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MCMarter

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Nov 10th, 2016
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  1. crates:
  2. #Example crate name
  3. Vote:
  4. #Size of inventory & number of rewards & clicks
  5. size: 1
  6. #The amount of clicks & rewards the user gets
  7. clicks: 2
  8. #The key item (changing this may stop old keys from being used)
  9. key:
  10. #Item name
  11. displayname: '&c&lVote key'
  12. #Material
  13. type: TRIPWIRE_HOOK
  14. #Normal = 0, if your using potions this will be needed usually used as 'type:durability'
  15. durability: 0
  16. #Lore
  17. lore:
  18. - '&bWon from voting'
  19. #Is it enchanted?
  20. enchanted: true
  21. #All sounds when the crate is used
  22. sounds:
  23. #When the crate rolls
  24. roll: NOTE_BASS
  25. #When you click your slots at the start of the crate
  26. click: LEVEL_UP
  27. #When the crate starts rolling
  28. start: SUCCESSFUL_HIT
  29. #When you finish the crate and go out of the inventory
  30. finish: SUCCESSFUL_HIT
  31. #When the crate is originally opened
  32. open: LEVEL_UP
  33. items:
  34. '64 Blocks of Iron':
  35. #Material
  36. type: IRON_BLOCK
  37. #Normal = 0, if your using potions this will be needed usually used as 'type:durability'
  38. durability: 0
  39. #Item name
  40. displayname: '&4&l64 Blocks of iron'
  41. #Is it enchanted?
  42. enchanted: true
  43. #Number of item shown
  44. amount: 64
  45. #When a player wins is it announced to the whole server?
  46. announce: false
  47. #Chance of getting the item (if all chances are small then it will use up more memory chances like 50 30 10 will work better than 5 3 1)
  48. chance: 50
  49. #Commands that will execute to give the player the reward
  50. commands:
  51. - 'give %player% IRON_BLOCK 64'
  52. '1 Enchantment book':
  53. #Material
  54. type: BOOK
  55. #Normal = 0, if your using potions this will be needed usually used as 'type:durability'
  56. durability: 0
  57. #Item name
  58. displayname: '&bAn enchanted book!'
  59. #Is it enchanted?
  60. enchanted: true
  61. #Number of item shown
  62. amount: 1
  63. #When a player wins is it announced to the whole server?
  64. announce: true
  65. #Chance of getting the item (if all chances are small then it will use up more memory chances like 50 30 10 will work better than 5 3 1)
  66. chance: 50
  67. #Commands that will execute to give the player the reward
  68. commands:
  69. - 'give enchantbook %player% 1'
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