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- crates:
- #Example crate name
- Vote:
- #Size of inventory & number of rewards & clicks
- size: 1
- #The amount of clicks & rewards the user gets
- clicks: 2
- #The key item (changing this may stop old keys from being used)
- key:
- #Item name
- displayname: '&c&lVote key'
- #Material
- type: TRIPWIRE_HOOK
- #Normal = 0, if your using potions this will be needed usually used as 'type:durability'
- durability: 0
- #Lore
- lore:
- - '&bWon from voting'
- #Is it enchanted?
- enchanted: true
- #All sounds when the crate is used
- sounds:
- #When the crate rolls
- roll: NOTE_BASS
- #When you click your slots at the start of the crate
- click: LEVEL_UP
- #When the crate starts rolling
- start: SUCCESSFUL_HIT
- #When you finish the crate and go out of the inventory
- finish: SUCCESSFUL_HIT
- #When the crate is originally opened
- open: LEVEL_UP
- items:
- '64 Blocks of Iron':
- #Material
- type: IRON_BLOCK
- #Normal = 0, if your using potions this will be needed usually used as 'type:durability'
- durability: 0
- #Item name
- displayname: '&4&l64 Blocks of iron'
- #Is it enchanted?
- enchanted: true
- #Number of item shown
- amount: 64
- #When a player wins is it announced to the whole server?
- announce: false
- #Chance of getting the item (if all chances are small then it will use up more memory chances like 50 30 10 will work better than 5 3 1)
- chance: 50
- #Commands that will execute to give the player the reward
- commands:
- - 'give %player% IRON_BLOCK 64'
- '1 Enchantment book':
- #Material
- type: BOOK
- #Normal = 0, if your using potions this will be needed usually used as 'type:durability'
- durability: 0
- #Item name
- displayname: '&bAn enchanted book!'
- #Is it enchanted?
- enchanted: true
- #Number of item shown
- amount: 1
- #When a player wins is it announced to the whole server?
- announce: true
- #Chance of getting the item (if all chances are small then it will use up more memory chances like 50 30 10 will work better than 5 3 1)
- chance: 50
- #Commands that will execute to give the player the reward
- commands:
- - 'give enchantbook %player% 1'
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