("Maroon")
- Part77.Rotation = Vector3.new(7.17999983, 3.42999983, 11.04)
- Part77.CanCollide = false
- Part77.Locked = true
- Part77.Elasticity = 0
- Part77.FormFactor = Enum.FormFactor.Custom
- Part77.Friction = 2
- Part77.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
- Part77.CFrame = CFrame.new(-12.5181351, 2.1626792, -61.1623268, 0.979737043, -0.191166803, 0.0597420707, 0.1973349, 0.972368538, -0.124731049, -0.0342469029, 0.133992955, 0.99039036)
- Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.Color = Color3.new(0.458824, 0, 0)
- Part77.Position = Vector3.new(-12.5181351, 2.1626792, -61.1623268)
- Part77.Orientation = Vector3.new(7.17000008, 3.44999981, 11.4699993)
- Part77.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh78.Name = "BloodMesh"
- SpecialMesh78.Parent = Part77
- SpecialMesh78.MeshType = Enum.MeshType.Sphere
- ManualWeld79.Name = "RightBloodWeld"
- ManualWeld79.Parent = Part56
- ManualWeld79.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld79.C1 = CFrame.new(0.118118286, 1.84289479, -0.0932706892, 0.993347764, 0.111511983, -0.0287229102, -0.107641764, 0.987818003, 0.112378001, 0.0409044921, -0.108538635, 0.99325031)
- ManualWeld79.Part0 = Part56
- ManualWeld79.Part1 = Part57
- ManualWeld80.Name = "RightBloodWeld"
- ManualWeld80.Parent = Part56
- ManualWeld80.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld80.C1 = CFrame.new(-0.728698134, 2.35435104, 0.254999906, 0.968850851, -0.247643992, 8.66220518e-08, 0.247643963, 0.96885097, 2.21411049e-08, -8.9406953e-08, 0, 1)
- ManualWeld80.Part0 = Part56
- ManualWeld80.Part1 = Part59
- ManualWeld81.Name = "RightBloodWeld"
- ManualWeld81.Parent = Part56
- ManualWeld81.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld81.C1 = CFrame.new(-0.0684205294, 2.13090253, -0.295710862, 0.999266744, 0.0171099957, -0.0342469104, -0.0123746051, 0.990904987, 0.133993, 0.0362280458, -0.133470953, 0.99039036)
- ManualWeld81.Part0 = Part56
- ManualWeld81.Part1 = Part61
- ManualWeld82.Name = "RightBloodWeld"
- ManualWeld82.Parent = Part56
- ManualWeld82.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld82.C1 = CFrame.new(-0.055564642, 1.85897875, -0.278671026, 0.999266744, 0.0171099957, -0.0342469104, -0.0123746051, 0.990904987, 0.133993, 0.0362280458, -0.133470953, 0.99039036)
- ManualWeld82.Part0 = Part56
- ManualWeld82.Part1 = Part63
- ManualWeld83.Name = "RightBloodWeld"
- ManualWeld83.Parent = Part56
- ManualWeld83.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld83.C1 = CFrame.new(0.118430495, 1.87667108, 0.254999876, 0.993937135, 0.109948024, 8.88649367e-08, -0.109948009, 0.993937254, -9.83012249e-09, -8.9406953e-08, 0, 1)
- ManualWeld83.Part0 = Part56
- ManualWeld83.Part1 = Part65
- ManualWeld84.Name = "RightBloodWeld"
- ManualWeld84.Parent = Part56
- ManualWeld84.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld84.C1 = CFrame.new(-0.727890253, 2.31617785, -0.17128402, 0.968850613, -0.245973945, -0.0287229083, 0.247645274, 0.962311268, 0.112378076, -1.69877205e-06, -0.115990646, 0.99325031)
- ManualWeld84.Part0 = Part56
- ManualWeld84.Part1 = Part67
- ManualWeld85.Name = "RightBloodWeld"
- ManualWeld85.Parent = Part56
- ManualWeld85.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld85.C1 = CFrame.new(-0.942887425, 2.24822283, -0.362016201, 0.941097856, -0.336394966, -0.0342469178, 0.337877154, 0.931603312, 0.133993089, -0.0131700635, -0.137671858, 0.99039036)
- ManualWeld85.Part0 = Part56
- ManualWeld85.Part1 = Part69
- ManualWeld86.Name = "RightBloodWeld"
- ManualWeld86.Parent = Part56
- ManualWeld86.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld86.C1 = CFrame.new(-0.955747247, 2.52014947, -0.379056633, 0.941097856, -0.336394966, -0.0342469178, 0.337877154, 0.931603312, 0.133993089, -0.0131700635, -0.137671858, 0.99039036)
- ManualWeld86.Part0 = Part56
- ManualWeld86.Part1 = Part71
- ManualWeld87.Name = "RightBloodWeld"
- ManualWeld87.Parent = Part56
- ManualWeld87.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld87.C1 = CFrame.new(-0.743975878, 2.56100893, -0.181576699, 0.968850613, -0.245973945, -0.0287229083, 0.247645274, 0.962311268, 0.112378076, -1.69877205e-06, -0.115990646, 0.99325031)
- ManualWeld87.Part0 = Part56
- ManualWeld87.Part1 = Part73
- ManualWeld88.Name = "RightBloodWeld"
- ManualWeld88.Parent = Part56
- ManualWeld88.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld88.C1 = CFrame.new(0.102034211, 2.0877223, -0.103563368, 0.993347764, 0.111511983, -0.0287229102, -0.107641764, 0.987818003, 0.112378001, 0.0409044921, -0.108538635, 0.99325031)
- ManualWeld88.Part0 = Part56
- ManualWeld88.Part1 = Part75
- ManualWeld89.Name = "RightBloodWeld"
- ManualWeld89.Parent = Part56
- ManualWeld89.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld89.C1 = CFrame.new(0.29675585, 2.00449395, -0.157612935, 0.97973752, 0.19733493, -0.0342469029, -0.191166908, 0.972368658, 0.133992955, 0.0597421005, -0.124731064, 0.99039036)
- ManualWeld89.Part0 = Part56
- ManualWeld89.Part1 = Part77
- Humanoid90.Name = "SCP"
- Humanoid90.Parent = Model0
- Humanoid90.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- Humanoid90.HealthDisplayDistance = 0
- Humanoid90.NameDisplayDistance = 0
- Humanoid90.NameOcclusion = Enum.NameOcclusion.EnemyOcclusion
- Humanoid90.RightLeg = Part46
- Humanoid90.LeftLeg = Part38
- Humanoid90.Torso = Part99
- Humanoid90.Health = inf
- Humanoid90.MaxHealth = inf
- Humanoid90.WalkSpeed = 10
- Part91.Name = "Mouth"
- Part91.Parent = Model0
- Part91.Material = Enum.Material.SmoothPlastic
- Part91.BrickColor = BrickColor.new("Institutional white")
- Part91.CanCollide = false
- Part91.Locked = true
- Part91.Elasticity = 0
- Part91.FormFactor = Enum.FormFactor.Custom
- Part91.Friction = 2
- Part91.Size = Vector3.new(0.819999993, 1.76999998, 0.519999981)
- Part91.CFrame = CFrame.new(-14, 5.67000484, -61.5200005, 0.999999523, 0, 0, 0, 1, 0, 0, 0, 1)
- Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part91.Position = Vector3.new(-14, 5.67000484, -61.5200005)
- Part91.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh92.Name = "MouthMesh"
- SpecialMesh92.Parent = Part91
- SpecialMesh92.MeshType = Enum.MeshType.Sphere
- Decal93.Name = "MouthTexture"
- Decal93.Parent = Part91
- Decal93.Texture = "rbxassetid://367968232"
- Decal93.Face = Enum.NormalId.Left
- Decal94.Name = "MouthTexture"
- Decal94.Parent = Part91
- Decal94.Texture = "rbxassetid://367968249"
- Decal94.Face = Enum.NormalId.Right
- Decal95.Name = "MouthTexture"
- Decal95.Parent = Part91
- Decal95.Texture = "rbxassetid://367968261"
- Decal95.Face = Enum.NormalId.Bottom
- Decal96.Name = "MouthTexture"
- Decal96.Parent = Part91
- Decal96.Texture = "rbxassetid://367968217"
- Decal96.Face = Enum.NormalId.Back
- Decal97.Name = "MouthTexture"
- Decal97.Parent = Part91
- Decal97.Texture = "rbxassetid://367968261"
- Decal97.Face = Enum.NormalId.Top
- Decal98.Name = "MouthTexture"
- Decal98.Parent = Part91
- Decal98.Texture = "rbxassetid://413176929"
- Part99.Name = "HumanoidRootPart"
- Part99.Parent = Model0
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Institutional white")
- Part99.Transparency = 1
- Part99.CanCollide = false
- Part99.Locked = true
- Part99.Elasticity = 0
- Part99.FormFactor = Enum.FormFactor.Symmetric
- Part99.Friction = 2
- Part99.Size = Vector3.new(2, 2, 1)
- Part99.CFrame = CFrame.new(-14, 5.00000477, -61, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part99.Position = Vector3.new(-14, 5.00000477, -61)
- Part99.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Motor6D100.Name = "RootJoint"
- Motor6D100.Parent = Part99
- Motor6D100.C0 = CFrame.new(0, 0, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
- Motor6D100.C1 = CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
- Motor6D100.Part0 = Part99
- Motor6D100.Part1 = Part39
- Motor6D100.MaxVelocity = 0.10000000149012
- Part101.Name = "Right Eye"
- Part101.Parent = Model0
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Institutional white")
- Part101.CanCollide = false
- Part101.Locked = true
- Part101.Elasticity = 0
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Friction = 2
- Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part101.CFrame = CFrame.new(-14.25, 6.70100498, -61.3699989, 0.999999523, 0, 0, 0, 1, 0, 0, 0, 1)
- Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part101.Position = Vector3.new(-14.25, 6.70100498, -61.3699989)
- Part101.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh102.Name = "RightEyeMesh"
- SpecialMesh102.Parent = Part101
- SpecialMesh102.MeshId = "rbxassetid://82326541"
- SpecialMesh102.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh102.TextureId = "rbxassetid://369019120"
- SpecialMesh102.MeshType = Enum.MeshType.FileMesh
- SpecialMesh102.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- CharacterMesh103.Name = "SCP-096 Left Arm"
- CharacterMesh103.Parent = Model0
- CharacterMesh103.MeshId = 75390829
- CharacterMesh103.BaseTextureId = 255692783
- CharacterMesh103.BodyPart = Enum.BodyPart.LeftArm
- CharacterMesh103.OverlayTextureId = 255692783
- Part104.Name = "Left Eye"
- Part104.Parent = Model0
- Part104.Material = Enum.Material.SmoothPlastic
- Part104.BrickColor = BrickColor.new("Institutional white")
- Part104.CanCollide = false
- Part104.Locked = true
- Part104.Elasticity = 0
- Part104.FormFactor = Enum.FormFactor.Custom
- Part104.Friction = 2
- Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part104.CFrame = CFrame.new(-13.75, 6.70050526, -61.3703003, 0.999999523, 0, 0, 0, 1, 0, 0, 0, 1)
- Part104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part104.Position = Vector3.new(-13.75, 6.70050526, -61.3703003)
- Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh105.Name = "LeftEyeMesh"
- SpecialMesh105.Parent = Part104
- SpecialMesh105.MeshId = "rbxassetid://82326541"
- SpecialMesh105.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh105.TextureId = "rbxassetid://369019120"
- SpecialMesh105.MeshType = Enum.MeshType.FileMesh
- SpecialMesh105.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- Sound106.Name = "Hush"
- Sound106.Parent = Model0
- Sound106.SoundId = "rbxassetid://881685702"
- Sound106.Volume = 2
- Sound106.Looped = true
- Script107.Name = "Respawn"
- Script107.Parent = Model0
- table.insert(cors,sandbox(Script107,function()
- --[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]]--
- local PlayerSpawning=false; --[[ Change this to true if you want the NPC to spawn like a player, and change this to false if you want the NPC to spawn at it's current position. ]]--
- local AdvancedRespawnScript=script;
- repeat Wait(0)until script and script.Parent and script.Parent.ClassName=="Model";
- local SCP096=AdvancedRespawnScript.Parent;
- if AdvancedRespawnScript and SCP096 and SCP096:FindFirstChild("Thumbnail")then
- SCP096:FindFirstChild("Thumbnail"):Destroy();
- end;
- local GameDerbis=Game:GetService("Debris");
- local SCP096Humanoid;
- for _,Child in pairs(SCP096:GetChildren())do
- if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
- SCP096Humanoid=Child;
- end;
- end;
- local Respawndant=SCP096:Clone();
- if PlayerSpawning then --[[ LOOK AT LINE: 2. ]]--
- coroutine.resume(coroutine.create(function()
- if SCP096 and SCP096Humanoid and SCP096Humanoid:FindFirstChild("Status")and not SCP096Humanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns")then
- SpawnModel=Instance.new("Model");
- SpawnModel.Parent=SCP096Humanoid.Status;
- SpawnModel.Name="AvalibleSpawns";
- else
- SpawnModel=SCP096Humanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns");
- end;
- function FindSpawn(SearchValue)
- local PartsArchivable=SearchValue:GetChildren();
- for AreaSearch=1,#PartsArchivable do
- if PartsArchivable[AreaSearch].className=="SpawnLocation"then
- local PositionValue=Instance.new("Vector3Value",SpawnModel);
- PositionValue.Value=PartsArchivable[AreaSearch].Position;
- PositionValue.Name=PartsArchivable[AreaSearch].Duration;
- end;
- FindSpawn(PartsArchivable[AreaSearch]);
- end;
- end;
- FindSpawn(Game:GetService("Workspace"));
- local SpawnChilden=SpawnModel:GetChildren();
- if#SpawnChilden>0 then
- local SpawnItself=SpawnChilden[math.random(1,#SpawnChilden)];
- local RespawningForceField=Instance.new("ForceField");
- RespawningForceField.Parent=SCP096;
- RespawningForceField.Name="SpawnForceField";
- GameDerbis:AddItem(RespawningForceField,SpawnItself.Name);
- SCP096:MoveTo(SpawnItself.Value+Vector3.new(0,3.5,0));
- else
- if SCP096:FindFirstChild("SpawnForceField")then
- SCP096:FindFirstChild("SpawnForceField"):Destroy();
- end;
- SCP096:MoveTo(Vector3.new(0,115,0));
- end;
- end));
- end;
- function Respawn()
- Wait(5);
- Respawndant.Parent=SCP096.Parent;
- Respawndant:makeJoints();
- Respawndant:FindFirstChild("Head"):MakeJoints();
- Respawndant:FindFirstChild("Torso"):MakeJoints();
- SCP096:remove();
- end;
- if AdvancedRespawnScript and SCP096 and SCP096Humanoid then
- SCP096Humanoid.Died:connect(Respawn);
- end;
- --[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]]--
- end))
- Sound108.Name = "Notice"
- Sound108.Parent = Model0
- Sound108.SoundId = "rbxassetid://893113166"
- Sound108.Volume = 2
- Script109.Name = "Main"
- Script109.Parent = Model0
- table.insert(cors,sandbox(Script109,function()
- --[[ By: Brutez. ]]--
- local SCP096Script=script;
- repeat Wait(0);until script and script.Parent and script.Parent.ClassName=="Model"and script.Parent:FindFirstChild("Head")and script.Parent:FindFirstChild("Torso")and script.Parent:FindFirstChild("HumanoidRootPart");
- local SCP096=SCP096Script.Parent;
- if SCP096Script and SCP096 and SCP096:FindFirstChild("Thumbnail")then
- SCP096:FindFirstChild("Thumbnail"):Destroy();
- end
- local Hush=SCP096:FindFirstChild("Hush");
- local Notice=SCP096:FindFirstChild("Notice");
- local SCP096Humanoid;
- for _,Child in pairs(SCP096:GetChildren())do
- if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
- SCP096Humanoid=Child;
- end;
- end;
- local CanSee=false;
- local Pathing=false;
- local SCP096Head=SCP096:FindFirstChild("Head");
- local Damage5=SCP096Head:FindFirstChild("Damage5");
- local Idle=SCP096Head:FindFirstChild("Idle");
- local Panic=SCP096Head:FindFirstChild("Panic");
- local Screaming=SCP096Head:FindFirstChild("Screaming");
- local SCP096HumanoidRootPart=SCP096:FindFirstChild("HumanoidRootPart");
- local SCP096Torso=SCP096:FindFirstChild("Torso");
- local AttackDebounce=false;
- local Chasing=false;
- function raycast(Spos,vec,currentdist)
- local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(Spos+(vec*.05),vec*currentdist),SCP096);
- if hit2~=nil and pos2 then
- if hit2.Name=="Handle" and not hit2.CanCollide or string.sub(hit2.Name,1,6)=="Effect"and not hit2.CanCollide then
- local currentdist=currentdist-(pos2-Spos).magnitude;
- return raycast(pos2,vec,currentdist);
- end;
- end;
- return hit2,pos2;
- end;
- function RayCast(Position,Direction,MaxDistance,IgnoreList)
- return Game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position,Direction.unit*(MaxDistance or 999.999)),IgnoreList);
- end;
- Spawn(function()
- while Wait(0)do
- if SCP096Script and SCP096 and SCP096HumanoidRootPart and SCP096Head and SCP096Humanoid and SCP096Humanoid.Health~=0 then
- local TargetPoint=SCP096Humanoid.TargetPoint;
- local Blockage,BlockagePos=RayCast((SCP096HumanoidRootPart.CFrame+CFrame.new(SCP096HumanoidRootPart.Position,Vector3.new(TargetPoint.X,SCP096HumanoidRootPart.Position.Y,TargetPoint.Z)).lookVector*(SCP096HumanoidRootPart.Size.Z/2)).p,SCP096HumanoidRootPart.CFrame.lookVector,(SCP096HumanoidRootPart.Size.Z*2.5),{SCP096,SCP096})
- local Jumpable=false;
- if Blockage then
- Jumpable=true;
- if Blockage and Blockage.Parent and Blockage.Parent.ClassName~="Workspace"then
- local BlockageHumanoid;
- for _,Child in pairs(Blockage.Parent:GetChildren())do
- if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
- BlockageHumanoid=Child;
- end;
- end;
- if Blockage and Blockage:IsA("Terrain")then
- local CellPos=Blockage:WorldToCellPreferSolid((BlockagePos-Vector3.new(0,2,0)));
- local CellMaterial,CellShape,CellOrientation=Blockage:GetCell(CellPos.X,CellPos.Y,CellPos.Z);
- if CellMaterial==Enum.CellMaterial.Water then
- Jumpable=false;
- end;
- elseif BlockageHumanoid or Blockage.ClassName=="TrussPart"or Blockage.ClassName=="WedgePart"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Hat"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Tool"then
- Jumpable=false;
- end;
- end;
- if SCP096Script and SCP096 and SCP096Humanoid and SCP096Humanoid.Health~=0 and not SCP096Humanoid.Sit and Jumpable then
- SCP096Humanoid.Jump=true;
- end;
- end;
- end;
- end;
- end);
- local DynamicWander=true;
- while Wait(0)do
- if Game~=nil and Game:GetService("Workspace")~=nil and not Game:GetService("Workspace"):FindFirstChild("BrutezCredit")then
- local BrutezCredit=Instance.new("Hint",Game:GetService("Workspace"));
- BrutezCredit.Name="BrutezCredit";
- BrutezCredit.Text="The creator of this game wants to thank Brutez for his SCP-096 script! Kudos!";
- BrutezCredit.Archivable=false;
- end
- if SCP096Script and SCP096 and SCP096Humanoid then
- SCP096Humanoid.CameraOffset=Vector3.new(0,0,0);
- SCP096Humanoid.DisplayDistanceType="None";
- SCP096Humanoid.HealthDisplayDistance=0;
- SCP096Humanoid.Name="SCP";
- SCP096Humanoid.NameDisplayDistance=0;
- SCP096Humanoid.NameOcclusion="EnemyOcclusion";
- SCP096Humanoid.Archivable=true;
- SCP096Humanoid.AutoRotate=true;
- SCP096Humanoid.MaxHealth=99999e99999;
- SCP096Humanoid.Health=99999e99999;
- SCP096Humanoid.JumpPower=100;
- SCP096Humanoid.MaxSlopeAngle=89.9;
- if not Chasing then
- local SwitchWander=math.random(1,2000);
- if SwitchWander==1 and not DynamicWander then
- DynamicWander=true;
- elseif SwitchWander==1 and DynamicWander then
- DynamicWander=false;
- end;
- local WalkChance=math.random(1,100);
- if WalkChance==1 and SCP096Script and SCP096 and SCP096:FindFirstChild("Torso")and SCP096:FindFirstChild("Head")and SCP096Humanoid and SCP096Humanoid.Health~=0 and not DynamicWander then
- SCP096Humanoid:MoveTo(Game:GetService("Workspace"):FindFirstChild("Terrain").Position+Vector3.new(math.random(-2048,2048),0,math.random(-2048,2048)),Game:GetService("Workspace"):FindFirstChild("Terrain"));
- elseif SCP096Script and SCP096 and SCP096Torso and SCP096Head and SCP096Humanoid and SCP096Humanoid.Health~=0 and DynamicWander then
- local WanderAngle=(math.random()-0.5)*1;
- local RotatingLookVector=CFrame.Angles(0,WanderAngle,0)*SCP096Torso.CFrame.lookVector;
- SCP096Humanoid:MoveTo(SCP096Torso.Position+6*RotatingLookVector,SCP096Torso);
- end;
- SCP096Humanoid.WalkSpeed=10;
- else
- SCP096Humanoid=50;
- end;
- end;
- if SCP096Script and SCP096 and Hush and Hush.IsPlaying then
- Hush:Stop();
- end;
- if SCP096Script and SCP096 and Idle and not Idle.IsPlaying then
- Idle:Play();
- end;
- if SCP096Script and SCP096 and Panic and Panic.IsPlaying then
- Panic:Stop();
- end;
- if SCP096Script and SCP096 and Screaming and Screaming.IsPlaying then
- Screaming:Stop();
- end;
- local NoticeDistance=10;
- local TargetTorso;
- for _,TargetModel in pairs(Game:GetService("Workspace"):GetChildren())do
- if TargetModel.className=="Model"and TargetModel~=SCP096 and TargetModel.Name~=SCP096.Name and TargetModel:FindFirstChild("Torso")and TargetModel:FindFirstChild("Head")then
- local TargetPart=TargetModel:FindFirstChild("Torso");
- local FoundHumanoid;
- for _,Child in pairs(TargetModel:GetChildren())do
- if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
- FoundHumanoid=Child;
- end;
- end;
- if TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-SCP096HumanoidRootPart.Position).magnitude<NoticeDistance then
- TargetTorso=TargetPart;
- NoticeDistance=(TargetPart.Position-SCP096HumanoidRootPart.Position).magnitude;
- AttackDebounce=true;
- Spawn(function()
- Chasing=true;
- if SCP096Script and SCP096 and Idle then
- Notice:Play();
- end;
- if SCP096Script and SCP096 and Hush and Hush.IsPlaying then
- Hush:Stop();
- end;
- if SCP096Script and SCP096 and Idle and Idle.IsPlaying then
- Idle:Stop();
- end;
- if SCP096Script and SCP096 and Panic then
- Panic:Play();
- end;
- if SCP096Script and SCP096 and Screaming and Screaming.IsPlaying then
- Screaming:Stop();
- end;
- SCP096Humanoid.WalkSpeed=0;
- SCP096Humanoid:MoveTo(SCP096HumanoidRootPart.Position+(SCP096HumanoidRootPart.Position-SCP096HumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
- Wait(30);
- if SCP096Script and SCP096 and Hush and not Hush.IsPlaying then
- Hush:Play();
- end;
- if SCP096Script and SCP096 and Idle and Idle.IsPlaying then
- Idle:Stop();
- end;
- if SCP096Script and SCP096 and Panic and Panic.IsPlaying then
- Panic:Stop();
- end;
- if SCP096Script and SCP096 and Screaming and not Screaming.IsPlaying then
- Screaming:Play();
- end;
- SCP096Humanoid.WalkSpeed=50;
- Spawn(function()
- while Wait(0)do
- local hit,pos=raycast(SCP096HumanoidRootPart.Position,(TargetPart.Position-SCP096HumanoidRootPart.Position).unit,500)
- if hit and hit.Parent and hit.Parent.ClassName=="Model"and hit.Parent:FindFirstChild("Torso")and hit.Parent:FindFirstChild("Head")then
- CanSee=true;
- else
- CanSee=false;
- end;
- end;
- end);
- repeat
- Wait(0)
- if CanSee then
- SCP096:FindFirstChild("MainAnimation"):FindFirstChild("CanSee").Value=true;
- SCP096Humanoid:MoveTo(TargetPart.Position+(TargetPart.Position-SCP096HumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
- elseif not CanSee then
- SCP096:FindFirstChild("MainAnimation"):FindFirstChild("CanSee").Value=false;
- end;
- if not CanSee and not Pathing then
- Spawn(function()
- Pathing=true;
- local RenderedPath=game:GetService("PathfindingService"):ComputeRawPathAsync(SCP096Torso.Position,TargetPart.Position,500);
- local RenderedPathCoordinates=RenderedPath:GetPointCoordinates();
- for _=1,#RenderedPathCoordinates do
- if not CanSee then
- local Point=RenderedPathCoordinates[_];
- local PathTimer=0;
- repeat Wait(0);
- SCP096Humanoid:MoveTo(Point);PathTimer=PathTimer+1;
- if PathTimer>15 or CanSee then
- break;
- end;
- until(SCP096Torso.Position-Point).Magnitude<7 or PathTimer>15 or CanSee;
- if PathTimer>15 or CanSee then
- break;
- end;
- end;
- end;
- Pathing=false;
- end);
- end;
- if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and (TargetPart.Position-SCP096HumanoidRootPart.Position).magnitude<10 then
- Damage5:Play();
- FoundHumanoid:TakeDamage(99999e99999);
- end
- until TargetModel.Parent==nil or TargetPart.Parent==nil or FoundHumanoid.Parent==nil or TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health==0;
- Chasing=false;
- end);
- repeat Wait(0);until not Chasing;
- CanSee=false;
- AttackDebounce=false
- end;
- end;
- end;
- end;
- --[[ By: Brutez. ]]--
- end))
- BodyColors110.Parent = Model0
- BodyColors110.HeadColor = BrickColor.new("Institutional white")
- BodyColors110.LeftArmColor = BrickColor.new("Institutional white")
- BodyColors110.LeftLegColor = BrickColor.new("Institutional white")
- BodyColors110.RightArmColor = BrickColor.new("Institutional white")
- BodyColors110.RightLegColor = BrickColor.new("Institutional white")
- BodyColors110.TorsoColor = BrickColor.new("Institutional white")
- CharacterMesh111.Name = "SCP-096 Right Arm"
- CharacterMesh111.Parent = Model0
- CharacterMesh111.MeshId = 75390843
- CharacterMesh111.BaseTextureId = 255692783
- CharacterMesh111.BodyPart = Enum.BodyPart.RightArm
- CharacterMesh111.OverlayTextureId = 255692783
- CharacterMesh112.Name = "SCP-096 Right Leg"
- CharacterMesh112.Parent = Model0
- CharacterMesh112.MeshId = 32328627
- CharacterMesh112.BaseTextureId = 255692783
- CharacterMesh112.BodyPart = Enum.BodyPart.RightLeg
- CharacterMesh112.OverlayTextureId = 255692783
- CharacterMesh113.Name = "SCP-096 Torso"
- CharacterMesh113.Parent = Model0
- CharacterMesh113.MeshId = 27493004
- CharacterMesh113.BaseTextureId = 255693950
- CharacterMesh113.BodyPart = Enum.BodyPart.Torso
- CharacterMesh113.OverlayTextureId = 255693950
- Model114.Name = "Thumbnail"
- Model114.Parent = Model0
- Model114.PrimaryPart = Part161
- Part115.Name = "Left Arm"
- Part115.Parent = Model114
- Part115.Material = Enum.Material.SmoothPlastic
- Part115.BrickColor = BrickColor.new("Institutional white")
- Part115.Rotation = Vector3.new(159.589996, 6.38999987, 55.6899986)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.Locked = true
- Part115.Elasticity = 0
- Part115.FormFactor = Enum.FormFactor.Symmetric
- Part115.Friction = 2
- Part115.Size = Vector3.new(0.699999988, 4, 0.699999988)
- Part115.CFrame = CFrame.new(-16.1382923, 5.41604805, -50.549305, 0.560107708, -0.820919693, 0.111219972, -0.752303779, -0.560254037, -0.346633017, 0.346869349, 0.110480584, -0.931383669)
- Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part115.Position = Vector3.new(-16.1382923, 5.41604805, -50.549305)
- Part115.Orientation = Vector3.new(20.2799988, 173.190002, -126.68)
- Part115.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part116.Name = "LeftBlood"
- Part116.Parent = Part115
- Part116.Material = Enum.Material.SmoothPlastic
- Part116.BrickColor = BrickColor.new("Maroon")
- Part116.Rotation = Vector3.new(159.589996, 6.38999987, 70.0299988)
- Part116.Anchored = true
- Part116.CanCollide = false
- Part116.Locked = true
- Part116.Elasticity = 0
- Part116.FormFactor = Enum.FormFactor.Custom
- Part116.Friction = 2
- Part116.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part116.CFrame = CFrame.new(-13.9756317, 7.09097481, -50.6191521, 0.339365065, -0.934056163, 0.111219995, -0.867613792, -0.356499195, -0.346633047, 0.363424569, 0.0211391058, -0.931383669)
- Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.Color = Color3.new(0.458824, 0, 0)
- Part116.Position = Vector3.new(-13.9756317, 7.09097481, -50.6191521)
- Part116.Orientation = Vector3.new(20.2799988, 173.190002, -112.339996)
- Part116.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh117.Name = "BloodMesh"
- SpecialMesh117.Parent = Part116
- SpecialMesh117.MeshType = Enum.MeshType.Sphere
- Part118.Name = "LeftBlood"
- Part118.Parent = Part115
- Part118.Material = Enum.Material.SmoothPlastic
- Part118.BrickColor = BrickColor.new("Maroon")
- Part118.Rotation = Vector3.new(166.569992, 10.3199997, 43.4199982)
- Part118.Anchored = true
- Part118.CanCollide = false
- Part118.Locked = true
- Part118.Elasticity = 0
- Part118.FormFactor = Enum.FormFactor.Custom
- Part118.Friction = 2
- Part118.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
- Part118.CFrame = CFrame.new(-14.5592604, 6.68653679, -50.7237206, 0.714563489, -0.676259816, 0.179083332, -0.638373554, -0.735035419, -0.228476703, 0.28614217, 0.04893893, -0.956936538)
- Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.Color = Color3.new(0.458824, 0, 0)
- Part118.Position = Vector3.new(-14.5592604, 6.68653679, -50.7237206)
- Part118.Orientation = Vector3.new(13.21, 169.399994, -139.029999)
- Part118.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh119.Name = "BloodMesh"
- SpecialMesh119.Parent = Part118
- SpecialMesh119.MeshType = Enum.MeshType.Sphere
- Part120.Name = "LeftBlood"
- Part120.Parent = Part115
- Part120.Material = Enum.Material.SmoothPlastic
- Part120.BrickColor = BrickColor.new("Maroon")
- Part120.Rotation = Vector3.new(165.119995, 10.1799994, 48.579998)
- Part120.Anchored = true
- Part120.CanCollide = false
- Part120.Locked = true
- Part120.Elasticity = 0
- Part120.FormFactor = Enum.FormFactor.Custom
- Part120.Friction = 2
- Part120.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part120.CFrame = CFrame.new(-14.5293541, 6.74734402, -50.7143364, 0.651118577, -0.738129556, 0.176659822, -0.694780469, -0.673362195, -0.252711535, 0.305489838, 0.0418052822, -0.951277018)
- Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.Color = Color3.new(0.458824, 0, 0)
- Part120.Position = Vector3.new(-14.5293541, 6.74734402, -50.7143364)
- Part120.Orientation = Vector3.new(14.6399994, 169.479996, -134.099991)
- Part120.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh121.Name = "BloodMesh"
- SpecialMesh121.Parent = Part120
- SpecialMesh121.MeshType = Enum.MeshType.Sphere
- Part122.Name = "LeftBlood"
- Part122.Parent = Part115
- Part122.Material = Enum.Material.SmoothPlastic
- Part122.BrickColor = BrickColor.new("Maroon")
- Part122.Rotation = Vector3.new(165.75, 11.5, 53.8899994)
- Part122.Anchored = true
- Part122.CanCollide = false
- Part122.Locked = true
- Part122.Elasticity = 0
- Part122.FormFactor = Enum.FormFactor.Custom
- Part122.Friction = 2
- Part122.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part122.CFrame = CFrame.new(-14.4487762, 6.72065878, -50.838459, 0.577551842, -0.791619539, 0.199428484, -0.754037261, -0.61091435, -0.241269857, 0.312827587, -0.0110307708, -0.949745774)
- Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.Color = Color3.new(0.458824, 0, 0)
- Part122.Position = Vector3.new(-14.4487762, 6.72065878, -50.838459)
- Part122.Orientation = Vector3.new(13.96, 168.139999, -129.009995)
- Part122.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh123.Name = "BloodMesh"
- SpecialMesh123.Parent = Part122
- SpecialMesh123.MeshType = Enum.MeshType.Sphere
- Part124.Name = "LeftBlood"
- Part124.Parent = Part115
- Part124.Material = Enum.Material.SmoothPlastic
- Part124.BrickColor = BrickColor.new("Maroon")
- Part124.Rotation = Vector3.new(165.75, 11.5, 53.8899994)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.Locked = true
- Part124.Elasticity = 0
- Part124.FormFactor = Enum.FormFactor.Custom
- Part124.Friction = 2
- Part124.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part124.CFrame = CFrame.new(-14.6600084, 6.54895401, -50.8212547, 0.577551842, -0.791619539, 0.199428484, -0.754037261, -0.61091435, -0.241269857, 0.312827587, -0.0110307708, -0.949745774)
- Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.Color = Color3.new(0.458824, 0, 0)
- Part124.Position = Vector3.new(-14.6600084, 6.54895401, -50.8212547)
- Part124.Orientation = Vector3.new(13.96, 168.139999, -129.009995)
- Part124.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh125.Name = "BloodMesh"
- SpecialMesh125.Parent = Part124
- SpecialMesh125.MeshType = Enum.MeshType.Sphere
- Part126.Name = "LeftBlood"
- Part126.Parent = Part115
- Part126.Material = Enum.Material.SmoothPlastic
- Part126.BrickColor = BrickColor.new("Maroon")
- Part126.Rotation = Vector3.new(165.119995, 10.1799994, 48.579998)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.Locked = true
- Part126.Elasticity = 0
- Part126.FormFactor = Enum.FormFactor.Custom
- Part126.Friction = 2
- Part126.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part126.CFrame = CFrame.new(-14.7014141, 6.573915, -50.6893959, 0.651118577, -0.738129556, 0.176659822, -0.694780469, -0.673362195, -0.252711535, 0.305489838, 0.0418052822, -0.951277018)
- Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.Color = Color3.new(0.458824, 0, 0)
- Part126.Position = Vector3.new(-14.7014141, 6.573915, -50.6893959)
- Part126.Orientation = Vector3.new(14.6399994, 169.479996, -134.099991)
- Part126.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh127.Name = "BloodMesh"
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Sphere
- Part128.Name = "LeftBlood"
- Part128.Parent = Part115
- Part128.Material = Enum.Material.SmoothPlastic
- Part128.BrickColor = BrickColor.new("Maroon")
- Part128.Rotation = Vector3.new(159.589996, 6.38999987, 49.3799973)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.Locked = true
- Part128.Elasticity = 0
- Part128.FormFactor = Enum.FormFactor.Custom
- Part128.Friction = 2
- Part128.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part128.CFrame = CFrame.new(-14.6911516, 6.64601278, -50.5604668, 0.646970272, -0.754359901, 0.111219995, -0.686143756, -0.639571667, -0.346633047, 0.33261919, 0.147948354, -0.931383669)
- Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.Color = Color3.new(0.458824, 0, 0)
- Part128.Position = Vector3.new(-14.6911516, 6.64601278, -50.5604668)
- Part128.Orientation = Vector3.new(20.2799988, 173.190002, -132.98999)
- Part128.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh129.Name = "BloodMesh"
- SpecialMesh129.Parent = Part128
- SpecialMesh129.MeshType = Enum.MeshType.Sphere
- Part130.Name = "LeftBlood"
- Part130.Parent = Part115
- Part130.Material = Enum.Material.SmoothPlastic
- Part130.BrickColor = BrickColor.new("Maroon")
- Part130.Rotation = Vector3.new(159.589996, 6.38999987, 70.0299988)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.Locked = true
- Part130.Elasticity = 0
- Part130.FormFactor = Enum.FormFactor.Custom
- Part130.Friction = 2
- Part130.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part130.CFrame = CFrame.new(-14.2316561, 6.99855995, -50.6368027, 0.339364946, -0.934056044, 0.111219995, -0.867613614, -0.356499165, -0.346633047, 0.36342451, 0.0211391132, -0.931383669)
- Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.Color = Color3.new(0.458824, 0, 0)
- Part130.Position = Vector3.new(-14.2316561, 6.99855995, -50.6368027)
- Part130.Orientation = Vector3.new(20.2799988, 173.190002, -112.339996)
- Part130.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh131.Name = "BloodMesh"
- SpecialMesh131.Parent = Part130
- SpecialMesh131.MeshType = Enum.MeshType.Sphere
- Part132.Name = "LeftBlood"
- Part132.Parent = Part115
- Part132.Material = Enum.Material.SmoothPlastic
- Part132.BrickColor = BrickColor.new("Maroon")
- Part132.Rotation = Vector3.new(163.419998, 11.8699999, 69.4199982)
- Part132.Anchored = true
- Part132.CanCollide = false
- Part132.Locked = true
- Part132.Elasticity = 0
- Part132.FormFactor = Enum.FormFactor.Custom
- Part132.Friction = 2
- Part132.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part132.CFrame = CFrame.new(-14.2481499, 6.93631601, -50.7701454, 0.343930364, -0.916189551, 0.205689192, -0.876634121, -0.391788244, -0.279310375, 0.3364878, -0.084250927, -0.937911272)
- Part132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part132.Color = Color3.new(0.458824, 0, 0)
- Part132.Position = Vector3.new(-14.2481499, 6.93631601, -50.7701454)
- Part132.Orientation = Vector3.new(16.2199993, 167.62999, -114.079994)
- Part132.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh133.Name = "BloodMesh"
- SpecialMesh133.Parent = Part132
- SpecialMesh133.MeshType = Enum.MeshType.Sphere
- Part134.Name = "LeftBlood"
- Part134.Parent = Part115
- Part134.Material = Enum.Material.SmoothPlastic
- Part134.BrickColor = BrickColor.new("Maroon")
- Part134.Rotation = Vector3.new(163.519989, 13.3299999, 74.8199997)
- Part134.Anchored = true
- Part134.CanCollide = false
- Part134.Locked = true
- Part134.Elasticity = 0
- Part134.FormFactor = Enum.FormFactor.Custom
- Part134.Friction = 2
- Part134.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part134.CFrame = CFrame.new(-14.2005138, 6.90150213, -50.8975906, 0.254771829, -0.939116359, 0.230545342, -0.90832907, -0.314194679, -0.276078641, 0.331705987, -0.139074117, -0.933075249)
- Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part134.Color = Color3.new(0.458824, 0, 0)
- Part134.Position = Vector3.new(-14.2005138, 6.90150213, -50.8975906)
- Part134.Orientation = Vector3.new(16.0299988, 166.119995, -109.079994)
- Part134.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh135.Name = "BloodMesh"
- SpecialMesh135.Parent = Part134
- SpecialMesh135.MeshType = Enum.MeshType.Sphere
- Part136.Name = "LeftBlood"
- Part136.Parent = Part115
- Part136.Material = Enum.Material.SmoothPlastic
- Part136.BrickColor = BrickColor.new("Maroon")
- Part136.Rotation = Vector3.new(163.519989, 13.3299999, 74.8199997)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.Locked = true
- Part136.Elasticity = 0
- Part136.FormFactor = Enum.FormFactor.Custom
- Part136.Friction = 2
- Part136.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part136.CFrame = CFrame.new(-13.9444904, 6.99391508, -50.87994, 0.254771829, -0.939116359, 0.230545342, -0.90832907, -0.314194679, -0.276078641, 0.331705987, -0.139074117, -0.933075249)
- Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.Color = Color3.new(0.458824, 0, 0)
- Part136.Position = Vector3.new(-13.9444904, 6.99391508, -50.87994)
- Part136.Orientation = Vector3.new(16.0299988, 166.119995, -109.079994)
- Part136.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh137.Name = "BloodMesh"
- SpecialMesh137.Parent = Part136
- SpecialMesh137.MeshType = Enum.MeshType.Sphere
- Part138.Name = "LeftBlood"
- Part138.Parent = Part115
- Part138.Material = Enum.Material.SmoothPlastic
- Part138.BrickColor = BrickColor.new("Maroon")
- Part138.Rotation = Vector3.new(163.419998, 11.8699999, 69.4199982)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.Locked = true
- Part138.Elasticity = 0
- Part138.FormFactor = Enum.FormFactor.Custom
- Part138.Friction = 2
- Part138.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part138.CFrame = CFrame.new(-14.0272541, 7.04346609, -50.7645874, 0.343930364, -0.916189551, 0.205689192, -0.876634121, -0.391788244, -0.279310375, 0.3364878, -0.084250927, -0.937911272)
- Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.Color = Color3.new(0.458824, 0, 0)
- Part138.Position = Vector3.new(-14.0272541, 7.04346609, -50.7645874)
- Part138.Orientation = Vector3.new(16.2199993, 167.62999, -114.079994)
- Part138.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh139.Name = "BloodMesh"
- SpecialMesh139.Parent = Part138
- SpecialMesh139.MeshType = Enum.MeshType.Sphere
- ManualWeld140.Name = "LeftBloodWeld"
- ManualWeld140.Parent = Part115
- ManualWeld140.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld140.C1 = CFrame.new(0.74464345, 2.6186347, 0.274999946, 0.968851089, 0.247644022, 0, -0.247644022, 0.968851089, 0, 0, 0, 1)
- ManualWeld140.Part0 = Part115
- ManualWeld140.Part1 = Part116
- ManualWeld141.Name = "LeftBloodWeld"
- ManualWeld141.Parent = Part115
- ManualWeld141.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld141.C1 = CFrame.new(-0.267363429, 2.01022983, -0.159405187, 0.97973752, -0.19733493, 0.0342469923, 0.191166908, 0.972368658, 0.13399297, -0.0597421899, -0.124731064, 0.99039036)
- ManualWeld141.Part0 = Part115
- ManualWeld141.Part1 = Part118
- ManualWeld142.Name = "LeftBloodWeld"
- ManualWeld142.Parent = Part115
- ManualWeld142.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld142.C1 = CFrame.new(-0.0722336769, 2.09095192, -0.104790494, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
- ManualWeld142.Part0 = Part115
- ManualWeld142.Part1 = Part120
- ManualWeld143.Name = "LeftBloodWeld"
- ManualWeld143.Parent = Part115
- ManualWeld143.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld143.C1 = CFrame.new(0.773041248, 2.55357885, -0.18157658, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
- ManualWeld143.Part0 = Part115
- ManualWeld143.Part1 = Part138
- ManualWeld144.Name = "LeftBloodWeld"
- ManualWeld144.Parent = Part115
- ManualWeld144.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld144.C1 = CFrame.new(0.983980536, 2.5100131, -0.378661513, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
- ManualWeld144.Part0 = Part115
- ManualWeld144.Part1 = Part136
- ManualWeld145.Name = "LeftBloodWeld"
- ManualWeld145.Parent = Part115
- ManualWeld145.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld145.C1 = CFrame.new(0.971120477, 2.23808646, -0.361621082, 0.941097856, 0.336394966, 0.0342470035, -0.337877154, 0.931603312, 0.133993059, 0.0131699741, -0.137671858, 0.99039036)
- ManualWeld145.Part0 = Part115
- ManualWeld145.Part1 = Part134
- ManualWeld146.Name = "LeftBloodWeld"
- ManualWeld146.Parent = Part115
- ManualWeld146.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld146.C1 = CFrame.new(0.7569561, 2.30874825, -0.171283931, 0.968850613, 0.245973945, 0.0287229959, -0.247645274, 0.962311268, 0.112378053, 1.60996854e-06, -0.115990646, 0.99325031)
- ManualWeld146.Part0 = Part115
- ManualWeld146.Part1 = Part132
- ManualWeld147.Name = "LeftBloodWeld"
- ManualWeld147.Parent = Part115
- ManualWeld147.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld147.C1 = CFrame.new(0.757763505, 2.34692192, 0.254999965, 0.968850851, 0.247643992, 0, -0.247643963, 0.96885097, 0, 0, 0, 1)
- ManualWeld147.Part0 = Part115
- ManualWeld147.Part1 = Part130
- ManualWeld148.Name = "LeftBloodWeld"
- ManualWeld148.Parent = Part115
- ManualWeld148.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld148.C1 = CFrame.new(-0.0886121988, 1.87996936, 0.254999936, 0.993937135, -0.109948024, 0, 0.109948009, 0.993937254, 0, 0, 0, 1)
- ManualWeld148.Part0 = Part115
- ManualWeld148.Part1 = Part128
- ManualWeld149.Name = "LeftBloodWeld"
- ManualWeld149.Parent = Part115
- ManualWeld149.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld149.C1 = CFrame.new(-0.0883179903, 1.84612477, -0.0944978446, 0.993347764, -0.111511983, 0.0287229996, 0.107641749, 0.987818003, 0.112378009, -0.0409045815, -0.108538635, 0.99325031)
- ManualWeld149.Part0 = Part115
- ManualWeld149.Part1 = Part126
- ManualWeld150.Name = "LeftBloodWeld"
- ManualWeld150.Parent = Part115
- ManualWeld150.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld150.C1 = CFrame.new(0.0855430365, 1.85934997, -0.279757857, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
- ManualWeld150.Part0 = Part115
- ManualWeld150.Part1 = Part124
- ManualWeld151.Name = "LeftBloodWeld"
- ManualWeld151.Parent = Part115
- ManualWeld151.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 4.37113883e-08, 0, 0.99999994, 0, -4.37113847e-08, 0, 1)
- ManualWeld151.C1 = CFrame.new(0.0983990431, 2.13127375, -0.296797723, 0.999266744, -0.0171099957, 0.0342469998, 0.0123745939, 0.990904987, 0.133993, -0.0362281352, -0.133470953, 0.99039036)
- ManualWeld151.Part0 = Part115
- ManualWeld151.Part1 = Part122
- Part152.Name = "Left Leg"
- Part152.Parent = Model114
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Institutional white")
- Part152.Rotation = Vector3.new(-33.5499992, 8.71000004, 4.04999971)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.Locked = true
- Part152.Elasticity = 0
- Part152.FormFactor = Enum.FormFactor.Symmetric
- Part152.Friction = 2
- Part152.Size = Vector3.new(1, 4, 1)
- Part152.CFrame = CFrame.new(-14.3443785, 2.35460305, -50.0555077, 0.985987842, -0.0698007569, 0.151508704, -0.0246685985, 0.837250233, 0.546263099, -0.164980218, -0.542346478, 0.823797166)
- Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part152.Position = Vector3.new(-14.3443785, 2.35460305, -50.0555077)
- Part152.Orientation = Vector3.new(-33.1100006, 10.4200001, -1.68999994)
- Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part153.Name = "Torso"
- Part153.Parent = Model114
- Part153.Material = Enum.Material.SmoothPlastic
- Part153.BrickColor = BrickColor.new("Institutional white")
- Part153.Rotation = Vector3.new(18.0799999, 11.3199997, 0)
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.Locked = true
- Part153.Elasticity = 0
- Part153.FormFactor = Enum.FormFactor.Symmetric
- Part153.Friction = 2
- Part153.Size = Vector3.new(2, 2, 1)
- Part153.CFrame = CFrame.new(-14, 5.00000477, -51, 0.980529785, 0, 0.196368665, 0.0609279573, 0.950647354, -0.304232299, -0.186677307, 0.310273349, 0.932138383)
- Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part153.Position = Vector3.new(-14, 5.00000477, -51)
- Part153.Orientation = Vector3.new(17.7099991, 11.8999996, 3.66999984)
- Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Motor6D154.Name = "Neck"
- Motor6D154.Parent = Part153
- Motor6D154.C0 = CFrame.new(0, 1, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
- Motor6D154.C1 = CFrame.new(0, -0.5, 0, 0.944844067, 0.326404035, 0.0270194728, 0.0677187294, -0.275406152, 0.95893985, 0.320443124, -0.904218912, -0.282319576)
- Motor6D154.Part0 = Part153
- Motor6D154.Part1 = Part161
- Motor6D154.MaxVelocity = 0.10000000149012
- ManualWeld155.Name = "RibsWeld"
- ManualWeld155.Parent = Part153
- ManualWeld155.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld155.C1 = CFrame.new(0, 0, 0, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld155.Part0 = Part153
- ManualWeld155.Part1 = Part216
- Motor6D156.Name = "Left Hip"
- Motor6D156.Parent = Part153
- Motor6D156.C0 = CFrame.new(-0.49999994, -0.910001636, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
- Motor6D156.C1 = CFrame.new(-1.43051147e-06, 2.08999777, 0, 0.0473376922, -0.0746401176, -0.996086359, -0.773967326, 0.627654195, -0.0838140249, 0.631453633, 0.77490586, -0.0280573089)
- Motor6D156.Part0 = Part153
- Motor6D156.Part1 = Part152
- Motor6D156.MaxVelocity = 0.10000000149012
- Motor6D157.Name = "Right Hip"
- Motor6D157.Parent = Part153
- Motor6D157.C0 = CFrame.new(0.49999994, -0.910000026, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
- Motor6D157.C1 = CFrame.new(-4.76837158e-07, 2.09000087, 0, -0.605294168, 0.179078534, 0.77559644, 0.198974758, 0.977472305, -0.0704052299, -0.770732105, 0.111708239, -0.627290428)
- Motor6D157.Part0 = Part153
- Motor6D157.Part1 = Part160
- Motor6D157.MaxVelocity = 0.10000000149012
- Motor6D158.Name = "Right Shoulder"
- Motor6D158.Parent = Part153
- Motor6D158.C0 = CFrame.new(1.00999999, 0.519999921, 0, -4.37113847e-08, 0, 0.999999881, 0, 1, 0, -1, 0, -4.37113883e-08)
- Motor6D158.C1 = CFrame.new(-0.632689476, -0.963084698, 0.221884251, 0.9387936, 0.344144762, 0.0151962545, 0.202535659, -0.587106049, 0.783763885, 0.278650045, -0.732714772, -0.620872974)
- Motor6D158.Part0 = Part153
- Motor6D158.Part1 = Part166
- Motor6D158.MaxVelocity = 0.10000000149012
- Motor6D159.Name = "Left Shoulder"
- Motor6D159.Parent = Part153
- Motor6D159.C0 = CFrame.new(-1.00999987, 0.519999981, 0, -4.37113847e-08, 0, -0.999999881, 0, 1, 0, 1, 0, -4.37113883e-08)
- Motor6D159.C1 = CFrame.new(0.595405817, -0.96290791, 0.215758324, 0.662193, -0.607551277, -0.438613564, 0.112227708, -0.498324901, 0.859696031, -0.740881443, -0.618509293, -0.26180318)
- Motor6D159.Part0 = Part153
- Motor6D159.Part1 = Part115
- Motor6D159.MaxVelocity = 0.10000000149012
- Part160.Name = "Right Leg"
- Part160.Parent = Model114
- Part160.Material = Enum.Material.SmoothPlastic
- Part160.BrickColor = BrickColor.new("Institutional white")
- Part160.Rotation = Vector3.new(10.8299999, -27.6299992, 7.00999975)
- Part160.Anchored = true
- Part160.CanCollide = false
- Part160.Locked = true
- Part160.Elasticity = 0
- Part160.FormFactor = Enum.FormFactor.Symmetric
- Part160.Friction = 2
- Part160.Size = Vector3.new(1, 4, 1)
- Part160.CFrame = CFrame.new(-13.2837896, 2.10574102, -51.6493835, 0.879356086, -0.108106837, -0.463729203, 0.0333460122, 0.985476375, -0.166505978, 0.474994928, 0.130954653, 0.870189905)
- Part160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part160.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part160.Position = Vector3.new(-13.2837896, 2.10574102, -51.6493835)
- Part160.Orientation = Vector3.new(9.57999992, -28.0499992, 1.93999994)
- Part160.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part161.Name = "Head"
- Part161.Parent = Model114
- Part161.Material = Enum.Material.SmoothPlastic
- Part161.BrickColor = BrickColor.new("Institutional white")
- Part161.Rotation = Vector3.new(36.9899979, 29.4599991, -7.94999981)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.Locked = true
- Part161.Elasticity = 0
- Part161.FormFactor = Enum.FormFactor.Symmetric
- Part161.Friction = 2
- Part161.Size = Vector3.new(2, 1, 1)
- Part161.CFrame = CFrame.new(-13.9397583, 6.36662579, -50.4189224, 0.862352133, 0.120481357, 0.491764247, 0.182556033, 0.831952155, -0.523954988, -0.472251236, 0.541608572, 0.695441484)
- Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part161.Position = Vector3.new(-13.9397583, 6.36662579, -50.4189224)
- Part161.Orientation = Vector3.new(31.5999985, 35.2700005, 12.3800001)
- Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh162.Name = "HeadMesh"
- SpecialMesh162.Parent = Part161
- SpecialMesh162.MeshId = "rbxassetid://36869983"
- SpecialMesh162.Scale = Vector3.new(0.800000012, 1, 0.800000012)
- SpecialMesh162.TextureId = "rbxassetid://367967552"
- SpecialMesh162.MeshType = Enum.MeshType.FileMesh
- SpecialMesh162.Scale = Vector3.new(0.800000012, 1, 0.800000012)
- ManualWeld163.Name = "LeftEyeWeld"
- ManualWeld163.Parent = Part161
- ManualWeld163.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld163.C1 = CFrame.new(-0.24999994, -0.200500607, 0.370300114, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld163.Part0 = Part161
- ManualWeld163.Part1 = Part213
- ManualWeld164.Name = "RightEyeWeld"
- ManualWeld164.Parent = Part161
- ManualWeld164.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld164.C1 = CFrame.new(0.25, -0.200999975, 0.370000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld164.Part0 = Part161
- ManualWeld164.Part1 = Part210
- ManualWeld165.Name = "MouthWeld"
- ManualWeld165.Parent = Part161
- ManualWeld165.C0 = CFrame.new(0, 0, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld165.C1 = CFrame.new(0, 0.829999804, 0.5200001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld165.Part0 = Part161
- ManualWeld165.Part1 = Part200
- Part166.Name = "Right Arm"
- Part166.Parent = Model114
- Part166.Material = Enum.Material.SmoothPlastic
- Part166.BrickColor = BrickColor.new("Institutional white")
- Part166.Rotation = Vector3.new(119.739998, -41.5699997, -103.089996)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.Locked = true
- Part166.Elasticity = 0
- Part166.FormFactor = Enum.FormFactor.Symmetric
- Part166.Friction = 2
- Part166.Size = Vector3.new(0.699999988, 4, 0.699999988)
- Part166.CFrame = CFrame.new(-12.2678204, 5.65610504, -51.9309082, -0.169449314, 0.728732288, -0.663502693, 0.613697529, -0.448759794, -0.649607539, -0.771143377, -0.517265558, -0.371179283)
- Part166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part166.Position = Vector3.new(-12.2678204, 5.65610504, -51.9309082)
- Part166.Orientation = Vector3.new(40.5099983, -119.219994, 126.18)
- Part166.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part167.Name = "RightBlood"
- Part167.Parent = Part166
- Part167.Material = Enum.Material.SmoothPlastic
- Part167.BrickColor = BrickColor.new("Maroon")
- Part167.Rotation = Vector3.new(121.049995, -48.1599998, -95.8499985)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.Locked = true
- Part167.Elasticity = 0
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Friction = 2
- Part167.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part167.CFrame = CFrame.new(-13.5520983, 6.60772705, -51.0014153, -0.068001993, 0.663531542, -0.745051086, 0.578231454, -0.582354069, -0.571412206, -0.813033462, -0.469669372, -0.344073832)
- Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.Color = Color3.new(0.458824, 0, 0)
- Part167.Position = Vector3.new(-13.5520983, 6.60772705, -51.0014153)
- Part167.Orientation = Vector3.new(34.8499985, -114.790001, 135.199997)
- Part167.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh168.Name = "BloodMesh"
- SpecialMesh168.Parent = Part167
- SpecialMesh168.MeshType = Enum.MeshType.Sphere
- Part169.Name = "RightBlood"
- Part169.Parent = Part166
- Part169.Material = Enum.Material.SmoothPlastic
- Part169.BrickColor = BrickColor.new("Maroon")
- Part169.Rotation = Vector3.new(119.739998, -41.5699997, -117.43)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.Locked = true
- Part169.Elasticity = 0
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Friction = 2
- Part169.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part169.CFrame = CFrame.new(-13.9132175, 7.00182295, -50.6578407, -0.344637364, 0.664069831, -0.663502693, 0.705713928, -0.28280291, -0.649607599, -0.619025171, -0.692122221, -0.371179193)
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Color = Color3.new(0.458824, 0, 0)
- Part169.Position = Vector3.new(-13.9132175, 7.00182295, -50.6578407)
- Part169.Orientation = Vector3.new(40.5099983, -119.219994, 111.839996)
- Part169.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh170.Name = "BloodMesh"
- SpecialMesh170.Parent = Part169
- SpecialMesh170.MeshType = Enum.MeshType.Sphere
- Part171.Name = "RightBlood"
- Part171.Parent = Part166
- Part171.Material = Enum.Material.SmoothPlastic
- Part171.BrickColor = BrickColor.new("Maroon")
- Part171.Rotation = Vector3.new(120.189995, -49.5099983, -101.919998)
- Part171.Anchored = true
- Part171.CanCollide = false
- Part171.Locked = true
- Part171.Elasticity = 0
- Part171.FormFactor = Enum.FormFactor.Custom
- Part171.Friction = 2
- Part171.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part171.CFrame = CFrame.new(-13.8556499, 6.68232203, -50.9020538, -0.134133548, 0.635296583, -0.760530055, 0.6278162, -0.539315403, -0.561235607, -0.76671654, -0.552753806, -0.326509446)
- Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.Color = Color3.new(0.458824, 0, 0)
- Part171.Position = Vector3.new(-13.8556499, 6.68232203, -50.9020538)
- Part171.Orientation = Vector3.new(34.1399994, -113.229996, 130.660004)
- Part171.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh172.Name = "BloodMesh"
- SpecialMesh172.Parent = Part171
- SpecialMesh172.MeshType = Enum.MeshType.Sphere
- Part173.Name = "RightBlood"
- Part173.Parent = Part166
- Part173.Material = Enum.Material.SmoothPlastic
- Part173.BrickColor = BrickColor.new("Maroon")
- Part173.Rotation = Vector3.new(120.189995, -49.5099983, -101.919998)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.Locked = true
- Part173.Elasticity = 0
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Friction = 2
- Part173.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part173.CFrame = CFrame.new(-13.6682138, 6.53716278, -51.0369415, -0.134133548, 0.635296583, -0.760530055, 0.6278162, -0.539315403, -0.561235607, -0.76671654, -0.552753806, -0.326509446)
- Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.Color = Color3.new(0.458824, 0, 0)
- Part173.Position = Vector3.new(-13.6682138, 6.53716278, -51.0369415)
- Part173.Orientation = Vector3.new(34.1399994, -113.229996, 130.660004)
- Part173.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh174.Name = "BloodMesh"
- SpecialMesh174.Parent = Part173
- SpecialMesh174.MeshType = Enum.MeshType.Sphere
- Part175.Name = "RightBlood"
- Part175.Parent = Part166
- Part175.Material = Enum.Material.SmoothPlastic
- Part175.BrickColor = BrickColor.new("Maroon")
- Part175.Rotation = Vector3.new(119.739998, -41.5699997, -96.7799988)
- Part175.Anchored = true
- Part175.CanCollide = false
- Part175.Locked = true
- Part175.Elasticity = 0
- Part175.FormFactor = Enum.FormFactor.Custom
- Part175.Friction = 2
- Part175.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part175.CFrame = CFrame.new(-13.4824343, 6.71905279, -50.9330101, -0.0882993564, 0.742944777, -0.663502693, 0.560636401, -0.513513863, -0.649607599, -0.823340297, -0.42934379, -0.371179193)
- Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.Color = Color3.new(0.458824, 0, 0)
- Part175.Position = Vector3.new(-13.4824343, 6.71905279, -50.9330101)
- Part175.Orientation = Vector3.new(40.5099983, -119.219994, 132.48999)
- Part175.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh176.Name = "BloodMesh"
- SpecialMesh176.Parent = Part175
- SpecialMesh176.MeshType = Enum.MeshType.Sphere
- Part177.Name = "RightBlood"
- Part177.Parent = Part166
- Part177.Material = Enum.Material.SmoothPlastic
- Part177.BrickColor = BrickColor.new("Maroon")
- Part177.Rotation = Vector3.new(117.489998, -48.0299988, -119.019997)
- Part177.Anchored = true
- Part177.CanCollide = false
- Part177.Locked = true
- Part177.Elasticity = 0
- Part177.FormFactor = Enum.FormFactor.Custom
- Part177.Friction = 2
- Part177.Size = Vector3.new(0.184347823, 0.530000031, 0.126739129)
- Part177.CFrame = CFrame.new(-13.9856424, 6.89852905, -50.7353706, -0.324362516, 0.584740758, -0.743550062, 0.723622918, -0.352868974, -0.593172014, -0.609227479, -0.730452836, -0.308674634)
- Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.Color = Color3.new(0.458824, 0, 0)
- Part177.Position = Vector3.new(-13.9856424, 6.89852905, -50.7353706)
- Part177.Orientation = Vector3.new(36.3800011, -112.549995, 116)
- Part177.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh178.Name = "BloodMesh"
- SpecialMesh178.Parent = Part177
- SpecialMesh178.MeshType = Enum.MeshType.Sphere
- Part179.Name = "RightBlood"
- Part179.Parent = Part166
- Part179.Material = Enum.Material.SmoothPlastic
- Part179.BrickColor = BrickColor.new("Maroon")
- Part179.Rotation = Vector3.new(115.889999, -49.0399971, -125.629997)
- Part179.Anchored = true
- Part179.CanCollide = false
- Part179.Locked = true
- Part179.Elasticity = 0
- Part179.FormFactor = Enum.FormFactor.Custom
- Part179.Friction = 2
- Part179.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part179.CFrame = CFrame.new(-14.099, 6.81993389, -50.7617722, -0.381887317, 0.532731533, -0.75522089, 0.75075686, -0.297754645, -0.58966589, -0.539004087, -0.792173445, -0.286243439)
- Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.Color = Color3.new(0.458824, 0, 0)
- Part179.Position = Vector3.new(-14.099, 6.81993389, -50.7617722)
- Part179.Orientation = Vector3.new(36.1300011, -110.759995, 111.629997)
- Part179.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh180.Name = "BloodMesh"
- SpecialMesh180.Parent = Part179
- SpecialMesh180.MeshType = Enum.MeshType.Sphere
- Part181.Name = "RightBlood"
- Part181.Parent = Part166
- Part181.Material = Enum.Material.SmoothPlastic
- Part181.BrickColor = BrickColor.new("Maroon")
- Part181.Rotation = Vector3.new(115.889999, -49.0399971, -125.629997)
- Part181.Anchored = true
- Part181.CanCollide = false
- Part181.Locked = true
- Part181.Elasticity = 0
- Part181.FormFactor = Enum.FormFactor.Custom
- Part181.Friction = 2
- Part181.Size = Vector3.new(0.159999996, 0.460000038, 0.109999999)
- Part181.CFrame = CFrame.new(-14.2616444, 6.90050602, -50.5581665, -0.381887317, 0.532731533, -0.75522089, 0.75075686, -0.297754645, -0.58966589, -0.539004087, -0.792173445, -0.286243439)
- Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.Color = Color3.new(0.458824, 0, 0)
- Part181.Position = Vector3.new(-14.2616444, 6.90050602, -50.5581665)
- Part181.Orientation = Vector3.new(36.1300011, -110.759995, 111.629997)
- Part181.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh182.Name = "BloodMesh"
- SpecialMesh182.Parent = Part181
- SpecialMesh182.MeshType = Enum.MeshType.Sphere
- Part183.Name = "RightBlood"
- Part183.Parent = Part166
- Part183.Material = Enum.Material.SmoothPlastic
- Part183.BrickColor = BrickColor.new("Maroon")
- Part183.Rotation = Vector3.new(117.489998, -48.0299988, -119.019997)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.Locked = true
- Part183.Elasticity = 0
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Friction = 2
- Part183.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part183.CFrame = CFrame.new(-14.1416759, 6.99045706, -50.5695114, -0.324362516, 0.584740758, -0.743550062, 0.723622918, -0.352868974, -0.593172014, -0.609227479, -0.730452836, -0.308674634)
- Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.Color = Color3.new(0.458824, 0, 0)
- Part183.Position = Vector3.new(-14.1416759, 6.99045706, -50.5695114)
- Part183.Orientation = Vector3.new(36.3800011, -112.549995, 116)
- Part183.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh184.Name = "BloodMesh"
- SpecialMesh184.Parent = Part183
- SpecialMesh184.MeshType = Enum.MeshType.Sphere
- Part185.Name = "RightBlood"
- Part185.Parent = Part166
- Part185.Material = Enum.Material.SmoothPlastic
- Part185.BrickColor = BrickColor.new("Maroon")
- Part185.Rotation = Vector3.new(121.049995, -48.1599998, -95.8499985)
- Part185.Anchored = true
- Part185.CanCollide = false
- Part185.Locked = true
- Part185.Elasticity = 0
- Part185.FormFactor = Enum.FormFactor.Custom
- Part185.Friction = 2
- Part185.Size = Vector3.new(0.198260859, 0.570000052, 0.136304349)
- Part185.CFrame = CFrame.new(-13.7233124, 6.75371981, -50.9030457, -0.068001993, 0.663531542, -0.745051086, 0.578231454, -0.582354069, -0.571412206, -0.813033462, -0.469669372, -0.344073832)
- Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.Color = Color3.new(0.458824, 0, 0)
- Part185.Position = Vector3.new(-13.7233124, 6.75371981, -50.9030457)
- Part185.Orientation = Vector3.new(34.8499985, -114.790001, 135.199997)
- Part185.Color = Color3.new(0.458824, 0, 0)
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